.. |
render-utils
|
merge with master
|
2019-09-05 00:46:56 -07:00 |
text
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add text alignment property
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2021-02-10 21:45:53 -08:00 |
AbstractViewStateInterface.cpp
|
|
|
AbstractViewStateInterface.h
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Move all wire frustums to conical frustums
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2018-05-03 18:19:29 -07:00 |
AmbientOcclusionEffect.cpp
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avoid div by zero
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2019-06-04 13:00:26 -07:00 |
AmbientOcclusionEffect.h
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Shadows are completely working with settings on both pipeline
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2018-12-17 17:34:47 -08:00 |
AnimDebugDraw.cpp
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proper render bounds for models (need to pass RenderArgs to getBound everywhere)
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2021-01-17 22:08:06 -08:00 |
AnimDebugDraw.h
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AnimDebugDraw: Prevent multi-threaded access to shared map collection.
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2018-11-02 17:53:07 -07:00 |
animdebugdraw.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
animdebugdraw.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
AntialiasingEffect.cpp
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Exposing the AA mode of the AA job
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2019-08-20 18:15:35 -07:00 |
AntialiasingEffect.h
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REverting the change in the jittering sequence length
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2019-09-03 17:01:03 -07:00 |
AssembleLightingStageTask.cpp
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
AssembleLightingStageTask.h
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removing comments and dead code, rewiring the debug
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2018-12-18 14:42:45 -08:00 |
BackgroundStage.cpp
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
BackgroundStage.h
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
Blendshape.slh
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Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
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2018-11-02 00:08:47 -07:00 |
BloomApply.shared.slh
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BloomApply now uses uniform buffer
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2018-07-06 11:52:24 +02:00 |
BloomApply.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
BloomEffect.cpp
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propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
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2019-09-03 16:28:32 -07:00 |
BloomEffect.h
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propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
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2019-09-03 16:28:32 -07:00 |
BloomStage.cpp
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
BloomStage.h
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pointers
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2018-10-08 18:05:09 -07:00 |
BloomThreshold.shared.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
BloomThreshold.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
CauterizedMeshPartPayload.cpp
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billboarding for model entities
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2021-01-13 22:31:21 -08:00 |
CauterizedMeshPartPayload.h
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billboarding for model entities
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2021-01-13 22:31:21 -08:00 |
CauterizedModel.cpp
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billboarding for model entities
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2021-01-13 22:31:21 -08:00 |
CauterizedModel.h
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Revert commit 359248829c using -m 1 to temporarily fix issue 383.
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2020-06-03 16:08:18 -04:00 |
CullFace.slh
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Add periods and remove double copyright in tabletaboutdialog.qml
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2020-05-25 16:41:16 -04:00 |
debug_deferred_buffer.slf
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possibly fix mac issues
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2018-10-31 13:28:07 -07:00 |
debug_deferred_buffer.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
debug_deferred_buffer_shared.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
DebugDeferredBuffer.cpp
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Compiling
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2018-12-19 20:01:14 -08:00 |
DebugDeferredBuffer.h
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Compiling
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2018-12-19 20:01:14 -08:00 |
DefaultMaterials.slh
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forward pipelines for primitives
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2018-04-10 15:56:08 -07:00 |
deferred_light.slv
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fix deferred rendering on macbook air
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2019-06-18 17:17:21 -07:00 |
deferred_light_limited.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
deferred_light_point.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
deferred_light_spot.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
DeferredBuffer.slh
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|
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DeferredBufferRead.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
DeferredBufferWrite.slh
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render opaque PolyLines with opaque pipepline
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2019-08-22 08:13:11 -07:00 |
DeferredFramebuffer.cpp
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fix bloom on edges
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2018-09-07 10:25:26 -07:00 |
DeferredFramebuffer.h
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|
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DeferredFrameTransform.cpp
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
DeferredFrameTransform.h
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
DeferredLighting.slh
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|
|
DeferredLightingEffect.cpp
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changes from cr
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2019-07-29 18:25:36 -07:00 |
DeferredLightingEffect.h
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REmoving unecessary job introduced dureing development
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2019-06-21 17:24:21 -07:00 |
DeferredTransform.slh
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
directional_skybox_light.slf
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condense direction light shaders using slp defines
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2019-07-16 11:24:19 -07:00 |
DrawHaze.cpp
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
DrawHaze.h
|
pointers
|
2018-10-08 18:05:09 -07:00 |
drawWorkloadProxy.slf
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Adding missing locations
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2018-09-06 08:59:07 -07:00 |
drawWorkloadProxy.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
drawWorkloadView.slf
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Adding missing locations
