overte/libraries/render-utils/src
2024-11-03 15:40:55 -08:00
..
render-utils new line 2024-08-16 14:46:15 -07:00
text fix text size 2024-09-08 21:12:29 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
AmbientOcclusionEffect.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
AmbientOcclusionStage.cpp it's working! 2024-06-28 13:25:12 -07:00
AmbientOcclusionStage.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
AnimDebugDraw.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
AnimDebugDraw.h AnimDebugDraw: Prevent multi-threaded access to shared map collection. 2018-11-02 17:53:07 -07:00
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
AntialiasingEffect.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
AssembleLightingStageTask.cpp add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
AssembleLightingStageTask.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
BackgroundStage.cpp it's working! 2024-06-28 13:25:12 -07:00
BackgroundStage.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Blendshape.slh Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
BloomApply.shared.slh
BloomApply.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
BloomEffect.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
BloomEffect.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
BloomStage.cpp it's working! 2024-06-28 13:25:12 -07:00
BloomStage.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
BloomThreshold.shared.slh
BloomThreshold.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
CauterizedMeshPartPayload.cpp Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
CauterizedMeshPartPayload.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
CauterizedModel.cpp billboarding for model entities 2021-01-13 22:31:21 -08:00
CauterizedModel.h Revert commit 359248829c using -m 1 to temporarily fix issue 383. 2020-06-03 16:08:18 -04:00
CullFace.slh Add periods and remove double copyright in tabletaboutdialog.qml 2020-05-25 16:41:16 -04:00
debug_deferred_buffer.slf possibly fix mac issues 2018-10-31 13:28:07 -07:00
debug_deferred_buffer.slv
debug_deferred_buffer_shared.slh
DebugDeferredBuffer.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
DebugDeferredBuffer.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
DefaultMaterials.slh
deferred_light.slv fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
deferred_light_limited.slv more branching removal 2018-10-29 16:42:46 -07:00
deferred_light_point.slv more branching removal 2018-10-29 16:42:46 -07:00
deferred_light_spot.slv more branching removal 2018-10-29 16:42:46 -07:00
DeferredBuffer.slh
DeferredBufferRead.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
DeferredBufferWrite.slh render opaque PolyLines with opaque pipepline 2019-08-22 08:13:11 -07:00
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredLighting.slh
DeferredLightingEffect.cpp wip ambient occlusion 2024-06-28 13:25:12 -07:00
DeferredLightingEffect.h wip ambient occlusion 2024-06-28 13:25:12 -07:00
DeferredTransform.slh Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
directional_skybox_light.slf condense direction light shaders using slp defines 2019-07-16 11:24:19 -07:00
DrawHaze.cpp remove unnecessary fullscreen pass when haze is off/disabled 2024-11-03 15:40:55 -08:00
DrawHaze.h fix haze in mirrors 2024-08-14 18:20:06 -07:00
drawWorkloadProxy.slf
drawWorkloadProxy.slv Workaround for Nvidia driver bug 2022-12-23 20:25:10 +01:00
drawWorkloadView.slf
drawWorkloadView.slv New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Fade.slh Update Fade.slh 2018-11-14 17:50:21 -08:00
Fade_shared.slh
FadeEffect.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
FadeEffect.h stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
FadeEffectJobs.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
FadeEffectJobs.h stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
FadeObjectParams.shared.slh
FboCache.cpp
FboCache.h review and cleanup of "#include <QtCore/QSharedPointer>" 2021-09-10 21:40:54 -07:00
FramebufferCache.cpp BUGZ-987: fix depth testing of HUD layer 3D objects 2019-07-23 12:09:12 -07:00
FramebufferCache.h
fxaa.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
fxaa.slv
fxaa_blend.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
GeometryCache.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
GeometryCache.h automated entity property serialization 2024-09-08 21:09:00 -07:00
GlobalLight.slh add ambient light color 2024-06-19 13:59:24 -07:00
grid.slf merge with master 2019-07-03 17:58:23 -07:00
Haze.slf remove unnecessary fullscreen pass when haze is off/disabled 2024-11-03 15:40:55 -08:00
HazeStage.cpp it's working! 2024-06-28 13:25:12 -07:00
HazeStage.h pointers 2018-10-08 18:05:09 -07:00
Highlight.slf
Highlight.slh more branching removal 2018-10-29 16:42:46 -07:00
Highlight_aabox.slv Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
HighlightEffect.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
hmd_ui.slf fixed ui flipping issue 2019-07-01 10:52:03 -07:00
hmd_ui.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
LightAmbient.slh add ambient light color 2024-06-19 13:59:24 -07:00
LightClusterGrid.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightClusterGrid_shared.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightClusters.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
LightClusters.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
lightClusters_drawClusterContent.slf more branching removal 2018-10-29 16:42:46 -07:00
lightClusters_drawClusterContent.slv Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
lightClusters_drawClusterFromDepth.slf more branching removal 2018-10-29 16:42:46 -07:00
lightClusters_drawClusterFromDepth.slv more branching removal 2018-10-29 16:42:46 -07:00
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv more branching removal 2018-10-29 16:42:46 -07:00
LightDirectional.slh
LightingModel.cpp Fixed compilation errors 2019-04-05 10:22:57 +02:00
LightingModel.h more graphics options 2024-07-28 23:32:19 -07:00
LightingModel.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
LightLocal.slh
LightPayload.cpp proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
LightPayload.h proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
LightPoint.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightSpot.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
LightStage.cpp it's working! 2024-06-28 13:25:12 -07:00
LightStage.h Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
local_lights_drawOutline.slf more branching removal 2018-10-29 16:42:46 -07:00
local_lights_shading.slf
