mirror of
https://github.com/AleziaKurdis/overte.git
synced 2025-04-08 02:32:43 +02:00
Creating a separate shader for the locallighting pass
This commit is contained in:
parent
665a79f100
commit
34f40e0828
1 changed files with 1 additions and 0 deletions
|
@ -86,6 +86,7 @@ void DeferredLightingEffect::init() {
|
|||
_directionalAmbientSphereLightShadowLocations = std::make_shared<LightLocations>();
|
||||
_directionalSkyboxLightShadowLocations = std::make_shared<LightLocations>();
|
||||
|
||||
_localLightLocations = std::make_shared<LightLocations>();
|
||||
_pointLightLocations = std::make_shared<LightLocations>();
|
||||
_spotLightLocations = std::make_shared<LightLocations>();
|
||||
|
||||
|
|
Loading…
Reference in a new issue