apply refactoring changes to PACKET_TYPE_PING

This commit is contained in:
Stephen Birarda 2013-07-08 13:55:35 -07:00
parent e3d9289f1f
commit 6deaa5fd51
4 changed files with 15 additions and 10 deletions

View file

@ -346,7 +346,7 @@ int main(int argc, const char* argv[]) {
// pull any new audio data from nodes off of the network stack
while (nodeList->getNodeSocket()->receive(nodeAddress, packetData, &receivedBytes) &&
versionForPacketType(packetData[0]) == packetData[1]) {
packetVersionMatch(packetData)) {
if (packetData[0] == PACKET_TYPE_MICROPHONE_AUDIO_NO_ECHO ||
packetData[0] == PACKET_TYPE_MICROPHONE_AUDIO_WITH_ECHO) {
Node* avatarNode = nodeList->addOrUpdateNode(nodeAddress,

View file

@ -80,7 +80,7 @@ void NodeList::timePingReply(sockaddr *nodeAddress, unsigned char *packetData) {
for(NodeList::iterator node = begin(); node != end(); node++) {
if (socketMatch(node->getPublicSocket(), nodeAddress) ||
socketMatch(node->getLocalSocket(), nodeAddress)) {
int pingTime = usecTimestampNow() - *(long long *)(packetData + sizeof(PACKET_TYPE) + sizeof(PACKET_VERSION));
int pingTime = usecTimestampNow() - *(long long *)(packetData + numBytesForPacketHeader(packetData));
node->setPingMs(pingTime / 1000);
break;
}

View file

@ -533,9 +533,9 @@ void VoxelTree::readCodeColorBufferToTreeRecursion(VoxelNode* node, void* extraD
}
}
void VoxelTree::processRemoveVoxelBitstream(unsigned char * bitstream, int bufferSizeBytes) {
void VoxelTree::processRemoveVoxelBitstream(unsigned char* bitstream, int bufferSizeBytes) {
//unsigned short int itemNumber = (*((unsigned short int*)&bitstream[sizeof(PACKET_HEADER)]));
int atByte = sizeof(short int) + sizeof(PACKET_TYPE) + sizeof(PACKET_VERSION);
int atByte = sizeof(short int) + numBytesForPacketHeader(bitstream);
unsigned char* voxelCode = (unsigned char*)&bitstream[atByte];
while (atByte < bufferSizeBytes) {
int codeLength = numberOfThreeBitSectionsInCode(voxelCode);

View file

@ -637,19 +637,23 @@ int main(int argc, const char * argv[]) {
persistVoxelsWhenDirty();
if (nodeList->getNodeSocket()->receive(&nodePublicAddress, packetData, &receivedBytes) &&
versionForPacketType(packetData[0]) == packetData[1]) {
packetVersionMatch(packetData)) {
int numBytesPacketHeader = numBytesForPacketHeader(packetData);
if (packetData[0] == PACKET_TYPE_SET_VOXEL || packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE) {
bool destructive = (packetData[0] == PACKET_TYPE_SET_VOXEL_DESTRUCTIVE);
PerformanceWarning warn(::shouldShowAnimationDebug,
destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
::shouldShowAnimationDebug);
unsigned short int itemNumber = (*((unsigned short int*)&packetData[2]));
unsigned short int itemNumber = (*((unsigned short int*)(packetData + numBytesPacketHeader)));
if (::shouldShowAnimationDebug) {
printf("got %s - command from client receivedBytes=%ld itemNumber=%d\n",
destructive ? "PACKET_TYPE_SET_VOXEL_DESTRUCTIVE" : "PACKET_TYPE_SET_VOXEL",
receivedBytes,itemNumber);
}
int atByte = sizeof(PACKET_TYPE) + sizeof(PACKET_VERSION) + sizeof(itemNumber);
int atByte = numBytesPacketHeader + sizeof(itemNumber);
unsigned char* voxelData = (unsigned char*)&packetData[atByte];
while (atByte < receivedBytes) {
unsigned char octets = (unsigned char)*voxelData;
@ -703,9 +707,10 @@ int main(int argc, const char * argv[]) {
// the Z command is a special command that allows the sender to send the voxel server high level semantic
// requests, like erase all, or add sphere scene
char* command = (char*) &packetData[2]; // start of the command
char* command = (char*) &packetData[numBytesPacketHeader]; // start of the command
int commandLength = strlen(command); // commands are null terminated strings
int totalLength = sizeof(PACKET_TYPE_Z_COMMAND) + commandLength + 1; // 1 for null termination
int totalLength = numBytesPacketHeader + commandLength + 1; // 1 for null termination
printf("got Z message len(%ld)= %s\n", receivedBytes, command);
bool rebroadcast = true; // by default rebroadcast
@ -736,7 +741,7 @@ int main(int argc, const char * argv[]) {
// need to make sure we have it in our nodeList.
if (packetData[0] == PACKET_TYPE_HEAD_DATA) {
uint16_t nodeID = 0;
unpackNodeId(packetData + sizeof(PACKET_TYPE) + sizeof(PACKET_VERSION), &nodeID);
unpackNodeId(packetData + numBytesPacketHeader, &nodeID);
Node* node = nodeList->addOrUpdateNode(&nodePublicAddress,
&nodePublicAddress,
NODE_TYPE_AGENT,