Overte open source virtual worlds platform.
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2013-07-08 13:55:35 -07:00
animation-server rename PACKET_HEADER to PACKET_TYPE, fix DS packet versioning 2013-07-08 11:37:39 -07:00
audio-mixer apply refactoring changes to PACKET_TYPE_PING 2013-07-08 13:55:35 -07:00
avatar-mixer refactor packet version handling and apply to DS 2013-07-08 13:44:01 -07:00
cmake don't link a NOTFOUND leap library 2013-07-02 15:27:30 -07:00
domain-server refactor packet version handling and apply to DS 2013-07-08 13:44:01 -07:00
eve packet versioning for HEAD_DATA packets 2013-07-08 12:53:07 -07:00
externals
hardware/head_hand
injector rename PACKET_HEADER to PACKET_TYPE, fix DS packet versioning 2013-07-08 11:37:39 -07:00
interface packet versioning for HEAD_DATA packets 2013-07-08 12:53:07 -07:00
jenkins replace just the script command instead of the full block 2013-06-26 14:25:03 -07:00
libraries apply refactoring changes to PACKET_TYPE_PING 2013-07-08 13:55:35 -07:00
pairing-server
space-server
tools
voxel-edit CR feedback 2013-06-04 01:13:58 -07:00
voxel-server apply refactoring changes to PACKET_TYPE_PING 2013-07-08 13:55:35 -07:00
.gitignore Update .gitignore to exclude the Leap SDK files, but not the stub header 2013-06-27 13:55:16 -07:00
CMakeLists.txt
hifi.podspec remove specific glm version, don't specify commit 2013-07-01 09:45:11 -07:00
LICENSE add an all rights reserved license 2013-07-01 11:56:19 -07:00
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.