mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 03:24:00 +02:00
Working on mac functionality
This commit is contained in:
parent
5abf08817e
commit
0034a14fc1
13 changed files with 108 additions and 542 deletions
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@ -1068,6 +1068,7 @@ void Application::paintGL() {
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uvec2 finalSize = toGlm(size);
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// Ensure the rendering context commands are completed when rendering
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GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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glFinish();
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_offscreenContext->doneCurrent();
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Q_ASSERT(!QOpenGLContext::currentContext());
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displayPlugin->preDisplay();
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@ -1,324 +0,0 @@
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//
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// Created by Bradley Austin Davis on 2015/05/29
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "OglplusHelpers.h"
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#include <NumericalConstants.h>
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using namespace oglplus;
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using namespace oglplus::shapes;
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static const char * SIMPLE_TEXTURED_VS = R"VS(#version 410 core
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#pragma line __LINE__
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uniform mat4 Projection = mat4(1);
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uniform mat4 ModelView = mat4(1);
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec2 TexCoord;
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out vec2 vTexCoord;
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void main() {
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gl_Position = Projection * ModelView * vec4(Position, 1);
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vTexCoord = TexCoord;
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}
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)VS";
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static const char * SIMPLE_TEXTURED_FS = R"FS(#version 410 core
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#pragma line __LINE__
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uniform sampler2D sampler;
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uniform float Alpha = 1.0;
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in vec2 vTexCoord;
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out vec4 vFragColor;
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void main() {
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vec4 c = texture(sampler, vTexCoord);
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c.a = min(Alpha, c.a);
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vFragColor = c;
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}
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)FS";
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ProgramPtr loadDefaultShader() {
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ProgramPtr result;
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compileProgram(result, SIMPLE_TEXTURED_VS, SIMPLE_TEXTURED_FS);
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return result;
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}
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void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& fs) {
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using namespace oglplus;
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try {
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result = ProgramPtr(new Program());
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// attach the shaders to the program
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result->AttachShader(
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VertexShader()
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.Source(GLSLSource(vs))
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.Compile()
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);
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result->AttachShader(
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FragmentShader()
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.Source(GLSLSource(fs))
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.Compile()
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);
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result->Link();
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} catch (ProgramBuildError & err) {
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Q_UNUSED(err);
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Q_ASSERT_X(false, "compileProgram", "Failed to build shader program");
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qFatal((const char*)err.Message);
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result.reset();
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}
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}
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ShapeWrapperPtr loadPlane(ProgramPtr program, float aspect) {
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using namespace oglplus;
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Vec3f a(1, 0, 0);
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Vec3f b(0, 1, 0);
