overte/libraries/render-utils/src
2015-08-07 10:59:56 -07:00
..
text Fix diagonal slashes in text 2015-08-04 17:28:42 -07:00
AbstractViewStateInterface.cpp Attempting to fix threading issues with web entities 2015-05-13 14:00:41 -07:00
AbstractViewStateInterface.h Merge branch 'master' into plugins 2015-07-22 11:47:56 -04:00
ambient_occlusion.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
ambient_occlusion.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
AmbientOcclusionEffect.cpp Merge with master 2015-07-30 11:20:00 -07:00
AmbientOcclusionEffect.h Coding standard and tab fixes 2015-07-27 12:14:29 -07:00
deferred_light.slv Working on GL 4 2015-06-23 09:48:16 -07:00
deferred_light_limited.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
deferred_light_spot.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredBuffer.slh Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredBufferWrite.slh Ready for release 2015-08-07 10:59:51 -07:00
DeferredGlobalLight.slh Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredLighting.slh Clean up comments 2015-02-09 18:02:34 -08:00
DeferredLightingEffect.cpp Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-07 10:59:51 -07:00
DeferredLightingEffect.h Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-07 10:59:51 -07:00
directional_ambient_light.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_ambient_light_cascaded_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_ambient_light_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_light.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_light_cascaded_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_light_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_skybox_light.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_skybox_light_cascaded_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
directional_skybox_light_shadow_map.slf Working on GL 4 2015-06-23 09:48:16 -07:00
Environment.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 14:50:44 -07:00
Environment.h resolve conflicts on merge with upstream/master 2015-07-20 12:29:38 -07:00
FboCache.cpp Fixing scale resolution issues 2015-05-07 12:01:56 -07:00
FboCache.h Fixing scale resolution issues 2015-05-07 12:01:56 -07:00
FramebufferCache.cpp REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend 2015-07-30 15:07:36 -07:00
FramebufferCache.h FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
gaussian_blur.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_horizontal.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_vertical.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
GeometryCache.cpp SImple fix to the case of multiple material in a mesh with different opacity 2015-08-07 10:59:55 -07:00
GeometryCache.h SImple fix to the case of multiple material in a mesh with different opacity 2015-08-07 10:59:55 -07:00
GlWindow.cpp Fixing cleanup of glwindow 2015-07-28 23:14:33 -07:00
GlWindow.h Fixing GL window header 2015-07-28 23:22:28 -07:00
hit_effect.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
hit_effect.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
HitEffect.cpp removed synccache line 2015-07-29 11:15:20 -07:00
HitEffect.h fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
Model.cpp cleaning th ecode 2015-08-07 10:59:56 -07:00
Model.h Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-07 10:59:51 -07:00
model.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_lightmap.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_normal_map.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_normal_map.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_normal_specular_map.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_lightmap_specular_map.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_normal_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_normal_map.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_normal_specular_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_shadow.slf Still working on GL update 2015-06-23 09:49:10 -07:00
model_shadow.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_specular_map.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_translucent.slf Still working on GL update 2015-06-23 09:49:10 -07:00
occlusion_blend.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
OffscreenGlCanvas.cpp Merge branch 'master' into plugins 2015-07-20 13:33:24 -07:00
OffscreenGlCanvas.h Merge branch 'master' into plugins 2015-07-20 13:33:24 -07:00
OffscreenQmlSurface.cpp Merge remote-tracking branch 'upstream/master' into plugins 2015-07-27 10:15:10 -04:00
OffscreenQmlSurface.h Merge remote-tracking branch 'upstream/master' into plugins 2015-07-27 10:15:10 -04:00
OglplusHelpers.cpp Updating plugins to core profile 2015-08-04 00:33:03 -07:00
OglplusHelpers.h Moving oglplus to rely on glew on all platforms 2015-08-04 00:57:55 -07:00
overlay3D.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
overlay3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
PhysicsEntity.cpp remove unused legacy Shapes from Model and friends 2015-07-27 11:15:33 -07:00
PhysicsEntity.h remove legacy shapes 2015-07-29 09:02:24 -07:00
point_light.slf Still working on GL update 2015-06-23 09:49:10 -07:00
RenderDeferredTask.cpp FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD 2015-08-04 16:31:20 -07:00
RenderDeferredTask.h fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
RenderUtilsLogging.cpp fix filenames in comments 2015-04-07 10:03:14 -07:00
RenderUtilsLogging.h logging group for render-utils 2015-04-06 18:16:01 -07:00
sdf_text3D.slf More shader fixes 2015-08-01 20:17:57 -07:00
sdf_text3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Shadow.slh Core profile shader work and test code 2015-08-01 14:43:52 -07:00
simple.slf Merge branch 'master' into gl4_1 2015-07-31 15:08:37 -07:00
simple.slv more hacking 2015-07-23 14:12:52 -07:00
simple_textured.slf Merge branch 'master' into gl4_1 2015-07-31 15:08:37 -07:00
simple_textured_emisive.slf FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
skin_model.slv Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
skin_model_normal_map.slv Fixing the skinning shaders sizing problems 2015-08-03 18:44:51 -07:00
skin_model_shadow.slv Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
SkyFromAtmosphere.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromAtmosphere.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
spot_light.slf Merge branch 'master' into gl4_1 2015-07-31 15:08:37 -07:00
standardDrawTexture.slf Fix white rendering of many primitives 2015-08-04 14:05:05 -07:00
standardTransformPNTC.slv FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
stars.slf Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
stars.slv Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
starsGrid.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
TextRenderer3D.cpp fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextRenderer3D.h fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextureCache.cpp Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-07 10:59:51 -07:00
TextureCache.h Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-07 10:59:51 -07:00