Working on mac functionality

This commit is contained in:
Bradley Austin Davis 2015-07-02 18:14:12 -07:00
parent 5abf08817e
commit 0034a14fc1
13 changed files with 108 additions and 542 deletions

View file

@ -1068,6 +1068,7 @@ void Application::paintGL() {
uvec2 finalSize = toGlm(size);
// Ensure the rendering context commands are completed when rendering
GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFinish();
_offscreenContext->doneCurrent();
Q_ASSERT(!QOpenGLContext::currentContext());
displayPlugin->preDisplay();

View file

@ -1,324 +0,0 @@
//
// Created by Bradley Austin Davis on 2015/05/29
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "OglplusHelpers.h"
#include <NumericalConstants.h>
using namespace oglplus;
using namespace oglplus::shapes;
static const char * SIMPLE_TEXTURED_VS = R"VS(#version 410 core
#pragma line __LINE__
uniform mat4 Projection = mat4(1);
uniform mat4 ModelView = mat4(1);
layout(location = 0) in vec3 Position;
layout(location = 1) in vec2 TexCoord;
out vec2 vTexCoord;
void main() {
gl_Position = Projection * ModelView * vec4(Position, 1);
vTexCoord = TexCoord;
}
)VS";
static const char * SIMPLE_TEXTURED_FS = R"FS(#version 410 core
#pragma line __LINE__
uniform sampler2D sampler;
uniform float Alpha = 1.0;
in vec2 vTexCoord;
out vec4 vFragColor;
void main() {
vec4 c = texture(sampler, vTexCoord);
c.a = min(Alpha, c.a);
vFragColor = c;
}
)FS";
ProgramPtr loadDefaultShader() {
ProgramPtr result;
compileProgram(result, SIMPLE_TEXTURED_VS, SIMPLE_TEXTURED_FS);
return result;
}
void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& fs) {
using namespace oglplus;
try {
result = ProgramPtr(new Program());
// attach the shaders to the program
result->AttachShader(
VertexShader()
.Source(GLSLSource(vs))
.Compile()
);
result->AttachShader(
FragmentShader()
.Source(GLSLSource(fs))
.Compile()
);
result->Link();
} catch (ProgramBuildError & err) {
Q_UNUSED(err);
Q_ASSERT_X(false, "compileProgram", "Failed to build shader program");
qFatal((const char*)err.Message);
result.reset();
}
}
ShapeWrapperPtr loadPlane(ProgramPtr program, float aspect) {
using namespace oglplus;
Vec3f a(1, 0, 0);
Vec3f b(0, 1, 0);
if (aspect > 1) {
b[1] /= aspect;
} else {
a[0] *= aspect;
}
return ShapeWrapperPtr(
new shapes::ShapeWrapper({ "Position", "TexCoord" }, shapes::Plane(a, b), *program)
);
}
// Return a point's cartesian coordinates on a sphere from pitch and yaw
static glm::vec3 getPoint(float yaw, float pitch) {
return glm::vec3(glm::cos(-pitch) * (-glm::sin(yaw)),
glm::sin(-pitch),
glm::cos(-pitch) * (-glm::cos(yaw)));
}
class SphereSection : public DrawingInstructionWriter, public DrawMode {
public:
using IndexArray = std::vector<GLuint>;
using PosArray = std::vector<float>;
using TexArray = std::vector<float>;
/// The type of the index container returned by Indices()
// vertex positions