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if (aspect > 1) {
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b[1] /= aspect;
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} else {
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a[0] *= aspect;
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}
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return ShapeWrapperPtr(
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new shapes::ShapeWrapper({ "Position", "TexCoord" }, shapes::Plane(a, b), *program)
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);
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}
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// Return a point's cartesian coordinates on a sphere from pitch and yaw
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static glm::vec3 getPoint(float yaw, float pitch) {
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return glm::vec3(glm::cos(-pitch) * (-glm::sin(yaw)),
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glm::sin(-pitch),
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glm::cos(-pitch) * (-glm::cos(yaw)));
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}
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class SphereSection : public DrawingInstructionWriter, public DrawMode {
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public:
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using IndexArray = std::vector<GLuint>;
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using PosArray = std::vector<float>;
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using TexArray = std::vector<float>;
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/// The type of the index container returned by Indices()
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// vertex positions
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PosArray _pos_data;
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// vertex tex coords
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TexArray _tex_data;
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IndexArray _idx_data;
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unsigned int _prim_count{ 0 };
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public:
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SphereSection(
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const float fov,
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const float aspectRatio,
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const int slices_,
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const int stacks_) {
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//UV mapping source: http://www.mvps.org/directx/articles/spheremap.htm
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if (fov >= PI) {
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qDebug() << "TexturedHemisphere::buildVBO(): FOV greater or equal than Pi will create issues";
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}
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int gridSize = std::max(slices_, stacks_);
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int gridSizeLog2 = 1;
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while (1 << gridSizeLog2 < gridSize) {
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++gridSizeLog2;
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}
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gridSize = (1 << gridSizeLog2) + 1;
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// Compute number of vertices needed
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int vertices = gridSize * gridSize;
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_pos_data.resize(vertices * 3);
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_tex_data.resize(vertices * 2);
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// Compute vertices positions and texture UV coordinate
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for (int y = 0; y <= gridSize; ++y) {
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for (int x = 0; x <= gridSize; ++x) {
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}
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}
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for (int i = 0; i < gridSize; i++) {
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float stacksRatio = (float)i / (float)(gridSize - 1); // First stack is 0.0f, last stack is 1.0f
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// abs(theta) <= fov / 2.0f
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float pitch = -fov * (stacksRatio - 0.5f);
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for (int j = 0; j < gridSize; j++) {
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float slicesRatio = (float)j / (float)(gridSize - 1); // First slice is 0.0f, last slice is 1.0f
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// abs(phi) <= fov * aspectRatio / 2.0f
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float yaw = -fov * aspectRatio * (slicesRatio - 0.5f);
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int vertex = i * gridSize + j;
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int posOffset = vertex * 3;
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int texOffset = vertex * 2;
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vec3 pos = getPoint(yaw, pitch);
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_pos_data[posOffset] = pos.x;
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_pos_data[posOffset + 1] = pos.y;
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_pos_data[posOffset + 2] = pos.z;
