overte/interface/resources/shaders/grid.frag
2014-04-09 09:59:05 -07:00

18 lines
469 B
GLSL

#version 120
//
// grid.frag
// fragment shader
//
// Created by Andrzej Kapolka on 1/21/14.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
void main(void) {
// use the standard exponential fog calculation
const float FOG_DENSITY = 0.5;
gl_FragColor = vec4(gl_Color.rgb, exp(-FOG_DENSITY / gl_FragCoord.w));
}