overte/libraries/render-utils/src
2024-08-17 12:07:21 -07:00
..
render-utils new line 2024-08-16 14:46:15 -07:00
text Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp it's working! 2024-06-28 13:25:12 -07:00
AmbientOcclusionEffect.h wip ambient occlusion 2024-06-28 13:25:12 -07:00
AmbientOcclusionStage.cpp it's working! 2024-06-28 13:25:12 -07:00
AmbientOcclusionStage.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
AnimDebugDraw.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
AnimDebugDraw.h AnimDebugDraw: Prevent multi-threaded access to shared map collection. 2018-11-02 17:53:07 -07:00
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp Merge pull request #1339 from odysseus654/pr/make_shared 2021-12-09 17:14:04 -05:00
AntialiasingEffect.h Fix copyright headers 2023-05-19 00:17:38 +02:00
AssembleLightingStageTask.cpp add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
AssembleLightingStageTask.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
BackgroundStage.cpp it's working! 2024-06-28 13:25:12 -07:00
BackgroundStage.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Blendshape.slh Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
BloomApply.shared.slh
BloomApply.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
BloomEffect.cpp convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
BloomEffect.h propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version 2019-09-03 16:28:32 -07:00
BloomStage.cpp it's working! 2024-06-28 13:25:12 -07:00
BloomStage.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
BloomThreshold.shared.slh
BloomThreshold.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
CauterizedMeshPartPayload.cpp Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
CauterizedMeshPartPayload.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
CauterizedModel.cpp billboarding for model entities 2021-01-13 22:31:21 -08:00
CauterizedModel.h Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
CullFace.slh Add periods and remove double copyright in tabletaboutdialog.qml 2020-05-25 16:41:16 -04:00
debug_deferred_buffer.slf possibly fix mac issues 2018-10-31 13:28:07 -07:00
debug_deferred_buffer.slv
debug_deferred_buffer_shared.slh
DebugDeferredBuffer.cpp Compiling 2018-12-19 20:01:14 -08:00
DebugDeferredBuffer.h Compiling 2018-12-19 20:01:14 -08:00
DefaultMaterials.slh
deferred_light.slv fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
deferred_light_limited.slv more branching removal 2018-10-29 16:42:46 -07:00
deferred_light_point.slv more branching removal 2018-10-29 16:42:46 -07:00
deferred_light_spot.slv more branching removal 2018-10-29 16:42:46 -07:00
DeferredBuffer.slh
DeferredBufferRead.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
DeferredBufferWrite.slh render opaque PolyLines with opaque pipepline 2019-08-22 08:13:11 -07:00
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredLighting.slh
DeferredLightingEffect.cpp wip ambient occlusion 2024-06-28 13:25:12 -07:00
DeferredLightingEffect.h wip ambient occlusion 2024-06-28 13:25:12 -07:00
DeferredTransform.slh Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
directional_skybox_light.slf condense direction light shaders using slp defines 2019-07-16 11:24:19 -07:00
DrawHaze.cpp fix haze in mirrors 2024-08-14 18:20:06 -07:00
DrawHaze.h fix haze in mirrors 2024-08-14 18:20:06 -07:00
drawWorkloadProxy.slf
drawWorkloadProxy.slv Workaround for Nvidia driver bug 2022-12-23 20:25:10 +01:00
drawWorkloadView.slf
drawWorkloadView.slv New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Fade.slh Update Fade.slh 2018-11-14 17:50:21 -08:00
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
FadeEffectJobs.h proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
FadeObjectParams.shared.slh
FboCache.cpp
FboCache.h review and cleanup of "#include <QtCore/QSharedPointer>" 2021-09-10 21:40:54 -07:00
FramebufferCache.cpp BUGZ-987: fix depth testing of HUD layer 3D objects 2019-07-23 12:09:12 -07:00
FramebufferCache.h
fxaa.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
fxaa.slv
fxaa_blend.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
GeometryCache.cpp Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
GeometryCache.h Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
GlobalLight.slh add ambient light color 2024-06-19 13:59:24 -07:00
grid.slf merge with master 2019-07-03 17:58:23 -07:00
Haze.slf add comment for SKYBOX_DISTANCE 2024-08-16 13:38:59 -07:00
HazeStage.cpp it's working! 2024-06-28 13:25:12 -07:00
HazeStage.h
Highlight.slf
Highlight.slh more branching removal 2018-10-29 16:42:46 -07:00
Highlight_aabox.slv Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
HighlightEffect.h Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
hmd_ui.slf fixed ui flipping issue 2019-07-01 10:52:03 -07:00
hmd_ui.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
LightAmbient.slh add ambient light color 2024-06-19 13:59:24 -07:00
LightClusterGrid.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightClusterGrid_shared.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightClusters.cpp cleaning light clusters 2018-12-09 22:54:49 -08:00
LightClusters.h cleaning light clusters 2018-12-09 22:54:49 -08:00
lightClusters_drawClusterContent.slf more branching removal 2018-10-29 16:42:46 -07:00
lightClusters_drawClusterContent.slv Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
lightClusters_drawClusterFromDepth.slf more branching removal 2018-10-29 16:42:46 -07:00
lightClusters_drawClusterFromDepth.slv more branching removal 2018-10-29 16:42:46 -07:00
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv more branching removal 2018-10-29 16:42:46 -07:00
LightDirectional.slh
LightingModel.cpp Fixed compilation errors 2019-04-05 10:22:57 +02:00
LightingModel.h more graphics options 2024-07-28 23:32:19 -07:00
LightingModel.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
LightLocal.slh
LightPayload.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
LightPayload.h proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