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_tex_data[texOffset] = slicesRatio;
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_tex_data[texOffset + 1] = stacksRatio;
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}
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} // done with vertices
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int rowLen = gridSize;
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// gridsize now refers to the triangles, not the vertices, so reduce by one
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// or die by fencepost error http://en.wikipedia.org/wiki/Off-by-one_error
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--gridSize;
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int quads = gridSize * gridSize;
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for (int t = 0; t < quads; ++t) {
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int x =
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((t & 0x0001) >> 0) |
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((t & 0x0004) >> 1) |
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((t & 0x0010) >> 2) |
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((t & 0x0040) >> 3) |
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((t & 0x0100) >> 4) |
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((t & 0x0400) >> 5) |
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((t & 0x1000) >> 6) |
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((t & 0x4000) >> 7);
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int y =
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((t & 0x0002) >> 1) |
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((t & 0x0008) >> 2) |
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((t & 0x0020) >> 3) |
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((t & 0x0080) >> 4) |
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((t & 0x0200) >> 5) |
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((t & 0x0800) >> 6) |
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((t & 0x2000) >> 7) |
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((t & 0x8000) >> 8);
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int i = x * (rowLen) + y;
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_idx_data.push_back(i);
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_idx_data.push_back(i + 1);
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_idx_data.push_back(i + rowLen + 1);
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_idx_data.push_back(i + rowLen + 1);
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_idx_data.push_back(i + rowLen);
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_idx_data.push_back(i);
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}
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_prim_count = quads * 2;
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}
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/// Returns the winding direction of faces
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FaceOrientation FaceWinding(void) const {
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return FaceOrientation::CCW;
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}
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typedef GLuint(SphereSection::*VertexAttribFunc)(std::vector<GLfloat>&) const;
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/// Makes the vertex positions and returns the number of values per vertex
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template <typename T>
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GLuint Positions(std::vector<T>& dest) const {
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dest.clear();
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dest.insert(dest.begin(), _pos_data.begin(), _pos_data.end());
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return 3;
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}
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/// Makes the vertex normals and returns the number of values per vertex
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template <typename T>
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GLuint Normals(std::vector<T>& dest) const {
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dest.clear();
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return 3;
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}
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/// Makes the vertex tangents and returns the number of values per vertex
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template <typename T>
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GLuint Tangents(std::vector<T>& dest) const {
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dest.clear();
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return 3;
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}
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/// Makes the vertex bi-tangents and returns the number of values per vertex
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template <typename T>
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GLuint Bitangents(std::vector<T>& dest) const {
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dest.clear();
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return 3;
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}
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/// Makes the texture coordinates returns the number of values per vertex
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template <typename T>
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GLuint TexCoordinates(std::vector<T>& dest) const {
