samcake
|
0ad7bacf02
|
Changing diffuse to albedo and breaking everything...
|
2016-02-15 21:50:10 -08:00 |
|
samcake
|
a740f4a6de
|
Removing unecessary code
|
2016-02-15 17:41:20 -08:00 |
|
samcake
|
e6d15c3d56
|
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
|
2016-02-12 18:22:30 -08:00 |
|
samcake
|
4559e75f90
|
Trying to solve the ambient issue
|
2016-02-12 18:22:01 -08:00 |
|
Zach Pomerantz
|
d516e9da78
|
Only run AO in DEFAULT_RENDER_MODE
|
2016-02-12 09:01:54 -08:00 |
|
Zach Pomerantz
|
a1ed29e6f8
|
Rename setupTransparent->setupBatch
|
2016-02-05 10:53:01 -08:00 |
|
Zach Pomerantz
|
65ddb944d2
|
Add defaults/light/shaders to plumber
|
2016-02-03 19:18:56 -08:00 |
|
Zach Pomerantz
|
56cc4dc223
|
Add Job::Config to RenderShadowTask
|
2016-01-25 12:14:58 -08:00 |
|
Zach Pomerantz
|
f3265db298
|
Gut RenderContext
|
2016-01-25 12:14:58 -08:00 |
|
Zach Pomerantz
|
dee8e0ba9d
|
Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
|
2016-01-22 10:03:06 -08:00 |
|
Brad Hefta-Gaub
|
e1c369dc10
|
Merge pull request #6766 from samcake/hdr
Ambient Occlusion
|
2016-01-21 18:10:52 -08:00 |
|
Brad Davis
|
f9f9ddd8bd
|
Yet more atmosphere removal
|
2016-01-21 15:15:17 -08:00 |
|
samcake
|
07c630bcda
|
And cleaning again hopping to have the pr build
|
2016-01-20 11:44:01 -08:00 |
|
samcake
|
35ea04ae7c
|
fixing the bug that kept AO when ao is off...
|
2016-01-20 11:13:50 -08:00 |
|
samcake
|
379c882834
|
Debugging the darkness and pointing out bugs
|
2016-01-20 02:03:09 -08:00 |
|
samcake
|
6f93fb3114
|
Can now process the AO at lower resolution in orer to gsave performances
|
2016-01-19 12:12:51 -08:00 |
|
Zach Pomerantz
|
1b36d56b7a
|
Add shadowmap as a debug feature
|
2016-01-18 17:12:42 -08:00 |
|
Zach Pomerantz
|
6434d98365
|
Separate directional shaders with(out) shadowmaps
|
2016-01-18 11:11:28 -08:00 |
|
Zach Pomerantz
|
bc379e920b
|
Update shadow programs
|
2016-01-15 17:55:07 -08:00 |
|
Zach Pomerantz
|
0776ae7e72
|
Add LightStage for rendering lights
|
2016-01-14 12:49:42 -08:00 |
|
Zach Pomerantz
|
70cc7d87e4
|
Expose global light through DeferredLighting singleton
|
2016-01-13 17:52:02 -08:00 |
|
Atlante45
|
205c14eb43
|
Remove unused headers
|
2016-01-13 11:47:43 -08:00 |
|
Atlante45
|
11dc3cd261
|
Move primitive rendering out of DeferredLightingEffect
|
2016-01-13 11:47:43 -08:00 |
|
Atlante45
|
12f9091dc1
|
Fix doInBatch lambdas
|
2016-01-13 11:47:43 -08:00 |
|
Zach Pomerantz
|
c6e6aceb85
|
Optimize getVertexStream() by using a const&
|
2015-12-31 11:51:05 -08:00 |
|
samcake
|
f9070ee989
|
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
|
2015-12-22 12:41:31 -08:00 |
|
samcake
|
d8a71db929
|
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
|
2015-12-17 10:11:03 -08:00 |
|
AlessandroSigna
|
08f7591787
|
Fix misspelling
|
2015-12-16 10:02:47 -08:00 |
|
samcake
|
e70ab472af
|
Merging with upstream master/graphics
|
2015-12-14 18:38:29 -08:00 |
|
samcake
|
84d1e3b123
|
Merged with upstream master
|
2015-12-14 18:30:24 -08:00 |
|
samcake
|
a50b14dfae
|
Merging with upstream graphics
|
2015-12-14 18:18:39 -08:00 |
|
samcake
|
3554f54e17
|
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
|
2015-12-14 17:38:56 -08:00 |
|
Atlante45
|
ce51350b65
|
Fix warnings on windows 64bit
|
2015-12-11 15:42:15 -08:00 |
|
Sam Cake
|
9faec326da
|
CHanging the lighting BUffer format and adding tone mapping
|
2015-12-08 08:34:42 -08:00 |
|
samcake
|
5d207d0c9c
|
INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect
|
2015-12-07 13:19:43 -08:00 |
|
Sam Cake
|
3595d0d719
|
less commented stuff
|
2015-12-07 01:15:10 -08:00 |
|
Sam Cake
|
01d48b29aa
|
cleaning code and removing cruft
|
2015-12-07 01:03:14 -08:00 |
|
Sam Cake
|
a018c51945
|
Drawing background first in the Lighting buffer then lighting passes with stencil test
|
2015-12-06 23:51:29 -08:00 |
|
samcake
|
b28e3d0045
|
Merging MAster and Graphics
|
2015-12-04 17:51:30 -08:00 |
|
samcake
|
119cc733b5
|
Merging with master
|
2015-12-04 17:17:33 -08:00 |
|
samcake
|
cfd7373585
|
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
|
2015-12-04 16:52:50 -08:00 |
|
samcake
|
ef7ddce2b6
|
Trying to fix the problem of the background not showing correctly
|
2015-12-04 16:52:14 -08:00 |
|
samcake
|
3c18664c57
|
Cleaning all the deferred buffers in the Prepare call
|
2015-12-04 11:47:57 -08:00 |
|
samcake
|
d593b824e9
|
Introducing a true Primary Framebuffer and a different Deferred Framebuffer
|
2015-12-03 17:26:54 -08:00 |
|
samcake
|
72d393905b
|
Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffer
|
2015-12-03 16:03:32 -08:00 |
|
Atlante45
|
3da80f5861
|
gpu::Shader::create* return shared_ptr
|
2015-12-03 14:56:07 -08:00 |
|
samcake
|
a5475ed14d
|
Early try fixing the lighting
|
2015-12-03 10:41:32 -08:00 |
|
Brad Davis
|
282cdadf63
|
Fixing line endings
|
2015-10-18 22:55:14 -07:00 |
|
samcake
|
12fedb6ff0
|
Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
|
2015-10-05 18:31:05 -07:00 |
|
samcake
|
1bd07b58c3
|
Fixing the lighting view matrix for stereo again
|
2015-09-29 14:40:37 -07:00 |
|
Brad Hefta-Gaub
|
85b2322acc
|
more work on batch optimzation
|
2015-09-24 17:11:14 -07:00 |
|
Brad Hefta-Gaub
|
9a0e5b9870
|
address Sam's concerns
|
2015-09-23 17:37:48 -07:00 |
|
ZappoMan
|
65a079cb53
|
fix mac build
|
2015-09-23 16:48:34 -07:00 |
|
Brad Hefta-Gaub
|
ef25876c9a
|
implement vector caching for gpu::Batch
|
2015-09-23 14:46:47 -07:00 |
|
Brad Hefta-Gaub
|
5b00783f18
|
more warnings fixes
|
2015-09-22 20:54:36 -07:00 |
|
Bradley Austin Davis
|
0401672c82
|
Fixing lighting again
|
2015-09-21 16:24:55 -07:00 |
|
Bradley Austin Davis
|
b3aeaba5f4
|
CR feedback
|
2015-09-21 15:44:47 -07:00 |
|
Bradley Austin Davis
|
e12e4ece34
|
Fixing lighting and atmosphere
|
2015-09-21 13:51:08 -07:00 |
|
Bradley Austin Davis
|
e024d23366
|
Instancing work, second pass
|
2015-09-21 13:27:02 -07:00 |
|
Brad Davis
|
8a703d0363
|
Instanced rendering, first pass
|
2015-09-18 16:29:29 -07:00 |
|
Sam Gateau
|
b207d97f72
|
Fix the lighting when the rear view mirror is showing up
|
2015-09-17 12:28:17 -07:00 |
|
Sam Gateau
|
882ca5d6c0
|
Fix the lights not rendering roperly
|
2015-09-16 15:57:35 -07:00 |
|
Sam Gateau
|
80d25a68b6
|
Bringing back the eyeView per side to the deferred transform stack
|
2015-09-15 18:05:15 -07:00 |
|
Sam Gateau
|
5410bc0945
|
FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix
|
2015-09-15 17:48:55 -07:00 |
|
Sam Gateau
|
f00e3829f1
|
Cleaning for PR
|
2015-09-15 16:54:04 -07:00 |
|
Sam Gateau
|
dc8756e465
|
Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
|
2015-09-15 14:40:23 -07:00 |
|
Sam Gateau
|
400f90aea4
|
Introducing a stereo loop that should do the right thing but doesn't yet
|
2015-09-15 08:34:46 -07:00 |
|
Sam Gateau
|
45dc5be53d
|
DeferredTransform buffer working for the deferred rendering in mono
|
2015-09-14 17:48:15 -07:00 |
|
Sam Gateau
|
00688172dd
|
