samcake
|
b6c966ef39
|
Keep iterating on the zones
|
2017-05-05 18:07:21 -07:00 |
|
Atlante45
|
ad16a935e9
|
Texture::create returns shared pointer
|
2017-04-25 15:56:23 -07:00 |
|
sam gateau
|
0a615f35a7
|
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
|
2017-04-21 14:31:15 -07:00 |
|
samcake
|
63fe579022
|
simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
|
2017-04-18 17:05:40 -07:00 |
|
Sam Cake
|
29545f0918
|
FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
|
2017-04-13 23:53:56 -07:00 |
|
Sam Cake
|
dd73cb7b8e
|
Use a magic number gpu::Texture::SINGLE_MIP instead of 1
|
2017-03-30 23:46:37 -07:00 |
|
samcake
|
b6504bba56
|
Moving the num mips per texture to the creator so it s immutable and simpler
|
2017-03-29 17:58:56 -07:00 |
|
Bradley Austin Davis
|
7fb7aa87eb
|
Working on new texture management strategy
|
2017-02-17 07:53:16 -08:00 |
|
Brad Davis
|
30a9961362
|
tracing polish
|
2016-12-16 14:02:27 -08:00 |
|
Ryan Huffman
|
7bb2755913
|
Add chrome tracing support
|
2016-12-16 01:14:01 -08:00 |
|
samcake
|
dfc0b7beac
|
adressed reveiw comments
|
2016-11-22 10:15:49 -08:00 |
|
samcake
|
6926cd274c
|
Merge with upstream
|
2016-11-02 18:15:08 -07:00 |
|
Brad Davis
|
28771cbda9
|
Additional plugin debugging, better plugin resource cleanup
|
2016-10-11 19:40:02 -07:00 |
|
samcake
|
eea5118eab
|
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
|
2016-10-11 16:19:00 -07:00 |
|
samcake
|
7ea790aa4f
|
adding a comment to explain what we are doing
|
2016-10-11 14:43:41 -07:00 |
|
samcake
|
7af3aa53ac
|
Fixing the key light pass with ambient map
|
2016-10-11 13:20:32 -07:00 |
|
sam
|
567adf651a
|
FOund 2 bugs causing the empty clusters. now back to working
|
2016-10-07 05:02:04 -07:00 |
|
samcake
|
a378a6eccb
|
separate the rendering of the light outline from the main rendering and introduce a way to support both platform
|
2016-10-03 18:28:44 -07:00 |
|
sam
|
6f2452815c
|
pass the visibility of the enitity to the LightPaylkoad correctly, clean up the ambient shader
|
2016-10-03 00:08:30 -07:00 |
|
samcake
|
5b4829e7b6
|
Brining back support for the ambinet lighting
|
2016-09-30 16:24:57 -07:00 |
|
samcake
|
2a0e67ee2a
|
REvisiting the full lighting code to optimize the perf
|
2016-09-29 19:06:26 -07:00 |
|
samcake
|
9b94a025fc
|
Refining the voxelization of the sphere in the view frustum grid
|
2016-09-26 18:41:53 -07:00 |
|
Brad Davis
|
82db3d5d55
|
Disable support for framebuffer resizing
|
2016-09-23 12:04:57 -07:00 |
|
Brad Davis
|
0953027ef3
|
Identify pre-generated textures
|
2016-09-23 12:04:56 -07:00 |
|
samcake
|
e8c2dc10f1
|
best state for now
|
2016-09-13 14:59:23 -07:00 |
|
samcake
|
821072bb76
|
REarrange the light stage construction and light frame usage to produce the light clusters
|
2016-09-12 11:07:55 -07:00 |
|
samcake
|
7a7a60a5c4
|
INtroducing a true stage for updating the light cluster and ui to debug
|
2016-09-11 00:17:34 -07:00 |
|
samcake
|
a0d09e3316
|
Fixing the vizualisation shader for world to cluster space
|
2016-09-10 10:14:31 -07:00 |
|
samcake
|
108910052a
|
