From 34f40e08285ef626d28d21dd39c422d52a771247 Mon Sep 17 00:00:00 2001 From: samcake Date: Tue, 6 Sep 2016 19:01:13 -0700 Subject: [PATCH] Creating a separate shader for the locallighting pass --- libraries/render-utils/src/DeferredLightingEffect.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/libraries/render-utils/src/DeferredLightingEffect.cpp b/libraries/render-utils/src/DeferredLightingEffect.cpp index 49979180b3..8f0e7ace83 100644 --- a/libraries/render-utils/src/DeferredLightingEffect.cpp +++ b/libraries/render-utils/src/DeferredLightingEffect.cpp @@ -86,6 +86,7 @@ void DeferredLightingEffect::init() { _directionalAmbientSphereLightShadowLocations = std::make_shared(); _directionalSkyboxLightShadowLocations = std::make_shared(); + _localLightLocations = std::make_shared(); _pointLightLocations = std::make_shared(); _spotLightLocations = std::make_shared();