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.. | ||
closeButton.js | ||
lightLoader.js | ||
lightModifier.js | ||
lightModifierTestScene.js | ||
lightParent.js | ||
README.md | ||
slider.js |
This PR demonstrates one way in-world editing of objects might work. We start with a spotlight. When you distant grab the sliders, you can move them along their axis to change their values. You may also rotate / move the block to which the spotlight is attached.
Enter edit mode by running your distance beam through a light overlay. Exit using the red X.
To test: https://rawgit.com/imgntn/hifi/light_mod/examples/lights/lightLoader.js To reset, I recommend stopping all scripts then re-loading lightLoader.js
When you run the lightLoader.js script, several scripts will be loaded:
- handControllerGrab.js (custom)
- lightModifier.js (listens for message to create sliders for a given light)
- lightModifierTestScene.js (creates a light and parents it to a block, then sends a message ^^)
- slider.js (attached to each slider entity)
- lightParent.js (attached to the entity to which a light is parented, so you can move it around)
- closeButton.js (for closing the ui)
- ../libraries/lightOverlayManager.js (custom)
- ../libraries/entitySelectionTool.js
Current sliders are (top to bottom): red green blue intensity cutoff exponent