Commit graph

401 commits

Author SHA1 Message Date
SamGondelman
965feb6f7a condense direction light shaders using slp defines 2019-07-16 11:24:19 -07:00
SamGondelman
d545ba5bc6 haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Sam Gateau
a278e6c52c REmoving unecessary job introduced dureing development 2019-06-21 17:24:21 -07:00
Sam Gateau
fdf06ea819 Merge branch 'master' of github.com:highfidelity/hifi into yellow 2019-06-19 09:41:45 -07:00
SamGondelman
3ff81607ab fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
Sam Gateau
5288314d02 Drafting ways to rescale in forward 2019-06-13 17:42:32 -07:00
SamGondelman
b92e26722c rebake default skybox 2019-05-21 15:58:46 -07:00
Olivier Prat
b71a8f7902 Switched to split sum model for ambient (as Unreal) 2019-04-04 16:10:33 +02:00
Olivier Prat
cef9e454d5 Working beta pipeline 2019-03-28 16:44:22 +01:00
Olivier Prat
aa4401801e Added new texture types : sky and ambient in place of just cube 2019-03-27 11:54:45 +01:00
sam gateau
2f18555ee0 removing comments and dead code, rewiring the debug 2018-12-18 14:42:45 -08:00
sam gateau
237fb4dc4c Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
Sam Gateau
318bf20ede Shadow is working correctly in both pipelines 2018-12-17 00:27:07 -08:00
sam gateau
a4b9ec50e9 one step closer 2018-12-14 17:00:58 -08:00
Sam Gateau
e07bc208f3 introducing the Shadow Stage 2018-12-14 00:58:07 -08:00
Sam Gateau
0166d7748a Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
Brad Davis
c8e664a0a1 New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
John Conklin II
72c9f697ab
Merge pull request #14119 from SamGondelman/varying
Move stage frames to Varyings
2018-10-17 11:16:28 -07:00
Sam Gondelman
121fc7205c Delete Default-Sky-9-cubemap.texmeta 2018-10-14 22:36:22 -07:00
SamGondelman
c10bb7d525 pointers 2018-10-08 18:05:09 -07:00
SamGondelman
49553e0285 bake default skybox 2018-10-01 14:05:15 -07:00
SamGondelman
de90ce5f2b move stage frames to varyings 2018-10-01 11:26:02 -07:00
Brad Davis
ac84a498b3 Cleanup dead declarations 2018-09-06 08:59:05 -07:00
Sam Gateau
054f30b0de Merging with master 2018-08-22 13:30:44 -07:00
Sam Gateau
3aa47a6695 Merging with master after a bunch ofchanges 2018-08-22 08:46:40 -07:00
sam gateau
6b994ba39a Completely remove the texcoord frame transform as we don;t use it at all 2018-08-21 14:51:54 -07:00
sam gateau
b7d8b92fb5 Add comment in shader and fix bad cull mode 2018-08-21 12:25:27 -07:00
sam gateau
5ae604f341 REmove the texture Transform for deferred_light slv which then makes it work correctly on AMD 2018-08-21 12:14:32 -07:00
Brad Davis
ae8f841912 Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Brad Davis
04e84f1d23 Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
Sam Gateau
bff372a118 Merge with master 2018-07-13 13:00:00 +02:00
Olivier Prat
703fc20856 Separate scale between 3D rendering and HUD 2018-07-11 12:17:36 +02:00
Sam Gateau
c231463fca Merge with master 2018-07-03 12:55:19 +02:00
Sam Gateau
0f3cb0fb84 INtroducing th eGraphics Engine to group al the graphics related (render and gpu) elements 2018-07-03 12:50:52 +02:00
Olivier Prat
de831ffea9 Switched shadow maps to sampler2DArrayShadow to try to fix on Mac 2018-06-29 16:55:33 +02:00
SamGondelman
97ee02811c disable shadows in secondary camera 2018-06-26 12:27:59 -07:00
Brad Davis
9c26b2c1d3 Use pooled gpu batches 2018-05-21 13:53:44 -07:00
samcake
179801dab6 FIxing the transparent ambient lighting bug 2018-05-15 17:22:28 -07:00
Sam Gateau
167db14bdb restoring the sampler desc layout to fix ktx cache and fixing the bug shadow when turning global shadow on off 2018-04-11 00:00:11 -07:00
Olivier Prat
2d71d7da9f Merge branch 'master' of http://github.com/highfidelity/hifi into taa 2018-02-27 09:11:43 +01:00
Nissim Hadar
6f84e4c977 Moved shadows and ambient occlusion to menu checkboxes. 2018-02-20 23:45:07 -08:00
Olivier Prat
f5a2557a2e Merged with master 2018-02-19 17:28:39 +01:00
Nissim Hadar
a679b6f828 Fixed possible crash. 2018-02-14 18:55:04 -08:00
Nissim Hadar
34aab4a9c8 Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
#	libraries/entities-renderer/src/RenderableZoneEntityItem.cpp
2018-02-12 17:50:39 -08:00
John Conklin II
d084e58f48
Merge pull request #12328 from Atlante45/fix/misc-bugs
Misc bug fixes
2018-02-12 14:31:38 -08:00
NissimHadar
950a62f3f8 Global graphics flag default to on.
Added cast shadows flag to zone/keylight.
Exit the RenderShadowMap job if current keylight doesn't cast shadows.
2018-02-08 15:52:20 -08:00
Atlante45
8ebb3e52d8 Misc bug fixes 2018-02-02 13:10:49 -08:00
Olivier Prat
5e6300ce46 Merged with master 2018-01-30 09:52:30 +01:00
Olivier Prat
95882e0cde Merged with master 2018-01-24 10:51:54 +01:00
Olivier Prat
c92a9975ba Merged with master 2018-01-24 09:53:38 +01:00