overte/libraries/render-utils/src
2015-12-08 12:28:16 -08:00
..
text CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h keep AvatarHashMap::findAvatar from creating bogus avatar entries. remove some more stray consts 2015-11-30 14:08:07 -08:00
ambient_occlusion.slf Improving readability in shader 2015-08-15 14:40:34 -07:00
ambient_occlusion.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
AmbientOcclusionEffect.cpp Merging with master 2015-12-04 17:17:33 -08:00
AmbientOcclusionEffect.h horiz amb occl performance upgrades 2015-08-15 14:10:25 -07:00
AnimDebugDraw.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
AnimDebugDraw.h AnimDebugDraw Removed unused drawing code. 2015-11-21 10:57:39 -08:00
animdebugdraw.slf AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
animdebugdraw.slv AnimDebugDraw rendering works again. 2015-08-24 17:36:21 -07:00
AntialiasingEffect.cpp Merging with master 2015-12-04 17:17:33 -08:00
AntialiasingEffect.h Fix various whitespace issues 2015-09-02 13:49:21 -07:00
debug_deferred_buffer.slf Basic implementation of debug zone resizing 2015-12-04 21:01:53 -08:00
debug_deferred_buffer.slv Simple normal map debug 2015-12-04 10:44:23 -08:00
DebugDeferredBuffer.cpp Basic implementation of debug zone resizing 2015-12-04 21:01:53 -08:00
DebugDeferredBuffer.h More g-buffer debugging options 2015-12-04 21:01:53 -08:00
deferred_light.slv
deferred_light_limited.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
deferred_light_spot.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredBuffer.slh More work on live g-buffer debug 2015-12-04 17:43:00 -08:00
DeferredBufferWrite.slh CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
DeferredGlobalLight.slh Backing up on any changes regarding shading, focus on the rearr view mirror and stencil bug 2015-10-08 09:32:05 -07:00
DeferredLighting.slh Trying to fix the problem of the background not showing correctly 2015-12-04 16:52:14 -08:00
DeferredLightingEffect.cpp CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
DeferredLightingEffect.h compilation errors fixed 2015-12-07 13:25:55 -08:00
directional_ambient_light.slf Drawing background first in the Lighting buffer then lighting passes with stencil test 2015-12-06 23:51:29 -08:00
directional_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
directional_skybox_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
drawOpaqueStencil.slf Simplifying the DrawOpaqueStencil Pixel shader 2015-10-08 17:49:55 -07:00
Environment.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
Environment.h fix atmosphere rendering 2015-08-21 00:29:28 -07:00
FboCache.cpp
FboCache.h Fix most OpenGL warnings 2015-12-04 10:01:43 -08:00
FramebufferCache.cpp CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
FramebufferCache.h Introducing a true Primary Framebuffer and a different Deferred Framebuffer 2015-12-03 17:26:54 -08:00
fxaa.slf Fix various whitespace issues 2015-09-02 13:49:21 -07:00
fxaa.slv Add shader files for FXAA 2015-08-30 20:48:06 -07:00
fxaa_blend.slf Add shader files for FXAA 2015-08-30 20:48:06 -07:00
gaussian_blur.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_horizontal.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_vertical.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
GeometryCache.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
GeometryCache.h Batch side implementation of multi-draw indirect 2015-09-22 15:56:58 -07:00
hit_effect.slf Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00
hit_effect.slv fixed merge conflics in hit effect 2015-08-03 11:25:18 -07:00
HitEffect.cpp Merging with master 2015-12-04 17:17:33 -08:00
HitEffect.h Add basic DebugDeferredBuffer job 2015-12-04 10:44:23 -08:00
MeshPartPayload.cpp merge from upstream 2015-11-01 15:22:57 -08:00
MeshPartPayload.h change how render engine is told about model position changes 2015-10-20 12:04:29 -07:00
Model.cpp fix assert on model URL change from _renderItemsSet 2015-12-07 16:24:26 -08:00
Model.h merge from upstream 2015-11-30 16:59:52 -08:00
model.slf Drafting the materials for FBXReader 2015-08-25 22:12:51 -07:00
model.slv fixing review comments 2015-09-21 22:42:24 -07:00
model_lightmap.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap.slv
model_lightmap_normal_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_normal_map.slv
model_lightmap_normal_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_lightmap_specular_map.slf Merging and cleaning shaders 2015-09-18 11:46:44 -07:00
model_normal_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_normal_map.slv Fixing line endings 2015-10-18 22:55:14 -07:00
model_normal_specular_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_shadow.slf
model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
model_specular_map.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_translucent.slf
ModelRender.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
ModelRender.h Fixing the index Offset issue with instanced shapes from Geometry cache 2015-10-06 18:04:08 -07:00
occlusion_blend.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
overlay3D.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
overlay3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
point_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
QOpenGLContextWrapper.cpp Fix QOpenGL warning 2015-12-07 08:37:07 -08:00
QOpenGLContextWrapper.h Fix QOpenGL warning 2015-12-07 08:37:07 -08:00
QOpenGLDebugLoggerWrapper.cpp Last of the OpenGL warnings on OS X 2015-12-04 10:33:10 -08:00
QOpenGLDebugLoggerWrapper.h Last of the OpenGL warnings on OS X 2015-12-04 10:33:10 -08:00
RenderDeferredTask.cpp INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect 2015-12-07 13:19:43 -08:00
RenderDeferredTask.h INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect 2015-12-07 13:19:43 -08:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf More shader fixes 2015-08-01 20:17:57 -07:00
sdf_text3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Shadow.slh Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation 2015-09-15 14:40:23 -07:00
simple.slf Adding support for accessing IPD in scripts 2015-09-28 16:24:38 -07:00
simple.slv Adding support for accessing IPD in scripts 2015-09-28 16:24:38 -07:00
simple_textured.slf
simple_textured_emisive.slf FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
skin_model.slv Fixing line endings 2015-10-18 22:55:14 -07:00
skin_model_normal_map.slv Fixing line endings 2015-10-18 22:55:14 -07:00
skin_model_shadow.slv Fixing line endings 2015-10-18 22:55:14 -07:00
Skinning.slh Fixing line endings 2015-10-18 22:55:14 -07:00
SkyFromAtmosphere.slf CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
SkyFromAtmosphere.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
spot_light.slf Cleaning for PR 2015-09-15 16:54:04 -07:00
standardDrawTexture.slf Fix white rendering of many primitives 2015-08-04 14:05:05 -07:00
standardTransformPNTC.slv FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
stars.slf Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
stars.slv Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
starsGrid.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00
ToneMappingEffect.cpp CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
ToneMappingEffect.h INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect 2015-12-07 13:19:43 -08:00