PosArray _pos_data;
// vertex tex coords
TexArray _tex_data;
IndexArray _idx_data;
unsigned int _prim_count{ 0 };
public:
SphereSection(
const float fov,
const float aspectRatio,
const int slices_,
const int stacks_) {
//UV mapping source: http://www.mvps.org/directx/articles/spheremap.htm
if (fov >= PI) {
qDebug() << "TexturedHemisphere::buildVBO(): FOV greater or equal than Pi will create issues";
}
int gridSize = std::max(slices_, stacks_);
int gridSizeLog2 = 1;
while (1 << gridSizeLog2 < gridSize) {
++gridSizeLog2;
}
gridSize = (1 << gridSizeLog2) + 1;
// Compute number of vertices needed
int vertices = gridSize * gridSize;
_pos_data.resize(vertices * 3);
_tex_data.resize(vertices * 2);
// Compute vertices positions and texture UV coordinate
for (int y = 0; y <= gridSize; ++y) {
for (int x = 0; x <= gridSize; ++x) {
}
}
for (int i = 0; i < gridSize; i++) {
float stacksRatio = (float)i / (float)(gridSize - 1); // First stack is 0.0f, last stack is 1.0f
// abs(theta) <= fov / 2.0f
float pitch = -fov * (stacksRatio - 0.5f);
for (int j = 0; j < gridSize; j++) {
float slicesRatio = (float)j / (float)(gridSize - 1); // First slice is 0.0f, last slice is 1.0f
// abs(phi) <= fov * aspectRatio / 2.0f
float yaw = -fov * aspectRatio * (slicesRatio - 0.5f);
int vertex = i * gridSize + j;
int posOffset = vertex * 3;
int texOffset = vertex * 2;
vec3 pos = getPoint(yaw, pitch);
_pos_data[posOffset] = pos.x;
_pos_data[posOffset + 1] = pos.y;
_pos_data[posOffset + 2] = pos.z;
_tex_data[texOffset] = slicesRatio;
_tex_data[texOffset + 1] = stacksRatio;
}
} // done with vertices
int rowLen = gridSize;
// gridsize now refers to the triangles, not the vertices, so reduce by one
// or die by fencepost error http://en.wikipedia.org/wiki/Off-by-one_error
--gridSize;
int quads = gridSize * gridSize;
for (int t = 0; t < quads; ++t) {
int x =
((t & 0x0001) >> 0) |
((t & 0x0004) >> 1) |
((t & 0x0010) >> 2) |
((t & 0x0040) >> 3) |
((t & 0x0100) >> 4) |
((t & 0x0400) >> 5) |
((t & 0x1000) >> 6) |
((t & 0x4000) >> 7);
int y =
((t & 0x0002) >> 1) |
((t & 0x0008) >> 2) |
((t & 0x0020) >> 3) |
((t & 0x0080) >> 4) |
((t & 0x0200) >> 5) |
((t & 0x0800) >> 6) |
((t & 0x2000) >> 7) |
((t & 0x8000) >> 8);
int i = x * (rowLen) + y;
_idx_data.push_back(i);
_idx_data.push_back(i + 1);
_idx_data.push_back(i + rowLen + 1);
_idx_data.push_back(i + rowLen + 1);
_idx_data.push_back(i + rowLen);
_idx_data.push_back(i);
}
_prim_count = quads * 2;
}
/// Returns the winding direction of faces
FaceOrientation FaceWinding(void) const {
return FaceOrientation::CCW;
}
typedef GLuint(SphereSection::*VertexAttribFunc)(std::vector<GLfloat>&) const;
/// Makes the vertex positions and returns the number of values per vertex
template <typename T>
GLuint Positions(std::vector<T>& dest) const {
dest.clear();
dest.insert(dest.begin(), _pos_data.begin(), _pos_data.end());
return 3;
}