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dest.clear();
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dest.insert(dest.begin(), _tex_data.begin(), _tex_data.end());
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return 2;
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}
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typedef VertexAttribsInfo<
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SphereSection,
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std::tuple<
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VertexPositionsTag,
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VertexNormalsTag,
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VertexTangentsTag,
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VertexBitangentsTag,
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VertexTexCoordinatesTag
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>
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> VertexAttribs;
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Spheref MakeBoundingSphere(void) const {
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GLfloat min_x = _pos_data[3], max_x = _pos_data[3];
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GLfloat min_y = _pos_data[4], max_y = _pos_data[4];
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GLfloat min_z = _pos_data[5], max_z = _pos_data[5];
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for (std::size_t v = 0, vn = _pos_data.size() / 3; v != vn; ++v) {
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GLfloat x = _pos_data[v * 3 + 0];
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GLfloat y = _pos_data[v * 3 + 1];
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GLfloat z = _pos_data[v * 3 + 2];
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if (min_x > x) min_x = x;
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if (min_y > y) min_y = y;
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if (min_z > z) min_z = z;
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if (max_x < x) max_x = x;
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if (max_y < y) max_y = y;
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if (max_z < z) max_z = z;
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}
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Vec3f c(
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(min_x + max_x) * 0.5f,
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(min_y + max_y) * 0.5f,
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(min_z + max_z) * 0.5f
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);
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return Spheref(
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c.x(), c.y(), c.z(),
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Distance(c, Vec3f(min_x, min_y, min_z))
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);
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}
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/// Queries the bounding sphere coordinates and dimensions
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template <typename T>
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void BoundingSphere(oglplus::Sphere<T>& bounding_sphere) const {
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bounding_sphere = oglplus::Sphere<T>(MakeBoundingSphere());
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}
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/// Returns element indices that are used with the drawing instructions
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const IndexArray & Indices(Default = Default()) const {
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return _idx_data;
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}
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/// Returns the instructions for rendering of faces
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DrawingInstructions Instructions(PrimitiveType primitive) const {
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DrawingInstructions instr = this->MakeInstructions();
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DrawOperation operation;
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operation.method = DrawOperation::Method::DrawElements;
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operation.mode = primitive;
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operation.first = 0;
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operation.count = _prim_count * 3;
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operation.restart_index = DrawOperation::NoRestartIndex();
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operation.phase = 0;
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this->AddInstruction(instr, operation);
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return std::move(instr);
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}
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/// Returns the instructions for rendering of faces
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DrawingInstructions Instructions(Default = Default()) const {
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return Instructions(PrimitiveType::Triangles);
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}
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};
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ShapeWrapperPtr loadSphereSection(ProgramPtr program, float fov, float aspect, int slices, int stacks) {
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using namespace oglplus;
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return ShapeWrapperPtr(
