use new SoundCache across scripts

This commit is contained in:
Stephen Birarda 2014-11-13 15:01:45 -08:00
parent f27367a0c1
commit cfa2912877
25 changed files with 99 additions and 99 deletions

View file

@ -34,22 +34,22 @@ var guitarModel = HIFI_PUBLIC_BUCKET + "models/attachments/guitar.fst";
var chords = new Array();
// Nylon string guitar
chords[1] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+A.raw");
chords[2] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+B.raw");
chords[3] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+E.raw");
chords[4] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+G.raw");
chords[1] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+A.raw");
chords[2] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+B.raw");
chords[3] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+E.raw");
chords[4] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+G.raw");
// Electric guitar
chords[5] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+A+short.raw");
chords[6] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+B+short.raw");
chords[7] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+E+short.raw");
chords[8] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+G+short.raw");
chords[5] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+A+short.raw");
chords[6] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+B+short.raw");
chords[7] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+E+short.raw");
chords[8] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Metal+G+short.raw");
// Steel Guitar
chords[9] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+A.raw");
chords[10] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+B.raw");
chords[11] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+E.raw");
chords[12] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+G.raw");
chords[9] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+A.raw");
chords[10] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+B.raw");
chords[11] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+E.raw");
chords[12] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Steel+G.raw");
var NUM_CHORDS = 4;
var NUM_GUITARS = 3;

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@ -15,7 +15,7 @@
Script.include("libraries/globals.js");
var sound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/mexicanWhipoorwill.raw");
var sound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Animals/mexicanWhipoorwill.raw");
var CHANCE_OF_PLAYING_SOUND = 0.01;
var FACTOR = 0.05;

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@ -24,28 +24,28 @@ var audioOptions = {
}
var hitSounds = new Array();
hitSounds[0] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit1.raw");
hitSounds[1] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit2.raw");
hitSounds[2] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit3.raw");
hitSounds[3] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit4.raw");
hitSounds[4] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit5.raw");
hitSounds[5] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit6.raw");
hitSounds[6] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit7.raw");
hitSounds[7] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit8.raw");
hitSounds[8] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit9.raw");
hitSounds[9] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit10.raw");
hitSounds[10] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit11.raw");
hitSounds[11] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit12.raw");
hitSounds[12] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit13.raw");
hitSounds[13] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit14.raw");
hitSounds[14] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit15.raw");
hitSounds[15] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit16.raw");
hitSounds[16] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit17.raw");
hitSounds[17] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit18.raw");
hitSounds[18] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit19.raw");
hitSounds[19] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit20.raw");
hitSounds[20] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit21.raw");
hitSounds[21] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit22.raw");
hitSounds[0] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit1.raw");
hitSounds[1] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit2.raw");
hitSounds[2] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit3.raw");
hitSounds[3] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit4.raw");
hitSounds[4] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit5.raw");
hitSounds[5] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit6.raw");
hitSounds[6] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit7.raw");
hitSounds[7] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit8.raw");
hitSounds[8] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit9.raw");
hitSounds[9] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit10.raw");
hitSounds[10] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit11.raw");
hitSounds[11] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit12.raw");
hitSounds[12] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit13.raw");
hitSounds[13] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit14.raw");
hitSounds[14] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit15.raw");
hitSounds[15] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit16.raw");
hitSounds[16] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit17.raw");
hitSounds[17] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit18.raw");
hitSounds[18] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit19.raw");
hitSounds[19] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit20.raw");
hitSounds[20] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit21.raw");
hitSounds[21] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Collisions-hitsandslaps/Hit22.raw");
function playHitSound(mySessionID, theirSessionID, collision) {
var now = new Date();

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@ -228,6 +228,6 @@ function loadSounds() {
var SOUND_BASE_URL = HIFI_PUBLIC_BUCKET + "sounds/Cocktail+Party+Snippets/Raws/";
for (var i = 0; i < sound_filenames.length; i++) {
sounds.push(new Sound(SOUND_BASE_URL + sound_filenames[i]));
sounds.push(SoundCache.getSound(SOUND_BASE_URL + sound_filenames[i]));
}
}

