overte/libraries
Ryan Huffman b835711266 Update script engine path resolution behavior
The path resolution will now be relative to the script currently
being evaluated *on its initial evaluation.* The previous behavior
was that all paths would be resolved relative to the root script
for client scripts, and inconsistent for entity scripts depending
on the order that scripts were loaded. The entity script situation
was particularly bad because including more than 1 level deep produced
inconsistent results.
2015-11-09 12:04:17 -08:00
..
animation Make life easier for Sam. 2015-11-06 16:59:46 -08:00
audio Recording audio fixes 2015-11-05 16:46:59 -08:00
audio-client constify audio client loop 2015-11-05 16:57:51 -08:00
auto-updater Cleanup CMake files 2015-10-11 00:01:03 -07:00
avatars Make life easier for Sam. 2015-11-06 16:59:46 -08:00
controllers Bit of cleanup 2015-11-06 11:14:10 -08:00
display-plugins PR feedback 2015-11-06 15:59:13 -08:00
embedded-webserver Cleanup CMake files 2015-10-11 00:01:03 -07:00
entities Merge pull request #6278 from ericrius1/particleSorting 2015-11-09 11:32:44 -08:00
entities-renderer spacing fix 2015-11-03 17:32:22 -08:00
environment Cleanup CMake files 2015-10-11 00:01:03 -07:00
fbx FBXReader: remove debugging logs 2015-10-28 17:55:06 -07:00
gl get interface building on my linux box 2015-11-02 10:42:06 -08:00
gpu Adding diagnostics to track down the 'black rectangles of death' 2015-11-02 21:55:35 -08:00
input-plugins Bad merge fix, PR feedback 2015-11-09 09:30:18 -08:00
model fix line endings grumble gruble 2015-10-20 09:38:25 -07:00
model-networking Cleanup CMake files 2015-10-11 00:01:03 -07:00
networking Bump version num, use different shader for additive blending effect 2015-11-03 17:15:10 -08:00
octree added ability to set keyhole radius on EntityViewer 2015-10-22 12:56:45 -07:00
physics changes to send an update to entity-server when AvatarActionHold releases an entity 2015-11-06 09:25:53 -08:00
plugins Fix double delete on shutdown 2015-11-06 11:13:10 -08:00
procedural Fixing paths for SDL2 and Sixense libs 2015-10-30 19:00:26 -07:00
recording Adding clip serialization implementation, tests 2015-11-06 14:40:21 -08:00
render remove some dead code 2015-10-19 15:23:45 -07:00
render-utils Fix Developer->Avatar->Draw Mesh 2015-10-28 21:23:35 -07:00
script-engine Update script engine path resolution behavior 2015-11-09 12:04:17 -08:00
shared More PR feedback 2015-11-06 17:17:26 -08:00
ui fix some warnings 2015-10-30 00:19:14 -07:00