overte/libraries/render-utils/src
2021-09-10 21:40:54 -07:00
..
render-utils merge with master 2019-09-05 00:46:56 -07:00
text add text alignment property 2021-02-10 21:45:53 -08:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Move all wire frustums to conical frustums 2018-05-03 18:19:29 -07:00
AmbientOcclusionEffect.cpp avoid div by zero 2019-06-04 13:00:26 -07:00
AmbientOcclusionEffect.h Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
AnimDebugDraw.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
AnimDebugDraw.h AnimDebugDraw: Prevent multi-threaded access to shared map collection. 2018-11-02 17:53:07 -07:00
animdebugdraw.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
animdebugdraw.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
AntialiasingEffect.cpp Exposing the AA mode of the AA job 2019-08-20 18:15:35 -07:00
AntialiasingEffect.h REverting the change in the jittering sequence length 2019-09-03 17:01:03 -07:00
AssembleLightingStageTask.cpp removing comments and dead code, rewiring the debug 2018-12-18 14:42:45 -08:00
AssembleLightingStageTask.h removing comments and dead code, rewiring the debug 2018-12-18 14:42:45 -08:00
BackgroundStage.cpp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
BackgroundStage.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Blendshape.slh Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
BloomApply.shared.slh BloomApply now uses uniform buffer 2018-07-06 11:52:24 +02:00
BloomApply.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
BloomEffect.cpp propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version 2019-09-03 16:28:32 -07:00
BloomEffect.h propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version 2019-09-03 16:28:32 -07:00
BloomStage.cpp move stage frames to varyings 2018-10-01 11:26:02 -07:00
BloomStage.h pointers 2018-10-08 18:05:09 -07:00
BloomThreshold.shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
BloomThreshold.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
CauterizedMeshPartPayload.cpp billboarding for model entities 2021-01-13 22:31:21 -08:00
CauterizedMeshPartPayload.h billboarding for model entities 2021-01-13 22:31:21 -08:00
CauterizedModel.cpp billboarding for model entities 2021-01-13 22:31:21 -08:00
CauterizedModel.h Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
CullFace.slh Add periods and remove double copyright in tabletaboutdialog.qml 2020-05-25 16:41:16 -04:00
debug_deferred_buffer.slf possibly fix mac issues 2018-10-31 13:28:07 -07:00
debug_deferred_buffer.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
debug_deferred_buffer_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
DebugDeferredBuffer.cpp Compiling 2018-12-19 20:01:14 -08:00
DebugDeferredBuffer.h Compiling 2018-12-19 20:01:14 -08:00
DefaultMaterials.slh forward pipelines for primitives 2018-04-10 15:56:08 -07:00
deferred_light.slv fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
deferred_light_limited.slv more branching removal 2018-10-29 16:42:46 -07:00
deferred_light_point.slv more branching removal 2018-10-29 16:42:46 -07:00
deferred_light_spot.slv more branching removal 2018-10-29 16:42:46 -07:00
DeferredBuffer.slh
DeferredBufferRead.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
DeferredBufferWrite.slh render opaque PolyLines with opaque pipepline 2019-08-22 08:13:11 -07:00
DeferredFramebuffer.cpp fix bloom on edges 2018-09-07 10:25:26 -07:00
DeferredFramebuffer.h
DeferredFrameTransform.cpp Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
DeferredFrameTransform.h Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
DeferredLighting.slh
DeferredLightingEffect.cpp changes from cr 2019-07-29 18:25:36 -07:00
DeferredLightingEffect.h REmoving unecessary job introduced dureing development 2019-06-21 17:24:21 -07:00
DeferredTransform.slh Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
directional_skybox_light.slf condense direction light shaders using slp defines 2019-07-16 11:24:19 -07:00
DrawHaze.cpp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
DrawHaze.h pointers 2018-10-08 18:05:09 -07:00
drawWorkloadProxy.slf Adding missing locations 2018-09-06 08:59:07 -07:00
drawWorkloadProxy.slv more branching removal 2018-10-29 16:42:46 -07:00
drawWorkloadView.slf Adding missing locations 2018-09-06 08:59:07 -07:00
drawWorkloadView.slv New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Fade.slh Update Fade.slh 2018-11-14 17:50:21 -08:00
Fade_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
FadeEffect.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
FadeEffect.h
FadeEffectJobs.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
FadeEffectJobs.h proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
FadeObjectParams.shared.slh Fade object params are now passed through uniform buffer 2018-07-10 10:53:38 +02:00
FboCache.cpp
FboCache.h review and cleanup of "#include <QtCore/QSharedPointer>" 2021-09-10 21:40:54 -07:00
FramebufferCache.cpp BUGZ-987: fix depth testing of HUD layer 3D objects 2019-07-23 12:09:12 -07:00