Adding the reverse transformation
|
2016-09-09 19:00:54 -07:00 |
|
samcake
|
61de063b29
|
Developping the Light Clusters, adding visualization
|
2016-09-08 18:02:35 -07:00 |
|
sam
|
a4df8a84b7
|
introducing the light Clusters
|
2016-09-08 00:11:54 -07:00 |
|
samcake
|
6a08c74463
|
Several experimetations without success
|
2016-09-07 18:39:07 -07:00 |
|
samcake
|
139ba1b71c
|
REnaming the shaders correctly
|
2016-09-07 14:56:01 -07:00 |
|
samcake
|
34f40e0828
|
Creating a separate shader for the locallighting pass
|
2016-09-06 19:01:13 -07:00 |
|
samcake
|
665a79f100
|
Creating a separate shader for the locallighting pass
|
2016-09-06 18:59:26 -07:00 |
|
samcake
|
9bed047b75
|
Less warnings
|
2016-09-06 16:42:01 -07:00 |
|
samcake
|
1165c54f67
|
cleaning up the IndexedContainer in its own file and removing warnings
|
2016-09-06 16:24:03 -07:00 |
|
samcake
|
0c45627d94
|
CLeaning up the code for the RenderableLightEntityItem
|
2016-09-06 12:39:48 -07:00 |
|
sam
|
b81dfefbeb
|
pack all the lights in a single buffer and shade the opaque with a single full screen path
|
2016-09-03 12:08:53 -07:00 |
|
samcake
|
d2a15ca82c
|
Trying to migrate to a light array instead of each individual lights
|
2016-09-02 17:51:35 -07:00 |
|
samcake
|
e72791233d
|
overall clean up of th elocal light drawing to avoid the in/out pipeline case, still seeing big cost on gpu from the spot lights
|
2016-09-01 18:08:36 -07:00 |
|
samcake
|
96935504a1
|
Streamlining the lighting phase for better performances
|
2016-09-01 15:20:14 -07:00 |
|
samcake
|
a537f40158
|
Moving to a simpler lighting shader
|
2016-09-01 12:10:15 -07:00 |
|
samcake
|
354cbbc927
|
Investigate why the disable depth Bclamp doesn't work
|
2016-08-31 19:14:35 -07:00 |
|
samcake
|
47aaed491d
|
Merging with Blue
|
2016-08-30 17:06:29 -07:00 |
|
samcake
|
93aec28c7b
|
Less warning
|
2016-08-30 14:54:58 -07:00 |
|
samcake
|
faef8a9930
|
Adding the timing for GPU support with a simpelr JobConfig
|
2016-08-30 12:22:21 -07:00 |
|
samcake
|
3755a3fc32
|
Add batch timing information vs gpu
|
2016-08-29 17:54:17 -07:00 |
|
samcake
|
4bf93f66df
|
Cleaning up the lights and the light stage
|
2016-08-26 17:47:20 -07:00 |
|
samcake
|
b5296410c3
|
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
|
2016-08-18 10:20:33 -07:00 |
|
Brad Davis
|
6d7edd38cc
|
Rename clearViewTransform
|
2016-08-12 22:28:59 -07:00 |
|
Brad Davis
|
cbe1f6dbf5
|
Allow the lighting framebuffer to use the camera correction to stabilize lights in the HMD
|
2016-08-12 22:28:32 -07:00 |
|
Brad Davis
|
adcfd55cc0
|
Batch replay reprojection
|
2016-08-12 22:28:23 -07:00 |
|
samcake
|
afb1ebf42e
|
Revolutionizing ao
|
2016-07-26 23:19:41 -07:00 |
|
samcake
|
4742f40128
|
Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
|
2016-07-19 12:23:57 -07:00 |
|
samcake
|
22ac95d463
|
REvisiting the RangeTimer to measure the real gpu duration
|
2016-07-15 09:12:16 -07:00 |
|
samcake
|
d69be5e4d2
|
Fixing the default value for the lightingMOdel flag when using debugDeferredLighting
|
2016-07-14 16:45:56 -07:00 |
|
samcake
|