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new shapes::ShapeWrapper({ "Position", "TexCoord" }, SphereSection(fov, aspect, slices, stacks), *program)
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);
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}
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@ -1,150 +0,0 @@
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//
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// Created by Bradley Austin Davis on 2015/05/26
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#pragma once
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#include <GLMHelpers.h>
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#pragma warning(disable : 4068)
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#define OGLPLUS_USE_GLEW 1
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#define OGLPLUS_USE_GLCOREARB_H 0
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#define OGLPLUS_USE_BOOST_CONFIG 1
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#define OGLPLUS_NO_SITE_CONFIG 1
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#define OGLPLUS_LOW_PROFILE 1
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#include <GL/glew.h>
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#include <oglplus/gl.hpp>
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#include <oglplus/all.hpp>
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#include <oglplus/interop/glm.hpp>
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#include <oglplus/bound/texture.hpp>
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#include <oglplus/bound/framebuffer.hpp>
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#include <oglplus/bound/renderbuffer.hpp>
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#include <oglplus/shapes/wrapper.hpp>
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#include <oglplus/shapes/plane.hpp>
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#include <NumericalConstants.h>
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using FramebufferPtr = std::shared_ptr<oglplus::Framebuffer>;
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using ShapeWrapperPtr = std::shared_ptr<oglplus::shapes::ShapeWrapper>;
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using BufferPtr = std::shared_ptr<oglplus::Buffer>;
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using VertexArrayPtr = std::shared_ptr<oglplus::VertexArray>;
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using ProgramPtr = std::shared_ptr<oglplus::Program>;
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using Mat4Uniform = oglplus::Uniform<mat4>;
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ProgramPtr loadDefaultShader();
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void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& fs);
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ShapeWrapperPtr loadPlane(ProgramPtr program, float aspect = 1.0f);
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ShapeWrapperPtr loadSphereSection(ProgramPtr program, float fov = PI / 3.0f * 2.0f, float aspect = 16.0f / 9.0f, int slices = 32, int stacks = 32);
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// A basic wrapper for constructing a framebuffer with a renderbuffer
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// for the depth attachment and an undefined type for the color attachement
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// This allows us to reuse the basic framebuffer code for both the Mirror
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// FBO as well as the Oculus swap textures we will use to render the scene
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// Though we don't really need depth at all for the mirror FBO, or even an
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// FBO, but using one means I can just use a glBlitFramebuffer to get it onto
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// the screen.
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template <
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typename C,
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typename D
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>
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struct FramebufferWrapper {
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uvec2 size;
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oglplus::Framebuffer fbo;
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C color;
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D depth;
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FramebufferWrapper() {}
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virtual ~FramebufferWrapper() {
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}
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virtual void Init(const uvec2 & size) {
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this->size = size;
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initColor();
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initDepth();
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initDone();
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}
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template <typename F>
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void Bound(F f) {
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Bound(oglplus::Framebuffer::Target::Draw, f);
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}
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template <typename F>
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void Bound(oglplus::Framebuffer::Target target , F f) {
