overte/libraries/entities-renderer/src
Anthony J. Thibault eb401c125a Bug fix for blank webEntities during long sessions
In prolonged sessions _currentWebCount would reach MAX_CONCURRENT_WEB_VIEWS and prevent new webEntities from being properly created and initialized.

The _currentWebCount inside of RenderableWebEntityItem would become inflated when buildWebSurface is called without a currentContext.
The early return did not properly take this into account.  Instead we move the increment after the early return and right before the _webSurface is actually created.
2016-11-14 18:01:47 -08:00
..
EntitiesRendererLogging.cpp put entities-renderer logging into its own QLoggingCategory 2015-04-06 16:30:20 -07:00
EntitiesRendererLogging.h try again without macro 2015-04-07 09:59:04 -07:00
EntityTreeRenderer.cpp stop passing bare pointers to EntityTreeRenderer all around 2016-10-27 10:10:22 -07:00
EntityTreeRenderer.h stop passing bare pointers to EntityTreeRenderer all around 2016-10-27 10:10:22 -07:00
paintStroke.slf fade polylines (needs testing) 2016-08-03 17:03:52 -07:00
paintStroke.slv fixed ravestick, merged 2015-12-22 12:03:03 -08:00
polyvox.slf remove polyvox fade, possibly fix web fade 2016-08-05 10:36:48 -07:00
polyvox.slv fix normals in shader 2015-08-31 15:24:30 -07:00
RenderableEntityItem.cpp polyvox fade WIP 2016-08-04 10:55:37 -07:00
RenderableEntityItem.h Destroy render scene & engine before Application is destroyed 2016-10-25 15:28:37 -07:00
RenderableLightEntityItem.cpp GLM update and GLI integration 2016-09-09 10:18:15 -07:00
RenderableLightEntityItem.h fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
RenderableLineEntityItem.cpp Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
RenderableLineEntityItem.h fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
RenderableModelEntityItem.cpp implement RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame and RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame 2016-11-04 11:44:42 -07:00
RenderableModelEntityItem.h getLocalJointRotation getLocalJointTranslation, started on getLocalJointTranslation getLocalJointRotation 2016-11-03 10:06:07 -07:00
RenderableParticleEffectEntityItem.cpp PR feedback 2016-05-14 08:28:51 -07:00
RenderableParticleEffectEntityItem.h avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
RenderablePolyLineEntityItem.cpp performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
RenderablePolyLineEntityItem.h refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderablePolyVoxEntityItem.cpp polyvox corners stitch together reliably. surface-extractor dropdown in edit.js works again 2016-11-02 16:31:34 -07:00
RenderablePolyVoxEntityItem.h polyvox corners stitch together reliably. surface-extractor dropdown in edit.js works again 2016-11-02 16:31:34 -07:00
RenderableShapeEntityItem.cpp Fix transparency on procedural shapes 2016-08-16 15:42:17 -07:00
RenderableShapeEntityItem.h fixed procedural entity fade 2016-08-05 16:15:10 -07:00
RenderableTextEntityItem.cpp Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
RenderableTextEntityItem.h Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
RenderableWebEntityItem.cpp Bug fix for blank webEntities during long sessions 2016-11-14 18:01:47 -08:00
RenderableWebEntityItem.h stop passing bare pointers to EntityTreeRenderer all around 2016-10-27 10:10:22 -07:00
RenderableZoneEntityItem.cpp Destroy render scene & engine before Application is destroyed 2016-10-25 15:28:37 -07:00
RenderableZoneEntityItem.h Annotate all virtual fns with override 2016-04-30 13:48:59 -07:00
textured_particle.slf Start moving update to shader 2015-11-24 11:51:56 -08:00
textured_particle.slv misc fixes from particles branch 2016-07-29 15:36:32 -07:00
untextured_particle.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
untextured_particle.slv Fixing the material names 2016-02-16 09:33:24 -08:00