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AbstractViewStateInterface.cpp
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Attempting to fix threading issues with web entities
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2015-05-13 14:00:41 -07:00 |
AbstractViewStateInterface.h
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Merge branch 'master' into plugins
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2015-06-10 14:21:48 -07:00 |
AmbientOcclusionEffect.cpp
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Merge remote-tracking branch 'upstream/master' into plugins
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2015-07-16 16:37:55 -07:00 |
AmbientOcclusionEffect.h
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AnimationHandle.cpp
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Conditionnal fixes.
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2015-07-10 15:36:17 -07:00 |
AnimationHandle.h
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Made Animations safe for resource reload
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2015-07-10 12:01:51 -07:00 |
deferred_light.slv
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deferred_light_limited.slv
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Dead code and disable debug info
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2015-07-09 09:37:35 -07:00 |
deferred_light_spot.slv
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FInally getting a nice spot light volume working for all angles
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2015-07-09 03:45:19 -07:00 |
DeferredBuffer.slh
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DeferredBufferWrite.slh
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DeferredGlobalLight.slh
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Generating the SH from the cube map!
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2015-05-13 11:08:18 -07:00 |
DeferredLighting.slh
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DeferredLightingEffect.cpp
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Merge remote-tracking branch 'upstream/master' into plugins
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2015-07-16 16:37:55 -07:00 |
DeferredLightingEffect.h
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Removing dead code
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2015-07-09 09:25:07 -07:00 |
directional_ambient_light.slf
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directional_ambient_light_cascaded_shadow_map.slf
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directional_ambient_light_shadow_map.slf
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directional_light.slf
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directional_light_cascaded_shadow_map.slf
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directional_light_shadow_map.slf
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directional_skybox_light.slf
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Using the skybox cubemap for ambient lighting
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2015-05-09 11:40:46 -07:00 |
directional_skybox_light_cascaded_shadow_map.slf
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Using the skybox cubemap for ambient lighting
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2015-05-09 11:40:46 -07:00 |
directional_skybox_light_shadow_map.slf
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Using the skybox cubemap for ambient lighting
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2015-05-09 11:40:46 -07:00 |
Environment.cpp
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Merge branch 'master' into plugins
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2015-06-22 13:35:40 -07:00 |
Environment.h
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Merge branch 'master' into plugins
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2015-06-22 13:35:40 -07:00 |
FboCache.cpp
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Fixing scale resolution issues
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2015-05-07 12:01:56 -07:00 |
FboCache.h
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Fixing scale resolution issues
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2015-05-07 12:01:56 -07:00 |
GeometryCache.cpp
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remove some dead code
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2015-07-15 15:33:28 -07:00 |
GeometryCache.h
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remove naked gl calls
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2015-07-14 16:49:43 -07:00 |
GlWindow.cpp
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Working on mac functionality
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2015-07-02 18:14:12 -07:00 |
GlWindow.h
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Working on mac functionality
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2015-07-02 18:14:12 -07:00 |
JointState.cpp
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JointState.h
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Render a different model when in first person view.
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2015-06-24 16:10:47 -07:00 |
Model.cpp
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Clearing Model.cpp from naked gl call references
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2015-07-15 16:09:53 -07:00 |
Model.h
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Clearing Model.cpp from naked gl call references
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2015-07-15 16:09:53 -07:00 |
model.slf
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FIxed the bug about the tga not loading by recognizing the file format type from the filename extension and passing the info to the QImage::fromData()
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2015-05-01 16:09:41 -07:00 |
model.slv
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fixing the wrong matrix used
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2015-06-08 03:07:17 -07:00 |
model_lightmap.slf
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model_lightmap.slv
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model_lightmap_normal_map.slf
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model_lightmap_normal_map.slv
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model_lightmap_normal_specular_map.slf
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model_lightmap_specular_map.slf
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model_normal_map.slf
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model_normal_map.slv
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Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though
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2015-06-08 17:05:28 +02:00 |
model_normal_specular_map.slf
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model_shadow.slf
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model_shadow.slv
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model_specular_map.slf
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model_translucent.slf
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FIxing the transparent rendering on Mac
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2015-06-08 18:36:12 +02:00 |
OffscreenGlCanvas.cpp
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Working on mac functionality
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2015-07-02 18:14:12 -07:00 |
OffscreenGlCanvas.h
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Working on mac functionality
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2015-07-02 18:14:12 -07:00 |
OffscreenQmlSurface.cpp
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Attempting to protect against infinite recursion
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2015-07-03 07:09:57 -07:00 |
OffscreenQmlSurface.h
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Make web entities interactive (via the mouse) if they're not locked.
