.. |
render-utils
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Migrating to scribe program descriptors
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2018-08-09 17:58:34 -07:00 |
text
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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Move all wire frustums to conical frustums
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2018-05-03 18:19:29 -07:00 |
AmbientOcclusionEffect.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
AmbientOcclusionEffect.h
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Bringing the work and refinment done in workload branch to master branch
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2018-05-03 17:46:50 -07:00 |
AnimDebugDraw.cpp
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
AnimDebugDraw.h
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animdebugdraw.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
animdebugdraw.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
AntialiasingEffect.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
AntialiasingEffect.h
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
BackgroundStage.cpp
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Remove uses of addRepeatedMessageRegex() and its implementation
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2018-04-03 17:54:01 -07:00 |
BackgroundStage.h
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BloomApply.shared.slh
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BloomApply now uses uniform buffer
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2018-07-06 11:52:24 +02:00 |
BloomApply.slf
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
BloomEffect.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
BloomEffect.h
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BloomApply now uses uniform buffer
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2018-07-06 11:52:24 +02:00 |
BloomThreshold.shared.slh
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BloomApply now uses uniform buffer
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2018-07-06 11:52:24 +02:00 |
BloomThreshold.slf
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Fix some explicit bindings that should be binding, not location
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2018-08-03 14:58:12 -07:00 |
CauterizedMeshPartPayload.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
CauterizedMeshPartPayload.h
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-22 08:44:21 -08:00 |
CauterizedModel.cpp
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Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class
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2018-06-14 15:49:40 -07:00 |
CauterizedModel.h
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Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class
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2018-06-14 15:49:40 -07:00 |
debug_deferred_buffer.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
debug_deferred_buffer.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
debug_deferred_buffer_shared.slh
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Fixed android compilation error and removed _glUniformi call
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2018-07-02 14:59:09 +02:00 |
DebugDeferredBuffer.cpp
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Fixing crash on exit, deferred debugging tool
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2018-08-03 14:58:11 -07:00 |
DebugDeferredBuffer.h
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Fixed android compilation error and removed _glUniformi call
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2018-07-02 14:59:09 +02:00 |
DefaultMaterials.slh
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forward pipelines for primitives
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2018-04-10 15:56:08 -07:00 |
deferred_light.slv
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Completely remove the texcoord frame transform as we don;t use it at all
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2018-08-21 14:52:42 -07:00 |
deferred_light_limited.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
deferred_light_point.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
deferred_light_spot.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
DeferredBuffer.slh
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DeferredBufferRead.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
DeferredBufferWrite.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
DeferredFramebuffer.cpp
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DeferredFramebuffer.h
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DeferredFrameTransform.cpp
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Jitter is now set through a batch command
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2018-04-20 10:52:50 +02:00 |
DeferredFrameTransform.h
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
DeferredGlobalLight.slh
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Merge branch 'master' of http://github.com/highfidelity/hifi into haze
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2018-07-06 12:35:26 +02:00 |
DeferredLighting.slh
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DeferredLightingEffect.cpp
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Completely remove the texcoord frame transform as we don;t use it at all
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2018-08-21 14:51:54 -07:00 |
DeferredLightingEffect.h
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
DeferredTransform.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
directional_ambient_light.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
directional_ambient_light_shadow.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
directional_skybox_light.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
directional_skybox_light_shadow.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
DrawHaze.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
DrawHaze.h
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Added lighting model to haze to be able to turn it on/off
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2018-07-05 16:25:40 +02:00 |
drawWorkloadProxy.slf
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Adjust Workload and better representation of the workload debuging features
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2018-08-06 15:36:25 -07:00 |
drawWorkloadProxy.slv
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merging with master (andthe big shader pr)
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2018-08-07 09:16:30 -07:00 |
drawWorkloadView.slf
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merging with master (andthe big shader pr)
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2018-08-07 09:16:30 -07:00 |
drawWorkloadView.slv
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merging with master (andthe big shader pr)
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2018-08-07 09:16:30 -07:00 |
Fade.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Fade_shared.slh
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FadeEffect.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
FadeEffect.h
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FadeEffectJobs.cpp
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Added save/file dialog for transition configurations in transition editor
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2018-03-28 16:54:53 -04:00 |
FadeEffectJobs.h
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Added save/file dialog for transition configurations in transition editor
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2018-03-28 16:54:53 -04:00 |
FadeObjectParams.shared.slh
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Fade object params are now passed through uniform buffer
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2018-07-10 10:53:38 +02:00 |
FboCache.cpp
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FboCache.h
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forward_model.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
forward_model_normal_map.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
forward_model_translucent.slf
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Fix bug with texel opaque and transparent cut off shader function
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2018-08-07 11:16:50 -07:00 |
forward_model_unlit.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
forward_simple.slf
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fix v1 and transparent procedurals
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2018-08-07 09:28:40 -07:00 |
forward_simple_textured.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
forward_simple_textured_transparent.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
forward_simple_textured_unlit.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
ForwardGlobalLight.slh
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Merge branch 'master' of http://github.com/highfidelity/hifi into haze
