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prep for close button
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3 changed files with 106 additions and 33 deletions
41
examples/light_modifier/closeButton.js
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41
examples/light_modifier/closeButton.js
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//
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// closeButton.js
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//
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// Created by James Pollack @imgntn on 12/15/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Entity script that closes sliders when interacted with.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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function CloseButton() {
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return this;
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}
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CloseButton.prototype = {
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preload: function(entityID) {
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this.entityID = entityID;
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var entityProperties = Entities.getEntityProperties(this.entityID, "userData");
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this.initialProperties = entityProperties
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this.userData = JSON.parse(entityProperties.userData);
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},
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startNearGrab: function() {
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},
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startDistantGrab: function() {
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},
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continueNearGrab: function() {
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this.continueDistantGrab();
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},
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continueDistantGrab: function() {
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},
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};
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return new CloseButton();
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});
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@ -60,6 +60,8 @@ var CUTOFF_MAX = 360;
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var EXPONENT_MAX = 1;
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var SLIDER_SCRIPT_URL = Script.resolvePath('slider.js?' + Math.random(0, 100));
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var CLOSE_BUTTON_MODEL_URL = 'http://hifi-content.s3.amazonaws.com/james/light_modifier/red_x.fbx';
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var CLOSE_BUTTON_SCRIPT_URL = Script.resolvePath('closeButton.js?' + Math.random(0, 100));
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var RED = {
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red: 255,
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@ -103,16 +105,16 @@ var SLIDER_DIMENSIONS = {
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z: 0.075
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};
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var CLOSE_BUTTON_DIMENSIONS ={
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x:0.1,
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y:0.1,
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z:0.1
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var CLOSE_BUTTON_DIMENSIONS = {
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x: 0.1,
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y: 0.1,
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z: 0.1
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}
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var LIGHT_MODEL_DIMENSIONS={
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x:0.04,
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y:0.04,
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z:0.09
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var LIGHT_MODEL_DIMENSIONS = {
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x: 0.04,
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y: 0.04,
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z: 0.09
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}
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var PER_ROW_OFFSET = {
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@ -361,7 +363,7 @@ var slidersRef = {
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}
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var light = null;
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function makeSliders(light) { // selectionManager.setSelections([entityID]);
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function makeSliders(light) {
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if (light.type === 'spotlight') {
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var USE_COLOR_SLIDER = true;
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@ -398,22 +400,50 @@ function makeSliders(light) { // selectionManager.setSelections([entityID]);
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sliders.push(slidersRef.exponent);
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}
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var closeButtonPosition;
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createCloseButton(7);
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createCloseButton(closeButtonPosition);
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subscribeToSliderMessages();
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};
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function createCloseButton(position){
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var closeButtons = [];
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function createCloseButton(row) {
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var basePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(1.5, Quat.getFront(this.avatarRot)));
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var verticalOffset = Vec3.multiply(row, PER_ROW_OFFSET);
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var downPosition = Vec3.sum(basePosition, verticalOffset);
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var avatarRot = Quat.fromPitchYawRollDegrees(0, MyAvatar.bodyYaw, 0.0);
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var rightVector = Quat.getRight(avatarRot);
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var extension = Vec3.multiply(AXIS_SCALE, rightVector);
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var position = Vec3.sum(downPosition, extension);
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var buttonProperties = {
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type:'Model',
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modelURL:CLOSE_BUTTON_MODEL_URL,
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dimensions:CLOSE_BUTTON_DIMENSIONS,
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position:position,
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rotation:Quat.fromPitchYawRollDegrees(90,0,0);
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type: 'Model',
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modelURL: CLOSE_BUTTON_MODEL_URL,
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dimensions: CLOSE_BUTTON_DIMENSIONS,
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position: position,
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rotation: Quat.fromPitchYawRollDegrees(90, 0, 0),
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collisionsWillMove: false
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//need to add wantsTrigger stuff so we can interact with it with our beamz
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}
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var button = Entities.addEntity(buttonProperties);
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closeButtons.push(button);
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Script.update.connect(rotateCloseButtons);
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}
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function rotateCloseButtons() {
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closeButtons.forEach(function(button) {
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Entities.editEntity(button, {
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angularVelocity: {
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x: 0,
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y: 0.25,
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z: 0
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}
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})
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})
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}
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function subScribeToNewLights() {
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@ -471,7 +501,6 @@ function handleLightOverlayRayCheckMessages(channel, message, sender) {
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return;
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}
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print('RAY CHECK GOT MESSAGE::' + message);
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var pickRay = JSON.parse(message);
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var doesIntersect = lightOverlayManager.findRayIntersection(pickRay);
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@ -484,7 +513,7 @@ function handleLightOverlayRayCheckMessages(channel, message, sender) {
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print('ALREADY HAVE A BLOCK, EXIT')
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return;
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}
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print('LIGHT ID::' + lightID);
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currentLight = lightID;
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var lightProperties = Entities.getEntityProperties(lightID);
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var block = createBlock(lightProperties.position);
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@ -496,13 +525,13 @@ function handleLightOverlayRayCheckMessages(channel, message, sender) {
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}
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makeSliders(light);
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print('AFTER MAKE SLIDERS')
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if (SHOW_LIGHT_VOLUME === true) {
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selectionManager.setSelections([lightID]);
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print('SET SELECTIOIO MANAGER TO::: '+ lightID);
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print('SET SELECTIOIO MANAGER TO::: ' + lightID);
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print('hasSelection???' + selectionManager.hasSelection())
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}
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print('BLOCK IS:::' + block);
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Entities.editEntity(lightID, {
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parentID: block
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});
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@ -510,6 +539,7 @@ function handleLightOverlayRayCheckMessages(channel, message, sender) {
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}
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}
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function createBlock(position) {
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print('CREATE BLOCK')
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@ -553,6 +583,8 @@ function cleanup() {
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Entities.deletingEntity.disconnect(deleteEntity);
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lightOverlayManager.setVisible(false);
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Script.update.disconnect(rotateCloseButtons);
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}
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Script.scriptEnding.connect(cleanup);
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@ -1,14 +1,14 @@
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//
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// slider.js
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//
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// Created by James Pollack @imgntn on 12/15/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Entity script that sends a scaled value to a light based on its distance from the start of its constraint axis.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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//
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// lightParent.js
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//
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// Created by James Pollack @imgntn on 12/15/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Entity script that tells the light parent to update the selection tool when we move it.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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