work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes
|
2015-09-14 15:49:05 -07:00 |
|
Sam Gateau
|
3690d5a4c2
|
Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug
|
2015-09-14 12:28:59 -07:00 |
|
Sam Gateau
|
6c63dc0444
|
work in progress
|
2015-09-14 12:28:33 -07:00 |
|
Brad Davis
|
1bb15e28d6
|
Fixing differing highlights between left and right eyes in stereo modes
|
2015-09-14 11:24:28 -07:00 |
|
Brad Davis
|
76f236adf6
|
New stereo rendering implementation
|
2015-08-21 00:29:24 -07:00 |
|
ericrius1
|
0f7c21ddd7
|
rearranged entity props and added check in setNormals to avoid uninitialized binormal values
|
2015-08-10 11:55:47 -07:00 |
|
ZappoMan
|
87f609b9af
|
remove shadow menu items, left in the dead code for now, until we have a plan for replacing shadows
|
2015-08-07 11:26:07 -07:00 |
|
ericrius1
|
3910cb0d69
|
Merge branch 'master' into polyLineInProgress
|
2015-08-07 10:12:02 -07:00 |
|
Sam Gateau
|
95682e6270
|
Introducing the Normal fitting algorithm for better normal in the deferred buffer
|
2015-08-05 17:17:00 -07:00 |
|
Sam Gateau
|
730ad2da2f
|
removing dead code
|
2015-08-04 16:37:01 -07:00 |
|
Sam Gateau
|
fc0ee28b84
|
FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
|
2015-08-04 16:31:20 -07:00 |
|
ericrius1
|
47bc8f50ab
|
cleaning
|
2015-08-03 08:45:14 -07:00 |
|
samcake
|
fbf21cb089
|
FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
q
:q
wq
|
2015-07-30 18:27:47 -07:00 |
|
Andrew Meadows
|
77a12eb50e
|
compile on linux with GLEW
|
2015-07-28 17:53:01 -07:00 |
|
Sam Gateau
|
cb375e8ece
|
FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
|
2015-07-24 02:15:50 -07:00 |
|
Sam Gateau
|
a002560003
|
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
|
2015-07-23 16:32:00 -07:00 |
|
Sam Gateau
|
dc10f30d3d
|
Merged
|
2015-07-23 15:10:42 -07:00 |
|
Sam Gateau
|
a561874ce3
|
Render the rear view mirror in a separate target and then display it during overlay pass
|
2015-07-23 14:56:14 -07:00 |
|
ZappoMan
|
a0666d5e99
|
testing windows render bug
|
2015-07-23 13:17:12 -07:00 |
|
samcake
|
805e7326e0
|
Merge pull request #5396 from ZappoMan/deadCodeRemoval
remove non-batch versions of GeometryCache renderXYZ() methods
|
2015-07-23 11:11:35 -07:00 |
|
Bradley Austin Davis
|
f19800f0de
|
Don't overwrite the normals buffer when copying the resolved lighting back to the primary FBO
|
2015-07-23 12:37:58 -04:00 |
|
ZappoMan
|
c2113ea96b
|
remove non-batch versions of GeometryCache renderXYZ() methods
|
2015-07-23 07:42:58 -07:00 |
|
Bradley Austin Davis
|
9596452c32
|
Trying to fix oculus rendering
|
2015-07-22 08:07:44 -04:00 |
|
Bradley Austin Davis
|
fda1cb6f7b
|
Merge remote-tracking branch 'upstream/master' into marge
|
2015-07-21 08:59:29 -07:00 |
|
Brad Davis
|
c3a2b72c13
|
Breaking framebuffer ops out of texture cache
|
2015-07-20 17:26:26 -07:00 |
|
Atlante45
|
59acfc9f47
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-20 13:51:51 -07:00 |
|
Brad Davis
|
d68618e206
|
Removing GL headers from most files, and some naked GL from application.cpp
|
2015-07-18 00:46:09 -07:00 |
|
Atlante45
|
052c3c987b
|
Fix some more smart pointer
|
2015-07-17 18:10:34 -07:00 |
|
Atlante45
|
256c786e28
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-17 17:59:19 -07:00 |
|
ericrius1
|
a44e5f949c
|
Merge branch 'master' into polyLineInProgress
|
2015-07-17 15:01:40 -07:00 |
|
samcake
|
de7aed1abc
|
Merge pull request #5338 from ZappoMan/removeGlowEffect
Remove the glow effect.