/// Makes the vertex normals and returns the number of values per vertex
template <typename T>
GLuint Normals(std::vector<T>& dest) const {
dest.clear();
return 3;
}
/// Makes the vertex tangents and returns the number of values per vertex
template <typename T>
GLuint Tangents(std::vector<T>& dest) const {
dest.clear();
return 3;
}
/// Makes the vertex bi-tangents and returns the number of values per vertex
template <typename T>
GLuint Bitangents(std::vector<T>& dest) const {
dest.clear();
return 3;
}
/// Makes the texture coordinates returns the number of values per vertex
template <typename T>
GLuint TexCoordinates(std::vector<T>& dest) const {
dest.clear();
dest.insert(dest.begin(), _tex_data.begin(), _tex_data.end());
return 2;
}
typedef VertexAttribsInfo<
SphereSection,
std::tuple<
VertexPositionsTag,
VertexNormalsTag,
VertexTangentsTag,
VertexBitangentsTag,
VertexTexCoordinatesTag
>
> VertexAttribs;
Spheref MakeBoundingSphere(void) const {
GLfloat min_x = _pos_data[3], max_x = _pos_data[3];
GLfloat min_y = _pos_data[4], max_y = _pos_data[4];
GLfloat min_z = _pos_data[5], max_z = _pos_data[5];
for (std::size_t v = 0, vn = _pos_data.size() / 3; v != vn; ++v) {
GLfloat x = _pos_data[v * 3 + 0];
GLfloat y = _pos_data[v * 3 + 1];
GLfloat z = _pos_data[v * 3 + 2];
if (min_x > x) min_x = x;
if (min_y > y) min_y = y;
if (min_z > z) min_z = z;
if (max_x < x) max_x = x;
if (max_y < y) max_y = y;
if (max_z < z) max_z = z;
}
Vec3f c(
(min_x + max_x) * 0.5f,
(min_y + max_y) * 0.5f,
(min_z + max_z) * 0.5f
);
return Spheref(
c.x(), c.y(), c.z(),
Distance(c, Vec3f(min_x, min_y, min_z))
);
}
/// Queries the bounding sphere coordinates and dimensions
template <typename T>
void BoundingSphere(oglplus::Sphere<T>& bounding_sphere) const {
bounding_sphere = oglplus::Sphere<T>(MakeBoundingSphere());
}
/// Returns element indices that are used with the drawing instructions
const IndexArray & Indices(Default = Default()) const {
return _idx_data;
}
/// Returns the instructions for rendering of faces
DrawingInstructions Instructions(PrimitiveType primitive) const {
DrawingInstructions instr = this->MakeInstructions();
DrawOperation operation;
operation.method = DrawOperation::Method::DrawElements;
operation.mode = primitive;
operation.first = 0;
operation.count = _prim_count * 3;
operation.restart_index = DrawOperation::NoRestartIndex();
operation.phase = 0;
this->AddInstruction(instr, operation);
return std::move(instr);
}
/// Returns the instructions for rendering of faces
DrawingInstructions Instructions(Default = Default()) const {
return Instructions(PrimitiveType::Triangles);
}
};
ShapeWrapperPtr loadSphereSection(ProgramPtr program, float fov, float aspect, int slices, int stacks) {
using namespace oglplus;
return ShapeWrapperPtr(
new shapes::ShapeWrapper({ "Position", "TexCoord" }, SphereSection(fov, aspect, slices, stacks), *program)
);
}

