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* Updated variable naming to match coding standards. * Changed particle raw float arrays to vectors. * Bug fix: changing maxParticles will no longer lead to memory corruption. * Made particle ring buffer more explicit, added _particleTailIndex. * Added getLivingParticleCount() private method. * Moved integration and bounds code into private methods. * Bug fix: high emit rates now properly integrate particles forward for the remaing frame time, not the entire frame. * Bug fix: new particles were not initiaized to origin. * Added more particles to ajt-test.js. * Bug fix: ajt-test.js script was not shutting down properly. * Removed random seed, unless we have a psudo random number generator per particle system instance, it's unlikely that this will preserve sync. * Bumped packet version number. |
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.. | ||
EntitiesRendererLogging.cpp | ||
EntitiesRendererLogging.h | ||
EntityTreeRenderer.cpp | ||
EntityTreeRenderer.h | ||
RenderableBoxEntityItem.cpp | ||
RenderableBoxEntityItem.h | ||
RenderableDebugableEntityItem.cpp | ||
RenderableDebugableEntityItem.h | ||
RenderableLightEntityItem.cpp | ||
RenderableLightEntityItem.h | ||
RenderableModelEntityItem.cpp | ||
RenderableModelEntityItem.h | ||
RenderableParticleEffectEntityItem.cpp | ||
RenderableParticleEffectEntityItem.h | ||
RenderableSphereEntityItem.cpp | ||
RenderableSphereEntityItem.h | ||
RenderableTextEntityItem.cpp | ||
RenderableTextEntityItem.h | ||
RenderableZoneEntityItem.cpp | ||
RenderableZoneEntityItem.h |