3ab56062d4
|
Address some warnings and syntax issues
|
2016-07-14 12:06:02 -07:00 |
|
samcake
|
f6671b34fa
|
Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)
|
2016-07-13 18:26:53 -07:00 |
|
samcake
|
219b41e813
|
Fix the mini mirror perf issue and improve the debugDeferredLighting script
|
2016-07-13 17:37:35 -07:00 |
|
samcake
|
9f91dd5bfc
|
Cleaning the gpu-test app to work with the new deferred pipeline
|
2016-07-13 10:19:42 -07:00 |
|
samcake
|
51594fefa2
|
more clean up
|
2016-07-12 18:21:31 -07:00 |
|
samcake
|
cde17ecaab
|
Clenaing the rendering and the framebuffer allocations
|
2016-07-12 14:34:54 -07:00 |
|
samcake
|
ba7590712a
|
BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
|
2016-07-11 18:33:57 -07:00 |
|
samcake
|
37f7596183
|
Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass
|
2016-07-08 09:04:10 -07:00 |
|
samcake
|
5827993125
|
Fixing warnings
|
2016-07-07 16:30:10 -07:00 |
|
samcake
|
2a52f1db7f
|
Adding the lighting model class to configure accross the jobs the lighting
|
2016-07-01 18:36:51 -07:00 |
|
samcake
|
9a604d0ede
|
Bringing Beckmann specular to the lighting
|
2016-06-30 19:03:24 -07:00 |
|
samcake
|
ab21a5a5d5
|
FIxing the bad brdf and adding better debug tool and better Pipeline architecture
|
2016-06-29 18:59:06 -07:00 |
|
samcake
|
d128af48db
|
Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL
|
2016-06-28 13:47:55 -07:00 |
|
samcake
|
e95a31f760
|
CLeaning up and debugging the splotch
|
2016-06-24 09:18:04 -07:00 |
|
samcake
|
884b9211c6
|
Curvature is looking correct now without artefact, moving on to the lighting
|
2016-06-23 17:13:48 -07:00 |
|
samcake
|
3ec14fd746
|
MErging and still trying to understand the curvature isssue
|
2016-06-22 18:06:55 -07:00 |
|
samcake
|
0c882832bf
|
Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
|
2016-06-20 17:58:35 -07:00 |
|
samcake
|
37a6d29406
|
Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall
|
2016-06-17 17:19:49 -07:00 |
|
samcake
|
904efc8076
|
SPlitting appart the DeferredLIghting Effect
|
2016-06-17 09:31:32 -07:00 |
|
samcake
|
350f06465d
|
Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
|
2016-06-16 18:28:08 -07:00 |
|
samcake
|
2d7118dacc
|
clening up the code
|
2016-05-19 10:21:00 -07:00 |
|
samcake
|
89f18aee3b
|
Simplifying the deferredbuffer clear and enableing z test for lighting pass
|
2016-05-18 13:14:42 -07:00 |
|
Andrew Meadows
|
bcf2cc8074
|
use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
|
2016-05-05 18:28:27 -07:00 |
|
samcake
|
0ee1f039e9
|
Telling like it is...
|
2016-03-30 11:15:10 -07:00 |
|
samcake
|
b492c4b52c
|
DUmb fix to the flickering issue by overshooting the inside volume of the light and avoid the failing region
|
2016-03-30 09:32:40 -07:00 |
|
samcake
|
be27eaff24
|
Moving the scripts for render that where in utilities/tools/render to utilities/render, adding counters for lights
|
2016-03-29 17:51:24 -07:00 |
|
samcake
|
f3daa9e1c5
|
Fixing the lighting issue in stereo
|
2016-03-15 14:35:43 -07:00 |
|
Zach Pomerantz
|
5c64115b26
|
Use keyLight in DLE instead of _skyboxTexture