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@ -1,150 +0,0 @@
//
// Created by Bradley Austin Davis on 2015/05/26
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include <GLMHelpers.h>
#pragma warning(disable : 4068)
#define OGLPLUS_USE_GLEW 1
#define OGLPLUS_USE_GLCOREARB_H 0
#define OGLPLUS_USE_BOOST_CONFIG 1
#define OGLPLUS_NO_SITE_CONFIG 1
#define OGLPLUS_LOW_PROFILE 1
#include <GL/glew.h>
#include <oglplus/gl.hpp>
#include <oglplus/all.hpp>
#include <oglplus/interop/glm.hpp>
#include <oglplus/bound/texture.hpp>
#include <oglplus/bound/framebuffer.hpp>
#include <oglplus/bound/renderbuffer.hpp>
#include <oglplus/shapes/wrapper.hpp>
#include <oglplus/shapes/plane.hpp>
#include <NumericalConstants.h>
using FramebufferPtr = std::shared_ptr<oglplus::Framebuffer>;
using ShapeWrapperPtr = std::shared_ptr<oglplus::shapes::ShapeWrapper>;
using BufferPtr = std::shared_ptr<oglplus::Buffer>;
using VertexArrayPtr = std::shared_ptr<oglplus::VertexArray>;
using ProgramPtr = std::shared_ptr<oglplus::Program>;
using Mat4Uniform = oglplus::Uniform<mat4>;
ProgramPtr loadDefaultShader();
void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& fs);
ShapeWrapperPtr loadPlane(ProgramPtr program, float aspect = 1.0f);
ShapeWrapperPtr loadSphereSection(ProgramPtr program, float fov = PI / 3.0f * 2.0f, float aspect = 16.0f / 9.0f, int slices = 32, int stacks = 32);
// A basic wrapper for constructing a framebuffer with a renderbuffer
// for the depth attachment and an undefined type for the color attachement
// This allows us to reuse the basic framebuffer code for both the Mirror
// FBO as well as the Oculus swap textures we will use to render the scene
// Though we don't really need depth at all for the mirror FBO, or even an
// FBO, but using one means I can just use a glBlitFramebuffer to get it onto
// the screen.
template <
typename C,
typename D
>
struct FramebufferWrapper {
uvec2 size;
oglplus::Framebuffer fbo;
C color;
D depth;
FramebufferWrapper() {}
virtual ~FramebufferWrapper() {
}
virtual void Init(const uvec2 & size) {
this->size = size;
initColor();
initDepth();
initDone();
}
template <typename F>
void Bound(F f) {
Bound(oglplus::Framebuffer::Target::Draw, f);
}
template <typename F>
void Bound(oglplus::Framebuffer::Target target , F f) {
fbo.Bind(target);
onBind(target);
f();
onUnbind(target);
oglplus::DefaultFramebuffer().Bind(target);
}
void Viewport() {
oglplus::Context::Viewport(size.x, size.y);
}
protected:
virtual void onBind(oglplus::Framebuffer::Target target) {}
virtual void onUnbind(oglplus::Framebuffer::Target target) {}
static GLenum toEnum(oglplus::Framebuffer::Target target) {
switch (target) {
case oglplus::Framebuffer::Target::Draw:
return GL_DRAW_FRAMEBUFFER;
case oglplus::Framebuffer::Target::Read:
return GL_READ_FRAMEBUFFER;
default:
Q_ASSERT(false);
return GL_FRAMEBUFFER;
}
}
virtual void initDepth() {}
virtual void initColor() {}
virtual void initDone() = 0;
};
struct BasicFramebufferWrapper : public FramebufferWrapper <oglplus::Texture, oglplus::Renderbuffer> {
protected:
virtual void initDepth() override {
using namespace oglplus;
Context::Bound(Renderbuffer::Target::Renderbuffer, depth)
.Storage(
PixelDataInternalFormat::DepthComponent,
size.x, size.y);
}
virtual void initColor() override {
using namespace oglplus;
Context::Bound(oglplus::Texture::Target::_2D, color)
.MinFilter(TextureMinFilter::Linear)
.MagFilter(TextureMagFilter::Linear)
.WrapS(TextureWrap::ClampToEdge)
.WrapT(TextureWrap::ClampToEdge)
.Image2D(
0, PixelDataInternalFormat::RGBA8,
size.x, size.y,
0, PixelDataFormat::RGB, PixelDataType::UnsignedByte, nullptr
);
}
virtual void initDone() override {
using namespace oglplus;
static const Framebuffer::Target target = Framebuffer::Target::Draw;
Bound(target, [&] {
fbo.AttachTexture(target, FramebufferAttachment::Color, color, 0);
fbo.AttachRenderbuffer(target, FramebufferAttachment::Depth, depth);
fbo.Complete(target);
});
}
};
using BasicFramebufferWrapperPtr = std::shared_ptr<BasicFramebufferWrapper>;

