.. |
Agent.cpp
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more windows port
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2013-03-20 12:13:14 -07:00 |
Agent.h
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more windows port
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2013-03-20 12:13:14 -07:00 |
AgentData.cpp
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add AgentData.cpp with defined abstract destructor
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2013-02-21 12:57:45 -08:00 |
AgentData.h
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refactor mixer to use AgentList, AudioRingBuffer as AgentData
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2013-02-25 17:07:32 -08:00 |
AgentList.cpp
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merge with upstream master
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2013-03-21 10:10:33 -07:00 |
AgentList.h
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more windows port
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2013-03-20 12:13:14 -07:00 |
AudioRingBuffer.cpp
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calculate angle between agent and other sources to prep for phase delay
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2013-02-28 17:50:17 -08:00 |
AudioRingBuffer.h
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calculate angle between agent and other sources to prep for phase delay
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2013-02-28 17:50:17 -08:00 |
OctalCode.cpp
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fix shift in return of octal code section value
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2013-03-20 16:22:01 -07:00 |
OctalCode.h
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add method to return the start vertex for an octal code
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2013-03-20 13:24:18 -07:00 |
SharedUtil.cpp
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add a sound when moving so we aren't ninjas
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2013-03-21 16:11:17 -07:00 |
SharedUtil.h
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use int instead of forced 8-bit types where appropriate
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2013-03-20 13:44:09 -07:00 |
StdDev.cpp
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move StdDev to shared library
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2013-03-12 10:09:07 -07:00 |
StdDev.h
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move StdDev to shared library
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2013-03-12 10:09:07 -07:00 |
Syssocket.h
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more windows port
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2013-03-20 12:13:14 -07:00 |
Systime.cpp
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prelimanary changes for windows port
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2013-03-19 11:01:08 -07:00 |
Systime.h
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more windows port
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2013-03-20 12:13:14 -07:00 |
UDPSocket.cpp
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more windows port
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2013-03-20 12:13:14 -07:00 |
UDPSocket.h
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more windows port
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2013-03-20 12:13:14 -07:00 |
VoxelNode.cpp
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include cstring for use of memset
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2013-03-20 13:48:59 -07:00 |
VoxelNode.h
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use int instead of forced 8-bit types where appropriate
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2013-03-20 13:44:09 -07:00 |
VoxelTree.cpp
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return correct nodeForOctalCode
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2013-03-20 16:21:22 -07:00 |
VoxelTree.h
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fix voxel system to send new bistream format, add helpers to VoxelNode class
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2013-03-19 15:52:51 -07:00 |