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@ -151,11 +151,11 @@ function loadSounds() {
var FOOTSTEP_BASE_URL = HIFI_PUBLIC_BUCKET + "sounds/Footsteps/";
for (var i = 0; i < sound_filenames.length; i++) {
sounds.push(new Sound(SOUND_BASE_URL + sound_filenames[i]));
sounds.push(SoundCache.getSound(SOUND_BASE_URL + sound_filenames[i]));
}
for (var i = 0; i < footstep_filenames.length; i++) {
footstepSounds.push(new Sound(FOOTSTEP_BASE_URL + footstep_filenames[i]));
footstepSounds.push(SoundCache.getSound(FOOTSTEP_BASE_URL + footstep_filenames[i]));
}
}

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@ -113,11 +113,11 @@ function loadSounds() {
var FOOTSTEP_BASE_URL = HIFI_PUBLIC_BUCKET + "sounds/Footsteps/";
for (var i = 0; i < sound_filenames.length; i++) {
sounds.push(new Sound(SOUND_BASE_URL + sound_filenames[i]));
sounds.push(SoundCache.getSound(SOUND_BASE_URL + sound_filenames[i]));
}
for (var i = 0; i < footstep_filenames.length; i++) {
footstepSounds.push(new Sound(FOOTSTEP_BASE_URL + footstep_filenames[i]));
footstepSounds.push(SoundCache.getSound(FOOTSTEP_BASE_URL + footstep_filenames[i]));
}
}

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@ -28,16 +28,16 @@ var lastClapFrame = 0;
var lastAnimFrame = 0;
var claps = [];
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap1Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap2Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap3Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap4Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap5Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap6Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap7Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap8Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap9Rvb.wav"));
claps.push(new Sound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap10Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap1Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap2Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap3Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap4Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap5Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap6Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap7Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap8Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap9Rvb.wav"));
claps.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/claps/BClap10Rvb.wav"));
var numberOfSounds = claps.length;
var clappingNow = false;

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@ -28,8 +28,8 @@ function vMinus(a, b) {
// First, load two percussion sounds to be used on the sticks
var drum1 = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Drums/RackTomHi.raw");
var drum2 = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Drums/RackTomLo.raw");
var drum1 = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Drums/RackTomHi.raw");
var drum2 = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Drums/RackTomLo.raw");
// State Machine:
// 0 = not triggered

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@ -78,7 +78,7 @@ function SoundArray() {
this.audioOptions = audioOptions
this.sounds = new Array();
this.addSound = function (soundURL) {
this.sounds[this.sounds.length] = new Sound(soundURL);
this.sounds[this.sounds.length] = SoundCache.getSound(soundURL);
}
this.play = function (index) {
if (0 <= index && index < this.sounds.length) {

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@ -70,23 +70,23 @@ function addBird()
var size;
var which = Math.random();
if (which < 0.2) {
tweet = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/bushtit_1.raw");
tweet = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Animals/bushtit_1.raw");
color = { red: 100, green: 50, blue: 120 };
size = 0.08;
} else if (which < 0.4) {
tweet = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/rosyfacedlovebird.raw");
tweet = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Animals/rosyfacedlovebird.raw");
color = { red: 100, green: 150, blue: 75 };
size = 0.09;
} else if (which < 0.6) {
tweet = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/saysphoebe.raw");
tweet = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Animals/saysphoebe.raw");
color = { red: 84, green: 121, blue: 36 };
size = 0.05;
} else if (which < 0.8) {
tweet = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/mexicanWhipoorwill.raw");
tweet = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Animals/mexicanWhipoorwill.raw");
color = { red: 23, green: 197, blue: 230 };
size = 0.12;
} else {
tweet = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Animals/westernscreechowl.raw");
tweet = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Animals/westernscreechowl.raw");
color = { red: 50, green: 67, blue: 144 };
size = 0.15;
}

