Commit graph

4484 commits

Author SHA1 Message Date
David Rowe
ffeb37e7aa Merge remote-tracking branch 'hifi/master' into merge-hifi-master
# Conflicts:
#	CMakeLists.txt
#	README.md
#	cmake/externals/glad32es/CMakeLists.txt
#	cmake/externals/glad41/CMakeLists.txt
#	cmake/externals/glad45/CMakeLists.txt
#	cmake/externals/polyvox/CMakeLists.txt
#	cmake/externals/quazip/CMakeLists.txt
#	cmake/externals/vhacd/CMakeLists.txt
#	cmake/init.cmake
#	cmake/ports/hifi-deps/CONTROL
#	cmake/ports/sdl2/CONTROL
#	cmake/ports/sdl2/disable-hidapi-for-uwp.patch
#	cmake/ports/sdl2/enable-winrt-cmake.patch
#	cmake/ports/sdl2/fix-arm64-headers.patch
#	cmake/ports/sdl2/fix-x86-windows.patch
#	cmake/ports/sdl2/portfile.cmake
#	cmake/ports/sdl2/vcpkg-cmake-wrapper.cmake
#	cmake/ports/tbb/portfile.cmake
#	hifi_vcpkg.py
#	interface/src/avatar/MyAvatar.h
#	libraries/avatars-renderer/src/avatars-renderer/Avatar.h
#	libraries/avatars/src/AvatarData.h
#	libraries/entities-renderer/src/RenderableEntityItem.h
#	libraries/entities/src/EntityItem.cpp
#	libraries/entities/src/EntityItem.h
#	libraries/fbx/src/GLTFSerializer.cpp
#	libraries/graphics-scripting/src/graphics-scripting/Forward.h
#	libraries/networking/src/AddressManager.cpp
#	libraries/networking/src/DomainHandler.h
#	libraries/procedural/src/procedural/ProceduralMaterialCache.cpp
#	libraries/render-utils/src/HighlightEffect.cpp
#	libraries/render-utils/src/MeshPartPayload.cpp
#	libraries/render-utils/src/Model.cpp
#	libraries/render-utils/src/RenderShadowTask.cpp
#	libraries/script-engine/src/WebSocketClass.cpp
2020-04-09 16:46:27 +12:00
Brad Hefta-Gaub
fb70569fc2
Merge pull request #16548 from HifiExperiments/visible
Case 17368: Fix wearables not disappearing with avatar
2019-12-13 13:20:15 -08:00
Brad Hefta-Gaub
1609e59c42
Merge pull request #16546 from HifiExperiments/cullFace
Material Entities can specify face culling method, support GLTF doubleSided property
2019-12-13 13:16:01 -08:00
Brad Hefta-Gaub
f8a9789f86
Merge pull request #16499 from HifiExperiments/proceduralMesh
Procedural vertex shaders
2019-12-13 13:00:01 -08:00
Kasen IO
9839b23061 Made Sam's graphics patches work with 86 K2. 2019-12-13 02:38:14 -05:00
HifiExperiments
204c7a7391 fix shadows!! 2019-12-12 23:04:55 -05:00
HifiExperiments
6156495345 stupid, shadows still broken 2019-12-12 23:04:47 -05:00
SamGondelman
1736252f0d trying and failing to fix models 2019-12-12 23:04:47 -05:00
HifiExperiments
e0a29d9367 material entities support cullFaceMode and support gltf doubleSided 2019-12-12 23:01:57 -05:00
HifiExperiments
59c67e5590 put back stepping in translucent case 2019-12-12 23:01:57 -05:00
HifiExperiments
3fe395ca32 properly implement alphaModes 2019-12-12 23:01:57 -05:00
HifiExperiments
b66fa1d57a put back stepping in translucent case 2019-12-12 22:58:36 -05:00
HifiExperiments
d54ca43554 properly implement alphaModes 2019-12-12 22:58:36 -05:00
HifiExperiments
6e961b9f2f procedural vertex shaders
Signed-off-by: Kasen IO <kasenvr@gmail.com>
2019-12-12 22:49:48 -05:00
af4c0ea0d1 Removes the environment variable requirement for procedural material shaders.