|
2015-07-15 14:50:15 -07:00 |
|
ZappoMan
|
c17794849d
|
more GlowEctomy
|
2015-07-15 12:58:15 -07:00 |
|
samcake
|
9df26c8488
|
removing naked glViewport from DeferredLightingEffect by adding the current viewport in renderArgs
|
2015-07-15 00:24:43 -07:00 |
|
Sam Gateau
|
5555ccd225
|
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
|
2015-07-13 16:19:09 -07:00 |
|
Sam Gateau
|
4743bbad80
|
Adding shaders to the lib for rendering simple textured quad and solve the ImageOverlay issue for edit.js
|
2015-07-13 16:18:39 -07:00 |
|
Clément Brisset
|
24eb4c8263
|
Merge pull request #5309 from sethalves/quiet-compiler
quiet compiler
|
2015-07-13 15:55:35 -07:00 |
|
ericrius1
|
0ce6737b34
|
merged and normals flipping
|
2015-07-13 09:43:15 -07:00 |
|
Seth Alves
|
c17c9f1818
|
quiet compiler
|
2015-07-12 10:29:43 -07:00 |
|
Atlante45
|
80fe090a94
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-10 20:20:03 -07:00 |
|
Sam Gateau
|
2c05349b06
|
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
|
2015-07-10 11:10:07 -07:00 |
|
Sam Gateau
|
7fc9fd97ff
|
Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
|
2015-07-10 11:03:12 -07:00 |
|
Sam Gateau
|
11f2d74030
|
Simple cleaning to remove dependancies on the viewStateInterface in the deferredLightingEffect
|
2015-07-09 17:33:25 -07:00 |
|
samcake
|
1f13106f51
|
FIxed the issue on mac due to the abs function not correctly executing
|
2015-07-09 15:05:03 -07:00 |
|
Sam Gateau
|
110b009aa4
|
Less magic in this world
|
2015-07-09 09:55:25 -07:00 |
|
Sam Gateau
|
8f4a108441
|
Dead code and disable debug info
|
2015-07-09 09:37:35 -07:00 |
|
Sam Gateau
|
fb37af3e04
|
Removing dead code
|
2015-07-09 09:25:07 -07:00 |
|
Sam Gateau
|
e901d5cad0
|
Uncommented a block left behind...