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@ -16,7 +16,7 @@
this.preload = function(entityID) {
print("preload("+entityID.id+")");
bird = new Sound("http://s3.amazonaws.com/hifi-public/sounds/Animals/bushtit_1.raw");
bird = SoundCache.getSound("http://s3.amazonaws.com/hifi-public/sounds/Animals/bushtit_1.raw");
};
this.clickDownOnEntity = function(entityID, mouseEvent) {

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@ -23,7 +23,7 @@
this.preload = function(entityID) {
print("preload("+entityID.id+")");
bird = new Sound("http://s3.amazonaws.com/hifi-public/sounds/Animals/bushtit_1.raw");
bird = SoundCache.getSound("http://s3.amazonaws.com/hifi-public/sounds/Animals/bushtit_1.raw");
};
this.enterEntity = function(entityID) {

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@ -160,9 +160,9 @@ var rightMouseControl = new MouseControl("RIGHT");
var mouseControls = [leftMouseControl, middleMouseControl, rightMouseControl];
var currentMouseControl = false;
var newSound = new Sound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw");
var catchSound = new Sound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw");
var throwSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Switches%20and%20sliders/slider%20-%20whoosh1.raw");
var newSound = SoundCache.getSound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw");
var catchSound = SoundCache.getSound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw");
var throwSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Switches%20and%20sliders/slider%20-%20whoosh1.raw");
var simulatedFrisbees = [];

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@ -36,11 +36,11 @@ var RELOAD_INTERVAL = 5;
var showScore = false;
// Load some sound to use for loading and firing
var fireSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guns/GUN-SHOT2.raw");
var loadSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guns/Gun_Reload_Weapon22.raw");
var impactSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guns/BulletImpact2.raw");
var targetHitSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
var targetLaunchSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
var fireSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/GUN-SHOT2.raw");
var loadSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/Gun_Reload_Weapon22.raw");
var impactSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/BulletImpact2.raw");
var targetHitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
var targetLaunchSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
var gunModel = "http://public.highfidelity.io/models/attachments/HaloGun.fst";

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@ -35,11 +35,11 @@ var RELOAD_INTERVAL = 5;
var showScore = false;
// Load some sound to use for loading and firing
var fireSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guns/GUN-SHOT2.raw");
var loadSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guns/Gun_Reload_Weapon22.raw");
var impactSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guns/BulletImpact2.raw");
var targetHitSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
var targetLaunchSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
var fireSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/GUN-SHOT2.raw");
var loadSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/Gun_Reload_Weapon22.raw");
var impactSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guns/BulletImpact2.raw");
var targetHitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
var targetLaunchSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
var gunModel = "http://public.highfidelity.io/models/attachments/HaloGun.fst";

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@ -70,7 +70,7 @@ function activateWarp() {
var WATCH_AVATAR_DISTANCE = 2.5;
var sound = new Sound("http://public.highfidelity.io/sounds/Footsteps/FootstepW2Right-12db.wav");
var sound = SoundCache.getSound("http://public.highfidelity.io/sounds/Footsteps/FootstepW2Right-12db.wav");
function playSound() {
Audio.playSound(sound, {
position: MyAvatar.position

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@ -13,7 +13,7 @@
Script.include("libraries/globals.js");
var sound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/220Sine.wav");
var sound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/220Sine.wav");
var soundPlaying = false;