|
2016-03-01 14:44:34 -08:00 |
|
samcake
|
89920370db
|
A bunch of typo fixes after review
|
2016-03-01 10:53:08 -08:00 |
|
samcake
|
630c61e61d
|
Reflection is working correctly with the PBR property, ship t
|
2016-02-29 18:54:43 -08:00 |
|
samcake
|
cfcde5032c
|
Post merge with Zach work for environment map
|
2016-02-26 16:32:29 -08:00 |
|
samcake
|
99ba011996
|
Post merge with Zach work for environment map
|
2016-02-26 16:04:50 -08:00 |
|
Zach Pomerantz
|
fdffd8b6e0
|
Track skybox mipmap levels in DeferredTransform
|
2016-02-26 13:51:55 -08:00 |
|
Zach Pomerantz
|
712cf911b1
|
Differentiate global sun and skyStage sun
|
2016-02-26 11:06:02 -08:00 |
|
samcake
|
3ee6f9d6f2
|
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
|
2016-02-25 23:48:53 -08:00 |
|
Brad Hefta-Gaub
|
82cbf19bca
|
Merge pull request #7078 from zzmp/fix/light-intensity
Reimplement light attenuation for spot and point lights
|
2016-02-25 16:08:28 -08:00 |
|
samcake
|
96fb9c4466
|
cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures
|
2016-02-25 14:13:35 -08:00 |
|
Zach Pomerantz
|
32ce7c6eab
|
Rename light surfaceRadius->falloffRadius
|
2016-02-25 10:02:33 -08:00 |
|
Zach Pomerantz
|
20bfdba14b
|
Avoid light prop copies when setting globalLight
|
2016-02-24 16:20:59 -08:00 |
|
Zach Pomerantz
|
1817b8ef2f
|
Use only skyboxTexture in DeferredLightingEffect
|
2016-02-24 16:07:28 -08:00 |
|
Zach Pomerantz
|
95d98e3ed7
|
Wire up zone ambientURL
|
2016-02-24 16:07:04 -08:00 |
|
Zach Pomerantz
|
8ac84b3fc2
|
Render point/spot lights with surface radii
|
2016-02-22 15:07:08 -08:00 |
|
samcake
|
b88501784c
|
Making progress toward the PBR material
|
2016-02-17 18:47:52 -08:00 |
|
samcake
|
0ad7bacf02
|
Changing diffuse to albedo and breaking everything...
|
2016-02-15 21:50:10 -08:00 |
|
samcake
|
a740f4a6de
|
Removing unecessary code
|
2016-02-15 17:41:20 -08:00 |
|
samcake
|
e6d15c3d56
|
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
|
2016-02-12 18:22:30 -08:00 |
|
samcake
|
4559e75f90
|
Trying to solve the ambient issue
|
2016-02-12 18:22:01 -08:00 |
|
Zach Pomerantz
|
d516e9da78
|
Only run AO in DEFAULT_RENDER_MODE
|
2016-02-12 09:01:54 -08:00 |
|
Zach Pomerantz
|
a1ed29e6f8
|
Rename setupTransparent->setupBatch
|
2016-02-05 10:53:01 -08:00 |
|
Zach Pomerantz
|
65ddb944d2
|
Add defaults/light/shaders to plumber
|
2016-02-03 19:18:56 -08:00 |
|
Zach Pomerantz
|
56cc4dc223
|
Add Job::Config to RenderShadowTask
|
2016-01-25 12:14:58 -08:00 |
|
Zach Pomerantz
|
f3265db298
|
Gut RenderContext
|
2016-01-25 12:14:58 -08:00 |
|
Zach Pomerantz
|
dee8e0ba9d
|
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
|
2016-01-22 10:03:06 -08:00 |
|
Brad Hefta-Gaub
|
e1c369dc10
|
Merge pull request #6766 from samcake/hdr
Ambient Occlusion
|
2016-01-21 18:10:52 -08:00 |
|
Brad Davis
|
f9f9ddd8bd
|
Yet more atmosphere removal
|
2016-01-21 15:15:17 -08:00 |
|
samcake
|
07c630bcda
|
And cleaning again hopping to have the pr build
|
2016-01-20 11:44:01 -08:00 |
|
samcake
|
35ea04ae7c
|
fixing the bug that kept AO when ao is off...