|
2015-07-09 09:21:53 -07:00 |
|
Sam Gateau
|
8314fe8c7f
|
FInally getting a nice spot light volume working for all angles
|
2015-07-09 03:45:19 -07:00 |
|
samcake
|
5557dc4da2
|
clean and release the new deferredLIghtingEffect
|
2015-07-07 10:00:05 -07:00 |
|
samcake
|
a2f6693bd7
|
getting the deferred lighting to work
|
2015-07-06 14:40:10 -07:00 |
|
Atlante45
|
0093403bba
|
Add depth bias option to simple programs
Simple programs are now lazily generated and stored in a hash
|
2015-07-04 18:33:03 -07:00 |
|
samcake
|
84b70fbaca
|
Mergin yellow with the Status bar rendering into Daft cwith the switch to batch for deferred pass
|
2015-07-03 11:36:19 -07:00 |
|
ericrius1
|
c4b780d922
|
added accessors for deferred lighting shaders
|
2015-07-02 11:14:06 -07:00 |
|
ericrius1
|
ad97b28734
|
fixed merge conflicts
|
2015-07-02 11:01:40 -07:00 |
|
Atlante45
|
7b5a5a339a
|
Use make_shared/create to make shared pointers
|
2015-07-01 19:46:06 -07:00 |
|
ericrius1
|
cf720f9e2e
|
merged master
|
2015-06-29 09:27:40 -07:00 |
|
samcake
|
1b69b38835
|
fix shader issue on mac
|
2015-06-27 06:34:58 -07:00 |
|
Atlante45
|
efd805bea7
|
Introduce new emissive simple program
Also fixes the shading on web entities using that program
|
2015-06-26 16:17:41 -07:00 |
|
Sam Gateau
|
c41ebcae78
|
Covering all the case for rendering the light passes
|
2015-06-26 15:40:08 -07:00 |
|
ericrius1
|
0a7c787109
|
created a custom pipeline that is a static class variable for renderable quad entity item
|
2015-06-26 13:44:54 -07:00 |
|
Sam Gateau
|
f7ca1f608f
|
Migrating the deferred lighting effect to Batch and in doing so, introducing the StandardShaderLib to gpu and the first 2 shaders
|
2015-06-22 14:06:14 +02:00 |
|
Clément Brisset
|
5192796851
|
Merge pull request #5168 from samcake/daft
Improving the rendering job architecture
|
2015-06-19 18:00:39 +02:00 |
|
Atlante45
|
9c7f24eeb6
|
Add culled option for simple programs
|
2015-06-19 16:50:38 +02:00 |
|
Sam Gateau
|
9be87758fd
|
Improving the design of the Jobs and varying
|
2015-06-16 15:00:47 +02:00 |
|
samcake
|
5e351c0328
|
FIxing the transparent rendering on Mac
|
2015-06-08 18:36:12 +02:00 |
|
Sam Gateau
|
8d3a3221b0
|
shuffling the rendering steps to get to render transparent and light it correctly
|
2015-06-06 09:50:56 -07:00 |
|
ZappoMan
|
1b8572640b
|
more hacking sams tweaks
|
2015-06-01 09:07:32 -07:00 |
|
Atlante45
|
51570aac68
|
Add simple textured pipeline
|
2015-05-29 16:49:31 +02:00 |
|
Atlante45
|
c9022212e8
|
More work on the text renderer
|
2015-05-26 20:34:23 +02:00 |
|
Clément Brisset
|
e980859059
|
Simple Program uses gpu API
|
2015-05-22 16:14:32 +01:00 |
|
Atlante45
|
5d2187cedf
|
Remove non batch call to bind/releaseSimpleProgram
|
2015-05-22 16:37:02 +02:00 |
|
Atlante45
|
ee264368c0
|
Add renderQuad to DeferredLighting
|
2015-05-20 16:45:21 +02:00 |
|
Atlante45
|
a7ee10001a
|
Remove used deprecated methods
Also added a warning on the single one in use right now,
so that it gets deleted once it is moved to the rendering pipeline
|
2015-05-18 16:37:28 +02:00 |
|
Atlante45
|
ede94e4248
|
Merge branch 'master' of https://github.com/highfidelity/hifi into remove_gl_transform
|
2015-05-18 11:39:17 +02:00 |
|
Atlante45
|
b8fffdb2ef
|
bind/releaseSimpleProgram takes Batch
|
2015-05-16 04:26:57 +02:00 |
|
Atlante45
|
b11525debf
|
Add missing batch args
|
2015-05-16 04:03:46 +02:00 |
|
Ryan Huffman
|
5abd4bb08e
|
Update GeometryCache to accept gpu::Batch
|
2015-05-15 15:20:50 -07:00 |
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Sam Cake
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765145b898
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Moving the load of the texture and the generation of the cube map irradiance in the same thread
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2015-05-15 11:28:59 -07:00 |
|
Sam Cake
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238d3751c5
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cleaning up the SH generation
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2015-05-13 16:00:05 -07:00 |
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Sam Cake
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65e83df214
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Generating the SH from the cube map!
