mirror of
https://github.com/overte-org/overte.git
synced 2025-04-25 20:56:25 +02:00
35 lines
873 B
Text
35 lines
873 B
Text
<@include gpu/Config.slh@>
|
|
<$VERSION_HEADER$>
|
|
// Generated on <$_SCRIBE_DATE$>
|
|
//
|
|
// drawWorkloadView.frag
|
|
// fragment shader
|
|
//
|
|
// Created by Sam Gateau on 6/29/15.
|
|
// Copyright 2015 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
<@include DeferredBufferWrite.slh@>
|
|
<@include gpu/Paint.slh@>
|
|
|
|
in vec4 varColor;
|
|
in vec3 varTexcoord;
|
|
in vec3 varEyePos;
|
|
|
|
void main(void) {
|
|
if (varColor.w > 0.0) {
|
|
float r = sqrt(dot(varTexcoord.xyz,varTexcoord.xyz));
|
|
float d = varColor.w / abs(varEyePos.z);
|
|
float a = paintStripe(r * d, 0.0, 1.0 / d, 0.005 / d);
|
|
if (a <= 0.1 || r > 1.1) {
|
|
discard;
|
|
}
|
|
}
|
|
|
|
packDeferredFragmentUnlit(
|
|
vec3(0.0, 1.0, 0.0),
|
|
1.0,
|
|
varColor.rgb);
|
|
}
|