overte/shared/src
2013-03-21 16:12:09 -07:00
..
Agent.cpp more windows port 2013-03-20 12:13:14 -07:00
Agent.h more windows port 2013-03-20 12:13:14 -07:00
AgentData.cpp add AgentData.cpp with defined abstract destructor 2013-02-21 12:57:45 -08:00
AgentData.h refactor mixer to use AgentList, AudioRingBuffer as AgentData 2013-02-25 17:07:32 -08:00
AgentList.cpp merge with upstream master 2013-03-21 10:10:33 -07:00
AgentList.h more windows port 2013-03-20 12:13:14 -07:00
AudioRingBuffer.cpp calculate angle between agent and other sources to prep for phase delay 2013-02-28 17:50:17 -08:00
AudioRingBuffer.h calculate angle between agent and other sources to prep for phase delay 2013-02-28 17:50:17 -08:00
OctalCode.cpp fix shift in return of octal code section value 2013-03-20 16:22:01 -07:00
OctalCode.h add method to return the start vertex for an octal code 2013-03-20 13:24:18 -07:00
SharedUtil.cpp add a sound when moving so we aren't ninjas 2013-03-21 16:11:17 -07:00
SharedUtil.h use int instead of forced 8-bit types where appropriate 2013-03-20 13:44:09 -07:00
StdDev.cpp move StdDev to shared library 2013-03-12 10:09:07 -07:00
StdDev.h move StdDev to shared library 2013-03-12 10:09:07 -07:00
Syssocket.h more windows port 2013-03-20 12:13:14 -07:00
Systime.cpp prelimanary changes for windows port 2013-03-19 11:01:08 -07:00
Systime.h more windows port 2013-03-20 12:13:14 -07:00
UDPSocket.cpp more windows port 2013-03-20 12:13:14 -07:00
UDPSocket.h more windows port 2013-03-20 12:13:14 -07:00
VoxelNode.cpp include cstring for use of memset 2013-03-20 13:48:59 -07:00
VoxelNode.h use int instead of forced 8-bit types where appropriate 2013-03-20 13:44:09 -07:00
VoxelTree.cpp return correct nodeForOctalCode 2013-03-20 16:21:22 -07:00
VoxelTree.h fix voxel system to send new bistream format, add helpers to VoxelNode class 2013-03-19 15:52:51 -07:00