overte/shared/src/AgentList.cpp
2013-03-21 10:10:33 -07:00

266 lines
No EOL
8.8 KiB
C++

//
// AgentList.cpp
// hifi
//
// Created by Stephen Birarda on 2/15/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include "AgentList.h"
#include <pthread.h>
#include "SharedUtil.h"
#ifdef _WIN32
#include "Syssocket.h"
#else
#include <arpa/inet.h>
#endif
const char * SOLO_AGENT_TYPES_STRING = "MV";
bool stopAgentRemovalThread = false;
pthread_mutex_t vectorChangeMutex = PTHREAD_MUTEX_INITIALIZER;
AgentList::AgentList() : agentSocket(AGENT_SOCKET_LISTEN_PORT) {
linkedDataCreateCallback = NULL;
audioMixerSocketUpdate = NULL;
voxelServerAddCallback = NULL;
}
AgentList::AgentList(int socketListenPort) : agentSocket(socketListenPort) {
linkedDataCreateCallback = NULL;
audioMixerSocketUpdate = NULL;
voxelServerAddCallback = NULL;
}
AgentList::~AgentList() {
stopSilentAgentRemovalThread();
}
std::vector<Agent>& AgentList::getAgents() {
return agents;
}
UDPSocket& AgentList::getAgentSocket() {
return agentSocket;
}
void AgentList::processAgentData(sockaddr *senderAddress, void *packetData, size_t dataBytes) {
switch (((char *)packetData)[0]) {
case 'D':
{
// list of agents from domain server
updateList((unsigned char *)packetData, dataBytes);
break;
}
case 'H':
{
// head data from another agent
updateAgentWithData(senderAddress, packetData, dataBytes);
break;
}
case 'P':
{
// ping from another agent
//std::cout << "Got ping from " << inet_ntoa(((sockaddr_in *)senderAddress)->sin_addr) << "\n";
char reply[] = "R";
agentSocket.send(senderAddress, reply, 1);
break;
}
case 'R':
{
// ping reply from another agent
//std::cout << "Got ping reply from " << inet_ntoa(((sockaddr_in *)senderAddress)->sin_addr) << "\n";
handlePingReply(senderAddress);
break;
}
}
}
void AgentList::updateAgentWithData(sockaddr *senderAddress, void *packetData, size_t dataBytes) {
// find the agent by the sockaddr
int agentIndex = indexOfMatchingAgent(senderAddress);
if (agentIndex != -1) {
Agent *matchingAgent = &agents[agentIndex];
matchingAgent->setLastRecvTimeUsecs(usecTimestampNow());
if (matchingAgent->getLinkedData() == NULL) {
if (linkedDataCreateCallback != NULL) {
linkedDataCreateCallback(matchingAgent);
}
}
matchingAgent->getLinkedData()->parseData(packetData, dataBytes);
}
}
int AgentList::indexOfMatchingAgent(sockaddr *senderAddress) {
for(std::vector<Agent>::iterator agent = agents.begin(); agent != agents.end(); agent++) {
if (agent->getActiveSocket() != NULL && socketMatch(agent->getActiveSocket(), senderAddress)) {
return agent - agents.begin();
}
}
return -1;
}
int AgentList::updateList(unsigned char *packetData, size_t dataBytes) {
int readAgents = 0;
char agentType;
// assumes only IPv4 addresses
sockaddr_in agentPublicSocket;
agentPublicSocket.sin_family = AF_INET;
sockaddr_in agentLocalSocket;
agentLocalSocket.sin_family = AF_INET;
unsigned char *readPtr = packetData + 1;
unsigned char *startPtr = packetData;
while((readPtr - startPtr) < dataBytes) {
agentType = *readPtr++;
readPtr += unpackSocket(readPtr, (sockaddr *)&agentPublicSocket);
readPtr += unpackSocket(readPtr, (sockaddr *)&agentLocalSocket);
addOrUpdateAgent((sockaddr *)&agentPublicSocket, (sockaddr *)&agentLocalSocket, agentType);
}
return readAgents;
}
bool AgentList::addOrUpdateAgent(sockaddr *publicSocket, sockaddr *localSocket, char agentType) {
std::vector<Agent>::iterator agent;
for(agent = agents.begin(); agent != agents.end(); agent++) {
if (agent->matches(publicSocket, localSocket, agentType)) {
// we already have this agent, stop checking
break;
}
}
if (agent == agents.end()) {
// we didn't have this agent, so add them
Agent newAgent = Agent(publicSocket, localSocket, agentType);
if (socketMatch(publicSocket, localSocket)) {