Signed-off-by: Marcus Llewellyn <marcus.llewellyn@gmail.com>
2019-12-10 16:52:19 -06:00
HifiExperiments
400b771a1a fix shadows!! 2019-12-05 01:41:56 -08:00
HifiExperiments
413bf10f79 stupid, shadows still broken 2019-11-26 22:28:06 -08:00
HifiExperiments
3dfd63d46b merge with master 2019-11-26 20:42:44 -08:00
HifiExperiments
69714a89ca material entities support cullFaceMode and support gltf doubleSided 2019-11-26 14:48:48 -08:00
HifiExperiments
b4c9a3e73d Merge remote-tracking branch 'origin/alphaModes' into cullFace 2019-11-25 14:23:50 -08:00
HifiExperiments
f55c4b8b12 put back stepping in translucent case 2019-11-24 12:44:42 -08:00
HifiExperiments
5371fd613a properly implement alphaModes 2019-11-22 00:41:32 -08:00
sabrina-shanman
79d470c70e Call updateGeometry before Model::createRenderItemSet to ensure well-defined state 2019-11-21 16:12:49 -08:00
Sabrina Shanman
518d6a530a
Merge pull request #16507 from highfidelity/master
Merge master into instancing
2019-11-18 13:54:33 -08:00
HifiExperiments
b73a608094 procedural vertex shaders 2019-11-15 00:22:40 -08:00
sabrina-shanman
516debdcb2 Fix code style / remove cruft 2019-11-13 12:50:13 -08:00
sabrina-shanman
b7da5d0d72 Update Model::calculateTriangleSets to use hfm::Shapes 2019-11-08 13:56:49 -08:00
Sam Gateau
8175b9486f Fix crash when highlighting custom pipeline shapes 2019-11-08 11:18:02 -08:00
Sabrina Shanman
eebb9ad51f
Merge pull request #16475 from highfidelity/master
Merge master into instancing
2019-11-08 10:10:50 -08:00
Sam Gateau
269289412e Same fix for highlight effects 2019-11-08 09:11:58 -08:00
Sam Gateau
5682e8ee2f Fixing bug with custom pipeline and deformed shape renderItems in shadow pass 2019-11-07 15:16:11 -08:00
Sam Gateau
86b62f921d Now that avatars can potentially have their own custom pipeline, shadow pass needs to support it 2019-11-07 14:01:50 -08:00
sabrina-shanman
da5f80c139 Use std::vector types in ShapeInfo 2019-11-05 10:57:55 -08:00
sabrina-shanman
67e05a70d4 Fix build error with _drawTransform 2019-11-05 10:56:29 -08:00
sabrina-shanman
7b14c00540 Merge branch 'master' into instancing 2019-11-05 10:22:24 -08:00
Sam Gateau
a4696992e8 Renaming the env variable to enable Material Proecural Shaders 2019-11-04 11:15:37 -08:00
HifiExperiments
bae2ba7bae merge with master 2019-11-02 01:08:56 -07:00
HifiExperiments
6e5217b80d fix build error, add environment variable 2019-11-02 01:03:34 -07:00
Sabrina Shanman
05ac16536e
Merge pull request #16436 from highfidelity/master
Merge master into instancing
2019-10-31 17:39:15 -07:00
sabrina-shanman
4e0db5d641 Fix build warnings 2019-10-24 15:49:03 -07:00
HifiExperiments
1e100a672e merge with master and try to fix opacity mode stuff 2019-10-23 22:21:45 -07:00
Anthony J. Thibault
92f1b59cc8 Full legacy API and FST support 2019-10-18 16:30:32 -07:00
Sam Gateau
a95a4b5aa2 Address warnings and comments from review 2019-10-18 11:43:25 -07:00
Sam Gateau
695b9cdba6 Clening up left over comments and typos, simplify the code to update Matrices in the model classes and removed renderITemsIdMap because not needed, chasing the problem of the physics objects transform 2019-10-18 03:31:06 -07:00
Sam Gateau
9159258b50 clean ups 2019-10-16 17:42:36 -07:00
Sam Gateau
0a9c389641 last issue 2019-10-16 08:06:35 -07:00
Sam Gateau
eecaeb1155 FOund the issue why the skinning was incorrect, removed unecessary data structures in the newly added objects and renamed Deformer to SkinCluster and DYnamicTransform to SkinDeformer 2019-10-16 04:02:05 -07:00
Sam Gateau
f049ab7887 Understanding that CLuster can be just one for a mesh and we need the bindingMatrix to be applied correctly, differenciating intentionnally the transform for bound evaluation and the one used for render in the case of SKinned mesh because the clusterMatrices contain the extra offset from rig to model 2019-10-15 18:12:09 -07:00
Sam Gateau
108d331d86 more 2019-10-14 17:45:07 -07:00
Sam Gateau
05ac9aefa8 the clusterMatrices should be working, but n skin index and weights are assigned yet 2019-10-14 02:21:01 -07:00