overte/libraries
Anthony J. Thibault 103257493c Model: fix for crash when displaying collision mesh.
This was due to a default constructed PayloadPointer being sent to the scene via resetItem.

The fix is to A) not do that anymore, B) make resetItem more robust and not crash if this happens.
2016-03-30 14:24:28 -07:00
..
animation Fix for flickering eyeballs 2016-03-29 10:01:10 -07:00
audio Fix audio packet being used in a thread-unsafe way 2016-03-21 13:33:56 -07:00
audio-client Make sure pos/rot getters don't crash 2016-03-28 14:37:06 -07:00
auto-updater
avatars fix to default avatar model 2016-03-22 11:32:38 -07:00
controllers Make scripting interface members thread safe 2016-03-10 08:46:09 -08:00
display-plugins Check plugin activation success 2016-03-28 12:05:58 -07:00
embedded-webserver Pospone logging of the shutdown reason 2016-01-21 17:54:10 -08:00
entities Merge pull request #7508 from howard-stearns/import-export-parents 2016-03-30 09:06:33 -07:00
entities-renderer Merge pull request #7501 from zzmp/fix/parse-tex 2016-03-30 08:53:15 -07:00
fbx Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-22 16:51:32 -07:00
gl Log OffscreenQml lifetime 2016-03-29 15:26:22 -07:00
gpu Sync ordering of gl fields/reset commands 2016-03-29 15:52:29 -07:00
input-plugins Migrate composition of the overlay and pointer to the present thread 2016-03-07 17:14:41 -08:00
model Merge branch 'master' into tony/animated-culling 2016-03-28 19:58:38 -07:00
model-networking Use correct textureBaseUrl 2016-03-25 13:17:29 -07:00
networking Fix bug where a pending asset request could receive a pending message after deletion 2016-03-29 11:33:02 -07:00
octree Make svo loading use ResourceManager 2016-03-28 18:07:48 -07:00
physics don't verify simulated bit when adding to delete list 2016-03-24 21:12:22 -07:00
plugins Check plugin activation success 2016-03-28 12:05:58 -07:00
procedural Clarify use of procedural's dirty atomic flag 2016-03-15 10:51:55 -07:00
recording Mark Resource loaded after postprocessing 2016-03-09 10:34:07 -08:00
render Model: fix for crash when displaying collision mesh. 2016-03-30 14:24:28 -07:00
render-utils Model: fix for crash when displaying collision mesh. 2016-03-30 14:24:28 -07:00
script-engine check for time machine 2016-03-27 16:33:53 -07:00
shared Merge pull request #7499 from birarda/udt-fixes 2016-03-30 10:54:00 -07:00
ui PR feedback on 7480 2016-03-28 10:19:38 -07:00