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2018-09-06 08:59:07 -07:00 |
drawWorkloadView.slv
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
Fade.slh
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Update Fade.slh
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2018-11-14 17:50:21 -08:00 |
Fade_shared.slh
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
FadeEffect.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
FadeEffect.h
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|
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FadeEffectJobs.cpp
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proper render bounds for models (need to pass RenderArgs to getBound everywhere)
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2021-01-17 22:08:06 -08:00 |
FadeEffectJobs.h
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proper render bounds for models (need to pass RenderArgs to getBound everywhere)
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2021-01-17 22:08:06 -08:00 |
FadeObjectParams.shared.slh
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Fade object params are now passed through uniform buffer
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2018-07-10 10:53:38 +02:00 |
FboCache.cpp
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|
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FboCache.h
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review and cleanup of "#include <QtCore/QSharedPointer>"
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2021-09-10 21:40:54 -07:00 |
FramebufferCache.cpp
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BUGZ-987: fix depth testing of HUD layer 3D objects
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2019-07-23 12:09:12 -07:00 |
FramebufferCache.h
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|
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fxaa.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
fxaa.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
fxaa_blend.slf
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
GeometryCache.cpp
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fixing _glColor4f
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2021-03-02 21:44:06 -08:00 |
GeometryCache.h
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Revert commit 359248829c using -m 1 to temporarily fix issue 383.
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2020-06-03 16:08:18 -04:00 |
GlobalLight.slh
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
grid.slf
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merge with master
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2019-07-03 17:58:23 -07:00 |
Haze.slf
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add haze to skybox
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2019-07-11 11:00:30 -07:00 |
HazeStage.cpp
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move stage frames to varyings
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2018-10-01 11:26:02 -07:00 |
HazeStage.h
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pointers
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2018-10-08 18:05:09 -07:00 |
Highlight.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Highlight.slh
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more branching removal
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2018-10-29 16:42:46 -07:00 |
Highlight_aabox.slv
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Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
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2018-11-02 00:08:47 -07:00 |
Highlight_filled.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Highlight_shared.slh
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|
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HighlightEffect.cpp
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Fix crash when highlighting custom pipeline shapes
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2019-11-08 11:18:02 -08:00 |
HighlightEffect.h
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fix highlight weirdness
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2018-10-17 16:18:55 -07:00 |
hmd_ui.slf
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fixed ui flipping issue
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2019-07-01 10:52:03 -07:00 |
hmd_ui.slv
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
LightAmbient.slh
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Added flag to enable / disable ambient fresnel LUT
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2019-04-05 08:58:06 +02:00 |
LightClusterGrid.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
LightClusterGrid_shared.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
LightClusters.cpp
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cleaning light clusters
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2018-12-09 22:54:49 -08:00 |
LightClusters.h
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cleaning light clusters
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2018-12-09 22:54:49 -08:00 |
lightClusters_drawClusterContent.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
lightClusters_drawClusterContent.slv
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
lightClusters_drawClusterFromDepth.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
lightClusters_drawClusterFromDepth.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
lightClusters_drawGrid.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
lightClusters_drawGrid.slv
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more branching removal
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2018-10-29 16:42:46 -07:00 |
LightDirectional.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightingModel.cpp
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Fixed compilation errors
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2019-04-05 10:22:57 +02:00 |
LightingModel.h
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Switched to split sum model for ambient (as Unreal)
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2019-04-04 16:10:33 +02:00 |
LightingModel.slh
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New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
LightLocal.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightPayload.cpp
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proper render bounds for models (need to pass RenderArgs to getBound everywhere)
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2021-01-17 22:08:06 -08:00 |
LightPayload.h
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proper render bounds for models (need to pass RenderArgs to getBound everywhere)
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2021-01-17 22:08:06 -08:00 |
LightPoint.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
LightSpot.slh
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Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
LightStage.cpp
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
LightStage.h
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
local_lights_drawOutline.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
local_lights_shading.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
MeshDeformer.slh
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Better naming and simpler template maybe
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2018-09-26 17:58:06 -07:00 |
MeshPartPayload.cpp
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CR
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2021-01-29 22:31:17 -08:00 |
MeshPartPayload.h
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Fix avatar parts rotating
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2021-03-28 21:11:58 +13:00 |
MetaModelPayload.cpp
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FIX BUILD ERRORS?
