..
EntitiesRendererLogging.cpp
put entities-renderer logging into its own QLoggingCategory
2015-04-06 16:30:20 -07:00
EntitiesRendererLogging.h
try again without macro
2015-04-07 09:59:04 -07:00
EntityTreeRenderer.cpp
stop passing bare pointers to EntityTreeRenderer all around
2016-10-27 10:10:22 -07:00
EntityTreeRenderer.h
stop passing bare pointers to EntityTreeRenderer all around
2016-10-27 10:10:22 -07:00
paintStroke.slf
fade polylines (needs testing)
2016-08-03 17:03:52 -07:00
paintStroke.slv
fixed ravestick, merged
2015-12-22 12:03:03 -08:00
polyvox.slf
remove polyvox fade, possibly fix web fade
2016-08-05 10:36:48 -07:00
polyvox.slv
fix normals in shader
2015-08-31 15:24:30 -07:00
RenderableEntityItem.cpp
polyvox fade WIP
2016-08-04 10:55:37 -07:00
RenderableEntityItem.h
Destroy render scene & engine before Application is destroyed
2016-10-25 15:28:37 -07:00
RenderableLightEntityItem.cpp
GLM update and GLI integration
2016-09-09 10:18:15 -07:00
RenderableLightEntityItem.h
fix the last of the current override warnings for OS X
2016-02-03 11:08:41 -08:00
RenderableLineEntityItem.cpp
Move primitive rendering out of DeferredLightingEffect
2016-01-13 11:47:43 -08:00
RenderableLineEntityItem.h
fix the last of the current override warnings for OS X
2016-02-03 11:08:41 -08:00
RenderableModelEntityItem.cpp
implement RenderableModelEntityItem::setAbsoluteJointRotationInObjectFrame and RenderableModelEntityItem::setAbsoluteJointTranslationInObjectFrame
2016-11-04 11:44:42 -07:00
RenderableModelEntityItem.h
getLocalJointRotation getLocalJointTranslation, started on getLocalJointTranslation getLocalJointRotation
2016-11-03 10:06:07 -07:00
RenderableParticleEffectEntityItem.cpp
PR feedback
2016-05-14 08:28:51 -07:00
RenderableParticleEffectEntityItem.h
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
RenderablePolyLineEntityItem.cpp
performance optimization to minimize calling usecTimestampNow
2016-08-09 13:10:02 -07:00
RenderablePolyLineEntityItem.h
refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
2016-08-04 12:34:46 -07:00
RenderablePolyVoxEntityItem.cpp
polyvox corners stitch together reliably. surface-extractor dropdown in edit.js works again
2016-11-02 16:31:34 -07:00
RenderablePolyVoxEntityItem.h
polyvox corners stitch together reliably. surface-extractor dropdown in edit.js works again
2016-11-02 16:31:34 -07:00
RenderableShapeEntityItem.cpp
Fix transparency on procedural shapes
2016-08-16 15:42:17 -07:00
RenderableShapeEntityItem.h
fixed procedural entity fade
2016-08-05 16:15:10 -07:00
RenderableTextEntityItem.cpp
Remove the use of implicit ids in geometry cache
2016-10-19 11:18:25 -07:00
RenderableTextEntityItem.h
Remove the use of implicit ids in geometry cache
2016-10-19 11:18:25 -07:00
RenderableWebEntityItem.cpp
Bug fix for blank webEntities during long sessions
2016-11-14 18:01:47 -08:00
RenderableWebEntityItem.h
stop passing bare pointers to EntityTreeRenderer all around
2016-10-27 10:10:22 -07:00
RenderableZoneEntityItem.cpp
Destroy render scene & engine before Application is destroyed
2016-10-25 15:28:37 -07:00
RenderableZoneEntityItem.h
Annotate all virtual fns with override
2016-04-30 13:48:59 -07:00
textured_particle.slf
Start moving update to shader
2015-11-24 11:51:56 -08:00
textured_particle.slv
misc fixes from particles branch
2016-07-29 15:36:32 -07:00
untextured_particle.slf
Core profile shader work and test code
2015-08-01 14:43:52 -07:00
untextured_particle.slv
Fixing the material names
2016-02-16 09:33:24 -08:00