howard-stearns
ff17761769
basic minority-report scroll (fixed initial data, but infinite cards)
2016-07-28 15:46:32 -07:00
howard-stearns
ed811d0431
replace Row with ListView, but otherwise same user-functionality
2016-07-28 15:01:21 -07:00
Brad Hefta-Gaub
17a5fa040d
Merge pull request #8322 from jherico/deferred_batches
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Deferred batches
2016-07-26 21:43:53 -07:00
Bradley Austin Davis
5bbcbbb811
Update render perf tool to use the new API
2016-07-26 17:06:44 -07:00
Bradley Austin Davis
54a7265be8
Removing empty file, because jenkins
2016-07-26 16:32:56 -07:00
Bradley Austin Davis
a9740b803f
Defer batch execution to the end of the frame generation
2016-07-26 16:13:48 -07:00
Bradley Austin Davis
fa20898285
Remove last direct use of gpu::Context::render()
2016-07-26 16:13:22 -07:00
Bradley Austin Davis
bb6abf11d3
FramebufferCache, cleanup & thread safety
2016-07-26 15:32:31 -07:00
Bradley Austin Davis
a455f3a435
Add frame concept to gpu library
2016-07-26 15:25:36 -07:00
Andrew Meadows
5ce681154d
Merge pull request #8301 from AlexanderOtavka/asset-browser-ui
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Asset browser ui
2016-07-26 15:04:10 -07:00
Chris Collins
a13c8385bb
Merge pull request #8319 from ZappoMan/punishSlowScripts
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better allocation of CPU time while loading scenes and when slow scripts are running
2016-07-26 12:54:31 -07:00
Brad Hefta-Gaub
af9032e6fb
Merge pull request #8321 from jherico/depth_fix
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Fix depth state caching / resetting
2016-07-26 12:49:04 -07:00
Bradley Austin Davis
ac743b6acb
PR feedback
2016-07-26 11:55:25 -07:00
Bradley Austin Davis
3962487ee3
Fix depth state caching / resetting
2016-07-26 11:55:25 -07:00
Brad Hefta-Gaub
2d199fe3d0
rename function for better clarity
2016-07-26 08:08:44 -07:00
Brad Hefta-Gaub
a12034cb45
fix unix warning, added comments
2016-07-26 07:54:55 -07:00
Brad Hefta-Gaub
83dc9ea6bb
punish slow scripts and don't send updates while physics is still loading
2016-07-25 21:46:30 -07:00
James B. Pollack
40c24b8cd1
Merge pull request #8312 from imgntn/whiteboard_far_swiper
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Make whiteboard marker spawning work with 'far trigger'
2016-07-25 17:01:48 -07:00
James B. Pollack
5ed1e602e6
Merge pull request #8316 from AlexanderOtavka/fix-script-end-errors
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Fix script end errors
2016-07-25 16:50:05 -07:00
Zander Otavka
90154158b6
Fix gravity zero vector
2016-07-25 14:08:07 -07:00
Zander Otavka
344ec25bcd
Fix gravity for dynamic entities
2016-07-25 14:01:57 -07:00
Chris Collins
e1e1ca1c12
Merge pull request #8306 from AndrewMeadows/fix-crash-on-avatar-change
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fix interface crash when chaning avatar models
2016-07-25 12:11:46 -07:00
Brad Hefta-Gaub
43602ab0fb
Merge pull request #8237 from imgntn/html5
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updates to overlay web browser
2016-07-25 11:37:17 -07:00
James B. Pollack
38765e6fa4
extra space
2016-07-25 11:12:34 -07:00
James B. Pollack
84e4de4bad
update formatting
2016-07-25 11:11:37 -07:00
James B. Pollack
708cce64b6
work with far trigger
2016-07-25 11:05:55 -07:00
Chris Collins
3c9b9aef4f
Merge pull request #8304 from ChristophHaag/fixGridShader
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fix grid shader
2016-07-25 09:47:12 -07:00
Andrew Meadows
1df3b59aa1
change BUG to FIXME
2016-07-24 19:19:35 -07:00
Andrew Meadows
d876251f1e
release geometry refs in Model::deleteGeometry()
2016-07-24 19:17:39 -07:00
James B. Pollack
cb848362ec
Merge pull request #8309 from ZappoMan/reduceLogSpamX
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reduce activity logging spam
2016-07-24 19:06:52 -07:00
James B. Pollack
ea1c21e685
resolve merge
