overte/interface/src/avatar
2015-12-15 10:12:49 -08:00
..
Avatar.cpp Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2015-12-15 10:12:49 -08:00
Avatar.h Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2015-12-14 09:15:56 -08:00
AvatarActionHold.cpp Fix grab behavior 2015-12-07 17:08:36 -08:00
AvatarActionHold.h Fix grab behavior 2015-12-07 17:08:36 -08:00
AvatarManager.cpp Remove unneeded getTargetFramePeriod and isVSynchronized. 2015-12-08 18:08:57 -08:00
AvatarManager.h Change get/setRenderDistanceLow/HighLimit and avatarRenderDistanceHighLimit to get/setRenderDistanceInverseLow/HighLimit and avatarRenderDistanceInverseHighLimit. 2015-12-03 14:23:16 -08:00
AvatarMotionState.cpp We weren't setting type for avatar motion states. 2015-10-29 22:15:26 -07:00
AvatarMotionState.h allow for asynchronous building of collision shape 2015-08-21 10:48:26 -07:00
AvatarUpdate.cpp Prototyping threaded present 2015-12-04 10:28:16 -08:00
AvatarUpdate.h Snapshot of no-judder, before cleanup. 2015-09-07 09:57:05 -07:00
FaceModel.cpp Removed last consumer of JointState class 2015-11-20 11:26:54 -08:00
FaceModel.h Remove obsolete code. 2015-08-13 15:08:26 -07:00
Hand.cpp merge from upstream 2015-11-01 15:22:57 -08:00
Hand.h improved debug render of hand coordinates 2015-09-11 13:22:11 -07:00
Head.cpp Merge pull request #6496 from PhilipRosedale/master 2015-12-02 14:20:20 -08:00
Head.h Tabs to spaces 2015-11-30 08:00:12 -08:00
MyAvatar.cpp cleaning up the code 2015-12-14 17:14:45 -08:00
MyAvatar.h reload own avatar on Content Reload 2015-12-11 11:02:16 -08:00
MyCharacterController.cpp move raw bullet code from interface to physics lib 2015-12-08 17:21:43 -08:00
MyCharacterController.h move raw bullet code from interface to physics lib 2015-12-08 17:21:43 -08:00
SkeletonModel.cpp Avatar Warning fixes on linux 2015-12-01 18:12:01 -08:00
SkeletonModel.h Removed dead code 2015-11-20 14:37:53 -08:00