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acScripts
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handle RAW stereo audio files by using stereo.raw extension
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2014-11-19 12:20:12 -08:00 |
entityScripts
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fix bugs in unloading scripts when changing domains
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2014-11-22 11:53:50 -08:00 |
html
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Add script URL to properties tool
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2014-12-05 15:27:40 -08:00 |
libraries
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more debugging
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2014-12-08 09:41:58 -08:00 |
addVoxelOnMouseClickExample.js
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airGuitar.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
animatedModelExample.js
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animationStateExample.js
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audioBall.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
audioDeviceExample.js
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audioMuteExample.js
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audioReflectorTools.js
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audioReverbOn.js
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avatarCollision.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
avatarLocalLight.js
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birdSongs.js
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avoid Qt QTimer thread bug by putting SoundCache on same thread
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2014-11-13 14:47:28 -08:00 |
bot.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
bot_procedural.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
bot_randomExpression.js
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botProceduralWayPoints.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
butterflies.js
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add identifyEntity() to butterflies script
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2014-12-08 06:50:28 -08:00 |
cameraExample.js
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more js changes for changes to camera interface
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2014-11-04 10:41:36 -08:00 |
clap.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
cleanupChessboards.js
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Cleanup script for chess boards
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2014-11-14 15:21:34 -08:00 |
clipboardExample.js
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clonedOverlaysExample.js
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added OverlayPreloader and made a bunch of clones
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2014-11-14 00:01:51 +01:00 |
collidingEntities.js
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ControlACs.js
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controllerExample.js
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count.js
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crazylegs.js
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currentAPI.js
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dancing_bot.js
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defaultScripts.js
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developerMenuItems.js
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introduce precision picking in API form
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2014-12-06 11:45:49 -08:00 |
dialogExample.js
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drumStick.js
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Fix drumstick script
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2014-11-13 17:27:16 -08:00 |
editEntityExample.js
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editModelExample.js
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editModels.js
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introduce precision picking in API form
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2014-12-06 11:45:49 -08:00 |
editVoxels.js
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Apply alpha to text from 0 - .9
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2014-11-13 17:27:05 -08:00 |
entityBirds.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
entityModelExample.js
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fallingSand.js
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fileBrowserExample.js
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findEntitiesExample.js
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flockingBirds.js
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merge fix
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2014-11-20 17:35:50 -06:00 |
followThroughOverlappingAction.js
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fountain.js
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frisbee.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
gameoflife.js
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gamepad.js
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Disable the warp button in gamepad.js
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2014-12-04 15:11:16 -08:00 |
globalCollisionsExample.js
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globalServicesExample.js
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gracefulControls.js
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grenadeLauncher.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
growTrees.js
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guidedTour.js
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first pass audio mixer automatic muting of noisy streams, tour guide improvements, new lightExample.js, hair hangs over cone 'body'
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2014-11-05 16:58:58 -08:00 |
gun.js
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add lifetime to gun bullets
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2014-11-24 20:37:52 -08:00 |
headMove.js
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Add warp from right ('O') button on gamepad
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2014-12-05 14:06:41 -08:00 |
hideAvatarExample.js
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hotPlaces.js
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cleaner version
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2014-11-20 22:53:49 -06:00 |
hydraMove.js
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add same for rotation
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2014-12-02 14:33:19 -08:00 |
includeExample.js
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inspect.js
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expose camera mode as property and leverage in scripts
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2014-11-04 10:41:13 -08:00 |
inWorldTestTone.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
laserPointer.js
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leapHands.js
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Stop incrementing counter after limit reached
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2014-11-26 12:03:27 -08:00 |
leapOfFaith.js
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lightExample.js
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updated header
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2014-11-05 17:09:26 -08:00 |
loadScriptFromMessage.js
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lobby.js
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text sizing tweaks
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2014-11-23 11:21:05 -08:00 |
localVoxelsExample.js
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locationExample.js
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locationsMenu.js
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lookAtExample.js
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expose camera mode as property and leverage in scripts
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2014-11-04 10:41:13 -08:00 |
lookWithMouse.js
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lookWithTouch.js
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menuExample.js
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metavoxels.js
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move.js
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movingVoxel.js
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multipleCursorsExample.js
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multitouchExample.js
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myBalance.js
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newEditEntities.js
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use precision picking in newEditEntities
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2014-12-06 15:43:17 -08:00 |
notifications.js
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Clean up code
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2014-11-25 04:23:00 +10:00 |
orbitingSound.js
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remove debug
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2014-12-05 08:59:41 -08:00 |
overlaysExample.js
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Disable model overlay properties example
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2014-11-14 10:31:30 -08:00 |
playChess.js
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user data cleanup
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2014-11-14 17:28:05 -08:00 |
playSound.js
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update playSound to new sound interface
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2014-11-13 14:54:48 -08:00 |
playSoundLoop.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
playSoundOrbit.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
playSoundWave.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
proceduralAnimationAPI.js
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radio.js
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handle RAW stereo audio files by using stereo.raw extension
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2014-11-19 12:20:12 -08:00 |
rayPickExample.js
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Recorder.js
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ribbon.js
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rideAlongWithAnEntityExample.js
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rockPaperScissorsCells.js
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seeingVoxelsExample.js
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selectAudioDevice.js
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settingsExample.js
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sit.js
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spaceInvadersExample.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
speechControl.js
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spotlightExample.js
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squeezeHands.js
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streetAreaExample.js
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testingVoxelViewerRestart.js
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testModelOverlaySubMeshes.js
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testXMLHttpRequest.js
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textInputOverlayExample.js
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timer.js
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toyball.js
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use new SoundCache across scripts
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2014-11-13 15:01:45 -08:00 |
twoFallingEntities.js
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typedArraysUnitTest.js
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virtualKeyboard.js
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style fixes
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2014-12-06 23:50:30 +01:00 |
voxelsoundwaves.js
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voxelwall.js
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walk.js
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Version 1.12 of the walk.js script
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2014-12-04 18:15:25 +00:00 |
windowExample.js
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