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2018-07-06 12:35:26 +02:00 |
FramebufferCache.cpp
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FramebufferCache.h
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fxaa.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
fxaa.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
fxaa_blend.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
GeometryCache.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
GeometryCache.h
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cleanup and fix forward procedural rendering
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2018-04-11 13:03:57 -07:00 |
glowLine.slf
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
glowLine.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
grid.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Haze.slf
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
Haze.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
HazeStage.cpp
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HazeStage.h
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Highlight.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Highlight.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Highlight_aabox.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Highlight_filled.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Highlight_shared.slh
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HighlightEffect.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
HighlightEffect.h
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
hmd_ui.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
hmd_ui.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
LightAmbient.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightClusterGrid.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightClusterGrid_shared.slh
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LightClusters.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightClusters.h
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Bringing the work and refinment done in workload branch to master branch
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2018-05-03 17:46:50 -07:00 |
lightClusters_drawClusterContent.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
lightClusters_drawClusterContent.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
lightClusters_drawClusterFromDepth.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
lightClusters_drawClusterFromDepth.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
lightClusters_drawGrid.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
lightClusters_drawGrid.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightDirectional.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightingModel.cpp
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FIxing the transparent ambient lighting bug
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2018-05-15 17:22:28 -07:00 |
LightingModel.h
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FIxing the transparent ambient lighting bug
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2018-05-15 17:22:28 -07:00 |
LightingModel.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightLocal.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightPayload.cpp
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LightPayload.h
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LightPoint.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightSpot.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
LightStage.cpp
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Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
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2018-06-29 16:55:33 +02:00 |
LightStage.h
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Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
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2018-06-29 16:55:33 +02:00 |
local_lights_drawOutline.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
local_lights_shading.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
MeshPartPayload.cpp
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don't bind materials during shadow pass
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2018-08-07 11:17:18 -07:00 |
MeshPartPayload.h
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Clean up and trying to get ready for merge
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2018-05-30 11:14:49 -07:00 |
Model.cpp
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fix for the avatar scale reset when we re-enter hmd mode
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2018-08-07 18:29:51 -07:00 |
Model.h
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parabola triangle intersection
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2018-07-09 18:11:57 -07:00 |
model.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
model_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_fade.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
model_lightmap.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_lightmap.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
model_lightmap_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_lightmap_fade.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
model_lightmap_normal_map.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_lightmap_normal_map.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
model_lightmap_normal_map_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_lightmap_normal_map_fade.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
model_normal_map.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_normal_map.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
model_normal_map_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_normal_map_fade.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
model_shadow.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
model_shadow.slv
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model_shadow_fade.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
model_shadow_fade.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
model_translucent.slf
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Fix bug with texel opaque and transparent cut off shader function
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2018-08-07 11:16:50 -07:00 |
model_translucent.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
model_translucent_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_translucent_normal_map.slf
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Fix bug with texel opaque and transparent cut off shader function
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2018-08-07 11:16:50 -07:00 |
model_translucent_normal_map.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
model_translucent_normal_map_fade.slf
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Fix bug with texel opaque and transparent cut off shader function
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2018-08-07 11:16:50 -07:00 |
model_translucent_unlit.slf
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Fix bug with texel opaque and transparent cut off shader function
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2018-08-07 11:16:50 -07:00 |
model_translucent_unlit_fade.slf
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Fix bug with texel opaque and transparent cut off shader function
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2018-08-07 11:16:50 -07:00 |
model_unlit.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
model_unlit_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
nop.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
parabola.slf
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Fix parabola rendering on AMD GPUs
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2018-08-21 16:58:38 -07:00 |
parabola.slv
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fix parabola shader
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2018-08-13 10:08:19 -07:00 |
PickItemsJob.cpp
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PickItemsJob.h
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RenderCommonTask.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
RenderCommonTask.h
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disable shadows in secondary camera
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2018-06-26 12:27:59 -07:00 |
RenderDeferredTask.cpp
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Remove the separate depth buffer for in front overlay, only useful for debug and it breaks in mac
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2018-08-10 02:42:45 +02:00 |
RenderDeferredTask.h
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Improvement of debug shadow script
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2018-08-03 18:01:22 +02:00 |
RenderForwardTask.cpp
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Merged with master
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2018-08-08 08:42:44 +02:00 |
RenderForwardTask.h
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RenderHifi.h
