overte/libraries/render-utils/src
Brad Davis ae882c8347 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/Menu.cpp
	interface/src/Menu.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/devices/OculusManager.cpp
	interface/src/devices/TV3DManager.cpp
	interface/src/ui/ApplicationCompositor.cpp
	interface/src/ui/overlays/LocalModelsOverlay.cpp
2015-07-16 16:37:55 -07:00
..
AbstractViewStateInterface.cpp Attempting to fix threading issues with web entities 2015-05-13 14:00:41 -07:00
AbstractViewStateInterface.h Merge branch 'master' into plugins 2015-06-10 14:21:48 -07:00
AmbientOcclusionEffect.cpp Merge remote-tracking branch 'upstream/master' into plugins 2015-07-16 16:37:55 -07:00
AmbientOcclusionEffect.h
AnimationHandle.cpp Conditionnal fixes. 2015-07-10 15:36:17 -07:00
AnimationHandle.h Made Animations safe for resource reload 2015-07-10 12:01:51 -07:00
deferred_light.slv
deferred_light_limited.slv Dead code and disable debug info 2015-07-09 09:37:35 -07:00
deferred_light_spot.slv FInally getting a nice spot light volume working for all angles 2015-07-09 03:45:19 -07:00
DeferredBuffer.slh
DeferredBufferWrite.slh
DeferredGlobalLight.slh Generating the SH from the cube map! 2015-05-13 11:08:18 -07:00
DeferredLighting.slh
DeferredLightingEffect.cpp Merge remote-tracking branch 'upstream/master' into plugins 2015-07-16 16:37:55 -07:00
DeferredLightingEffect.h Removing dead code 2015-07-09 09:25:07 -07:00
directional_ambient_light.slf
directional_ambient_light_cascaded_shadow_map.slf
directional_ambient_light_shadow_map.slf
directional_light.slf
directional_light_cascaded_shadow_map.slf
directional_light_shadow_map.slf
directional_skybox_light.slf Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
directional_skybox_light_cascaded_shadow_map.slf Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
directional_skybox_light_shadow_map.slf Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
Environment.cpp Merge branch 'master' into plugins 2015-06-22 13:35:40 -07:00
Environment.h Merge branch 'master' into plugins 2015-06-22 13:35:40 -07:00
FboCache.cpp Fixing scale resolution issues 2015-05-07 12:01:56 -07:00
FboCache.h Fixing scale resolution issues 2015-05-07 12:01:56 -07:00
GeometryCache.cpp remove some dead code 2015-07-15 15:33:28 -07:00
GeometryCache.h remove naked gl calls 2015-07-14 16:49:43 -07:00
GlWindow.cpp Working on mac functionality 2015-07-02 18:14:12 -07:00
GlWindow.h Working on mac functionality 2015-07-02 18:14:12 -07:00
JointState.cpp
JointState.h Render a different model when in first person view. 2015-06-24 16:10:47 -07:00
Model.cpp Clearing Model.cpp from naked gl call references 2015-07-15 16:09:53 -07:00
Model.h Clearing Model.cpp from naked gl call references 2015-07-15 16:09:53 -07:00
model.slf FIxed the bug about the tga not loading by recognizing the file format type from the filename extension and passing the info to the QImage::fromData() 2015-05-01 16:09:41 -07:00
model.slv fixing the wrong matrix used 2015-06-08 03:07:17 -07:00
model_lightmap.slf
model_lightmap.slv
model_lightmap_normal_map.slf
model_lightmap_normal_map.slv
model_lightmap_normal_specular_map.slf
model_lightmap_specular_map.slf
model_normal_map.slf
model_normal_map.slv Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though 2015-06-08 17:05:28 +02:00
model_normal_specular_map.slf