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fbo.Bind(target);
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onBind(target);
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f();
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onUnbind(target);
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oglplus::DefaultFramebuffer().Bind(target);
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}
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void Viewport() {
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oglplus::Context::Viewport(size.x, size.y);
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}
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protected:
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virtual void onBind(oglplus::Framebuffer::Target target) {}
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virtual void onUnbind(oglplus::Framebuffer::Target target) {}
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static GLenum toEnum(oglplus::Framebuffer::Target target) {
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switch (target) {
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case oglplus::Framebuffer::Target::Draw:
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return GL_DRAW_FRAMEBUFFER;
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case oglplus::Framebuffer::Target::Read:
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return GL_READ_FRAMEBUFFER;
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default:
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Q_ASSERT(false);
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return GL_FRAMEBUFFER;
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||||
}
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}
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virtual void initDepth() {}
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virtual void initColor() {}
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virtual void initDone() = 0;
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};
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struct BasicFramebufferWrapper : public FramebufferWrapper <oglplus::Texture, oglplus::Renderbuffer> {
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protected:
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virtual void initDepth() override {
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using namespace oglplus;
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Context::Bound(Renderbuffer::Target::Renderbuffer, depth)
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.Storage(
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PixelDataInternalFormat::DepthComponent,
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size.x, size.y);
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}
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virtual void initColor() override {
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using namespace oglplus;
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Context::Bound(oglplus::Texture::Target::_2D, color)
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.MinFilter(TextureMinFilter::Linear)
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.MagFilter(TextureMagFilter::Linear)
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.WrapS(TextureWrap::ClampToEdge)
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.WrapT(TextureWrap::ClampToEdge)
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.Image2D(
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0, PixelDataInternalFormat::RGBA8,
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size.x, size.y,
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||||
0, PixelDataFormat::RGB, PixelDataType::UnsignedByte, nullptr
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||||
);
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}
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virtual void initDone() override {
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using namespace oglplus;
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static const Framebuffer::Target target = Framebuffer::Target::Draw;
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Bound(target, [&] {
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fbo.AttachTexture(target, FramebufferAttachment::Color, color, 0);
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fbo.AttachRenderbuffer(target, FramebufferAttachment::Depth, depth);
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||||
fbo.Complete(target);
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||||
});
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||||
}
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};
|
||||
|
||||
using BasicFramebufferWrapperPtr = std::shared_ptr<BasicFramebufferWrapper>;
|
|
@ -36,15 +36,36 @@ void OpenGLDisplayPlugin::finishFrame() {
|
|||
doneCurrent();
|
||||
};
|
||||
|
||||
static float PLANE_VERTICES[] = {
|
||||
-1, -1, 0, 0,
|
||||
-1, +1, 0, 1,
|
||||
+1, -1, 1, 0,
|
||||
+1, +1, 1, 1,
|
||||
};
|
||||
|
||||
void OpenGLDisplayPlugin::customizeContext(PluginContainer * container) {
|
||||
using namespace oglplus;
|
||||
Context::BlendFunc(BlendFunction::SrcAlpha, BlendFunction::OneMinusSrcAlpha);
|
||||
Context::Disable(Capability::Blend);
|
||||
Context::Disable(Capability::DepthTest);
|
||||
Context::Disable(Capability::CullFace);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
_program = loadDefaultShader();
|
||||
_plane = loadPlane(_program);
|
||||
Context::ClearColor(0, 0, 0, 1);
|
||||
auto attribs = _program->ActiveAttribs();
|
||||
for(size_t i = 0; i < attribs.Size(); ++i) {
|
||||
auto attrib = attribs.At(i);
|