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2018-10-10 17:09:35 -07:00 |
MetaModelPayload.h
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move blendshape buffers to render thread
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2018-10-10 15:32:53 -07:00 |
Model.cpp
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Fix QString::SplitBehavior deprecation, replace with Qt::
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2021-08-06 20:16:10 +02:00 |
Model.h
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Merge branch 'master' into billboard
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2021-02-09 22:57:10 -08:00 |
model.slf
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models support flipped normals on double sided geometry
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2020-04-16 16:18:39 -07:00 |
model.slv
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
nop.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
parabola.slf
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initial work on combining shader variants
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2019-06-03 19:36:01 -07:00 |
parabola.slv
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Update parabola.slv
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2018-11-27 10:54:56 -08:00 |
PickItemsJob.cpp
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faster aabox ray intersection and pre-computed inverse direction
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2018-08-27 15:40:33 -07:00 |
PickItemsJob.h
|
|
|
RenderCommonTask.cpp
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fix android/mac build error
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2019-07-30 13:15:26 -07:00 |
RenderCommonTask.h
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fix android/mac build error
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2019-07-30 13:15:26 -07:00 |
RenderDeferredTask.cpp
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propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
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2019-09-03 16:28:32 -07:00 |
RenderDeferredTask.h
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Address pr review comments
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2019-06-24 16:54:06 -07:00 |
RenderForwardTask.cpp
|
Addressing review comments
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2019-08-14 10:28:42 -07:00 |
RenderForwardTask.h
|
Addressing review comments
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2019-08-14 10:28:42 -07:00 |
RenderHifi.h
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fix cauterization of entities that are children of MyAvatar's head
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2019-04-08 19:48:11 -07:00 |
RenderHUDLayerTask.cpp
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
RenderHUDLayerTask.h
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
RenderPipelines.cpp
|
CR
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2021-07-05 21:02:40 -07:00 |
RenderPipelines.h
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Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias.
|
2019-04-19 11:03:43 +02:00 |
RenderShadowTask.cpp
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fix shadows!!
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2019-12-12 23:04:55 -05:00 |
RenderShadowTask.h
|
mostly working equation?
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2019-07-09 13:34:33 -07:00 |
RenderUtilsLogging.cpp
|
|
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RenderUtilsLogging.h
|
|
|
RenderViewTask.cpp
|
render scripting interface + renderMethod control
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2019-05-16 16:01:21 -07:00 |
RenderViewTask.h
|
move switch logic around
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2019-04-29 14:07:49 -07:00 |
sdf_text3D.slf
|
supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
sdf_text3D.slh
|
supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
sdf_text3D.slv
|
try to fix android shader build error
|
2019-08-01 21:29:01 -07:00 |
ShadingModel.slh
|
fix some transparency issues on amd
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2019-06-03 16:14:09 -07:00 |
Shadow.slh
|
init change, bias triggered via script
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2019-06-18 10:02:22 -07:00 |
ShadowCore.slh
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
Shadows_shared.slh
|
Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
simple.slf
|
models support flipped normals on double sided geometry
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2020-04-16 16:18:39 -07:00 |
simple.slv
|
cleanup and fixing some issues
|
2019-06-03 20:45:46 -07:00 |
simple_procedural.slf
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models support flipped normals on double sided geometry
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2020-04-16 16:18:39 -07:00 |
simple_procedural.slv
|
procedural vertex shaders
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2019-12-12 22:49:48 -05:00 |
Skinning.slh
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
SoftAttachmentModel.cpp
|
Revert commit 359248829c using -m 1 to temporarily fix issue 383.
