overte/libraries/render-utils/src/drawWorkloadView.slf
2018-08-07 09:16:30 -07:00

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// drawWorkloadView.frag
// fragment shader
//
// Created by Sam Gateau on 6/29/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include DeferredBufferWrite.slh@>
<@include gpu/Paint.slh@>
in vec4 varColor;
in vec3 varTexcoord;
in vec3 varEyePos;
void main(void) {
if (varColor.w > 0.0) {
float r = sqrt(dot(varTexcoord.xyz,varTexcoord.xyz));
float d = varColor.w / abs(varEyePos.z);
float a = paintStripe(r * d, 0.0, 1.0 / d, 0.005 / d);
if (a <= 0.1 || r > 1.1) {
discard;
}
}
packDeferredFragmentUnlit(
vec3(0.0, 1.0, 0.0),
1.0,
varColor.rgb);
}