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Remove naked gl call
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1 changed files with 0 additions and 3 deletions
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@ -187,9 +187,6 @@ void DrawTransparentDeferred::run(const SceneContextPointer& sceneContext, const
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args->_context->syncCache();
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args->_context->render((*args->_batch));
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args->_batch = nullptr;
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// reset blend function to standard...
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
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}
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gpu::PipelinePointer DrawOverlay3D::_opaquePipeline;
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