From c248732bc701f61ee815c82f06726d8899197c91 Mon Sep 17 00:00:00 2001 From: samcake Date: Fri, 12 Feb 2016 10:27:08 -0800 Subject: [PATCH] Getting the array initialization right ? --- libraries/render-utils/src/RenderDeferredTask.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/libraries/render-utils/src/RenderDeferredTask.cpp b/libraries/render-utils/src/RenderDeferredTask.cpp index 95e6eb4e11..13a24fc16d 100755 --- a/libraries/render-utils/src/RenderDeferredTask.cpp +++ b/libraries/render-utils/src/RenderDeferredTask.cpp @@ -63,11 +63,11 @@ RenderDeferredTask::RenderDeferredTask(CullFunctor cullFunctor) { const int OPAQUE_SHAPE_BUCKET = 0; const int TRANSPARENT_SHAPE_BUCKET = 1; const int LIGHT_BUCKET = 2; - MultiFilterItem::ItemFilterArray triageFilters = { - ItemFilter::Builder::opaqueShape(), - ItemFilter::Builder::transparentShape(), - ItemFilter::Builder::light() - }; + MultiFilterItem::ItemFilterArray triageFilters = { { + ItemFilter::Builder::opaqueShape(), + ItemFilter::Builder::transparentShape(), + ItemFilter::Builder::light() + } }; const auto filteredItemsBuckets = addJob>("FilterSceneSelection", culledSceneSelection, triageFilters).get::ItemBoundsArray>(); // Extract / Sort opaques / Transparents / Lights / Overlays