|
2020-06-03 16:08:18 -04:00 |
SoftAttachmentModel.h
|
please work
|
2018-09-05 17:04:05 -07:00 |
ssao.slh
|
Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
ssao_bilateralBlur.slf
|
Bis
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2018-11-08 12:29:01 +01:00 |
ssao_bilateralBlur.slv
|
On single bilateral blur shader
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2018-09-27 17:03:14 +02:00 |
ssao_buildNormals.slf
|
Shader fix for android... <sigh>
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2018-11-08 13:19:42 +01:00 |
ssao_debugOcclusion.slf
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
ssao_gather.slf
|
possible fix for shader compilation error
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2019-07-12 16:22:01 -07:00 |
ssao_makeOcclusion.slf
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Merge branch 'master' into branching
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2018-11-16 10:25:02 -08:00 |
ssao_makePyramid.slf
|
New SPIRV Shader toolchain
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2018-10-23 10:40:12 -07:00 |
ssao_mip_depth.slf
|
Fixed shaders for GLSL 4.1
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2018-10-24 11:04:32 +02:00 |
ssao_shared.h
|
Switched to sin based HBAO
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2018-10-01 19:22:54 +02:00 |
standardDrawTexture.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
standardDrawTextureNoBlend.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
standardTransformPNTC.slv
|
Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
stencil_drawMask.slf
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
StencilMaskPass.cpp
|
wip redo stencil work
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2019-04-11 13:22:51 -07:00 |
StencilMaskPass.h
|
wip redo stencil work
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2019-04-11 13:22:51 -07:00 |
SubsurfaceScattering.cpp
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
SubsurfaceScattering.h
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
SubsurfaceScattering.slh
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
subsurfaceScattering_drawScattering.slf
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
subsurfaceScattering_makeLUT.slf
|
Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
subsurfaceScattering_makeProfile.slf
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
subsurfaceScattering_makeSpecularBeckmann.slf
|
Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
SurfaceGeometry.slh
|
|
|
surfaceGeometry_copyDepth.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
surfaceGeometry_downsampleDepthNormal.slf
|
Merged with master
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2018-10-24 08:27:39 +02:00 |
surfaceGeometry_makeCurvature.slf
|
Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
surfaceGeometry_makeLinearDepth.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
SurfaceGeometryPass.cpp
|
Added some comments
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2018-10-03 08:43:51 +02:00 |
SurfaceGeometryPass.h
|
Some work to try to find the odd resolution bug
|
2018-09-21 17:14:39 +02:00 |
taa.slf
|
more branching removal
|
2018-10-29 16:42:46 -07:00 |
taa.slh
|
Update LightClusterGrid_shared.slh
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2018-11-01 15:35:48 -07:00 |
taa_blend.slf
|
more branching removal
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2018-10-29 16:42:46 -07:00 |
TextRenderer3D.cpp
|
add text alignment property
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2021-02-10 21:45:53 -08:00 |
TextRenderer3D.h
|
add text alignment property
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2021-02-10 21:45:53 -08:00 |
TextureCache.h
|
move materialcache et al to material-networking library
|
2019-02-08 10:28:07 -08:00 |
ToneMapAndResampleTask.cpp
|
made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility
|
2019-07-30 11:57:01 -07:00 |
ToneMapAndResampleTask.h
|
cleaning up
|
2019-07-30 10:08:38 -07:00 |
toneMapping.slf
|
broken on android again somehow
|
2019-07-29 13:45:08 -07:00 |
UpdateSceneTask.cpp
|
working on enabling bloom
|
2018-08-07 22:26:30 -07:00 |
UpdateSceneTask.h
|
|
|
velocityBuffer_cameraMotion.slf
|
New SPIRV Shader toolchain
|
2018-10-23 10:40:12 -07:00 |
VelocityBufferPass.cpp
|
Shader refactoring for explicit bindings
|
2018-08-03 14:58:11 -07:00 |
VelocityBufferPass.h
|
Move antialiasing and velocity buffer makeProgram to deferred scheme
|
2018-04-19 15:30:16 -07:00 |
web_browser.slf
|
fix haze on web entities, deferred and forward
|
2019-07-11 14:56:17 -07:00 |
web_browser.slv
|
fix haze on web entities, deferred and forward
|
2019-07-11 14:56:17 -07:00 |
WorkloadResource.slh
|
Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend
|
2018-11-02 00:08:47 -07:00 |
zone_draw.slh
|
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zone_drawAmbient.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
zone_drawKeyLight.slf
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
zone_drawSkybox.slf
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more branching removal
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2018-10-29 16:42:46 -07:00 |
ZoneRenderer.cpp
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use weak ptrs, add comment about SelectSortItems performance
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2019-05-08 13:13:05 -07:00 |
ZoneRenderer.h
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trying...
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2018-12-06 22:45:44 -08:00 |