overte/libraries/render-utils/src
John Conklin II 04d72ea39d
Merge pull request #13850 from samcake/punk
Adjust Workload Region to be bigger
2018-08-22 10:21:14 -07:00
..
render-utils Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
text Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Move all wire frustums to conical frustums 2018-05-03 18:19:29 -07:00
AmbientOcclusionEffect.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
AmbientOcclusionEffect.h Bringing the work and refinment done in workload branch to master branch 2018-05-03 17:46:50 -07:00
AnimDebugDraw.cpp Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
AnimDebugDraw.h
animdebugdraw.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
animdebugdraw.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
AntialiasingEffect.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
AntialiasingEffect.h Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
BackgroundStage.cpp Remove uses of addRepeatedMessageRegex() and its implementation 2018-04-03 17:54:01 -07:00
BackgroundStage.h
BloomApply.shared.slh BloomApply now uses uniform buffer 2018-07-06 11:52:24 +02:00
BloomApply.slf Fix OSX build 2018-08-03 16:15:58 -07:00
BloomEffect.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
BloomEffect.h BloomApply now uses uniform buffer 2018-07-06 11:52:24 +02:00
BloomThreshold.shared.slh BloomApply now uses uniform buffer 2018-07-06 11:52:24 +02:00
BloomThreshold.slf Fix some explicit bindings that should be binding, not location 2018-08-03 14:58:12 -07:00
CauterizedMeshPartPayload.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
CauterizedMeshPartPayload.h Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
CauterizedModel.cpp Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class 2018-06-14 15:49:40 -07:00
CauterizedModel.h Rename createVisibleRenderItemSet() to createRenderItemSet() in Model class 2018-06-14 15:49:40 -07:00
debug_deferred_buffer.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
debug_deferred_buffer.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
debug_deferred_buffer_shared.slh Fixed android compilation error and removed _glUniformi call 2018-07-02 14:59:09 +02:00
DebugDeferredBuffer.cpp Fixing crash on exit, deferred debugging tool 2018-08-03 14:58:11 -07:00
DebugDeferredBuffer.h Fixed android compilation error and removed _glUniformi call 2018-07-02 14:59:09 +02:00
DefaultMaterials.slh forward pipelines for primitives 2018-04-10 15:56:08 -07:00
deferred_light.slv Completely remove the texcoord frame transform as we don;t use it at all 2018-08-21 14:52:42 -07:00
deferred_light_limited.slv Fix OSX build 2018-08-03 16:15:58 -07:00
deferred_light_point.slv Fix OSX build 2018-08-03 16:15:58 -07:00
deferred_light_spot.slv Fix OSX build 2018-08-03 16:15:58 -07:00
DeferredBuffer.slh
DeferredBufferRead.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
DeferredBufferWrite.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp Jitter is now set through a batch command 2018-04-20 10:52:50 +02:00
DeferredFrameTransform.h Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
DeferredGlobalLight.slh Merge branch 'master' of http://github.com/highfidelity/hifi into haze 2018-07-06 12:35:26 +02:00
DeferredLighting.slh
DeferredLightingEffect.cpp Completely remove the texcoord frame transform as we don;t use it at all 2018-08-21 14:51:54 -07:00
DeferredLightingEffect.h Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
DeferredTransform.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
directional_ambient_light.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
directional_ambient_light_shadow.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
directional_skybox_light.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
directional_skybox_light_shadow.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
DrawHaze.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
DrawHaze.h Added lighting model to haze to be able to turn it on/off 2018-07-05 16:25:40 +02:00
drawWorkloadProxy.slf Adjust Workload and better representation of the workload debuging features 2018-08-06 15:36:25 -07:00
drawWorkloadProxy.slv merging with master (andthe big shader pr) 2018-08-07 09:16:30 -07:00
drawWorkloadView.slf merging with master (andthe big shader pr) 2018-08-07 09:16:30 -07:00
drawWorkloadView.slv merging with master (andthe big shader pr) 2018-08-07 09:16:30 -07:00
Fade.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Fade_shared.slh
FadeEffect.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
FadeEffect.h
FadeEffectJobs.cpp Added save/file dialog for transition configurations in transition editor 2018-03-28 16:54:53 -04:00
FadeEffectJobs.h Added save/file dialog for transition configurations in transition editor 2018-03-28 16:54:53 -04:00
FadeObjectParams.shared.slh Fade object params are now passed through uniform buffer 2018-07-10 10:53:38 +02:00
FboCache.cpp
FboCache.h
forward_model.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
forward_model_normal_map.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
forward_model_translucent.slf Fix bug with texel opaque and transparent cut off shader function 2018-08-07 11:16:50 -07:00
forward_model_unlit.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
forward_simple.slf fix v1 and transparent procedurals 2018-08-07 09:28:40 -07:00
forward_simple_textured.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
forward_simple_textured_transparent.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
forward_simple_textured_unlit.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
ForwardGlobalLight.slh Merge branch 'master' of http://github.com/highfidelity/hifi into haze 2018-07-06 12:35:26 +02:00
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
fxaa.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
fxaa_blend.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
GeometryCache.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
GeometryCache.h cleanup and fix forward procedural rendering 2018-04-11 13:03:57 -07:00