model_shadow.slf
model_shadow.slv
model_specular_map.slf
model_translucent.slf FIxing the transparent rendering on Mac 2015-06-08 18:36:12 +02:00
OffscreenGlCanvas.cpp Working on mac functionality 2015-07-02 18:14:12 -07:00
OffscreenGlCanvas.h Working on mac functionality 2015-07-02 18:14:12 -07:00
OffscreenQmlSurface.cpp Attempting to protect against infinite recursion 2015-07-03 07:09:57 -07:00
OffscreenQmlSurface.h Make web entities interactive (via the mouse) if they're not locked. 2015-05-14 01:15:20 -07:00
OglplusHelpers.cpp Working on mac functionality 2015-07-02 18:14:12 -07:00
OglplusHelpers.h Working on mac functionality 2015-07-02 18:14:12 -07:00
overlay3D.slf polish before PR 2015-06-17 17:09:33 +02:00
overlay3D.slv Solving the rendering of textured overlay3d 2015-06-17 16:50:35 +02:00
PhysicsEntity.cpp
PhysicsEntity.h
point_light.slf
ProgramObject.cpp
ProgramObject.h fix some OS X warnings, add description to tooltip 2015-06-26 10:50:31 -07:00
RenderDeferredTask.cpp Remove naked gl call 2015-07-14 22:59:55 -07:00
RenderDeferredTask.h First take oon the query for the gpu 2015-07-08 10:00:58 -07:00
RenderUtil.cpp
RenderUtil.h removed dead code 2015-07-14 18:09:58 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
sdf_text.slf Restore TextRenderer and sdf_text 2015-05-28 15:20:40 +02:00
sdf_text.slv Restore TextRenderer and sdf_text 2015-05-28 15:20:40 +02:00
sdf_text3D.slf Improve batched font rendering smoothing 2015-07-09 14:34:33 -07:00
sdf_text3D.slv Transmit normal to text rendering shader 2015-06-18 15:23:52 +02:00
Shadow.slh
simple.slf Cleanup simple fragmen shaders 2015-05-29 16:53:53 +02:00
simple.slv Add simple textured pipeline 2015-05-29 16:49:31 +02:00
simple_textured.slf Cleanup simple fragmen shaders 2015-05-29 16:53:53 +02:00
simple_textured_emisive.slf Introduce new emissive simple program 2015-06-26 16:17:41 -07:00
skin_model.slv Fixing the skinning issue 2015-06-08 11:22:16 -07:00
skin_model_normal_map.slv shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
skin_model_shadow.slv
SkyFromAtmosphere.slf CR feedback 2015-06-17 09:59:38 -07:00
SkyFromAtmosphere.slv cleanup 2015-06-17 09:23:12 -07:00
SkyFromSpace.slf CR feedback 2015-06-17 09:59:38 -07:00
SkyFromSpace.slv cleanup 2015-06-17 09:23:12 -07:00
spot_light.slf Dead code and disable debug info 2015-07-09 09:37:35 -07:00
standardDrawTexture.slf Revert "Revert "Merge pull request #5106 from jherico/render_cursor"" 2015-06-13 10:02:54 -07:00
standardTransformPNTC.slv Prep work for procedural stars & stuff 2015-06-22 09:43:12 -07:00
stars.slf Prep work for procedural stars & stuff 2015-06-22 09:43:12 -07:00
TextRenderer.cpp more naked gl cleanup, deleting dead code, tweaking comments so they don't give false positives in searching for more naked gl 2015-07-15 15:52:12 -07:00
TextRenderer.h Restore TextRenderer and sdf_text 2015-05-28 15:20:40 +02:00
TextRenderer3D.cpp Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers. 2015-07-10 11:03:12 -07:00
TextRenderer3D.h Cleanup TextRenderer3D methods args 2015-06-18 15:23:49 +02:00
TextureCache.cpp more naked gl cleanup, deleting dead code, tweaking comments so they don't give false positives in searching for more naked gl 2015-07-15 15:52:12 -07:00
TextureCache.h If an external texture isn't found, still display the model 2015-07-10 16:03:27 -07:00