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2015-05-13 11:08:18 -07:00 |
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Seth Alves
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7a85bfa0d1
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fix up grab.js to use line entity
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2015-05-12 11:36:05 -07:00 |
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Seth Alves
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38caed00ca
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Attempt to draw line entity item
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2015-05-12 10:25:50 -07:00 |
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Sam Gateau
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5a11143a5d
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Using the skybox cubemap for ambient lighting
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2015-05-09 11:40:46 -07:00 |
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Sam Gateau
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b5b146b81b
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Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
Expose these to javascript
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2015-04-16 17:35:37 -07:00 |
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Sam Gateau
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fec52f6b10
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Removing almost all the QFramebufferObject (instead in overlay layer) in favor of gpu::Framebuffer, eveyrthing seems to work properly
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2015-04-14 18:27:24 -07:00 |
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Sam Gateau
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87030236cb
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working version with the gpu::SAmpler and the gpu::Framebuffer
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2015-04-14 15:53:24 -07:00 |
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Sam Gateau
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c34c5f6075
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adding the Fremabuffer to be used for shadows and main rendering
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2015-04-14 08:47:52 -07:00 |
|
Sam Gateau
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0d721ec1e9
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merging
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2015-03-31 17:47:05 -07:00 |
|
Sam Gateau
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74f04c0c84
|
remove useless comment
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2015-03-31 14:57:51 -07:00 |
|
Sam Gateau
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edf0ca2b06
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Forbifd the global ambient lighting to go the simple global value and instead fallback to the first Spherical harmonics preset
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2015-03-31 10:29:03 -07:00 |
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Seth Alves
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a47ae9212b
|
quiet compiler
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2015-03-28 17:13:31 -07:00 |
|
Sam Gateau
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69667fb5ca
|
making the state work
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2015-03-23 10:21:35 -07:00 |
|
Sam Gateau
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07bcd115c2
|
trying to remove useless glsl code for Legacy path
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2015-03-20 13:28:42 -07:00 |
|
Sam Gateau
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0bd78be7f4
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Transition model shaders to gpu:Shader
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2015-03-18 15:57:01 -07:00 |
|
Sam Gateau
|
5a40fcee17
|
set the defines for GPU profile correctly AGAIN
|
2015-03-17 16:51:59 -07:00 |
|
Sam Gateau
|
03da3aeab4
|
Clean up on the GPU Profile defines in order to control features
|
2015-03-17 16:15:10 -07:00 |
|
Sam Gateau
|
d9c071a2a9
|
trying to put the atmospheric effect in a shader header and use it on the directional lighting pass
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2015-03-10 00:47:27 -07:00 |
|
Ryan Huffman
|
dc2b670fa8
|
Remove extraneous comments
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2015-02-26 14:46:05 -08:00 |
|
Ryan Huffman