FramebufferCache.h
fxaa.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
fxaa.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
fxaa_blend.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
GeometryCache.cpp fixing _glColor4f 2021-03-02 21:44:06 -08:00
GeometryCache.h Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
GlobalLight.slh haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
grid.slf merge with master 2019-07-03 17:58:23 -07:00
Haze.slf add haze to skybox 2019-07-11 11:00:30 -07:00
HazeStage.cpp move stage frames to varyings 2018-10-01 11:26:02 -07:00
HazeStage.h pointers 2018-10-08 18:05:09 -07:00
Highlight.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Highlight.slh more branching removal 2018-10-29 16:42:46 -07:00
Highlight_aabox.slv Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
Highlight_filled.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Highlight_shared.slh
HighlightEffect.cpp Fix crash when highlighting custom pipeline shapes 2019-11-08 11:18:02 -08:00
HighlightEffect.h fix highlight weirdness 2018-10-17 16:18:55 -07:00
hmd_ui.slf fixed ui flipping issue 2019-07-01 10:52:03 -07:00
hmd_ui.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
LightAmbient.slh Added flag to enable / disable ambient fresnel LUT 2019-04-05 08:58:06 +02:00
LightClusterGrid.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightClusterGrid_shared.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightClusters.cpp cleaning light clusters 2018-12-09 22:54:49 -08:00
LightClusters.h cleaning light clusters 2018-12-09 22:54:49 -08:00
lightClusters_drawClusterContent.slf more branching removal 2018-10-29 16:42:46 -07:00
lightClusters_drawClusterContent.slv Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
lightClusters_drawClusterFromDepth.slf more branching removal 2018-10-29 16:42:46 -07:00
lightClusters_drawClusterFromDepth.slv more branching removal 2018-10-29 16:42:46 -07:00
lightClusters_drawGrid.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
lightClusters_drawGrid.slv more branching removal 2018-10-29 16:42:46 -07:00
LightDirectional.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightingModel.cpp Fixed compilation errors 2019-04-05 10:22:57 +02:00
LightingModel.h Switched to split sum model for ambient (as Unreal) 2019-04-04 16:10:33 +02:00
LightingModel.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
LightLocal.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightPayload.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
LightPayload.h proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
LightPoint.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightSpot.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightStage.cpp mostly working equation? 2019-07-09 13:34:33 -07:00
LightStage.h mostly working equation? 2019-07-09 13:34:33 -07:00
local_lights_drawOutline.slf more branching removal 2018-10-29 16:42:46 -07:00
local_lights_shading.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
MeshDeformer.slh Better naming and simpler template maybe 2018-09-26 17:58:06 -07:00
MeshPartPayload.cpp CR 2021-01-29 22:31:17 -08:00
MeshPartPayload.h Fix avatar parts rotating 2021-03-28 21:11:58 +13:00
MetaModelPayload.cpp FIX BUILD ERRORS? 2018-10-10 17:09:35 -07:00
MetaModelPayload.h move blendshape buffers to render thread 2018-10-10 15:32:53 -07:00
Model.cpp Fix QString::SplitBehavior deprecation, replace with Qt:: 2021-08-06 20:16:10 +02:00
Model.h Merge branch 'master' into billboard 2021-02-09 22:57:10 -08:00
model.slf models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
model.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
nop.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
parabola.slf initial work on combining shader variants 2019-06-03 19:36:01 -07:00
parabola.slv Update parabola.slv 2018-11-27 10:54:56 -08:00
PickItemsJob.cpp faster aabox ray intersection and pre-computed inverse direction 2018-08-27 15:40:33 -07:00
PickItemsJob.h
RenderCommonTask.cpp fix android/mac build error 2019-07-30 13:15:26 -07:00
RenderCommonTask.h fix android/mac build error 2019-07-30 13:15:26 -07:00
RenderDeferredTask.cpp propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version 2019-09-03 16:28:32 -07:00
RenderDeferredTask.h Address pr review comments 2019-06-24 16:54:06 -07:00
RenderForwardTask.cpp Addressing review comments 2019-08-14 10:28:42 -07:00
RenderForwardTask.h Addressing review comments 2019-08-14 10:28:42 -07:00
RenderHifi.h fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
RenderHUDLayerTask.cpp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
RenderHUDLayerTask.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
RenderPipelines.cpp CR 2021-07-05 21:02:40 -07:00
RenderPipelines.h Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
RenderShadowTask.cpp fix shadows!! 2019-12-12 23:04:55 -05:00
