..
ambient_occlusion.frag
add apache license to shader headers
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ambient_occlusion.vert
add apache license to shader headers
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diffuse.frag
add apache license to shader headers
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glow_add.frag
add apache license to shader headers
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glow_add_separate.frag
add apache license to shader headers
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grid.frag
add apache license to shader headers
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horizontal_blur.frag
add apache license to shader headers
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metavoxel_point.vert
add apache license to shader headers
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model.frag
changed
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model.vert
add apache license to shader headers
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model_normal_map.frag
changed
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model_normal_map.vert
add apache license to shader headers
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model_normal_specular_map.frag
changed
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model_shadow.frag
add apache license to shader headers
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model_shadow.vert
add apache license to shader headers
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model_specular_map.frag
changed
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occlusion_blur.frag
add apache license to shader headers
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oculus.frag
add apache license to shader headers
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passthrough.vert
add apache license to shader headers
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perlin_modulate.frag
add apache license to shader headers
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perlin_modulate.vert
add apache license to shader headers
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point_size.vert
add apache license to shader headers
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shadow_map.frag
add apache license to shader headers
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shadow_map.vert
add apache license to shader headers
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skin_model.vert
add apache license to shader headers
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skin_model_normal_map.vert
add apache license to shader headers
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skin_model_shadow.vert
add apache license to shader headers
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SkyFromAtmosphere.frag
Correct after blending.
2013-06-09 22:48:14 -04:00
SkyFromAtmosphere.vert
#19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex.
2013-05-30 15:02:11 -04:00
SkyFromSpace.frag
Correct after blending.
2013-06-09 22:48:14 -04:00
SkyFromSpace.vert
#19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex.
2013-05-30 15:02:11 -04:00
vertical_blur.frag
add apache license to shader headers
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vertical_blur_add.frag
add apache license to shader headers
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voxel.geom
add apache license to shader headers
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