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text
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Fix diagonal slashes in text
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2015-08-04 17:28:42 -07:00 |
AbstractViewStateInterface.cpp
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AbstractViewStateInterface.h
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Merge branch 'master' into plugins
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2015-08-08 13:18:13 -07:00 |
ambient_occlusion.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
ambient_occlusion.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
AmbientOcclusionEffect.cpp
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Merge with master
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2015-07-30 11:20:00 -07:00 |
AmbientOcclusionEffect.h
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Coding standard and tab fixes
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2015-07-27 12:14:29 -07:00 |
deferred_light.slv
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deferred_light_limited.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
deferred_light_spot.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBuffer.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredBufferWrite.slh
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Ready for release
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2015-08-07 10:59:51 -07:00 |
DeferredGlobalLight.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
DeferredLighting.slh
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DeferredLightingEffect.cpp
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rearranged entity props and added check in setNormals to avoid uninitialized binormal values
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2015-08-10 11:55:47 -07:00 |
DeferredLightingEffect.h
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-07 10:59:51 -07:00 |
directional_ambient_light.slf
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directional_ambient_light_cascaded_shadow_map.slf
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directional_ambient_light_shadow_map.slf
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directional_light.slf
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directional_light_cascaded_shadow_map.slf
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directional_light_shadow_map.slf
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directional_skybox_light.slf
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directional_skybox_light_cascaded_shadow_map.slf
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directional_skybox_light_shadow_map.slf
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Environment.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-20 14:50:44 -07:00 |
Environment.h
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resolve conflicts on merge with upstream/master
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2015-07-20 12:29:38 -07:00 |
FboCache.cpp
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FboCache.h
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FramebufferCache.cpp
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REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
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2015-07-30 15:07:36 -07:00 |
FramebufferCache.h
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
gaussian_blur.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_horizontal.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
gaussian_blur_vertical.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
GeometryCache.cpp
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SImple fix to the case of multiple material in a mesh with different opacity
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2015-08-07 10:59:55 -07:00 |
GeometryCache.h
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SImple fix to the case of multiple material in a mesh with different opacity
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2015-08-07 10:59:55 -07:00 |
GLEscrow.cpp
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
GLEscrow.h
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
GlWindow.cpp
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Fixing cleanup of glwindow
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2015-07-28 23:14:33 -07:00 |
GlWindow.h
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Fixing GL window header
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2015-07-28 23:22:28 -07:00 |
hit_effect.slf
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Merge branch 'master' into polyLineInProgress
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2015-08-07 10:12:02 -07:00 |
hit_effect.slv
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fixed merge conflics in hit effect
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2015-08-03 11:25:18 -07:00 |
HitEffect.cpp
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cleaning
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2015-08-03 08:45:14 -07:00 |
HitEffect.h
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cleaning
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2015-08-03 08:45:14 -07:00 |
Model.cpp
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back out the more controversial changes
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2015-08-17 12:40:56 -07:00 |
Model.h
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quick optimization to RenderableModelEntityItem::render()
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2015-08-07 12:49:48 -07:00 |
model.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model.slv
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model_lightmap.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_lightmap.slv
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model_lightmap_normal_map.slf
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model_lightmap_normal_map.slv
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model_lightmap_normal_specular_map.slf
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model_lightmap_specular_map.slf
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model_normal_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_normal_map.slv
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model_normal_specular_map.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
model_shadow.slf
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model_shadow.slv
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Still working on GL update
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2015-06-23 09:49:10 -07:00 |
model_specular_map.slf
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Fix bug in lightmap and specular map fragment shaders
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2015-08-04 14:36:42 -07:00 |
model_translucent.slf
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occlusion_blend.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
OffscreenGlCanvas.cpp
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Attempting to fix rendering issues on 2015 Macs
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2015-08-14 23:57:10 -07:00 |
OffscreenGlCanvas.h
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Merge branch 'master' into plugins
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2015-07-20 13:33:24 -07:00 |
OffscreenQmlSurface.cpp
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This assert causes dev builds to fail when starting interface.
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2015-08-19 10:24:31 -07:00 |
OffscreenQmlSurface.h
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WebEntity keyboard input with mouse hover
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2015-08-14 16:18:38 -07:00 |
OglplusHelpers.cpp
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
OglplusHelpers.h
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QML framerate improvments
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2015-08-12 16:24:34 -07:00 |
overlay3D.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
overlay3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
PhysicsEntity.cpp
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remove unused legacy Shapes from Model and friends
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2015-07-27 11:15:33 -07:00 |
PhysicsEntity.h
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remove legacy shapes
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2015-07-29 09:02:24 -07:00 |
point_light.slf
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RenderDeferredTask.cpp
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Merge branch 'master' into polyLineInProgress
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2015-08-07 10:12:02 -07:00 |
RenderDeferredTask.h
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fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
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2015-07-29 10:02:06 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text3D.slf
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More shader fixes
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2015-08-01 20:17:57 -07:00 |
sdf_text3D.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
Shadow.slh
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
simple.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple.slv
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more hacking
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2015-07-23 14:12:52 -07:00 |
simple_textured.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
simple_textured_emisive.slf
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
skin_model.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
skin_model_normal_map.slv
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Fixing the skinning shaders sizing problems
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2015-08-03 18:44:51 -07:00 |
skin_model_shadow.slv
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
SkyFromAtmosphere.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromAtmosphere.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
SkyFromSpace.slv
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
spot_light.slf
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Merge branch 'master' into gl4_1
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2015-07-31 15:08:37 -07:00 |
standardDrawTexture.slf
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Fix white rendering of many primitives
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2015-08-04 14:05:05 -07:00 |
standardTransformPNTC.slv
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
stars.slf
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
stars.slv
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Fix star point smoothing... sort of
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2015-08-04 16:29:07 -07:00 |
starsGrid.slf
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
TextRenderer3D.cpp
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextRenderer3D.h
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextureCache.cpp
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-07 10:59:51 -07:00 |
TextureCache.h
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Introducing the Normal fitting algorithm for better normal in the deferred buffer
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2015-08-07 10:59:51 -07:00 |