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@ -36,15 +36,36 @@ void OpenGLDisplayPlugin::finishFrame() {
doneCurrent();
};
static float PLANE_VERTICES[] = {
-1, -1, 0, 0,
-1, +1, 0, 1,
+1, -1, 1, 0,
+1, +1, 1, 1,
};
void OpenGLDisplayPlugin::customizeContext(PluginContainer * container) {
using namespace oglplus;
Context::BlendFunc(BlendFunction::SrcAlpha, BlendFunction::OneMinusSrcAlpha);
Context::Disable(Capability::Blend);
Context::Disable(Capability::DepthTest);
Context::Disable(Capability::CullFace);
glEnable(GL_TEXTURE_2D);
_program = loadDefaultShader();
_plane = loadPlane(_program);
Context::ClearColor(0, 0, 0, 1);
auto attribs = _program->ActiveAttribs();
for(size_t i = 0; i < attribs.Size(); ++i) {
auto attrib = attribs.At(i);
if (String("Position") == attrib.Name()) {
_positionAttribute = attrib.Index();
} else if (String("TexCoord") == attrib.Name()) {
_texCoordAttribute = attrib.Index();
}
qDebug() << attrib.Name().c_str();
}
_vertexBuffer.reset(new oglplus::Buffer());
_vertexBuffer->Bind(Buffer::Target::Array);
_vertexBuffer->Data(Buffer::Target::Array, BufferData(PLANE_VERTICES));
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void OpenGLDisplayPlugin::activate(PluginContainer * container) {
@ -56,8 +77,9 @@ void OpenGLDisplayPlugin::deactivate() {
makeCurrent();
Q_ASSERT(0 == glGetError());
_plane.reset();
_program.reset();
_vertexBuffer.reset();
// glDeleteBuffers(1, &_vertexBuffer);
// _vertexBuffer = 0;
doneCurrent();
}
@ -107,10 +129,18 @@ void OpenGLDisplayPlugin::display(
uvec2 size = getRecommendedRenderSize();
Context::Viewport(size.x, size.y);
glClearColor(1, 0, 1, 1);
Context::Clear().ColorBuffer();
_program->Bind();
glBindTexture(GL_TEXTURE_2D, finalTexture);
_plane->Use();
_plane->Draw();
_vertexBuffer->Bind(Buffer::Target::Array);
glEnableVertexAttribArray(_positionAttribute);
glVertexAttribPointer(_positionAttribute, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
glEnableVertexAttribArray(_texCoordAttribute);
glVertexAttribPointer(_texCoordAttribute, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (void*)(sizeof(float) * 2));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
//glDisableVertexAttribArray(_positionAttribute);
//glDisableVertexAttribArray(_texCoordAttribute);
//glBindBuffer(GL_ARRAY_BUFFER, 0);
}