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@ -335,12 +335,12 @@ walkAssets = (function () {
// read in the sounds
var _footsteps = [];
_footsteps.push(new Sound(_pathToSounds+"FootstepW2Left-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW2Right-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW3Left-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW3Right-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW5Left-12db.wav"));
_footsteps.push(new Sound(_pathToSounds+"FootstepW5Right-12db.wav"));
_footsteps.push(SoundCache.getSound(_pathToSounds+"FootstepW2Left-12db.wav"));
_footsteps.push(SoundCache.getSound(_pathToSounds+"FootstepW2Right-12db.wav"));
_footsteps.push(SoundCache.getSound(_pathToSounds+"FootstepW3Left-12db.wav"));
_footsteps.push(SoundCache.getSound(_pathToSounds+"FootstepW3Right-12db.wav"));
_footsteps.push(SoundCache.getSound(_pathToSounds+"FootstepW5Left-12db.wav"));
_footsteps.push(SoundCache.getSound(_pathToSounds+"FootstepW5Right-12db.wav"));
// load the animation datafiles
Script.include(pathToAssets+"animations/dd-female-standard-walk-animation.js");

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@ -39,11 +39,11 @@ var ORB_SHIFT = { x: 0, y: -1.4, z: -0.8};
var HELMET_ATTACHMENT_URL = HIFI_PUBLIC_BUCKET + "models/attachments/IronManMaskOnly.fbx"
var droneSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/drone.raw")
var droneSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/drone.raw")
var currentDrone = null;
var latinSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/latin.raw")
var elevatorSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/elevator.raw")
var latinSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/latin.raw")
var elevatorSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Lobby/elevator.raw")
var currentMusak = null;
function reticlePosition() {

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@ -15,9 +15,9 @@ Script.include("libraries/globals.js");
// A few sample files you may want to try:
var sound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+A.raw");
//var sound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/220Sine.wav");
//var sound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Cocktail+Party+Snippets/Bandcamp.wav");
var sound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Guitars/Guitar+-+Nylon+A.raw");
//var sound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/220Sine.wav");
//var sound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Cocktail+Party+Snippets/Bandcamp.wav");
var soundPlaying = false;
var options = {

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@ -11,7 +11,7 @@
Script.include("libraries/globals.js");
var soundClip = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Voxels/voxel create 3.raw");
var soundClip = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Voxels/voxel create 3.raw");
var currentTime = 1.570079; // pi/2
var deltaTime = 0.05;

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@ -11,7 +11,7 @@
Script.include("libraries/globals.js");
var soundClip = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Cocktail%20Party%20Snippets/Walken1.wav");
var soundClip = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Cocktail%20Party%20Snippets/Walken1.wav");
function playSound() {
Audio.playSound(soundClip, {

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@ -23,7 +23,7 @@ var audioOptions = {
var injector = null;
var sound = new Sound(soundURL, audioOptions.isStereo);
var sound = SoundCache.getSound(soundURL, audioOptions.isStereo);
var entity = null;
var properties = null;

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@ -84,13 +84,13 @@ var missileFired = false;
var myMissile;
// sounds
var hitSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
var shootSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
var hitSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/hit.raw");
var shootSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/shoot.raw");
var moveSounds = new Array();
moveSounds[0] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo1.raw");
moveSounds[1] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo2.raw");
moveSounds[2] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo3.raw");
moveSounds[3] = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo4.raw");
moveSounds[0] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo1.raw");
moveSounds[1] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo2.raw");
moveSounds[2] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo3.raw");
moveSounds[3] = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Space%20Invaders/Lo4.raw");
var currentMoveSound = 0;
var numberOfSounds = 4;
var stepsPerSound = invaderStepsPerCycle / numberOfSounds;

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@ -39,9 +39,9 @@ var rightBallAlreadyInHand = false;
var leftHandEntity;
var rightHandEntity;
var newSound = new Sound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw");
var catchSound = new Sound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw");
var throwSound = new Sound(HIFI_PUBLIC_BUCKET + "sounds/Switches%20and%20sliders/slider%20-%20whoosh1.raw");
var newSound = SoundCache.getSound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw");
var catchSound = SoundCache.getSound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw");
var throwSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Switches%20and%20sliders/slider%20-%20whoosh1.raw");
var targetRadius = 1.0;