.. |
text
|
CHanging the lighting BUffer format and adding tone mapping
|
2015-12-08 08:34:42 -08:00 |
AbstractViewStateInterface.cpp
|
|
|
AbstractViewStateInterface.h
|
keep AvatarHashMap::findAvatar from creating bogus avatar entries. remove some more stray consts
|
2015-11-30 14:08:07 -08:00 |
ambient_occlusion.slf
|
Improving readability in shader
|
2015-08-15 14:40:34 -07:00 |
ambient_occlusion.slv
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
AmbientOcclusionEffect.cpp
|
Merging with master
|
2015-12-04 17:17:33 -08:00 |
AmbientOcclusionEffect.h
|
horiz amb occl performance upgrades
|
2015-08-15 14:10:25 -07:00 |
AnimDebugDraw.cpp
|
gpu::Shader::create* return shared_ptr
|
2015-12-03 14:56:07 -08:00 |
AnimDebugDraw.h
|
AnimDebugDraw Removed unused drawing code.
|
2015-11-21 10:57:39 -08:00 |
animdebugdraw.slf
|
AnimDebugDraw rendering works again.
|
2015-08-24 17:36:21 -07:00 |
animdebugdraw.slv
|
AnimDebugDraw rendering works again.
|
2015-08-24 17:36:21 -07:00 |
AntialiasingEffect.cpp
|
Merging with master
|
2015-12-04 17:17:33 -08:00 |
AntialiasingEffect.h
|
Fix various whitespace issues
|
2015-09-02 13:49:21 -07:00 |
debug_deferred_buffer.slf
|
Basic implementation of debug zone resizing
|
2015-12-04 21:01:53 -08:00 |
debug_deferred_buffer.slv
|
Simple normal map debug
|
2015-12-04 10:44:23 -08:00 |
DebugDeferredBuffer.cpp
|
Basic implementation of debug zone resizing
|
2015-12-04 21:01:53 -08:00 |
DebugDeferredBuffer.h
|
More g-buffer debugging options
|
2015-12-04 21:01:53 -08:00 |
deferred_light.slv
|
|
|
deferred_light_limited.slv
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
deferred_light_spot.slv
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
DeferredBuffer.slh
|
More work on live g-buffer debug
|
2015-12-04 17:43:00 -08:00 |
DeferredBufferWrite.slh
|
CHanging the lighting BUffer format and adding tone mapping
|
2015-12-08 08:34:42 -08:00 |
DeferredGlobalLight.slh
|
Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug
|
2015-10-08 09:32:05 -07:00 |
DeferredLighting.slh
|
Trying to fix the problem of the background not showing correctly
|
2015-12-04 16:52:14 -08:00 |
DeferredLightingEffect.cpp
|
CHanging the lighting BUffer format and adding tone mapping
|
2015-12-08 08:34:42 -08:00 |
DeferredLightingEffect.h
|
compilation errors fixed
|
2015-12-07 13:25:55 -08:00 |
directional_ambient_light.slf
|
Drawing background first in the Lighting buffer then lighting passes with stencil test
|
2015-12-06 23:51:29 -08:00 |
directional_light.slf
|
Cleaning for PR
|
2015-09-15 16:54:04 -07:00 |
directional_skybox_light.slf
|
Cleaning for PR
|
2015-09-15 16:54:04 -07:00 |
drawOpaqueStencil.slf
|
Simplifying the DrawOpaqueStencil Pixel shader
|
2015-10-08 17:49:55 -07:00 |
Environment.cpp
|
gpu::Shader::create* return shared_ptr
|
2015-12-03 14:56:07 -08:00 |
Environment.h
|
fix atmosphere rendering
|
2015-08-21 00:29:28 -07:00 |
FboCache.cpp
|
|
|
FboCache.h
|
Fix most OpenGL warnings
|
2015-12-04 10:01:43 -08:00 |
FramebufferCache.cpp
|
CHanging the lighting BUffer format and adding tone mapping
|
2015-12-08 08:34:42 -08:00 |
FramebufferCache.h
|
Introducing a true Primary Framebuffer and a different Deferred Framebuffer
|
2015-12-03 17:26:54 -08:00 |
fxaa.slf
|
Fix various whitespace issues
|
2015-09-02 13:49:21 -07:00 |
fxaa.slv
|
Add shader files for FXAA
|
2015-08-30 20:48:06 -07:00 |
fxaa_blend.slf
|
Add shader files for FXAA
|
2015-08-30 20:48:06 -07:00 |
gaussian_blur.slf
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
gaussian_blur_horizontal.slv
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
gaussian_blur_vertical.slv
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
GeometryCache.cpp
|
gpu::Shader::create* return shared_ptr
|
2015-12-03 14:56:07 -08:00 |
GeometryCache.h
|
Batch side implementation of multi-draw indirect
|
2015-09-22 15:56:58 -07:00 |
hit_effect.slf
|
Add basic DebugDeferredBuffer job
|
2015-12-04 10:44:23 -08:00 |
hit_effect.slv
|
fixed merge conflics in hit effect
|
2015-08-03 11:25:18 -07:00 |
HitEffect.cpp
|
Merging with master
|
2015-12-04 17:17:33 -08:00 |
HitEffect.h
|
Add basic DebugDeferredBuffer job
|
2015-12-04 10:44:23 -08:00 |
MeshPartPayload.cpp
|
merge from upstream
|
2015-11-01 15:22:57 -08:00 |
MeshPartPayload.h
|
change how render engine is told about model position changes
|
2015-10-20 12:04:29 -07:00 |
Model.cpp
|
