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text
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Fix diagonal slashes in text
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2015-08-04 17:28:42 -07:00 |
AbstractViewStateInterface.cpp
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Attempting to fix threading issues with web entities
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2015-05-13 14:00:41 -07:00 |
AbstractViewStateInterface.h
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Merge branch 'master' into plugins
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2015-07-22 11:47:56 -04:00 |
ambient_occlusion.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
ambient_occlusion.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
AmbientOcclusionEffect.cpp
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Merge with master
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2015-07-30 11:20:00 -07:00 |
AmbientOcclusionEffect.h
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Coding standard and tab fixes
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2015-07-27 12:14:29 -07:00 |
deferred_light.slv
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
deferred_light_limited.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
deferred_light_spot.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBuffer.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBufferWrite.slh
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Ready for release
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2015-08-07 10:59:51 -07:00 |
DeferredGlobalLight.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredLighting.slh
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Clean up comments
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2015-02-09 18:02:34 -08:00 |
DeferredLightingEffect.cpp
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-07 10:59:51 -07:00 |
DeferredLightingEffect.h
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-07 10:59:51 -07:00 |
directional_ambient_light.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_ambient_light_cascaded_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_ambient_light_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_light.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_light_cascaded_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_light_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_skybox_light.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_skybox_light_cascaded_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
directional_skybox_light_shadow_map.slf
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Working on GL 4
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2015-06-23 09:48:16 -07:00 |
Environment.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-20 14:50:44 -07:00 |
Environment.h
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resolve conflicts on merge with upstream/master
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2015-07-20 12:29:38 -07:00 |
FboCache.cpp
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Fixing scale resolution issues
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2015-05-07 12:01:56 -07:00 |
FboCache.h
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Fixing scale resolution issues
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2015-05-07 12:01:56 -07:00 |
FramebufferCache.cpp
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REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
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2015-07-30 15:07:36 -07:00 |
FramebufferCache.h
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
gaussian_blur.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_horizontal.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_vertical.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
GeometryCache.cpp
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SImple fix to the case of multiple material in a mesh with different opacity
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2015-08-07 10:59:55 -07:00 |
GeometryCache.h
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SImple fix to the case of multiple material in a mesh with different opacity
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2015-08-07 10:59:55 -07:00 |
GlWindow.cpp
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Fixing cleanup of glwindow
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2015-07-28 23:14:33 -07:00 |
GlWindow.h
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Fixing GL window header
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2015-07-28 23:22:28 -07:00 |
hit_effect.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
hit_effect.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
HitEffect.cpp
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removed synccache line
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2015-07-29 11:15:20 -07:00 |
HitEffect.h
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fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
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2015-07-29 10:02:06 -07:00 |
Model.cpp
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cleaning th ecode
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2015-08-07 10:59:56 -07:00 |
Model.h
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-07 10:59:51 -07:00 |
model.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_lightmap.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_map.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_normal_specular_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_lightmap_specular_map.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_normal_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_normal_map.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_normal_specular_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_shadow.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_shadow.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_specular_map.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_translucent.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
occlusion_blend.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
OffscreenGlCanvas.cpp
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Merge branch 'master' into plugins
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2015-07-20 13:33:24 -07:00 |
OffscreenGlCanvas.h
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Merge branch 'master' into plugins
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2015-07-20 13:33:24 -07:00 |
OffscreenQmlSurface.cpp
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Merge remote-tracking branch 'upstream/master' into plugins
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2015-07-27 10:15:10 -04:00 |
OffscreenQmlSurface.h
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Merge remote-tracking branch 'upstream/master' into plugins
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2015-07-27 10:15:10 -04:00 |
OglplusHelpers.cpp
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Updating plugins to core profile
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2015-08-04 00:33:03 -07:00 |
OglplusHelpers.h
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Moving oglplus to rely on glew on all platforms
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2015-08-04 00:57:55 -07:00 |
overlay3D.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
overlay3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
PhysicsEntity.cpp
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remove unused legacy Shapes from Model and friends
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2015-07-27 11:15:33 -07:00 |
PhysicsEntity.h
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remove legacy shapes
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2015-07-29 09:02:24 -07:00 |
point_light.slf
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
RenderDeferredTask.cpp
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FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
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2015-08-04 16:31:20 -07:00 |
RenderDeferredTask.h
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fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
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2015-07-29 10:02:06 -07:00 |
RenderUtilsLogging.cpp
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fix filenames in comments
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2015-04-07 10:03:14 -07:00 |
RenderUtilsLogging.h
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logging group for render-utils
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2015-04-06 18:16:01 -07:00 |
sdf_text3D.slf
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More shader fixes
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2015-08-01 20:17:57 -07:00 |
sdf_text3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
Shadow.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
simple.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple.slv
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more hacking
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2015-07-23 14:12:52 -07:00 |
simple_textured.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple_textured_emisive.slf
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
skin_model.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
skin_model_normal_map.slv
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Fixing the skinning shaders sizing problems
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2015-08-03 18:44:51 -07:00 |
skin_model_shadow.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
SkyFromAtmosphere.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromAtmosphere.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
spot_light.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
standardDrawTexture.slf
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Fix white rendering of many primitives
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2015-08-04 14:05:05 -07:00 |
standardTransformPNTC.slv
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
stars.slf
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
stars.slv
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
starsGrid.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
TextRenderer3D.cpp
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextRenderer3D.h
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextureCache.cpp
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-07 10:59:51 -07:00 |
TextureCache.h
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-07 10:59:51 -07:00 |