||||
if (String("Position") == attrib.Name()) {
|
||||
_positionAttribute = attrib.Index();
|
||||
} else if (String("TexCoord") == attrib.Name()) {
|
||||
_texCoordAttribute = attrib.Index();
|
||||
}
|
||||
qDebug() << attrib.Name().c_str();
|
||||
}
|
||||
_vertexBuffer.reset(new oglplus::Buffer());
|
||||
_vertexBuffer->Bind(Buffer::Target::Array);
|
||||
_vertexBuffer->Data(Buffer::Target::Array, BufferData(PLANE_VERTICES));
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
void OpenGLDisplayPlugin::activate(PluginContainer * container) {
|
||||
|
@ -56,8 +77,9 @@ void OpenGLDisplayPlugin::deactivate() {
|
|||
|
||||
makeCurrent();
|
||||
Q_ASSERT(0 == glGetError());
|
||||
_plane.reset();
|
||||
_program.reset();
|
||||
_vertexBuffer.reset();
|
||||
// glDeleteBuffers(1, &_vertexBuffer);
|
||||
// _vertexBuffer = 0;
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
|
@ -107,10 +129,18 @@ void OpenGLDisplayPlugin::display(
|
|||
|
||||
uvec2 size = getRecommendedRenderSize();
|
||||
Context::Viewport(size.x, size.y);
|
||||
glClearColor(1, 0, 1, 1);
|
||||
Context::Clear().ColorBuffer();
|
||||
|
||||
_program->Bind();
|
||||
glBindTexture(GL_TEXTURE_2D, finalTexture);
|
||||
_plane->Use();
|
||||
_plane->Draw();
|
||||
_vertexBuffer->Bind(Buffer::Target::Array);
|
||||
glEnableVertexAttribArray(_positionAttribute);
|
||||
glVertexAttribPointer(_positionAttribute, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
|
||||
glEnableVertexAttribArray(_texCoordAttribute);
|
||||
glVertexAttribPointer(_texCoordAttribute, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (void*)(sizeof(float) * 2));
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
//glDisableVertexAttribArray(_positionAttribute);
|
||||
//glDisableVertexAttribArray(_texCoordAttribute);
|
||||
//glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
|
|
@ -42,7 +42,9 @@ protected:
|
|||
|
||||
QTimer _timer;
|
||||
ProgramPtr _program;
|
||||
ShapeWrapperPtr _plane;
|
||||
BufferPtr _vertexBuffer;
|
||||
GLint _positionAttribute{0};
|
||||
GLint _texCoordAttribute{0};
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -12,7 +12,6 @@
|
|||
#ifndef gpu__GPUConfig__
|
||||
#define gpu__GPUConfig__
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES 1
|
||||
|
||||
|
@ -24,8 +23,12 @@
|
|||
#define GPU_FEATURE_PROFILE GPU_LEGACY
|
||||
#define GPU_TRANSFORM_PROFILE GPU_LEGACY
|
||||
|
||||
#include <OpenGL/gl.h>
|
||||
#include <OpenGL/glext.h>
|
||||
|
||||
#elif defined(WIN32)
|
||||
#include <windowshacks.h>
|
||||
#include <GL/glew.h>
|
||||
#include <GL/wglew.h>
|
||||
|
||||
#define GPU_FEATURE_PROFILE GPU_CORE
|
||||
|
@ -35,8 +38,9 @@
|
|||
|
||||
#else
|
||||
|
||||
#define GPU_FEATURE_PROFILE GPU_LEGACY
|
||||
#define GPU_TRANSFORM_PROFILE GPU_LEGACY
|
||||
#define GPU_FEATURE_PROFILE GPU_CORE
|
||||
#define GPU_TRANSFORM_PROFILE GPU_CORE
|
||||
#include <GL/glew.h>
|
||||
#include <GL/glxew.h>
|
||||
|
||||
#endif
|
||||
|
|
|
@ -14,6 +14,14 @@ add_dependency_external_projects(glm)
|
|||
find_package(GLM REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
|
||||
|
||||
add_dependency_external_projects(boostconfig)
|
||||
find_package(BoostConfig REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${BOOSTCONFIG_INCLUDE_DIRS})
|
||||
|
||||
add_dependency_external_projects(oglplus)
|
||||
find_package(OGLPLUS REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${OGLPLUS_INCLUDE_DIRS})
|
||||
|
||||
if (WIN32)
|
||||
if (USE_NSIGHT)
|
||||
# try to find the Nsight package and add it to the build if we find it
|
||||
|
@ -24,14 +32,6 @@ if (WIN32)
|
|||
target_link_libraries(${TARGET_NAME} "${NSIGHT_LIBRARIES}")
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
add_dependency_external_projects(boostconfig)
|
||||
find_package(BoostConfig REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${BOOSTCONFIG_INCLUDE_DIRS})
|
||||
|
||||
add_dependency_external_projects(oglplus)
|
||||
find_package(OGLPLUS REQUIRED)
|
||||
target_include_directories(${TARGET_NAME} PUBLIC ${OGLPLUS_INCLUDE_DIRS})
|
||||
endif (WIN32)
|
||||
|
||||
link_hifi_libraries(animation fbx shared gpu model render)
|
||||
|
|
|
@ -41,23 +41,31 @@ GlWindow::~GlWindow() {
|
|||
|
||||
|
||||
bool GlWindow::makeCurrent() {
|
||||
bool makeCurrentResult = _context->makeCurrent(this);
|
||||
Q_ASSERT(makeCurrentResult);
|
||||
QOpenGLContext * currentContext = QOpenGLContext::currentContext();
|
||||
Q_ASSERT(_context == currentContext);
|
||||
bool makeCurrentResult = _context->makeCurrent(this);
|
||||
Q_ASSERT(makeCurrentResult);
|
||||
|
||||
std::call_once(_reportOnce, []{
|
||||
qDebug() << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
|
||||
qDebug() << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
|
||||
qDebug() << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR));
|
||||
qDebug() << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
|
||||
});
|
||||
|
||||
QOpenGLContext * currentContext = QOpenGLContext::currentContext();
|
||||
Q_ASSERT(_context == currentContext);
|
||||
#ifdef DEBUG
|
||||
if (!_logger) {
|
||||
_logger = new QOpenGLDebugLogger(this);
|
||||
if (_logger->initialize()) {
|
||||
connect(_logger, &QOpenGLDebugLogger::messageLogged, [](const QOpenGLDebugMessage& message) {
|
||||
qDebug() << message;
|
||||
});
|
||||
_logger->disableMessages(QOpenGLDebugMessage::AnySource, QOpenGLDebugMessage::AnyType, QOpenGLDebugMessage::NotificationSeverity);
|
||||
_logger->startLogging(QOpenGLDebugLogger::LoggingMode::SynchronousLogging);
|
||||
}
|
||||
}
|
||||
if (!_logger) {
|
||||
_logger = new QOpenGLDebugLogger(this);
|
||||
if (_logger->initialize()) {
|
||||
connect(_logger, &QOpenGLDebugLogger::messageLogged, [](const QOpenGLDebugMessage& message) {