|
e42b708b56
|
Update deferredLightingEffect::add*Light methods
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2015-02-26 11:03:47 -08:00 |
|
Sam Gateau
|
23a54b17ce
|
Clean up comments
|
2015-02-09 15:33:55 -08:00 |
|
Sam Gateau
|
48fca4c11d
|
introducing PBR shading
|
2015-02-08 23:22:14 -08:00 |
|
Sam Gateau
|
1b22a3ef36
|
connecting the globalLight info to the DeferredLightingEffect
|
2015-02-05 17:30:57 -08:00 |
|
Sam Gateau
|
9b0036d010
|
adding Light and replace glLights also for the first deferred pass
|
2015-02-05 14:10:06 -08:00 |
|
Sam Gateau
|
00a9f55bc3
|
lightings seems to work correctly now
|
2015-02-05 10:20:19 -08:00 |
|
Sam Gateau
|
8e1eebbbd4
|
FInally getting the angular attenuation
|
2015-02-04 17:24:23 -08:00 |
|
Sam Gateau
|
c3e1311ed1
|
avoid recreating lights every frame, just have a pool of lights edited each frames
|
2015-01-30 17:03:28 -08:00 |
|
Sam Gateau
|
38129c2988
|
Merging with latest build
|
2015-01-30 12:58:50 -08:00 |
|
Sam Gateau
|
228e629856
|
working on the spot light now
|
2015-01-30 11:40:44 -08:00 |
|
Sam Gateau
|
b6836af071
|
improving on the poin light attenuatiion formula
|
2015-01-28 00:09:15 -08:00 |
|
Sam Gateau
|
ae3233b119
|
in the middle of something
|
2015-01-27 15:44:10 -08:00 |
|
ZappoMan
|
41c039f283
|
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
|
2015-01-19 13:34:28 -08:00 |
|
Sam Gateau
|
6b55b4ff82
|
No more Magic numbers and fixing the code path for linux
|
2015-01-16 10:26:51 -08:00 |
|
Sam Gateau
|
8634d86167
|
Adding ambient sphere in the lighting equation and menu to control te presets
|
2015-01-16 09:43:21 -08:00 |
|
Sam Gateau
|
d1fb071208
|
Adding ambient sphere in the lighting equation and menu to control te presets
|
2015-01-16 09:38:53 -08:00 |
|
Sam Gateau
|
7ae9635ce7
|
Refactoring the code from directional into DeferredLighting.slh
|
2015-01-15 15:27:18 -08:00 |
|
Sam Gateau
|
d759f4c255
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2015-01-15 11:54:55 -08:00 |
|
ZappoMan
|
db94949649
|
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
Conflicts:
interface/src/avatar/SkeletonModel.cpp
|
2015-01-14 17:55:03 -08:00 |
|
Sam Gateau
|
614e1aa6ae
|
Cleaning the Model rendering path from any use of glMaterial
|
2015-01-14 16:44:44 -08:00 |
|
ZappoMan
|
e6388a65b9
|
rough pass at adding color to geometry cache
|
2015-01-13 20:53:05 -08:00 |
|
Atlante45
|
2a82ff9768
|
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
Conflicts:
assignment-client/src/voxels/VoxelServer.cpp
interface/src/Application.cpp
interface/src/Audio.cpp
interface/src/DatagramProcessor.cpp
interface/src/Menu.cpp
interface/src/Util.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/ui/ApplicationOverlay.cpp
interface/src/ui/PreferencesDialog.cpp
libraries/networking/src/NodeList.cpp
libraries/shared/src/DependencyManager.h
|
2015-01-13 11:03:14 -08:00 |
|
Sam Gateau
|
4fb9e9c775
|
cleaning the code
|
2014-12-30 17:55:49 -08:00 |
|
Sam Gateau
|
37017d0c16
|
moving the deferrered shaders from the resource folder to built-in the executable
|
2014-12-30 17:42:10 -08:00 |
|
Atlante45
|
327daacecd
|
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
Conflicts:
interface/src/Application.cpp
interface/src/devices/OculusManager.cpp
libraries/networking/src/NodeList.cpp
|
2014-12-22 13:34:18 -08:00 |
|
Atlante45
|
296c0025de
|
Switched to auto and changed macro
|
2014-12-18 15:42:38 -08:00 |
|
ZappoMan
|
11b4400099
|
move all glut-ness to geometry cache
|
2014-12-18 11:20:17 -08:00 |
|
ZappoMan
|
ef42203481
|
add wire cube implementation to GeometryCache and DeferredLightingEffect
|
2014-12-17 15:58:52 -08:00 |
|
ZappoMan
|
1a9cf126e4
|
Merge branch 'master' of https://github.com/highfidelity/hifi into librarization
Conflicts:
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.h
|
2014-12-17 13:16:11 -08:00 |
|
ZappoMan
|
5d636e21c6
|
more Application dependency cleanup
|
2014-12-17 11:10:45 -08:00 |
|
Atlante45
|
11a2ecab56
|
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/Menu.cpp
interface/src/entities/EntityTreeRenderer.h
interface/src/ui/ApplicationOverlay.cpp
libraries/render-utils/src/GlowEffect.cpp
libraries/render-utils/src/Model.cpp
|
2014-12-16 15:02:37 -08:00 |
|
ZappoMan
|
1ed2c62bbf
|
try this
|
2014-12-16 12:15:57 -08:00 |
|
ZappoMan
|
ec5c33fecc
|
try this
|
2014-12-16 11:57:06 -08:00 |
|
ZappoMan
|
a9b3fdd3eb
|
try this
|
2014-12-16 11:44:15 -08:00 |
|
ZappoMan
|
fc1e1ecfc0
|
move DeferredLightingEffect and AmbientOcclusionEffect to libraries, make them DependencyManager enabled
|
2014-12-16 11:27:44 -08:00 |
|