overte/scripts/developer/utilities/render
SamGondelman 27f05db825 fix ao
2019-02-18 01:12:00 -08:00
..
configSlider update imports for utilities / all other qml files found 2018-11-06 14:21:14 +05:30
highlight update imports for utilities / all other qml files found 2018-11-06 14:21:14 +05:30
photobooth Remove URL logging from JS and QML 2018-11-06 15:09:24 -08:00
ambientOcclusionPass.qml Two group of config settings for SSAO and HBAO 2018-10-02 17:47:33 +02:00
antialiasing.js Fixed TAA debug script 2017-12-07 10:35:53 +01:00
antialiasing.qml update imports for utilities / all other qml files found 2018-11-06 14:21:14 +05:30
bloom.qml Merge remote-tracking branch 'upstream/master' into bloom 2018-08-08 14:44:02 -07:00
culling.qml fix debug tools 2018-08-07 15:25:56 -07:00
currentZone.js Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering! 2016-06-16 18:28:08 -07:00
debugAmbientOcclusionPass.js Switch to app for ambient occlusion debug script 2018-11-14 11:55:11 +01:00
debugBloom.js Merge remote-tracking branch 'upstream/master' into bloom 2018-08-08 14:44:02 -07:00
debugCulling.js Clean up the utilities scrips of the render folder 2017-03-28 16:00:18 -07:00
debugHighlight.js Merge pull request #14093 from SamGondelman/police 2018-11-13 15:00:23 -08:00
debugShadow.js Improvement of debug shadow script 2018-08-03 18:01:22 +02:00
debugSubsurfaceScattering.js Fix the local lights issue, and correct the script relying on the Render.getConfig(), this one is on me... 2017-06-19 17:34:50 -07:00
debugSurfaceGeometryPass.js Adjust qml positions and fix one shader bug 2016-07-19 13:20:19 -07:00
debugTransition.js Remove URL logging from JS and QML 2018-11-06 15:09:24 -08:00
deferredLighting.qml fix ao 2019-02-18 01:12:00 -08:00
engineInspector.js adressing review comments 2018-11-28 21:46:13 -08:00
engineInspector.qml adressing review comments 2018-11-28 21:46:13 -08:00
engineList.js Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
engineList.qml Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
engineProfiler.js restoring the engine render views and cleaning up the task / config section of the pr 2018-11-20 23:15:09 -08:00
engineProfiler.qml restoring the engine render views and cleaning up the task / config section of the pr 2018-11-20 23:15:09 -08:00
highlight.qml update imports for utilities / all other qml files found 2018-11-06 14:21:14 +05:30
lightClustering.js Fixing the scripts and investigating the scripting 2017-06-20 17:23:44 -07:00
lightClustering.qml Fixing the scripts and investigating the scripting 2017-06-20 17:23:44 -07:00
lod.js Removing cruft and warnings 2018-08-30 22:20:30 -07:00
lod.qml update imports for utilities / all other qml files found 2018-11-06 14:21:14 +05:30
luci.js Add material inspector to Luci.js 2019-01-18 18:15:44 -08:00
materialInspector.js Add material inspector to Luci.js 2019-01-18 18:15:44 -08:00
materialInspector.qml Add material inspector to Luci.js 2019-01-18 18:15:44 -08:00
rates.qml move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
renderRates.js move from examples/ to scripts/developer/ 2016-04-25 17:36:35 -07:00
renderStats.js Fixing the scripts and investigating the scripting 2017-06-20 17:23:44 -07:00
renderStatsGPU.js Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
shadow.qml update imports for utilities / all other qml files found 2018-11-06 14:21:14 +05:30
stats.qml Fixing the scripts and investigating the scripting 2017-06-20 17:23:44 -07:00
statsGPU.qml Added outline to statsGPU script 2017-10-19 16:52:29 +02:00
subsurfaceScattering.qml Fixing the last scripts maybe 2017-06-21 00:15:29 -07:00
surfaceGeometryPass.qml Fixing the last scripts maybe 2017-06-21 00:15:29 -07:00
textureMonitor.js brining the new counters to 4.1 2017-05-22 17:34:06 -07:00
textureMonitor.qml saving work 2018-09-21 11:42:26 -07:00
transition.qml update imports for utilities / all other qml files found 2018-11-06 14:21:14 +05:30