don't verify simulated bit when adding to delete list

This commit is contained in:
Andrew Meadows 2016-03-24 21:11:05 -07:00
parent d3d724530a
commit ac5c055a1e

View file

@ -57,16 +57,18 @@ void PhysicalEntitySimulation::addEntityInternal(EntityItemPointer entity) {
}
void PhysicalEntitySimulation::removeEntityInternal(EntityItemPointer entity) {
EntitySimulation::removeEntityInternal(entity);
QMutexLocker lock(&_mutex);
_entitiesToAddToPhysics.remove(entity);
if (entity->isSimulated()) {
EntitySimulation::removeEntityInternal(entity);
QMutexLocker lock(&_mutex);
_entitiesToAddToPhysics.remove(entity);
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
if (motionState) {
_outgoingChanges.remove(motionState);
_entitiesToRemoveFromPhysics.insert(entity);
} else {
_entitiesToDelete.insert(entity);
EntityMotionState* motionState = static_cast<EntityMotionState*>(entity->getPhysicsInfo());
if (motionState) {
_outgoingChanges.remove(motionState);
_entitiesToRemoveFromPhysics.insert(entity);
} else {
_entitiesToDelete.insert(entity);
}
}
}
@ -175,7 +177,7 @@ void PhysicalEntitySimulation::getObjectsToRemoveFromPhysics(VectorOfMotionState
_entitiesToRelease.insert(entity);
}
if (entity->isSimulated() && entity->isDead()) {
if (entity->isDead()) {
_entitiesToDelete.insert(entity);
}
}
@ -190,7 +192,7 @@ void PhysicalEntitySimulation::deleteObjectsRemovedFromPhysics() {
entity->setPhysicsInfo(nullptr);
delete motionState;
if (entity->isSimulated() && entity->isDead()) {
if (entity->isDead()) {
_entitiesToDelete.insert(entity);
}
}