fix assert on model URL change from _renderItemsSet
|
2015-12-07 16:24:26 -08:00 |
Model.h
|
merge from upstream
|
2015-11-30 16:59:52 -08:00 |
model.slf
|
Drafting the materials for FBXReader
|
2015-08-25 22:12:51 -07:00 |
model.slv
|
fixing review comments
|
2015-09-21 22:42:24 -07:00 |
model_lightmap.slf
|
Merging and cleaning shaders
|
2015-09-18 11:46:44 -07:00 |
model_lightmap.slv
|
|
|
model_lightmap_normal_map.slf
|
Merging and cleaning shaders
|
2015-09-18 11:46:44 -07:00 |
model_lightmap_normal_map.slv
|
|
|
model_lightmap_normal_specular_map.slf
|
Merging and cleaning shaders
|
2015-09-18 11:46:44 -07:00 |
model_lightmap_specular_map.slf
|
Merging and cleaning shaders
|
2015-09-18 11:46:44 -07:00 |
model_normal_map.slf
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
model_normal_map.slv
|
Fixing line endings
|
2015-10-18 22:55:14 -07:00 |
model_normal_specular_map.slf
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
model_shadow.slf
|
|
|
model_shadow.slv
|
Fixing line endings
|
2015-10-18 22:55:14 -07:00 |
model_specular_map.slf
|
Fix bug in lightmap and specular map fragment shaders
|
2015-08-04 14:36:42 -07:00 |
model_translucent.slf
|
|
|
ModelRender.cpp
|
gpu::Shader::create* return shared_ptr
|
2015-12-03 14:56:07 -08:00 |
ModelRender.h
|
Fixing the index Offset issue with instanced shapes from Geometry cache
|
2015-10-06 18:04:08 -07:00 |
occlusion_blend.slf
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
overlay3D.slf
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
overlay3D.slv
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
point_light.slf
|
Cleaning for PR
|
2015-09-15 16:54:04 -07:00 |
QOpenGLContextWrapper.cpp
|
Fix QOpenGL warning
|
2015-12-07 08:37:07 -08:00 |
QOpenGLContextWrapper.h
|
Fix QOpenGL warning
|
2015-12-07 08:37:07 -08:00 |
QOpenGLDebugLoggerWrapper.cpp
|
Last of the OpenGL warnings on OS X
|
2015-12-04 10:33:10 -08:00 |
QOpenGLDebugLoggerWrapper.h
|
Last of the OpenGL warnings on OS X
|
2015-12-04 10:33:10 -08:00 |
RenderDeferredTask.cpp
|
INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect
|
2015-12-07 13:19:43 -08:00 |
RenderDeferredTask.h
|
INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect
|
2015-12-07 13:19:43 -08:00 |
RenderUtilsLogging.cpp
|
|
|
RenderUtilsLogging.h
|
|
|
sdf_text3D.slf
|
More shader fixes
|
2015-08-01 20:17:57 -07:00 |
sdf_text3D.slv
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
Shadow.slh
|
Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
|
2015-09-15 14:40:23 -07:00 |
simple.slf
|
Adding support for accessing IPD in scripts
|
2015-09-28 16:24:38 -07:00 |
simple.slv
|
Adding support for accessing IPD in scripts
|
2015-09-28 16:24:38 -07:00 |
simple_textured.slf
|
|
|
simple_textured_emisive.slf
|
FIxed a few shaders varyings, problem identified on MAC to be solved
|
2015-08-03 11:18:08 -07:00 |
skin_model.slv
|
Fixing line endings
|
2015-10-18 22:55:14 -07:00 |
skin_model_normal_map.slv
|
Fixing line endings
|
2015-10-18 22:55:14 -07:00 |
skin_model_shadow.slv
|
Fixing line endings
|
2015-10-18 22:55:14 -07:00 |
Skinning.slh
|
Fixing line endings
|
2015-10-18 22:55:14 -07:00 |
SkyFromAtmosphere.slf
|
CHanging the lighting BUffer format and adding tone mapping
|
2015-12-08 08:34:42 -08:00 |
SkyFromAtmosphere.slv
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slf
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slv
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
spot_light.slf
|
Cleaning for PR
|
2015-09-15 16:54:04 -07:00 |
standardDrawTexture.slf
|
Fix white rendering of many primitives
|
2015-08-04 14:05:05 -07:00 |
standardTransformPNTC.slv
|
FIxed a few shaders varyings, problem identified on MAC to be solved
|
2015-08-03 11:18:08 -07:00 |
stars.slf
|
Fix star point smoothing... sort of
|
2015-08-04 16:29:07 -07:00 |
stars.slv
|
Fix star point smoothing... sort of
|
2015-08-04 16:29:07 -07:00 |
starsGrid.slf
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
TextRenderer3D.cpp
|
|
|
TextRenderer3D.h
|
|
|
TextureCache.h
|
Redistributing the files to create the model-networking lib and separate that from the redner-utils
|
2015-09-21 13:21:35 -07:00 |
ToneMappingEffect.cpp
|
CHanging the lighting BUffer format and adding tone mapping
|
2015-12-08 08:34:42 -08:00 |
ToneMappingEffect.h
|
INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect
|
2015-12-07 13:19:43 -08:00 |