overte/libraries/animation/src
2015-09-16 17:02:12 -07:00
..
AnimationCache.cpp Merge branch 'protocol' of github.com:birarda/hifi into atp-server 2015-08-26 12:26:11 -07:00
AnimationCache.h fix Qt includes 2015-09-08 18:19:33 -07:00
AnimationHandle.cpp Avatar animations on by default. (Using the now old animation machinery.) 2015-09-04 14:24:37 -07:00
AnimationHandle.h Remove unused. 2015-09-11 13:20:56 -07:00
AnimationLogging.cpp Add logging. 2015-07-24 22:01:55 -07:00
AnimationLogging.h Add logging. 2015-07-24 22:01:55 -07:00
AnimationLoop.cpp Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationLoop.h Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationObject.cpp Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationObject.h Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimBlendLinear.cpp Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimBlendLinear.h Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimClip.cpp Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimClip.h Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimInverseKinematics.cpp remove IK 'flutter' bug 2015-09-16 17:02:12 -07:00
AnimInverseKinematics.h build local list of IK targets every frame 2015-09-16 17:02:12 -07:00
AnimManipulator.cpp Renamed AnimController to AnimManipulator, Removed offsets on IK targets 2015-09-16 15:49:47 -07:00
AnimManipulator.h Renamed AnimController to AnimManipulator, Removed offsets on IK targets 2015-09-16 15:49:47 -07:00
AnimNode.h Renamed AnimController to AnimManipulator, Removed offsets on IK targets 2015-09-16 15:49:47 -07:00
AnimNodeLoader.cpp Renamed AnimController to AnimManipulator, Removed offsets on IK targets 2015-09-16 15:49:47 -07:00
AnimNodeLoader.h fix Qt includes 2015-09-08 18:19:33 -07:00
AnimOverlay.cpp AnimController Node Bug fixes 2015-09-16 15:11:53 -07:00
AnimOverlay.h Added hand state machines to AnimGraph. 2015-09-14 18:54:12 -07:00
AnimSkeleton.cpp AnimController node now takes absolute rotation vars, instead of relative. 2015-09-09 12:24:32 -07:00
AnimSkeleton.h AnimController node now takes absolute rotation vars, instead of relative. 2015-09-09 12:24:32 -07:00
AnimStateMachine.cpp Improved default avatar.json state machine. 2015-09-02 17:28:06 -07:00
AnimStateMachine.h Clean up of AnimNodeLoader after merge from master. 2015-09-10 11:47:41 -07:00
AnimUtil.cpp Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimUtil.h Updated copyright boiler plate. 2015-09-02 13:35:26 -07:00
AnimVariant.h build local list of IK targets every frame 2015-09-16 17:02:12 -07:00
AvatarRig.cpp fix bug: allow IK to iterate more than once 2015-09-01 09:51:14 -07:00
AvatarRig.h fix bug: allow IK to iterate more than once 2015-09-01 09:51:14 -07:00
ElbowConstraint.cpp fix some bugs in RotationConstraints 2015-09-08 18:20:03 -07:00
ElbowConstraint.h fix some bugs in RotationConstraints 2015-09-08 18:20:03 -07:00
EntityRig.cpp fix bug: allow IK to iterate more than once 2015-09-01 09:51:14 -07:00
EntityRig.h fix bug: allow IK to iterate more than once 2015-09-01 09:51:14 -07:00
JointState.cpp remove some commented out cruft 2015-09-08 15:11:19 -07:00
JointState.h remove some commented out cruft 2015-09-08 15:11:19 -07:00
Rig.cpp Renamed AnimController to AnimManipulator, Removed offsets on IK targets 2015-09-16 15:49:47 -07:00
Rig.h Improved state machine for right hand. 2015-09-15 15:09:08 -07:00
RotationConstraint.h fix some bugs in RotationConstraints 2015-09-08 18:20:03 -07:00
SwingTwistConstraint.cpp fix animation-tests 2015-09-14 16:42:57 -07:00
SwingTwistConstraint.h fix animation-tests 2015-09-14 16:42:57 -07:00