overte/interface/resources
Kai Ludwig 51965fd283 changed
float specular = max(0.0, dot(normalize(gl_LightSource[0].position + vec4(0.0, 0.0, 1.0, 0.0)), normalizedNormal));
to
    float specular = max(0.0, dot(gl_LightSource[0].position, normalizedNormal));

Calculation for specular value has to be done like in all other shaders with the unmodified unnormalized lightsource position. Otherwise the specular effect will have weird behaviour.
2014-05-16 15:44:07 +02:00
..
config Add import configuration 2014-01-10 23:26:58 +01:00
html Update welcome screen 2014-05-06 16:17:40 -07:00
icons - few Adjustments in Application class for Script editor 2014-04-21 05:25:28 +02:00
images Merge remote-tracking branch 'upstream/master' into RunningScripts 2014-04-29 16:28:36 -07:00
info repair usage of INI file for QSettings 2014-02-19 14:09:18 -08:00
mention-sounds fixed mention sounds dir for deployment 2014-05-12 20:55:24 +02:00
meshes Switched from loading FBX and FST simultaneously to loading FST first, then 2014-02-11 14:20:52 -08:00
shaders changed 2014-05-16 15:44:07 +02:00
sounds fixed mention sounds dir for deployment 2014-05-12 20:55:24 +02:00
styles missing 'extra debugging' check icon; fix font 2014-04-29 00:02:24 +02:00
visage Add Ryan's updated smoothing factors. 2014-03-21 10:38:29 -07:00