..
animation
WIP: checkpoint
2016-03-25 21:29:20 -07:00
audio
Fix audio packet being used in a thread-unsafe way
2016-03-21 13:33:56 -07:00
audio-client
Fix Reverb Zone settings to work correctly with new reverb.
2016-03-24 12:59:52 -07:00
auto-updater
avatars
fix to default avatar model
2016-03-22 11:32:38 -07:00
controllers
Make scripting interface members thread safe
2016-03-10 08:46:09 -08:00
display-plugins
OpenGLDisplayPlugin: For non-threaded present use fetchAndReleasewithGpuWait
2016-03-23 17:13:29 -07:00
embedded-webserver
entities
Merge pull request #7476 from ZappoMan/bugFixes
2016-03-25 15:58:52 -07:00
entities-renderer
Dynamic bound update for skinned mesh
2016-03-26 12:22:02 -07:00
fbx
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-03-22 16:51:32 -07:00
gl
LMK when running with old GL version
2016-03-25 14:42:58 -07:00
gpu
break out thread safe moving average to get around unix build hell
2016-03-24 16:26:28 -07:00
input-plugins
model
WIP: checkpoint
2016-03-25 21:29:20 -07:00
model-networking
Drop network data after processing
2016-03-25 09:58:34 -07:00
networking
Merge pull request #7463 from zzmp/guard/bugsplat-2177
2016-03-25 16:31:14 -07:00
octree
Delete used QNetworkReply
2016-03-21 13:30:01 -07:00
physics
don't verify simulated bit when adding to delete list
2016-03-24 21:12:22 -07:00
plugins
DisplayPlugins: updateHeadPose() no longer returns a value.
2016-03-18 15:16:58 -07:00
procedural
Clarify use of procedural's dirty atomic flag
2016-03-15 10:51:55 -07:00
recording
render
Fix misleading comments for _skipCulling case.
2016-03-25 09:10:46 -07:00
render-utils
Dynamic bound update for skinned mesh
2016-03-26 12:22:02 -07:00
script-engine
Add protection around ScriptEngine::runInThread being called twice
2016-03-22 11:26:10 -07:00
shared
Dynamic bound update for skinned mesh
2016-03-26 12:22:02 -07:00
ui
Revert "Build a better event bridge"
2016-03-25 09:48:25 -07:00