.. |
AnimationCache.cpp
|
Merge branch 'protocol' of github.com:birarda/hifi into atp-server
|
2015-08-26 12:26:11 -07:00 |
AnimationCache.h
|
fix Qt includes
|
2015-09-08 18:19:33 -07:00 |
AnimationHandle.cpp
|
Avatar animations on by default. (Using the now old animation machinery.)
|
2015-09-04 14:24:37 -07:00 |
AnimationHandle.h
|
Remove unused.
|
2015-09-11 13:20:56 -07:00 |
AnimationLogging.cpp
|
Add logging.
|
2015-07-24 22:01:55 -07:00 |
AnimationLogging.h
|
Add logging.
|
2015-07-24 22:01:55 -07:00 |
AnimationLoop.cpp
|
Bring animation file headers up to date.
|
2015-07-23 15:08:22 -07:00 |
AnimationLoop.h
|
Bring animation file headers up to date.
|
2015-07-23 15:08:22 -07:00 |
AnimationObject.cpp
|
Bring animation file headers up to date.
|
2015-07-23 15:08:22 -07:00 |
AnimationObject.h
|
Bring animation file headers up to date.
|
2015-07-23 15:08:22 -07:00 |
AnimBlendLinear.cpp
|
Updated copyright boiler plate.
|
2015-09-02 13:35:26 -07:00 |
AnimBlendLinear.h
|
Updated copyright boiler plate.
|
2015-09-02 13:35:26 -07:00 |
AnimClip.cpp
|
Updated copyright boiler plate.
|
2015-09-02 13:35:26 -07:00 |
AnimClip.h
|
Updated copyright boiler plate.
|
2015-09-02 13:35:26 -07:00 |
AnimInverseKinematics.cpp
|
remove IK 'flutter' bug
|
2015-09-16 17:02:12 -07:00 |
AnimInverseKinematics.h
|
build local list of IK targets every frame
|
2015-09-16 17:02:12 -07:00 |
AnimManipulator.cpp
|
Renamed AnimController to AnimManipulator, Removed offsets on IK targets
|
2015-09-16 15:49:47 -07:00 |
AnimManipulator.h
|
Renamed AnimController to AnimManipulator, Removed offsets on IK targets
|
2015-09-16 15:49:47 -07:00 |
AnimNode.h
|
Renamed AnimController to AnimManipulator, Removed offsets on IK targets
|
2015-09-16 15:49:47 -07:00 |
AnimNodeLoader.cpp
|
Renamed AnimController to AnimManipulator, Removed offsets on IK targets
|
2015-09-16 15:49:47 -07:00 |
AnimNodeLoader.h
|
fix Qt includes
|
2015-09-08 18:19:33 -07:00 |
AnimOverlay.cpp
|
AnimController Node Bug fixes
|
2015-09-16 15:11:53 -07:00 |
AnimOverlay.h
|
Added hand state machines to AnimGraph.
|
2015-09-14 18:54:12 -07:00 |
AnimSkeleton.cpp
|
AnimController node now takes absolute rotation vars, instead of relative.
|
2015-09-09 12:24:32 -07:00 |
AnimSkeleton.h
|
AnimController node now takes absolute rotation vars, instead of relative.
|
2015-09-09 12:24:32 -07:00 |
AnimStateMachine.cpp
|
Improved default avatar.json state machine.
|
2015-09-02 17:28:06 -07:00 |
AnimStateMachine.h
|
Clean up of AnimNodeLoader after merge from master.
|
2015-09-10 11:47:41 -07:00 |
AnimUtil.cpp
|
Updated copyright boiler plate.
|
2015-09-02 13:35:26 -07:00 |
AnimUtil.h
|
Updated copyright boiler plate.
|
2015-09-02 13:35:26 -07:00 |
AnimVariant.h
|
build local list of IK targets every frame
|
2015-09-16 17:02:12 -07:00 |
AvatarRig.cpp
|
fix bug: allow IK to iterate more than once
|
2015-09-01 09:51:14 -07:00 |
AvatarRig.h
|
fix bug: allow IK to iterate more than once
|
2015-09-01 09:51:14 -07:00 |
ElbowConstraint.cpp
|
fix some bugs in RotationConstraints
|
2015-09-08 18:20:03 -07:00 |
ElbowConstraint.h
|
fix some bugs in RotationConstraints
|
2015-09-08 18:20:03 -07:00 |
EntityRig.cpp
|
fix bug: allow IK to iterate more than once
|
2015-09-01 09:51:14 -07:00 |
EntityRig.h
|
fix bug: allow IK to iterate more than once
|
2015-09-01 09:51:14 -07:00 |
JointState.cpp
|
remove some commented out cruft
|
2015-09-08 15:11:19 -07:00 |
JointState.h
|
remove some commented out cruft
|
2015-09-08 15:11:19 -07:00 |
Rig.cpp
|
Renamed AnimController to AnimManipulator, Removed offsets on IK targets
|
2015-09-16 15:49:47 -07:00 |
Rig.h
|
Improved state machine for right hand.
|
2015-09-15 15:09:08 -07:00 |
RotationConstraint.h
|
fix some bugs in RotationConstraints
|
2015-09-08 18:20:03 -07:00 |
SwingTwistConstraint.cpp
|
fix animation-tests
|
2015-09-14 16:42:57 -07:00 |
SwingTwistConstraint.h
|
fix animation-tests
|
2015-09-14 16:42:57 -07:00 |