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@ -42,7 +42,9 @@ protected:
QTimer _timer;
ProgramPtr _program;
ShapeWrapperPtr _plane;
BufferPtr _vertexBuffer;
GLint _positionAttribute{0};
GLint _texCoordAttribute{0};
};

View file

@ -12,7 +12,6 @@
#ifndef gpu__GPUConfig__
#define gpu__GPUConfig__
#include <GL/glew.h>
#define GL_GLEXT_PROTOTYPES 1
@ -24,8 +23,12 @@
#define GPU_FEATURE_PROFILE GPU_LEGACY
#define GPU_TRANSFORM_PROFILE GPU_LEGACY
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#elif defined(WIN32)
#include <windowshacks.h>
#include <GL/glew.h>
#include <GL/wglew.h>
#define GPU_FEATURE_PROFILE GPU_CORE
@ -35,8 +38,9 @@
#else
#define GPU_FEATURE_PROFILE GPU_LEGACY
#define GPU_TRANSFORM_PROFILE GPU_LEGACY
#define GPU_FEATURE_PROFILE GPU_CORE
#define GPU_TRANSFORM_PROFILE GPU_CORE
#include <GL/glew.h>
#include <GL/glxew.h>
#endif

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@ -14,6 +14,14 @@ add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
add_dependency_external_projects(boostconfig)
find_package(BoostConfig REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${BOOSTCONFIG_INCLUDE_DIRS})
add_dependency_external_projects(oglplus)
find_package(OGLPLUS REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${OGLPLUS_INCLUDE_DIRS})
if (WIN32)
if (USE_NSIGHT)
# try to find the Nsight package and add it to the build if we find it
@ -24,14 +32,6 @@ if (WIN32)
target_link_libraries(${TARGET_NAME} "${NSIGHT_LIBRARIES}")
endif ()
endif()
add_dependency_external_projects(boostconfig)
find_package(BoostConfig REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${BOOSTCONFIG_INCLUDE_DIRS})
add_dependency_external_projects(oglplus)
find_package(OGLPLUS REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${OGLPLUS_INCLUDE_DIRS})
endif (WIN32)
link_hifi_libraries(animation fbx shared gpu model render)

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@ -41,23 +41,31 @@ GlWindow::~GlWindow() {
bool GlWindow::makeCurrent() {
bool makeCurrentResult = _context->makeCurrent(this);
Q_ASSERT(makeCurrentResult);
QOpenGLContext * currentContext = QOpenGLContext::currentContext();
Q_ASSERT(_context == currentContext);
bool makeCurrentResult = _context->makeCurrent(this);
Q_ASSERT(makeCurrentResult);
std::call_once(_reportOnce, []{
qDebug() << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
qDebug() << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
qDebug() << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR));
qDebug() << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
});
QOpenGLContext * currentContext = QOpenGLContext::currentContext();
Q_ASSERT(_context == currentContext);
#ifdef DEBUG
if (!_logger) {
_logger = new QOpenGLDebugLogger(this);
if (_logger->initialize()) {
connect(_logger, &QOpenGLDebugLogger::messageLogged, [](const QOpenGLDebugMessage& message) {
qDebug() << message;
});
_logger->disableMessages(QOpenGLDebugMessage::AnySource, QOpenGLDebugMessage::AnyType, QOpenGLDebugMessage::NotificationSeverity);
_logger->startLogging(QOpenGLDebugLogger::LoggingMode::SynchronousLogging);
}
}
if (!_logger) {
_logger = new QOpenGLDebugLogger(this);
if (_logger->initialize()) {
connect(_logger, &QOpenGLDebugLogger::messageLogged, [](const QOpenGLDebugMessage& message) {
qDebug() << message;
});
_logger->disableMessages(QOpenGLDebugMessage::AnySource, QOpenGLDebugMessage::AnyType, QOpenGLDebugMessage::NotificationSeverity);
_logger->startLogging(QOpenGLDebugLogger::LoggingMode::SynchronousLogging);
}
}
#endif
return makeCurrentResult;
return makeCurrentResult;
}
void GlWindow::doneCurrent() {

View file

@ -10,6 +10,8 @@
#ifndef hifi_GlWindow_h
#define hifi_GlWindow_h
#include <mutex>
#include <QWindow>
class QOpenGLContext;
@ -25,6 +27,7 @@ public:
void swapBuffers();
private:
std::once_flag _reportOnce;
QOpenGLContext* _context{ nullptr };
#ifdef DEBUG
QOpenGLDebugLogger* _logger{ nullptr };

View file

@ -12,6 +12,8 @@
#include "OffscreenGlCanvas.h"
#include <QOpenGLDebugLogger>
#include <GLHelpers.cpp>
OffscreenGlCanvas::OffscreenGlCanvas() {
}
@ -33,19 +35,9 @@ void OffscreenGlCanvas::create(QOpenGLContext* sharedContext) {
_context.setFormat(sharedContext->format());
_context.setShareContext(sharedContext);
} else {
QSurfaceFormat format;
format.setDepthBufferSize(16);
format.setStencilBufferSize(8);
format.setMajorVersion(4);
format.setMinorVersion(1);
format.setProfile(QSurfaceFormat::OpenGLContextProfile::CompatibilityProfile);
#ifdef DEBUG
format.setOption(QSurfaceFormat::DebugContext);
#endif
_context.setFormat(format);
_context.setFormat(getDefaultOpenGlSurfaceFormat());
}
_context.create();
_offscreenSurface.setFormat(_context.format());
_offscreenSurface.create();
@ -53,6 +45,14 @@ void OffscreenGlCanvas::create(QOpenGLContext* sharedContext) {
bool OffscreenGlCanvas::makeCurrent() {
bool result = _context.makeCurrent(&_offscreenSurface);
Q_ASSERT(result);
std::call_once(_reportOnce, []{
qDebug() << "GL Version: " << QString((const char*) glGetString(GL_VERSION));
qDebug() << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION));
qDebug() << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR));
qDebug() << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
});
#ifdef DEBUG
if (result && !_logger) {

