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text
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Add layering to text renderer
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2016-02-03 19:18:56 -08:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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Ignite the atmosphere
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2016-01-21 15:15:15 -08:00 |
AmbientOcclusionEffect.cpp
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Only run AO in DEFAULT_RENDER_MODE
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2016-02-12 09:01:54 -08:00 |
AmbientOcclusionEffect.h
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Nest Persistent in Config to compile on nix
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2016-02-11 10:27:32 -08:00 |
AnimDebugDraw.cpp
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Fixing the rendering of the avatar skeleton
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2016-02-15 18:56:46 -08:00 |
AnimDebugDraw.h
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THursday morning the frustum culling seems broken in one particular angle
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2016-02-11 10:05:39 -08:00 |
animdebugdraw.slf
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animdebugdraw.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
AntialiasingEffect.cpp
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Gut RenderContext
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2016-01-25 12:14:58 -08:00 |
AntialiasingEffect.h
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Nest Persistent in Config to compile on nix
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2016-02-11 10:27:32 -08:00 |
debug_deferred_buffer.slf
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Can now process the AO at lower resolution in orer to gsave performances
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2016-01-19 12:12:51 -08:00 |
debug_deferred_buffer.slv
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DebugDeferredBuffer.cpp
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Add suffix Mode to DebugMode enum to avoid collision
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2016-01-26 19:11:59 -08:00 |
DebugDeferredBuffer.h
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Fix default debug buffer size
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2016-02-11 08:47:59 -08:00 |
deferred_light.slv
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deferred_light_limited.slv
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deferred_light_spot.slv
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DeferredBuffer.slh
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Can now process the AO at lower resolution in orer to gsave performances
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2016-01-19 12:12:51 -08:00 |
DeferredBufferWrite.slh
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
DeferredGlobalLight.slh
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
DeferredLighting.slh
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FIxing the diffuse contribution bug maybe
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2015-12-17 17:44:40 -08:00 |
DeferredLightingEffect.cpp
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Only run AO in DEFAULT_RENDER_MODE
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2016-02-12 09:01:54 -08:00 |
DeferredLightingEffect.h
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Rename setupTransparent->setupBatch
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2016-02-05 10:53:01 -08:00 |
directional_ambient_light.slf
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
directional_ambient_light_shadow.slf
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
directional_light.slf
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
directional_light_shadow.slf
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
directional_skybox_light.slf
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
directional_skybox_light_shadow.slf
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Experimenting with AO on the lightmaped surface
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2016-01-19 17:56:07 -08:00 |
drawOpaqueStencil.slf
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FboCache.cpp
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FboCache.h
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FramebufferCache.cpp
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more clean up
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2016-01-21 17:36:53 -08:00 |
FramebufferCache.h
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Make sure the resolution level for ao is correct
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2016-01-19 18:57:03 -08:00 |
fxaa.slf
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fxaa.slv
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fxaa_blend.slf
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GeometryCache.cpp
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Clean up geometry instanced calls
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2016-02-05 11:22:45 -08:00 |
GeometryCache.h
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Bring GeometryCache render*Instance up to standard
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2016-02-08 13:28:14 -08:00 |
hit_effect.slf
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hit_effect.slv
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HitEffect.cpp
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Gut RenderContext
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2016-01-25 12:14:58 -08:00 |
HitEffect.h
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Cleanup new render settings
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2016-01-26 15:58:50 -08:00 |
LightStage.cpp
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Fix orientation aligned with Y
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2016-01-19 18:39:34 -08:00 |
LightStage.h
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Decrease shadowMap res to 1024
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2016-01-15 17:55:07 -08:00 |
MeshPartPayload.cpp
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Fix -Wunused-variable for MeshPart ShapeKeys
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2016-02-04 10:06:07 -08:00 |
MeshPartPayload.h
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Do not cauterize bones in SHADOW_RENDER_MODE
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2016-01-18 20:51:28 -08:00 |
Model.cpp
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Align avatar animation with LOD visibility.
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2016-01-26 11:59:18 -08:00 |
Model.h
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Align avatar animation with LOD visibility.
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2016-01-26 11:59:18 -08:00 |
model.slf
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model.slv
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Conform model/overlay shaders
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2016-02-04 16:21:56 -08:00 |
model_emissive.slf
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Update overlay/emissive shaders
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2016-02-03 19:18:56 -08:00 |
model_lightmap.slf
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model_lightmap.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_lightmap_normal_map.slf
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model_lightmap_normal_map.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_lightmap_normal_specular_map.slf
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model_lightmap_specular_map.slf
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model_normal_map.slf
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model_normal_map.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
model_normal_specular_map.slf
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model_shadow.slf
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Change shadow debug buffer to reuse shadowMap tex
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2016-01-19 12:01:18 -08:00 |
model_shadow.slv
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model_specular_map.slf
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model_translucent.slf
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Add factor and shading to overlay/translucent light shaders
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2016-02-05 10:27:07 -08:00 |
model_translucent_emissive.slf
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Update overlay/emissive shaders
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2016-02-03 19:18:56 -08:00 |
overlay3D.slf
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Add tone mapping to overlay shaders
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2016-02-05 11:18:42 -08:00 |
overlay3D.slv
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Conform model/overlay shaders
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2016-02-04 16:21:56 -08:00 |
overlay3D_emissive.slf
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Add tone-mapping to overlay emissive shader
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2016-02-08 13:31:12 -08:00 |
overlay3D_translucent.slf
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Add tone mapping to overlay shaders
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2016-02-05 11:18:42 -08:00 |
overlay3D_translucent_emissive.slf
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Update overlay/emissive shaders
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2016-02-03 19:18:56 -08:00 |
point_light.slf
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Trying to improve the ao
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2016-01-11 18:33:39 -08:00 |
RenderDeferredTask.cpp
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Getting the array initialization right ?
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2016-02-12 10:27:08 -08:00 |
RenderDeferredTask.h
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Introducing a cleaner filtering pipeline, normally it s good to go
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2016-02-11 18:40:36 -08:00 |
RenderPipelines.cpp
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Change ShapeKey::CULL to NO_CULL_FACE
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2016-02-08 13:44:42 -08:00 |
RenderShadowTask.cpp
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Merge pull request #6962 from zzmp/feat/task-io
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2016-01-28 09:31:26 -08:00 |
RenderShadowTask.h
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Nest Persistent in Config to compile on nix
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2016-02-11 10:27:32 -08:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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sdf_text3D.slv
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Shadow.slh
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Avoid shadow attenuation outside of mapped area
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2016-01-19 15:48:20 -08:00 |
simple.slf
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
simple.slv
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Unify Named/Normal calls
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2016-02-01 18:50:01 +01:00 |
simple_textured.slf
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
simple_textured_emisive.slf
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
skin_model.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
skin_model_normal_map.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
skin_model_shadow.slf
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Change shadow debug buffer to reuse shadowMap tex
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2016-01-19 12:01:18 -08:00 |
skin_model_shadow.slv
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Skinning.slh
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spot_light.slf
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Trying to improve the ao
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2016-01-11 18:33:39 -08:00 |
ssao.slh
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Fixing the warning maybe
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2016-01-22 09:44:32 -08:00 |
ssao_makeHorizontalBlur.slf
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Refining the ao effect on the blur side
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2016-01-21 19:02:32 -08:00 |
ssao_makeOcclusion.slf
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more clean up
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2016-01-21 17:36:53 -08:00 |
ssao_makePyramid.slf
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FIxed the stereo rendering
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2016-01-14 19:23:29 -08:00 |
ssao_makeVerticalBlur.slf
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Refining the ao effect on the blur side
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2016-01-21 19:02:32 -08:00 |
standardDrawTexture.slf
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standardTransformPNTC.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
stars.slf
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stars.slv
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Adding Gamma correction to all the Color coming for the attribute stream if used as color
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2015-12-18 12:50:21 -08:00 |
starsGrid.slf
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TextRenderer3D.cpp
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Add layering to text renderer
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2016-02-03 19:18:56 -08:00 |
TextRenderer3D.h
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Add layering to text renderer
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2016-02-03 19:18:56 -08:00 |
TextureCache.h
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ToneMappingEffect.cpp
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Fixing the default value for the TOneMapping curve and cleaning the code into the ToneMappingEffect file
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2016-01-28 12:14:20 -08:00 |
ToneMappingEffect.h
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Cleaner...
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2016-01-28 12:46:18 -08:00 |