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Re review adjustments
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2018-05-31 12:16:57 -07:00 |
RenderPipelines.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
RenderPipelines.h
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Bindless texture work cleanup
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2018-03-08 16:01:18 -08:00 |
RenderShadowTask.cpp
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Fixed bug with NaN shadow anti frustum leading to disappearing shadows on some occasions
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2018-08-04 16:51:05 +02:00 |
RenderShadowTask.h
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Improvement of debug shadow script
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2018-08-03 18:01:22 +02:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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RenderViewTask.cpp
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Improvement of debug shadow script
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2018-08-03 18:01:22 +02:00 |
RenderViewTask.h
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sdf_text3D.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
sdf_text3D.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
sdf_text3D_transparent.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
ShadingModel.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Shadow.slh
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FIx shader error on mac in shadow.slh
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2018-08-10 00:45:25 +02:00 |
ShadowCore.slh
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Merged with master
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2018-08-08 08:42:44 +02:00 |
Shadows_shared.slh
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fix shader shadow bug on mac
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2018-07-02 11:08:14 +02:00 |
simple.slf
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fix v1 and transparent procedurals
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2018-08-07 09:28:40 -07:00 |
simple.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
simple_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
simple_fade.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
simple_opaque_web_browser.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
simple_textured.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
simple_textured_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
simple_textured_unlit.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
simple_textured_unlit_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
simple_transparent.slf
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fix v1 and transparent procedurals
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2018-08-07 09:28:40 -07:00 |
simple_transparent_textured.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
simple_transparent_textured_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
simple_transparent_textured_unlit.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
simple_transparent_textured_unlit_fade.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
simple_transparent_web_browser.slf
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Use defines for packed textures to satisfy both GLES and GL 4.1
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2018-08-06 14:35:36 -07:00 |
skin_model.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
skin_model_dq.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
skin_model_fade.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
skin_model_fade_dq.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
skin_model_normal_map.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
skin_model_normal_map_dq.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
skin_model_normal_map_fade.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
skin_model_normal_map_fade_dq.slv
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Fix OSX build
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2018-08-03 16:15:58 -07:00 |
skin_model_shadow.slv
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
skin_model_shadow_dq.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
skin_model_shadow_fade.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
skin_model_shadow_fade_dq.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
Skinning.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
SoftAttachmentModel.cpp
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WIP check in of making the use of dq or mat dynamic per model
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2018-02-12 18:44:24 -08:00 |
SoftAttachmentModel.h
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ssao.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
ssao_debugOcclusion.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
ssao_makeHorizontalBlur.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
ssao_makeOcclusion.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
ssao_makePyramid.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
ssao_makeVerticalBlur.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
standardDrawTexture.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
standardDrawTextureNoBlend.slf
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Fix resolution scaling
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2018-08-03 14:58:12 -07:00 |
standardTransformPNTC.slv
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
stencil_drawMask.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
StencilMaskPass.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
StencilMaskPass.h
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SubsurfaceScattering.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
SubsurfaceScattering.h
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Bringing the work and refinment done in workload branch to master branch
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2018-05-03 17:46:50 -07:00 |
SubsurfaceScattering.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
subsurfaceScattering_drawScattering.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
subsurfaceScattering_makeLUT.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
subsurfaceScattering_makeProfile.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
subsurfaceScattering_makeSpecularBeckmann.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
SurfaceGeometry.slh
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surfaceGeometry_copyDepth.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
surfaceGeometry_downsampleDepthNormal.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
surfaceGeometry_makeCurvature.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
surfaceGeometry_makeLinearDepth.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
SurfaceGeometryPass.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
SurfaceGeometryPass.h
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Move linear pass down sample shader to deferred compile
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2018-04-19 15:30:16 -07:00 |
taa.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
taa.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
taa_blend.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
TextRenderer3D.cpp
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Moving to cmake time shader compiling
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2018-08-03 14:58:11 -07:00 |
TextRenderer3D.h
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TextureCache.h
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toneMapping.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
ToneMappingEffect.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
ToneMappingEffect.h
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More shaders to deferred compile scheme
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2018-04-13 17:52:33 -07:00 |
UpdateSceneTask.cpp
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UpdateSceneTask.h
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velocityBuffer_cameraMotion.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
VelocityBufferPass.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
VelocityBufferPass.h
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Move antialiasing and velocity buffer makeProgram to deferred scheme
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2018-04-19 15:30:16 -07:00 |
WorkloadResource.slh
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fixing the ui script and trying to get shadow
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2018-08-08 09:22:31 -07:00 |
zone_draw.slh
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zone_drawAmbient.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
zone_drawKeyLight.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
zone_drawSkybox.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
ZoneRenderer.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
ZoneRenderer.h
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |