Remove naked gl call

This commit is contained in:
samcake 2015-07-14 22:59:55 -07:00
parent c9112966ba
commit a6148ab73d

View file

@ -187,9 +187,6 @@ void DrawTransparentDeferred::run(const SceneContextPointer& sceneContext, const
args->_context->syncCache();
args->_context->render((*args->_batch));
args->_batch = nullptr;
// reset blend function to standard...
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
}
gpu::PipelinePointer DrawOverlay3D::_opaquePipeline;