overte/libraries/render-utils/src
2015-08-19 10:24:31 -07:00
..
text Fix diagonal slashes in text 2015-08-04 17:28:42 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h Merge branch 'master' into plugins 2015-08-08 13:18:13 -07:00
ambient_occlusion.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
ambient_occlusion.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
AmbientOcclusionEffect.cpp Merge with master 2015-07-30 11:20:00 -07:00
AmbientOcclusionEffect.h Coding standard and tab fixes 2015-07-27 12:14:29 -07:00
deferred_light.slv
deferred_light_limited.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
deferred_light_spot.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredBuffer.slh Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredBufferWrite.slh Ready for release 2015-08-07 10:59:51 -07:00
DeferredGlobalLight.slh Core profile shader work and test code 2015-08-01 14:43:52 -07:00
DeferredLighting.slh
DeferredLightingEffect.cpp rearranged entity props and added check in setNormals to avoid uninitialized binormal values 2015-08-10 11:55:47 -07:00
DeferredLightingEffect.h Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-07 10:59:51 -07:00
directional_ambient_light.slf
directional_ambient_light_cascaded_shadow_map.slf
directional_ambient_light_shadow_map.slf
directional_light.slf
directional_light_cascaded_shadow_map.slf
directional_light_shadow_map.slf
directional_skybox_light.slf
directional_skybox_light_cascaded_shadow_map.slf
directional_skybox_light_shadow_map.slf
Environment.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 14:50:44 -07:00
Environment.h resolve conflicts on merge with upstream/master 2015-07-20 12:29:38 -07:00
FboCache.cpp
FboCache.h
FramebufferCache.cpp REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend 2015-07-30 15:07:36 -07:00
FramebufferCache.h FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
gaussian_blur.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_horizontal.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
gaussian_blur_vertical.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
GeometryCache.cpp SImple fix to the case of multiple material in a mesh with different opacity 2015-08-07 10:59:55 -07:00
GeometryCache.h SImple fix to the case of multiple material in a mesh with different opacity 2015-08-07 10:59:55 -07:00
GLEscrow.cpp QML framerate improvments 2015-08-12 16:24:34 -07:00
GLEscrow.h QML framerate improvments 2015-08-12 16:24:34 -07:00
GlWindow.cpp Fixing cleanup of glwindow 2015-07-28 23:14:33 -07:00
GlWindow.h Fixing GL window header 2015-07-28 23:22:28 -07:00
hit_effect.slf Merge branch 'master' into polyLineInProgress 2015-08-07 10:12:02 -07:00
hit_effect.slv fixed merge conflics in hit effect 2015-08-03 11:25:18 -07:00
HitEffect.cpp cleaning 2015-08-03 08:45:14 -07:00
HitEffect.h cleaning 2015-08-03 08:45:14 -07:00
Model.cpp back out the more controversial changes 2015-08-17 12:40:56 -07:00
Model.h quick optimization to RenderableModelEntityItem::render() 2015-08-07 12:49:48 -07:00
model.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model.slv
model_lightmap.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_lightmap.slv
model_lightmap_normal_map.slf
model_lightmap_normal_map.slv
model_lightmap_normal_specular_map.slf
model_lightmap_specular_map.slf
model_normal_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_normal_map.slv
model_normal_specular_map.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
model_shadow.slf
model_shadow.slv Still working on GL update 2015-06-23 09:49:10 -07:00
model_specular_map.slf Fix bug in lightmap and specular map fragment shaders 2015-08-04 14:36:42 -07:00
model_translucent.slf
occlusion_blend.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
OffscreenGlCanvas.cpp Attempting to fix rendering issues on 2015 Macs 2015-08-14 23:57:10 -07:00
OffscreenGlCanvas.h Merge branch 'master' into plugins 2015-07-20 13:33:24 -07:00
OffscreenQmlSurface.cpp This assert causes dev builds to fail when starting interface. 2015-08-19 10:24:31 -07:00
OffscreenQmlSurface.h WebEntity keyboard input with mouse hover 2015-08-14 16:18:38 -07:00
OglplusHelpers.cpp QML framerate improvments 2015-08-12 16:24:34 -07:00
OglplusHelpers.h QML framerate improvments 2015-08-12 16:24:34 -07:00
overlay3D.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
overlay3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
PhysicsEntity.cpp remove unused legacy Shapes from Model and friends 2015-07-27 11:15:33 -07:00
PhysicsEntity.h remove legacy shapes 2015-07-29 09:02:24 -07:00
point_light.slf
RenderDeferredTask.cpp Merge branch 'master' into polyLineInProgress 2015-08-07 10:12:02 -07:00
RenderDeferredTask.h fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text3D.slf More shader fixes 2015-08-01 20:17:57 -07:00
sdf_text3D.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
Shadow.slh Core profile shader work and test code 2015-08-01 14:43:52 -07:00
simple.slf Merge branch 'master' into gl4_1 2015-07-31 15:08:37 -07:00
simple.slv more hacking 2015-07-23 14:12:52 -07:00
simple_textured.slf Merge branch 'master' into gl4_1 2015-07-31 15:08:37 -07:00
simple_textured_emisive.slf FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
skin_model.slv Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
skin_model_normal_map.slv Fixing the skinning shaders sizing problems 2015-08-03 18:44:51 -07:00
skin_model_shadow.slv Fixing the skinning by simply reverting the change to the format for the inSkinIndex 2015-08-03 16:05:04 -07:00
SkyFromAtmosphere.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromAtmosphere.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
SkyFromSpace.slv Core profile shader work and test code 2015-08-01 14:43:52 -07:00
spot_light.slf Merge branch 'master' into gl4_1 2015-07-31 15:08:37 -07:00
standardDrawTexture.slf Fix white rendering of many primitives 2015-08-04 14:05:05 -07:00
standardTransformPNTC.slv FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
stars.slf Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
stars.slv Fix star point smoothing... sort of 2015-08-04 16:29:07 -07:00
starsGrid.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
TextRenderer3D.cpp fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextRenderer3D.h fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextureCache.cpp Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-07 10:59:51 -07:00
TextureCache.h Introducing the Normal fitting algorithm for better normal in the deferred buffer 2015-08-07 10:59:51 -07:00