MeshDeformer.slh Better naming and simpler template maybe 2018-09-26 17:58:06 -07:00
MeshPartPayload.cpp Merge remote-tracking branch 'overte/master' into master_to_protocol_changes3 2024-08-17 12:07:21 -07:00
MeshPartPayload.h Merge remote-tracking branch 'overte/master' into master_to_protocol_changes3 2024-08-17 12:07:21 -07:00
MetaModelPayload.cpp FIX BUILD ERRORS? 2018-10-10 17:09:35 -07:00
MetaModelPayload.h move blendshape buffers to render thread 2018-10-10 15:32:53 -07:00
Model.cpp model loading priority updates over time, takes into account out of bounds, avatar entities have higher priority, and fsts can specify to wait for wearables to load before rendering 2024-08-18 20:55:22 -07:00
Model.h model loading priority updates over time, takes into account out of bounds, avatar entities have higher priority, and fsts can specify to wait for wearables to load before rendering 2024-08-18 20:55:22 -07:00
model.slf Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
model.slv Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
nop.slf
parabola.slf initial work on combining shader variants 2019-06-03 19:36:01 -07:00
parabola.slv Update parabola.slv 2018-11-27 10:54:56 -08:00
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
RenderCommonTask.h new procecural particle entity type 2024-03-21 16:43:09 -07:00
RenderDeferredTask.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
RenderDeferredTask.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
RenderForwardTask.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
RenderForwardTask.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
RenderHifi.h fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
RenderHUDLayerTask.cpp Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
RenderHUDLayerTask.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
RenderPipelines.cpp Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
RenderPipelines.h Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
RenderShadowTask.cpp stutter fix: only perform fade transactions when depth == 0 2024-10-23 17:26:03 -07:00
RenderShadowTask.h Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
RenderViewTask.h Revert "Revert "Mirrors + Portals"" 2024-01-13 11:23:36 +01:00
sdf_text3D.slf Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
sdf_text3D.slh Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
sdf_text3D.slv Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
ShadingModel.slh fix some transparency issues on amd 2019-06-03 16:14:09 -07:00
Shadow.slh init change, bias triggered via script 2019-06-18 10:02:22 -07:00
ShadowCore.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
Shadows_shared.slh
simple.slf models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
simple.slv cleanup and fixing some issues 2019-06-03 20:45:46 -07:00
simple_procedural.slf models support flipped normals on double sided geometry 2020-04-16 16:18:39 -07:00
simple_procedural.slv procedural vertex shaders 2019-12-12 22:49:48 -05:00
Skinning.slh more branching removal 2018-10-29 16:42:46 -07:00
ssao.slh Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_bilateralBlur.slf Bis 2018-11-08 12:29:01 +01:00
ssao_bilateralBlur.slv On single bilateral blur shader 2018-09-27 17:03:14 +02:00
ssao_buildNormals.slf Shader fix for android... <sigh> 2018-11-08 13:19:42 +01:00
ssao_debugOcclusion.slf Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_gather.slf possible fix for shader compilation error 2019-07-12 16:22:01 -07:00
ssao_makeOcclusion.slf Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
ssao_makePyramid.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
ssao_mip_depth.slf Fixed shaders for GLSL 4.1 2018-10-24 11:04:32 +02:00
ssao_shared.h Switched to sin based HBAO 2018-10-01 19:22:54 +02:00
standardDrawTexture.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
standardDrawTextureNoBlend.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
standardTransformPNTC.slv
stencil_drawMask.slf more branching removal 2018-10-29 16:42:46 -07:00
StencilMaskPass.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
StencilMaskPass.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
SubsurfaceScattering.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
SubsurfaceScattering.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
SubsurfaceScattering.slh more branching removal 2018-10-29 16:42:46 -07:00
subsurfaceScattering_drawScattering.slf more branching removal 2018-10-29 16:42:46 -07:00
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
surfaceGeometry_downsampleDepthNormal.slf Merged with master 2018-10-24 08:27:39 +02:00
surfaceGeometry_makeCurvature.slf Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
surfaceGeometry_makeLinearDepth.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
SurfaceGeometryPass.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
SurfaceGeometryPass.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
taa.slf more branching removal 2018-10-29 16:42:46 -07:00
taa.slh Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
taa_blend.slf more branching removal 2018-10-29 16:42:46 -07:00
TextRenderer3D.cpp fix text size 2024-09-08 21:12:29 -07:00
TextRenderer3D.h fix text size 2024-09-08 21:12:29 -07:00
TextureCache.h move materialcache et al to material-networking library 2019-02-08 10:28:07 -08:00
ToneMapAndResampleTask.cpp add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
ToneMapAndResampleTask.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
toneMapping.slf add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
TonemappingStage.cpp it's working! 2024-06-28 13:25:12 -07:00
TonemappingStage.h add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
UpdateSceneTask.cpp add tonemapping props to zones, wip ambient occlusion 2024-06-28 13:25:12 -07:00
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
VelocityBufferPass.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
VelocityBufferPass.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
web_browser.slf fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
web_browser.slv fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
WorkloadResource.slh Assign the correct binding slots for the Resource Buffers to fix the deformed mesh rendering of the Avatar in gles backend 2018-11-02 00:08:47 -07:00
zone_draw.slh
zone_drawAmbient.slf add ambient light color 2024-06-19 13:59:24 -07:00
zone_drawKeyLight.slf
zone_drawSkybox.slf more branching removal 2018-10-29 16:42:46 -07:00
ZoneRenderer.cpp static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00
ZoneRenderer.h static pipelines + misc render cleanup 2024-10-23 15:53:10 -07:00