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Getting the array initialization right ?
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1 changed files with 5 additions and 5 deletions
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@ -63,11 +63,11 @@ RenderDeferredTask::RenderDeferredTask(CullFunctor cullFunctor) {
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const int OPAQUE_SHAPE_BUCKET = 0;
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const int TRANSPARENT_SHAPE_BUCKET = 1;
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const int LIGHT_BUCKET = 2;
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MultiFilterItem<NUM_FILTERS>::ItemFilterArray triageFilters = {
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ItemFilter::Builder::opaqueShape(),
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ItemFilter::Builder::transparentShape(),
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ItemFilter::Builder::light()
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};
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MultiFilterItem<NUM_FILTERS>::ItemFilterArray triageFilters = { {
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ItemFilter::Builder::opaqueShape(),
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ItemFilter::Builder::transparentShape(),
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ItemFilter::Builder::light()
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} };
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const auto filteredItemsBuckets = addJob<MultiFilterItem<NUM_FILTERS>>("FilterSceneSelection", culledSceneSelection, triageFilters).get<MultiFilterItem<NUM_FILTERS>::ItemBoundsArray>();
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// Extract / Sort opaques / Transparents / Lights / Overlays
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