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2015-05-14 01:15:20 -07:00 |
OglplusHelpers.cpp
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Working on mac functionality
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2015-07-02 18:14:12 -07:00 |
OglplusHelpers.h
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Working on mac functionality
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2015-07-02 18:14:12 -07:00 |
overlay3D.slf
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polish before PR
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2015-06-17 17:09:33 +02:00 |
overlay3D.slv
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Solving the rendering of textured overlay3d
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2015-06-17 16:50:35 +02:00 |
PhysicsEntity.cpp
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PhysicsEntity.h
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point_light.slf
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ProgramObject.cpp
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ProgramObject.h
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fix some OS X warnings, add description to tooltip
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2015-06-26 10:50:31 -07:00 |
RenderDeferredTask.cpp
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Remove naked gl call
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2015-07-14 22:59:55 -07:00 |
RenderDeferredTask.h
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First take oon the query for the gpu
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2015-07-08 10:00:58 -07:00 |
RenderUtil.cpp
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RenderUtil.h
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removed dead code
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2015-07-14 18:09:58 -07:00 |
RenderUtilsLogging.cpp
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RenderUtilsLogging.h
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sdf_text.slf
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Restore TextRenderer and sdf_text
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2015-05-28 15:20:40 +02:00 |
sdf_text.slv
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Restore TextRenderer and sdf_text
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2015-05-28 15:20:40 +02:00 |
sdf_text3D.slf
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Improve batched font rendering smoothing
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2015-07-09 14:34:33 -07:00 |
sdf_text3D.slv
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Transmit normal to text rendering shader
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2015-06-18 15:23:52 +02:00 |
Shadow.slh
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simple.slf
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Cleanup simple fragmen shaders
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2015-05-29 16:53:53 +02:00 |
simple.slv
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Add simple textured pipeline
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2015-05-29 16:49:31 +02:00 |
simple_textured.slf
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Cleanup simple fragmen shaders
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2015-05-29 16:53:53 +02:00 |
simple_textured_emisive.slf
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Introduce new emissive simple program
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2015-06-26 16:17:41 -07:00 |
skin_model.slv
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Fixing the skinning issue
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2015-06-08 11:22:16 -07:00 |
skin_model_normal_map.slv
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shuffling the rendering steps to get to render transparent and light it correctly
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2015-06-06 09:50:56 -07:00 |
skin_model_shadow.slv
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SkyFromAtmosphere.slf
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CR feedback
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2015-06-17 09:59:38 -07:00 |
SkyFromAtmosphere.slv
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cleanup
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2015-06-17 09:23:12 -07:00 |
SkyFromSpace.slf
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CR feedback
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2015-06-17 09:59:38 -07:00 |
SkyFromSpace.slv
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cleanup
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2015-06-17 09:23:12 -07:00 |
spot_light.slf
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Dead code and disable debug info
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2015-07-09 09:37:35 -07:00 |
standardDrawTexture.slf
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Revert "Revert "Merge pull request #5106 from jherico/render_cursor""
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2015-06-13 10:02:54 -07:00 |
standardTransformPNTC.slv
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Prep work for procedural stars & stuff
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2015-06-22 09:43:12 -07:00 |
stars.slf
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Prep work for procedural stars & stuff
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2015-06-22 09:43:12 -07:00 |
TextRenderer.cpp
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more naked gl cleanup, deleting dead code, tweaking comments so they don't give false positives in searching for more naked gl
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2015-07-15 15:52:12 -07:00 |
TextRenderer.h
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Restore TextRenderer and sdf_text
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2015-05-28 15:20:40 +02:00 |
TextRenderer3D.cpp
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Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
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2015-07-10 11:03:12 -07:00 |
TextRenderer3D.h
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Cleanup TextRenderer3D methods args
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2015-06-18 15:23:49 +02:00 |
TextureCache.cpp
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more naked gl cleanup, deleting dead code, tweaking comments so they don't give false positives in searching for more naked gl
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2015-07-15 15:52:12 -07:00 |
TextureCache.h
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If an external texture isn't found, still display the model
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2015-07-10 16:03:27 -07:00 |