2016-07-24 18:51:00 -07:00
James B. Pollack
3b25b36db3
cleanup
2016-07-24 16:57:15 -07:00
James B. Pollack
8acb30da8e
add permissions bar
2016-07-24 16:54:00 -07:00
Brad Hefta-Gaub
c85d6800c3
reduce activity logging spam
2016-07-24 11:44:25 -07:00
Brad Hefta-Gaub
4f04dbc926
Merge pull request #8308 from jherico/overlay_multi_edit
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Allow atomic editing of multiple overlays from scripts
2016-07-23 13:51:51 -07:00
Brad Hefta-Gaub
1802f8e7a2
Merge pull request #8298 from imgntn/lazzzers
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Update hand controller laser colors
2016-07-23 13:50:38 -07:00
Brad Hefta-Gaub
43064807d1
Merge pull request #8292 from jherico/webui
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Fix some UI elements triggered by WebViews
2016-07-23 13:47:04 -07:00
Brad Hefta-Gaub
6f613e77b6
Merge pull request #8296 from jherico/perf
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More work on perf testing
2016-07-23 13:45:06 -07:00
Brad Hefta-Gaub
f0574282eb
Merge pull request #8299 from hyperlogic/bug-fix/no-hips-no-problem
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Prevent avatars with missing "Hips" joints from causing crashes
2016-07-23 13:44:14 -07:00
Brad Hefta-Gaub
41e02276e5
Merge pull request #8297 from hyperlogic/feature/fst-anim-graph-override
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Support for animGraphUrl override in FST file.
2016-07-23 13:42:46 -07:00
Brad Hefta-Gaub
e5e3967030
Merge pull request #8307 from jherico/osx_laser_fix
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Disable glow lines on Mac
2016-07-23 13:23:06 -07:00
Brad Davis
121a0f0f5e
Allow atomic editing of multiple overlays from scripts
2016-07-23 11:41:58 -07:00
Brad Davis
85b0440e32
Disable glow lines (and the use of geometry shaders) on non-Windows platforms for now
2016-07-23 11:06:33 -07:00
Andrew Meadows
7280992806
add mutex lock around AvatarData joint data
2016-07-23 10:30:44 -07:00
Christoph Haag
7134d2bfd4
fix grid shader
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this shader is used for example in
developer - audio - audio scope - show scope
2016-07-23 11:09:16 +02:00
Brad Davis
89d9affb41
Merge remote-tracking branch 'upstream/stable'
2016-07-22 19:47:31 -07:00
Chris Collins
2c3b25cfa7
Merge pull request #8302 from davidkelly/dk/hotfixForAudio
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Hotfix for RC-16: Audio fix for injectors and Assignment Clients
2016-07-22 19:11:56 -07:00
David Kelly
3d3a7a8820
Merge branch 'stable' of github.com:highfidelity/hifi into dk/hotfixForAudio
2016-07-22 18:40:06 -07:00
David Kelly
8b8a98bfcc
Acutally audio was really broken
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Seems there were 2 issues:
* If you couldn't inject locally (say, no audio interface
because you are an assignment client), we would not do the
network injection at all. That's bad.
* When we don't have a codec, like when using an injector, we
were serializing the empty string in some problematic way. I
just use the built-in serialization, and it seems fine.
I tested this by first playing a sound in the console (or maybe you
want to tip some cows, that is ok too). Then in _another_ interface
client on another machine in the same domain, I better hear the
sound.
Then, I added a script to play audio as a persistent script, which
just loops forever and ever. You should hear that on both interface
clients also.
A detailed test plan to follow.
Also: using @zappoman serialization code, which is safer than using
the Qt code which does magical things for nulls. Good to do this cuz
you know, things happen...
2016-07-22 18:33:38 -07:00
Chris Collins
a06ef47bb3
Merge pull request #8300 from davidkelly/dk/noACAudioPlus
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Actually audio was really broken
2016-07-22 18:23:28 -07:00