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@ -12,6 +12,8 @@
#ifndef hifi_OffscreenGlCanvas_h
#define hifi_OffscreenGlCanvas_h
#include <mutex>
#include <QOpenGLContext>
#include <QOffscreenSurface>
@ -29,6 +31,7 @@ public:
}
protected:
std::once_flag _reportOnce;
QOpenGLContext _context;
QOffscreenSurface _offscreenSurface;
#ifdef DEBUG

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@ -1,5 +1,3 @@
#ifdef Q_OS_WIN
//
// Created by Bradley Austin Davis on 2015/05/29
// Copyright 2015 High Fidelity, Inc.
@ -12,37 +10,31 @@
using namespace oglplus;
using namespace oglplus::shapes;
static const char * SIMPLE_TEXTURED_VS = R"VS(#version 410 core
static const char * SIMPLE_TEXTURED_VS = R"VS(#version 120
#pragma line __LINE__
uniform mat4 Projection = mat4(1);
uniform mat4 ModelView = mat4(1);
attribute vec3 Position;
attribute vec2 TexCoord;
layout(location = 0) in vec3 Position;
layout(location = 1) in vec2 TexCoord;
out vec2 vTexCoord;
varying vec2 vTexCoord;
void main() {
gl_Position = Projection * ModelView * vec4(Position, 1);
gl_Position = vec4(Position, 1);
vTexCoord = TexCoord;
}
)VS";
static const char * SIMPLE_TEXTURED_FS = R"FS(#version 410 core
static const char * SIMPLE_TEXTURED_FS = R"FS(#version 120
#pragma line __LINE__
uniform sampler2D sampler;
uniform float Alpha = 1.0;
in vec2 vTexCoord;
out vec4 vFragColor;
varying vec2 vTexCoord;
void main() {
vec4 c = texture(sampler, vTexCoord);
c.a = min(Alpha, c.a);
vFragColor = c;
gl_FragColor = texture2D(sampler, vTexCoord);
}
)FS";
@ -72,6 +64,7 @@ void compileProgram(ProgramPtr & result, const std::string& vs, const std::strin
result->Link();
} catch (ProgramBuildError & err) {
Q_UNUSED(err);
qWarning() << err.Log().c_str();
Q_ASSERT_X(false, "compileProgram", "Failed to build shader program");
qFatal((const char*)err.Message);
result.reset();
@ -322,4 +315,3 @@ ShapeWrapperPtr loadSphereSection(ProgramPtr program, float fov, float aspect, i
new shapes::ShapeWrapper({ "Position", "TexCoord" }, SphereSection(fov, aspect, slices, stacks), *program)
);
}
#endif

View file

@ -12,17 +12,15 @@
#include <QtGlobal>
#ifdef Q_OS_WIN
#include "GLMHelpers.h"
#if defined(Q_OS_MAC)
#define OGLPLUS_USE_GLCOREARB_H 0
#if defined(__APPLE__)
#define OGLPLUS_USE_GL3_H 1
#elif defined(WIN32)
#elif defined(Q_OS_WIN32)
#define OGLPLUS_USE_GLCOREARB_H 0
#define OGLPLUS_USE_GLEW 1
#pragma warning(disable : 4068)
@ -170,4 +168,3 @@ protected:
};
using BasicFramebufferWrapperPtr = std::shared_ptr<BasicFramebufferWrapper>;
#endif