// likely debugging scenario with DS + agent on local network
// set the agent active right away
newAgent.activatePublicSocket();
}
if (newAgent.getType() == 'M' && audioMixerSocketUpdate != NULL) {
// this is an audio mixer
// for now that means we need to tell the audio class
// to use the local socket information the domain server gave us
sockaddr_in *localSocketIn = (sockaddr_in *)localSocket;
audioMixerSocketUpdate(localSocketIn->sin_addr.s_addr, localSocketIn->sin_port);
} else if (newAgent.getType() == 'V' && voxelServerAddCallback != NULL) {
voxelServerAddCallback(localSocket);
}
std::cout << "Added agent - " << &newAgent << "\n";
pthread_mutex_lock(&vectorChangeMutex);
agents.push_back(newAgent);
pthread_mutex_unlock(&vectorChangeMutex);
return true;
} else {
if (agent->getType() == 'M' || agent->getType() == 'V') {
// until the Audio class also uses our agentList, we need to update
// the lastRecvTimeUsecs for the audio mixer so it doesn't get killed and re-added continously
agent->setLastRecvTimeUsecs(usecTimestampNow());
}
// we had this agent already, do nothing for now
return false;
}
}
void AgentList::broadcastToAgents(char *broadcastData, size_t dataBytes) {
for(std::vector<Agent>::iterator agent = agents.begin(); agent != agents.end(); agent++) {
// for now assume we only want to send to other interface clients
// until the Audio class uses the AgentList
if (agent->getActiveSocket() != NULL && agent->getType() == 'I') {
// we know which socket is good for this agent, send there
agentSocket.send(agent->getActiveSocket(), broadcastData, dataBytes);
}
}
}
void AgentList::pingAgents() {
char payload[] = "P";
for(std::vector<Agent>::iterator agent = agents.begin(); agent != agents.end(); agent++) {
if (agent->getType() == 'I') {
if (agent->getActiveSocket() != NULL) {
// we know which socket is good for this agent, send there
agentSocket.send(agent->getActiveSocket(), payload, 1);
} else {
// ping both of the sockets for the agent so we can figure out
// which socket we can use
agentSocket.send(agent->getPublicSocket(), payload, 1);
agentSocket.send(agent->getLocalSocket(), payload, 1);
}
}
}
}
void AgentList::handlePingReply(sockaddr *agentAddress) {
for(std::vector<Agent>::iterator agent = agents.begin(); agent != agents.end(); agent++) {
// check both the public and local addresses for each agent to see if we find a match
// prioritize the private address so that we prune erroneous local matches
if (socketMatch(agent->getPublicSocket(), agentAddress)) {
agent->activatePublicSocket();
break;
} else if (socketMatch(agent->getLocalSocket(), agentAddress)) {
agent->activateLocalSocket();
break;
}
}
}
void *removeSilentAgents(void *args) {
std::vector<Agent> *agents = (std::vector<Agent> *)args;
double checkTimeUSecs, sleepTime;
while (!stopAgentRemovalThread) {
checkTimeUSecs = usecTimestampNow();
for(std::vector<Agent>::iterator agent = agents->begin(); agent != agents->end();) {
if ((checkTimeUSecs - agent->getLastRecvTimeUsecs()) > AGENT_SILENCE_THRESHOLD_USECS && agent->getType() != 'V') {
std::cout << "Killing agent " << &(*agent) << "\n";
pthread_mutex_lock(&vectorChangeMutex);
agent = agents->erase(agent);
pthread_mutex_unlock(&vectorChangeMutex);
} else {
agent++;
}
}
sleepTime = AGENT_SILENCE_THRESHOLD_USECS - (usecTimestampNow() - checkTimeUSecs);
#ifdef _WIN32
Sleep( static_cast<int>(1000.0f*sleepTime) );
#else
usleep(sleepTime);
#endif
}
pthread_exit(0);
return NULL;
}
void AgentList::startSilentAgentRemovalThread() {
pthread_create(&removeSilentAgentsThread, NULL, removeSilentAgents, (void *)&agents);
}
void AgentList::stopSilentAgentRemovalThread() {
stopAgentRemovalThread = true;
pthread_join(removeSilentAgentsThread, NULL);
}