RenderShadowTask.h mostly working equation? 2019-07-09 13:34:33 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp render scripting interface + renderMethod control 2019-05-16 16:01:21 -07:00
RenderViewTask.h move switch logic around 2019-04-29 14:07:49 -07:00
sdf_text3D.slf supporting text effects + fonts on text entities 2019-07-30 09:59:45 -07:00
sdf_text3D.slh supporting text effects + fonts on text entities 2019-07-30 09:59:45 -07:00
sdf_text3D.slv try to fix android shader build error 2019-08-01 21:29:01 -07:00
ShadingModel.slh fix some transparency issues on amd 2019-06-03 16:14:09 -07:00
Shadow.slh init change, bias triggered via script 2019-06-18 10:02:22 -07:00
ShadowCore.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Shadows_shared.slh Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
simple.slf models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
simple.slv cleanup and fixing some issues 2019-06-03 20:45:46 -07:00
simple_procedural.slf models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
simple_procedural.slv procedural vertex shaders 2019-12-12 22:49:48 -05:00
Skinning.slh more branching removal 2018-10-29 16:42:46 -07:00
SoftAttachmentModel.cpp Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
SoftAttachmentModel.h please work 2018-09-05 17:04:05 -07:00
ssao.slh Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_bilateralBlur.slf Bis 2018-11-08 12:29:01 +01:00
ssao_bilateralBlur.slv On single bilateral blur shader 2018-09-27 17:03:14 +02:00
ssao_buildNormals.slf Shader fix for android... <sigh> 2018-11-08 13:19:42 +01:00
ssao_debugOcclusion.slf Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_gather.slf possible fix for shader compilation error 2019-07-12 16:22:01 -07:00
ssao_makeOcclusion.slf Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_makePyramid.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
ssao_mip_depth.slf Fixed shaders for GLSL 4.1 2018-10-24 11:04:32 +02:00
ssao_shared.h Switched to sin based HBAO 2018-10-01 19:22:54 +02:00
standardDrawTexture.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
standardDrawTextureNoBlend.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
standardTransformPNTC.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
stencil_drawMask.slf more branching removal 2018-10-29 16:42:46 -07:00
StencilMaskPass.cpp wip redo stencil work 2019-04-11 13:22:51 -07:00
StencilMaskPass.h wip redo stencil work 2019-04-11 13:22:51 -07:00
SubsurfaceScattering.cpp New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SubsurfaceScattering.h New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SubsurfaceScattering.slh more branching removal 2018-10-29 16:42:46 -07:00
subsurfaceScattering_drawScattering.slf more branching removal 2018-10-29 16:42:46 -07:00
subsurfaceScattering_makeLUT.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
subsurfaceScattering_makeProfile.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
subsurfaceScattering_makeSpecularBeckmann.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
surfaceGeometry_downsampleDepthNormal.slf Merged with master 2018-10-24 08:27:39 +02:00
surfaceGeometry_makeCurvature.slf Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
surfaceGeometry_makeLinearDepth.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SurfaceGeometryPass.cpp Added some comments 2018-10-03 08:43:51 +02:00
SurfaceGeometryPass.h Some work to try to find the odd resolution bug 2018-09-21 17:14:39 +02:00
taa.slf more branching removal 2018-10-29 16:42:46 -07:00
taa.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
taa_blend.slf more branching removal 2018-10-29 16:42:46 -07:00
TextRenderer3D.cpp add text alignment property 2021-02-10 21:45:53 -08:00
TextRenderer3D.h add text alignment property 2021-02-10 21:45:53 -08:00
TextureCache.h move materialcache et al to material-networking library 2019-02-08 10:28:07 -08:00
ToneMapAndResampleTask.cpp made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility 2019-07-30 11:57:01 -07:00
ToneMapAndResampleTask.h cleaning up 2019-07-30 10:08:38 -07:00
toneMapping.slf broken on android again somehow 2019-07-29 13:45:08 -07:00
UpdateSceneTask.cpp working on enabling bloom 2018-08-07 22:26:30 -07:00
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
VelocityBufferPass.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
VelocityBufferPass.h Move antialiasing and velocity buffer makeProgram to deferred scheme 2018-04-19 15:30:16 -07:00
web_browser.slf fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
web_browser.slv fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
WorkloadResource.slh Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
zone_draw.slh
zone_drawAmbient.slf more branching removal 2018-10-29 16:42:46 -07:00
zone_drawKeyLight.slf Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
zone_drawSkybox.slf more branching removal 2018-10-29 16:42:46 -07:00
ZoneRenderer.cpp use weak ptrs, add comment about SelectSortItems performance 2019-05-08 13:13:05 -07:00
ZoneRenderer.h trying... 2018-12-06 22:45:44 -08:00