|
2016-01-20 11:13:50 -08:00 |
|
samcake
|
379c882834
|
Debugging the darkness and pointing out bugs
|
2016-01-20 02:03:09 -08:00 |
|
samcake
|
6f93fb3114
|
Can now process the AO at lower resolution in orer to gsave performances
|
2016-01-19 12:12:51 -08:00 |
|
Zach Pomerantz
|
1b36d56b7a
|
Add shadowmap as a debug feature
|
2016-01-18 17:12:42 -08:00 |
|
Zach Pomerantz
|
6434d98365
|
Separate directional shaders with(out) shadowmaps
|
2016-01-18 11:11:28 -08:00 |
|
Zach Pomerantz
|
bc379e920b
|
Update shadow programs
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
0776ae7e72
|
Add LightStage for rendering lights
|
2016-01-14 12:49:42 -08:00 |
|
Zach Pomerantz
|
70cc7d87e4
|
Expose global light through DeferredLighting singleton
|
2016-01-13 17:52:02 -08:00 |
|
Atlante45
|
205c14eb43
|
Remove unused headers
|
2016-01-13 11:47:43 -08:00 |
|
Atlante45
|
11dc3cd261
|
Move primitive rendering out of DeferredLightingEffect
|
2016-01-13 11:47:43 -08:00 |
|
Atlante45
|
12f9091dc1
|
Fix doInBatch lambdas
|
2016-01-13 11:47:43 -08:00 |
|
Zach Pomerantz
|
c6e6aceb85
|
Optimize getVertexStream() by using a const&
|
2015-12-31 11:51:05 -08:00 |
|
samcake
|
f9070ee989
|
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
|
2015-12-22 12:41:31 -08:00 |
|
samcake
|
d8a71db929
|
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
|
2015-12-17 10:11:03 -08:00 |
|
AlessandroSigna
|
08f7591787
|
Fix misspelling
|
2015-12-16 10:02:47 -08:00 |
|
samcake
|
e70ab472af
|
Merging with upstream master/graphics
|
2015-12-14 18:38:29 -08:00 |
|
samcake
|
84d1e3b123
|
Merged with upstream master
|
2015-12-14 18:30:24 -08:00 |
|
samcake
|
a50b14dfae
|
Merging with upstream graphics
|
2015-12-14 18:18:39 -08:00 |
|
samcake
|
3554f54e17
|
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
|
2015-12-14 17:38:56 -08:00 |
|
Atlante45
|
ce51350b65
|
Fix warnings on windows 64bit
|
2015-12-11 15:42:15 -08:00 |
|
Sam Cake
|
9faec326da
|
CHanging the lighting BUffer format and adding tone mapping
|
2015-12-08 08:34:42 -08:00 |
|
samcake
|
5d207d0c9c
|
INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect
|
2015-12-07 13:19:43 -08:00 |
|
Sam Cake
|
3595d0d719
|
less commented stuff
|
2015-12-07 01:15:10 -08:00 |
|
Sam Cake
|
01d48b29aa
|
cleaning code and removing cruft
|
2015-12-07 01:03:14 -08:00 |
|
Sam Cake
|
a018c51945
|
Drawing background first in the Lighting buffer then lighting passes with stencil test
|
2015-12-06 23:51:29 -08:00 |
|
samcake
|
b28e3d0045
|
Merging MAster and Graphics
|
2015-12-04 17:51:30 -08:00 |
|
samcake
|
119cc733b5
|
Merging with master
|
2015-12-04 17:17:33 -08:00 |
|
samcake
|
cfd7373585
|
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
|
2015-12-04 16:52:50 -08:00 |
|
samcake
|
ef7ddce2b6
|
Trying to fix the problem of the background not showing correctly
|
2015-12-04 16:52:14 -08:00 |
|
samcake
|
3c18664c57
|
Cleaning all the deferred buffers in the Prepare call
|
2015-12-04 11:47:57 -08:00 |
|
samcake
|
d593b824e9
|
Introducing a true Primary Framebuffer and a different Deferred Framebuffer
|
2015-12-03 17:26:54 -08:00 |
|
samcake
|
72d393905b
|
Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffer
|
2015-12-03 16:03:32 -08:00 |
|
Atlante45
|
3da80f5861
|
gpu::Shader::create* return shared_ptr
|
2015-12-03 14:56:07 -08:00 |
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samcake
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a5475ed14d
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Early try fixing the lighting
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2015-12-03 10:41:32 -08:00 |
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Brad Davis
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282cdadf63
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
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samcake
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12fedb6ff0
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Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
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2015-10-05 18:31:05 -07:00 |
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samcake
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1bd07b58c3
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Fixing the lighting view matrix for stereo again
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2015-09-29 14:40:37 -07:00 |
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