|
||||
qDebug() << message;
|
||||
});
|
||||
_logger->disableMessages(QOpenGLDebugMessage::AnySource, QOpenGLDebugMessage::AnyType, QOpenGLDebugMessage::NotificationSeverity);
|
||||
_logger->startLogging(QOpenGLDebugLogger::LoggingMode::SynchronousLogging);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return makeCurrentResult;
|
||||
return makeCurrentResult;
|
||||
}
|
||||
|
||||
void GlWindow::doneCurrent() {
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#ifndef hifi_GlWindow_h
|
||||
#define hifi_GlWindow_h
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include <QWindow>
|
||||
|
||||
class QOpenGLContext;
|
||||
|
@ -25,6 +27,7 @@ public:
|
|||
void swapBuffers();
|
||||
|
||||
private:
|
||||
std::once_flag _reportOnce;
|
||||
QOpenGLContext* _context{ nullptr };
|
||||
#ifdef DEBUG
|
||||
QOpenGLDebugLogger* _logger{ nullptr };
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
|
||||
#include "OffscreenGlCanvas.h"
|
||||
#include <QOpenGLDebugLogger>
|
||||
#include <GLHelpers.cpp>
|
||||
|
||||
|
||||
OffscreenGlCanvas::OffscreenGlCanvas() {
|
||||
}
|
||||
|
@ -33,19 +35,9 @@ void OffscreenGlCanvas::create(QOpenGLContext* sharedContext) {
|
|||
_context.setFormat(sharedContext->format());
|
||||
_context.setShareContext(sharedContext);
|
||||
} else {
|
||||
QSurfaceFormat format;
|
||||
format.setDepthBufferSize(16);
|
||||
format.setStencilBufferSize(8);
|
||||
format.setMajorVersion(4);
|
||||
format.setMinorVersion(1);
|
||||
format.setProfile(QSurfaceFormat::OpenGLContextProfile::CompatibilityProfile);
|
||||
#ifdef DEBUG
|
||||
format.setOption(QSurfaceFormat::DebugContext);
|
||||
#endif
|
||||
_context.setFormat(format);
|
||||
_context.setFormat(getDefaultOpenGlSurfaceFormat());
|
||||
}
|
||||
_context.create();
|
||||
|
||||
_offscreenSurface.setFormat(_context.format());
|
||||
_offscreenSurface.create();
|
||||
|
||||
|
@ -53,6 +45,14 @@ void OffscreenGlCanvas::create(QOpenGLContext* sharedContext) {
|
|||
|
||||
bool OffscreenGlCanvas::makeCurrent() {
|
||||
bool result = _context.makeCurrent(&_offscreenSurface);
|
||||
Q_ASSERT(result);
|
||||
|
||||
std::call_once(_reportOnce, []{
|
||||
qDebug() << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
|
||||
qDebug() << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
|
||||
qDebug() << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR));
|
||||
qDebug() << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
|
||||
});
|
||||
|
||||
#ifdef DEBUG
|
||||
if (result && !_logger) {
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#ifndef hifi_OffscreenGlCanvas_h
|
||||
#define hifi_OffscreenGlCanvas_h
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include <QOpenGLContext>
|
||||
#include <QOffscreenSurface>
|
||||
|
||||
|
@ -29,6 +31,7 @@ public:
|
|||
}
|
||||
|
||||
protected:
|
||||
std::once_flag _reportOnce;
|
||||
QOpenGLContext _context;
|
||||
QOffscreenSurface _offscreenSurface;
|
||||
#ifdef DEBUG
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
#ifdef Q_OS_WIN
|
||||
|
||||
//
|
||||
// Created by Bradley Austin Davis on 2015/05/29
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
|
@ -12,37 +10,31 @@
|
|||
using namespace oglplus;
|
||||
using namespace oglplus::shapes;
|
||||
|
||||
static const char * SIMPLE_TEXTURED_VS = R"VS(#version 410 core
|
||||
static const char * SIMPLE_TEXTURED_VS = R"VS(#version 120
|
||||
#pragma line __LINE__
|
||||
|
||||
uniform mat4 Projection = mat4(1);
|
||||
uniform mat4 ModelView = mat4(1);
|
||||
attribute vec3 Position;
|
||||
attribute vec2 TexCoord;
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec2 TexCoord;
|
||||
|
||||
out vec2 vTexCoord;
|
||||
varying vec2 vTexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = Projection * ModelView * vec4(Position, 1);
|
||||
gl_Position = vec4(Position, 1);
|
||||
vTexCoord = TexCoord;
|
||||
}
|
||||
|
||||
)VS";
|
||||
|
||||
static const char * SIMPLE_TEXTURED_FS = R"FS(#version 410 core
|
||||
static const char * SIMPLE_TEXTURED_FS = R"FS(#version 120
|
||||
#pragma line __LINE__
|
||||
|
||||
uniform sampler2D sampler;
|
||||
uniform float Alpha = 1.0;
|
||||
|
||||
in vec2 vTexCoord;
|
||||
out vec4 vFragColor;
|
||||
varying vec2 vTexCoord;
|
||||
|
||||
void main() {
|
||||
vec4 c = texture(sampler, vTexCoord);
|
||||
c.a = min(Alpha, c.a);
|
||||
vFragColor = c;
|
||||
|
||||
gl_FragColor = texture2D(sampler, vTexCoord);
|
||||
}
|
||||
|
||||
)FS";
|
||||
|
@ -72,6 +64,7 @@ void compileProgram(ProgramPtr & result, const std::string& vs, const std::strin
|
|||
result->Link();
|
||||
} catch (ProgramBuildError & err) {
|
||||
Q_UNUSED(err);
|
||||
qWarning() << err.Log().c_str();
|
||||
Q_ASSERT_X(false, "compileProgram", "Failed to build shader program");
|
||||
qFatal((const char*)err.Message);
|
||||
result.reset();
|
||||
|
@ -322,4 +315,3 @@ ShapeWrapperPtr loadSphereSection(ProgramPtr program, float fov, float aspect, i
|
|||
new shapes::ShapeWrapper({ "Position", "TexCoord" }, SphereSection(fov, aspect, slices, stacks), *program)
|
||||
);
|
||||
}
|
||||
#endif
|
|
@ -12,17 +12,15 @@
|
|||
|
||||
#include <QtGlobal>
|
||||
|
||||
#ifdef Q_OS_WIN
|
||||
#include "GLMHelpers.h"
|
||||
#if defined(Q_OS_MAC)
|
||||
|
||||
#define OGLPLUS_USE_GLCOREARB_H 0
|
||||
|
||||
#if defined(__APPLE__)
|
||||
|
||||
#define OGLPLUS_USE_GL3_H 1
|
||||
|
||||
#elif defined(WIN32)
|
||||
#elif defined(Q_OS_WIN32)
|
||||
|
||||
#define OGLPLUS_USE_GLCOREARB_H 0
|
||||
#define OGLPLUS_USE_GLEW 1
|
||||
#pragma warning(disable : 4068)
|
||||
|
||||
|
@ -170,4 +168,3 @@ protected:
|
|||
};
|
||||
|
||||
using BasicFramebufferWrapperPtr = std::shared_ptr<BasicFramebufferWrapper>;
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue