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156 lines
4.6 KiB
C++
156 lines
4.6 KiB
C++
//
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// RenderDeferredTask.h
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// render-utils/src/
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//
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// Created by Sam Gateau on 5/29/15.
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// Copyright 20154 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_RenderDeferredTask_h
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#define hifi_RenderDeferredTask_h
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#include <gpu/Pipeline.h>
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#include <render/RenderFetchCullSortTask.h>
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#include "LightingModel.h"
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#include "LightClusters.h"
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#include "RenderShadowTask.h"
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class DrawDeferredConfig : public render::Job::Config {
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Q_OBJECT
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Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY newStats)
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Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
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public:
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int getNumDrawn() { return _numDrawn; }
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void setNumDrawn(int numDrawn) {
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_numDrawn = numDrawn;
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emit newStats();
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}
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int maxDrawn{ -1 };
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signals:
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void newStats();
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void dirty();
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protected:
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int _numDrawn{ 0 };
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};
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class DrawDeferred {
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public:
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using Inputs = render::VaryingSet4<render::ItemBounds, LightingModelPointer, LightClustersPointer, glm::vec2>;
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using Config = DrawDeferredConfig;
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using JobModel = render::Job::ModelI<DrawDeferred, Inputs, Config>;
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DrawDeferred(render::ShapePlumberPointer shapePlumber)
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: _shapePlumber{ shapePlumber } {}
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void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
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void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
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protected:
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render::ShapePlumberPointer _shapePlumber;
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int _maxDrawn; // initialized by Config
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};
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class DrawStateSortConfig : public render::Job::Config {
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Q_OBJECT
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Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged)
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Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
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Q_PROPERTY(bool stateSort MEMBER stateSort NOTIFY dirty)
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public:
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int getNumDrawn() { return numDrawn; }
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void setNumDrawn(int num) {
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numDrawn = num;
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emit numDrawnChanged();
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}
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int maxDrawn{ -1 };
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bool stateSort{ true };
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signals:
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void numDrawnChanged();
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void dirty();
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protected:
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int numDrawn{ 0 };
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};
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class DrawStateSortDeferred {
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public:
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using Inputs = render::VaryingSet3<render::ItemBounds, LightingModelPointer, glm::vec2>;
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using Config = DrawStateSortConfig;
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using JobModel = render::Job::ModelI<DrawStateSortDeferred, Inputs, Config>;
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DrawStateSortDeferred(render::ShapePlumberPointer shapePlumber)
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: _shapePlumber{ shapePlumber } {
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}
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void configure(const Config& config) {
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_maxDrawn = config.maxDrawn;
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_stateSort = config.stateSort;
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}
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void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
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protected:
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render::ShapePlumberPointer _shapePlumber;
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int _maxDrawn; // initialized by Config
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bool _stateSort;
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};
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class SetSeparateDeferredDepthBuffer {
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public:
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using Inputs = DeferredFramebufferPointer;
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using JobModel = render::Job::ModelI<SetSeparateDeferredDepthBuffer, Inputs>;
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SetSeparateDeferredDepthBuffer() = default;
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void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
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protected:
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gpu::FramebufferPointer _framebuffer;
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};
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class RenderDeferredTaskConfig : public render::Task::Config {
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Q_OBJECT
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Q_PROPERTY(float fadeScale MEMBER fadeScale NOTIFY dirty)
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Q_PROPERTY(float fadeDuration MEMBER fadeDuration NOTIFY dirty)
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Q_PROPERTY(float resolutionScale MEMBER resolutionScale NOTIFY dirty)
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Q_PROPERTY(bool debugFade MEMBER debugFade NOTIFY dirty)
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Q_PROPERTY(float debugFadePercent MEMBER debugFadePercent NOTIFY dirty)
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public:
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float fadeScale{ 0.5f };
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float fadeDuration{ 3.0f };
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float resolutionScale{ 1.f };
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float debugFadePercent{ 0.f };
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bool debugFade{ false };
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signals:
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void dirty();
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};
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class RenderDeferredTask {
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public:
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using Input = render::VaryingSet2<RenderFetchCullSortTask::Output, RenderShadowTask::Output>;
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using Config = RenderDeferredTaskConfig;
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using JobModel = render::Task::ModelI<RenderDeferredTask, Input, Config>;
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RenderDeferredTask();
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void configure(const Config& config);
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void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, bool renderShadows);
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private:
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static const render::Varying addSelectItemJobs(JobModel& task,
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const char* selectionName,
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const render::Varying& metas,
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const render::Varying& opaques,
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const render::Varying& transparents);
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};
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#endif // hifi_RenderDeferredTask_h
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