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Change get/setRenderDistanceLow/HighLimit and avatarRenderDistanceHighLimit to get/setRenderDistanceInverseLow/HighLimit and avatarRenderDistanceInverseHighLimit.
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861393910a
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4a8649c202
3 changed files with 10 additions and 10 deletions
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@ -77,9 +77,9 @@ AvatarManager::AvatarManager(QObject* parent) :
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}
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const float SMALLEST_REASONABLE_HORIZON = 5.0f; // meters
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Setting::Handle<float> avatarRenderDistanceHighLimit("avatarRenderDistanceHighLimit", 1.0f / SMALLEST_REASONABLE_HORIZON);
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void AvatarManager::setRenderDistanceHighLimit(float newValue) {
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avatarRenderDistanceHighLimit.set(newValue);
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Setting::Handle<float> avatarRenderDistanceInverseHighLimit("avatarRenderDistanceHighLimit", 1.0f / SMALLEST_REASONABLE_HORIZON);
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void AvatarManager::setRenderDistanceInverseHighLimit(float newValue) {
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avatarRenderDistanceInverseHighLimit.set(newValue);
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_renderDistanceController.setControlledValueHighLimit(newValue);
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}
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@ -101,7 +101,7 @@ void AvatarManager::init() {
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const float target_fps = qApp->getTargetFrameRate();
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_renderDistanceController.setMeasuredValueSetpoint(target_fps);
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_renderDistanceController.setControlledValueHighLimit(avatarRenderDistanceHighLimit.get());
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_renderDistanceController.setControlledValueHighLimit(avatarRenderDistanceInverseHighLimit.get());
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_renderDistanceController.setControlledValueLowLimit(1.0f / (float) TREE_SCALE);
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// Advice for tuning parameters:
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// See PIDController.h. There's a section on tuning in the reference.
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@ -70,16 +70,16 @@ public:
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// Expose results and parameter-tuning operations to other systems, such as stats and javascript.
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Q_INVOKABLE float getRenderDistance() { return _renderDistance; }
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Q_INVOKABLE float getRenderDistanceLowLimit() { return _renderDistanceController.getControlledValueLowLimit(); }
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Q_INVOKABLE float getRenderDistanceHighLimit() { return _renderDistanceController.getControlledValueHighLimit(); }
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Q_INVOKABLE float getRenderDistanceInverseLowLimit() { return _renderDistanceController.getControlledValueLowLimit(); }
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Q_INVOKABLE float getRenderDistanceInverseHighLimit() { return _renderDistanceController.getControlledValueHighLimit(); }
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Q_INVOKABLE int getNumberInRenderRange() { return _renderedAvatarCount; }
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Q_INVOKABLE bool getRenderDistanceControllerIsLogging() { return _renderDistanceController.getIsLogging(); }
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Q_INVOKABLE void setRenderDistanceControllerHistory(QString label, int size) { return _renderDistanceController.setHistorySize(label, size); }
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Q_INVOKABLE void setRenderDistanceKP(float newValue) { _renderDistanceController.setKP(newValue); }
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Q_INVOKABLE void setRenderDistanceKI(float newValue) { _renderDistanceController.setKI(newValue); }
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Q_INVOKABLE void setRenderDistanceKD(float newValue) { _renderDistanceController.setKD(newValue); }
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Q_INVOKABLE void setRenderDistanceLowLimit(float newValue) { _renderDistanceController.setControlledValueLowLimit(newValue); }
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Q_INVOKABLE void setRenderDistanceHighLimit(float newValue);
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Q_INVOKABLE void setRenderDistanceInverseLowLimit(float newValue) { _renderDistanceController.setControlledValueLowLimit(newValue); }
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Q_INVOKABLE void setRenderDistanceInverseHighLimit(float newValue);
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public slots:
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void setShouldShowReceiveStats(bool shouldShowReceiveStats) { _shouldShowReceiveStats = shouldShowReceiveStats; }
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@ -204,7 +204,7 @@ void PreferencesDialog::loadPreferences() {
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auto lodManager = DependencyManager::get<LODManager>();
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ui.desktopMinimumFPSSpin->setValue(lodManager->getDesktopLODDecreaseFPS());
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ui.hmdMinimumFPSSpin->setValue(lodManager->getHMDLODDecreaseFPS());
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ui.avatarRenderSmallestReasonableHorizon->setValue(1.0f / DependencyManager::get<AvatarManager>()->getRenderDistanceHighLimit());
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ui.avatarRenderSmallestReasonableHorizon->setValue(1.0f / DependencyManager::get<AvatarManager>()->getRenderDistanceInverseHighLimit());
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}
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void PreferencesDialog::savePreferences() {
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@ -295,5 +295,5 @@ void PreferencesDialog::savePreferences() {
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auto lodManager = DependencyManager::get<LODManager>();
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lodManager->setDesktopLODDecreaseFPS(ui.desktopMinimumFPSSpin->value());
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lodManager->setHMDLODDecreaseFPS(ui.hmdMinimumFPSSpin->value());
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DependencyManager::get<AvatarManager>()->setRenderDistanceHighLimit(1.0f / ui.avatarRenderSmallestReasonableHorizon->value());
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DependencyManager::get<AvatarManager>()->setRenderDistanceInverseHighLimit(1.0f / ui.avatarRenderSmallestReasonableHorizon->value());
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}
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