LightPoint.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightSpot.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightStage.cpp it's working! 2024-06-28 13:25:12 -07:00
LightStage.h Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
local_lights_drawOutline.slf more branching removal 2018-10-29 16:42:46 -07:00
local_lights_shading.slf
MeshDeformer.slh
MeshPartPayload.cpp Merge remote-tracking branch 'overte/master' into master_to_protocol_changes3 2024-08-17 12:07:21 -07:00
MeshPartPayload.h Merge remote-tracking branch 'overte/master' into master_to_protocol_changes3 2024-08-17 12:07:21 -07:00
MetaModelPayload.cpp
MetaModelPayload.h
Model.cpp Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
Model.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
model.slf Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
model.slv Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
nop.slf
parabola.slf initial work on combining shader variants 2019-06-03 19:36:01 -07:00
parabola.slv Update parabola.slv 2018-11-27 10:54:56 -08:00
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
RenderCommonTask.h new procecural particle entity type 2024-03-21 16:43:09 -07:00
RenderDeferredTask.cpp fix haze in mirrors 2024-08-14 18:20:06 -07:00
RenderDeferredTask.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
RenderForwardTask.cpp add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
RenderForwardTask.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
RenderHifi.h fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
RenderHUDLayerTask.cpp Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
RenderHUDLayerTask.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
RenderPipelines.cpp Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
RenderPipelines.h Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
RenderShadowTask.cpp Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
RenderShadowTask.h Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
RenderViewTask.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
sdf_text3D.slf Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
sdf_text3D.slh Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
sdf_text3D.slv Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
ShadingModel.slh fix some transparency issues on amd 2019-06-03 16:14:09 -07:00
Shadow.slh init change, bias triggered via script 2019-06-18 10:02:22 -07:00
ShadowCore.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Shadows_shared.slh
simple.slf models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
simple.slv cleanup and fixing some issues 2019-06-03 20:45:46 -07:00
simple_procedural.slf models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
simple_procedural.slv procedural vertex shaders 2019-12-12 22:49:48 -05:00
Skinning.slh more branching removal 2018-10-29 16:42:46 -07:00
ssao.slh Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_bilateralBlur.slf Bis 2018-11-08 12:29:01 +01:00
ssao_bilateralBlur.slv
ssao_buildNormals.slf Shader fix for android... <sigh> 2018-11-08 13:19:42 +01:00
ssao_debugOcclusion.slf Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_gather.slf possible fix for shader compilation error 2019-07-12 16:22:01 -07:00
ssao_makeOcclusion.slf Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_makePyramid.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
ssao_mip_depth.slf Fixed shaders for GLSL 4.1 2018-10-24 11:04:32 +02:00
ssao_shared.h
standardDrawTexture.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
standardDrawTextureNoBlend.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
standardTransformPNTC.slv
stencil_drawMask.slf more branching removal 2018-10-29 16:42:46 -07:00
StencilMaskPass.cpp wip redo stencil work 2019-04-11 13:22:51 -07:00
StencilMaskPass.h wip redo stencil work 2019-04-11 13:22:51 -07:00
SubsurfaceScattering.cpp convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
SubsurfaceScattering.h New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SubsurfaceScattering.slh more branching removal 2018-10-29 16:42:46 -07:00
subsurfaceScattering_drawScattering.slf more branching removal 2018-10-29 16:42:46 -07:00
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
surfaceGeometry_downsampleDepthNormal.slf Merged with master 2018-10-24 08:27:39 +02:00
surfaceGeometry_makeCurvature.slf Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
surfaceGeometry_makeLinearDepth.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SurfaceGeometryPass.cpp convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
SurfaceGeometryPass.h
taa.slf more branching removal 2018-10-29 16:42:46 -07:00
taa.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
taa_blend.slf more branching removal 2018-10-29 16:42:46 -07:00
TextRenderer3D.cpp Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
TextRenderer3D.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
TextureCache.h move materialcache et al to material-networking library 2019-02-08 10:28:07 -08:00
ToneMapAndResampleTask.cpp add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
ToneMapAndResampleTask.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
toneMapping.slf add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
TonemappingStage.cpp it's working! 2024-06-28 13:25:12 -07:00
TonemappingStage.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
UpdateSceneTask.cpp add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
VelocityBufferPass.cpp convert explicit shared pointer creation (using "new") to make_shared where possible/appropriate 2021-09-11 15:15:04 -07:00
VelocityBufferPass.h
web_browser.slf fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
web_browser.slv fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
WorkloadResource.slh Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
zone_draw.slh
zone_drawAmbient.slf add ambient light color 2024-06-19 13:59:24 -07:00
zone_drawKeyLight.slf
zone_drawSkybox.slf more branching removal 2018-10-29 16:42:46 -07:00
ZoneRenderer.cpp it's working! 2024-06-28 13:25:12 -07:00
ZoneRenderer.h trying... 2018-12-06 22:45:44 -08:00