glowLine.slf Fix OSX build 2018-08-03 16:15:58 -07:00
glowLine.slv Fix OSX build 2018-08-03 16:15:58 -07:00
grid.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Haze.slf Fix OSX build 2018-08-03 16:15:58 -07:00
Haze.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
HazeStage.cpp
HazeStage.h
Highlight.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Highlight.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Highlight_aabox.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Highlight_filled.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Highlight_shared.slh
HighlightEffect.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
HighlightEffect.h Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
hmd_ui.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
hmd_ui.slv Fix OSX build 2018-08-03 16:15:58 -07:00
LightAmbient.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightClusterGrid.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightClusterGrid_shared.slh
LightClusters.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightClusters.h Bringing the work and refinment done in workload branch to master branch 2018-05-03 17:46:50 -07:00
lightClusters_drawClusterContent.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
lightClusters_drawClusterContent.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
lightClusters_drawClusterFromDepth.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
lightClusters_drawClusterFromDepth.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
lightClusters_drawGrid.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
lightClusters_drawGrid.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightDirectional.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightingModel.cpp FIxing the transparent ambient lighting bug 2018-05-15 17:22:28 -07:00
LightingModel.h FIxing the transparent ambient lighting bug 2018-05-15 17:22:28 -07:00
LightingModel.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightLocal.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightPayload.cpp
LightPayload.h
LightPoint.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightSpot.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
LightStage.cpp Switched shadow maps to sampler2DArrayShadow to try to fix on Mac 2018-06-29 16:55:33 +02:00
LightStage.h Switched shadow maps to sampler2DArrayShadow to try to fix on Mac 2018-06-29 16:55:33 +02:00
local_lights_drawOutline.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
local_lights_shading.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
MeshPartPayload.cpp don't bind materials during shadow pass 2018-08-07 11:17:18 -07:00
MeshPartPayload.h Clean up and trying to get ready for merge 2018-05-30 11:14:49 -07:00
Model.cpp fix for the avatar scale reset when we re-enter hmd mode 2018-08-07 18:29:51 -07:00
Model.h parabola triangle intersection 2018-07-09 18:11:57 -07:00
model.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model.slv Fix OSX build 2018-08-03 16:15:58 -07:00
model_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_fade.slv Fix OSX build 2018-08-03 16:15:58 -07:00
model_lightmap.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_lightmap.slv Fix OSX build 2018-08-03 16:15:58 -07:00
model_lightmap_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_lightmap_fade.slv Fix OSX build 2018-08-03 16:15:58 -07:00
model_lightmap_normal_map.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_lightmap_normal_map.slv Fix OSX build 2018-08-03 16:15:58 -07:00
model_lightmap_normal_map_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_lightmap_normal_map_fade.slv Fix OSX build 2018-08-03 16:15:58 -07:00
model_normal_map.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_normal_map.slv Fix OSX build 2018-08-03 16:15:58 -07:00
model_normal_map_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_normal_map_fade.slv Fix OSX build 2018-08-03 16:15:58 -07:00
model_shadow.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
model_shadow.slv
model_shadow_fade.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
model_shadow_fade.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
model_translucent.slf Fix bug with texel opaque and transparent cut off shader function 2018-08-07 11:16:50 -07:00
model_translucent.slv Fix OSX build 2018-08-03 16:15:58 -07:00
model_translucent_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_translucent_normal_map.slf Fix bug with texel opaque and transparent cut off shader function 2018-08-07 11:16:50 -07:00
model_translucent_normal_map.slv Fix OSX build 2018-08-03 16:15:58 -07:00
model_translucent_normal_map_fade.slf Fix bug with texel opaque and transparent cut off shader function 2018-08-07 11:16:50 -07:00
model_translucent_unlit.slf Fix bug with texel opaque and transparent cut off shader function 2018-08-07 11:16:50 -07:00
model_translucent_unlit_fade.slf Fix bug with texel opaque and transparent cut off shader function 2018-08-07 11:16:50 -07:00
model_unlit.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
model_unlit_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
nop.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
parabola.slf Fix parabola rendering on AMD GPUs 2018-08-21 16:58:38 -07:00
parabola.slv fix parabola shader 2018-08-13 10:08:19 -07:00
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
RenderCommonTask.h disable shadows in secondary camera 2018-06-26 12:27:59 -07:00
RenderDeferredTask.cpp Remove the separate depth buffer for in front overlay, only useful for debug and it breaks in mac 2018-08-10 02:42:45 +02:00
RenderDeferredTask.h Improvement of debug shadow script 2018-08-03 18:01:22 +02:00
RenderForwardTask.cpp Merged with master 2018-08-08 08:42:44 +02:00
RenderForwardTask.h
RenderHifi.h Re review adjustments 2018-05-31 12:16:57 -07:00
RenderPipelines.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
RenderPipelines.h Bindless texture work cleanup 2018-03-08 16:01:18 -08:00
RenderShadowTask.cpp Fixed bug with NaN shadow anti frustum leading to disappearing shadows on some occasions 2018-08-04 16:51:05 +02:00
RenderShadowTask.h Improvement of debug shadow script 2018-08-03 18:01:22 +02:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp Improvement of debug shadow script 2018-08-03 18:01:22 +02:00
RenderViewTask.h
sdf_text3D.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
sdf_text3D.slv Fix OSX build 2018-08-03 16:15:58 -07:00
sdf_text3D_transparent.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
ShadingModel.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Shadow.slh FIx shader error on mac in shadow.slh 2018-08-10 00:45:25 +02:00
ShadowCore.slh Merged with master 2018-08-08 08:42:44 +02:00
Shadows_shared.slh fix shader shadow bug on mac 2018-07-02 11:08:14 +02:00
simple.slf fix v1 and transparent procedurals 2018-08-07 09:28:40 -07:00
simple.slv Fix OSX build 2018-08-03 16:15:58 -07:00
simple_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
simple_fade.slv Fix OSX build 2018-08-03 16:15:58 -07:00
simple_opaque_web_browser.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
simple_textured.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
simple_textured_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
simple_textured_unlit.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
simple_textured_unlit_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
simple_transparent.slf fix v1 and transparent procedurals 2018-08-07 09:28:40 -07:00
simple_transparent_textured.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
simple_transparent_textured_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
simple_transparent_textured_unlit.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
simple_transparent_textured_unlit_fade.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
simple_transparent_web_browser.slf Use defines for packed textures to satisfy both GLES and GL 4.1 2018-08-06 14:35:36 -07:00
skin_model.slv Fix OSX build 2018-08-03 16:15:58 -07:00
skin_model_dq.slv Fix OSX build 2018-08-03 16:15:58 -07:00
skin_model_fade.slv Fix OSX build 2018-08-03 16:15:58 -07:00
skin_model_fade_dq.slv Fix OSX build 2018-08-03 16:15:58 -07:00
skin_model_normal_map.slv Fix OSX build 2018-08-03 16:15:58 -07:00
skin_model_normal_map_dq.slv Fix OSX build 2018-08-03 16:15:58 -07:00
skin_model_normal_map_fade.slv Fix OSX build 2018-08-03 16:15:58 -07:00
skin_model_normal_map_fade_dq.slv Fix OSX build 2018-08-03 16:15:58 -07:00
skin_model_shadow.slv Avatars use Dual Quaternion Skinning and Model Entities do not. 2018-02-13 17:47:49 -08:00
skin_model_shadow_dq.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
skin_model_shadow_fade.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
skin_model_shadow_fade_dq.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
Skinning.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SoftAttachmentModel.cpp WIP check in of making the use of dq or mat dynamic per model 2018-02-12 18:44:24 -08:00
SoftAttachmentModel.h
ssao.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
ssao_debugOcclusion.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
ssao_makeHorizontalBlur.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
ssao_makeOcclusion.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
ssao_makePyramid.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
ssao_makeVerticalBlur.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
standardDrawTexture.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
standardDrawTextureNoBlend.slf Fix resolution scaling 2018-08-03 14:58:12 -07:00
standardTransformPNTC.slv Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
stencil_drawMask.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
StencilMaskPass.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
StencilMaskPass.h
SubsurfaceScattering.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SubsurfaceScattering.h Bringing the work and refinment done in workload branch to master branch 2018-05-03 17:46:50 -07:00
SubsurfaceScattering.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
subsurfaceScattering_drawScattering.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
subsurfaceScattering_makeLUT.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
subsurfaceScattering_makeProfile.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
subsurfaceScattering_makeSpecularBeckmann.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
surfaceGeometry_downsampleDepthNormal.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
surfaceGeometry_makeCurvature.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
surfaceGeometry_makeLinearDepth.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SurfaceGeometryPass.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SurfaceGeometryPass.h Move linear pass down sample shader to deferred compile 2018-04-19 15:30:16 -07:00
taa.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
taa.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
taa_blend.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
TextRenderer3D.cpp Moving to cmake time shader compiling 2018-08-03 14:58:11 -07:00
TextRenderer3D.h
TextureCache.h
toneMapping.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
ToneMappingEffect.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
ToneMappingEffect.h More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
UpdateSceneTask.cpp
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
VelocityBufferPass.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
VelocityBufferPass.h Move antialiasing and velocity buffer makeProgram to deferred scheme 2018-04-19 15:30:16 -07:00
WorkloadResource.slh fixing the ui script and trying to get shadow 2018-08-08 09:22:31 -07:00
zone_draw.slh
zone_drawAmbient.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
zone_drawKeyLight.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
zone_drawSkybox.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
ZoneRenderer.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
ZoneRenderer.h Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00