Getting the array initialization right ?

This commit is contained in:
samcake 2016-02-12 10:27:08 -08:00
parent 40c283cba2
commit c248732bc7

View file

@ -63,11 +63,11 @@ RenderDeferredTask::RenderDeferredTask(CullFunctor cullFunctor) {
const int OPAQUE_SHAPE_BUCKET = 0;
const int TRANSPARENT_SHAPE_BUCKET = 1;
const int LIGHT_BUCKET = 2;
MultiFilterItem<NUM_FILTERS>::ItemFilterArray triageFilters = {
ItemFilter::Builder::opaqueShape(),
ItemFilter::Builder::transparentShape(),
ItemFilter::Builder::light()
};
MultiFilterItem<NUM_FILTERS>::ItemFilterArray triageFilters = { {
ItemFilter::Builder::opaqueShape(),
ItemFilter::Builder::transparentShape(),
ItemFilter::Builder::light()
} };
const auto filteredItemsBuckets = addJob<MultiFilterItem<NUM_FILTERS>>("FilterSceneSelection", culledSceneSelection, triageFilters).get<MultiFilterItem<NUM_FILTERS>::ItemBoundsArray>();
// Extract / Sort opaques / Transparents / Lights / Overlays