Ryan Huffman
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472c888529
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Fix handling of failed ktx downloads
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2017-04-26 10:48:24 -07:00 |
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Atlante45
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a450f52427
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Start to setup image library
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2017-04-25 15:56:22 -07:00 |
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samcake
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63fe579022
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
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Brad Hefta-Gaub
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a72f60152b
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audit use of QTimer intervals to make sure we're using Qt::PreciseTimer when appropriate
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2016-12-29 08:53:37 -08:00 |
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Seth Alves
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edb3faac78
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quiet warning
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2016-10-27 12:55:32 -07:00 |
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Seth Alves
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ea3b513e71
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quiet a couple warnings
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2016-10-27 11:07:46 -07:00 |
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Brad Davis
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4bb8d4e78e
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Force all loaded textures to sparse compatible sizes
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2016-10-25 17:47:39 -07:00 |
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SamGondelman
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9d447d4dcc
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enabled qnetworkrequest redirects everywhere I could find them
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2016-09-06 17:35:06 -07:00 |
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Brad Davis
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617633b85c
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Moving to custom context creation
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2016-08-29 11:21:54 -07:00 |
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Bradley Austin Davis
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d2fd7f88fd
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Enabling OSX Oculus plugin
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2016-08-12 22:28:43 -07:00 |
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Bradley Austin Davis
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274321de8a
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First pass at threaded rendering
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2016-08-12 22:18:36 -07:00 |
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SamGondelman
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2eb0c7735f
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working on fading shape entities
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2016-08-03 13:30:05 -07:00 |
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samcake
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219b41e813
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Fix the mini mirror perf issue and improve the debugDeferredLighting script
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2016-07-13 17:37:35 -07:00 |
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samcake
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9f91dd5bfc
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Cleaning the gpu-test app to work with the new deferred pipeline
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2016-07-13 10:19:42 -07:00 |
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samcake
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ba7590712a
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BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
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2016-07-11 18:33:57 -07:00 |
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samcake
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7f6c441b22
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COmpiling the test
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2016-07-01 15:05:52 -07:00 |
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samcake
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ab98614dd4
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Fixing the basic to compile the TestWindow
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2016-07-01 14:39:32 -07:00 |
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samcake
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b37df393e2
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Merging with the new GL45Backend
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2016-06-29 10:40:28 -07:00 |
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Brad Davis
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b16812aa4d
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Adding GL 4.5 backend
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2016-06-28 18:55:24 -07:00 |
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samcake
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0c882832bf
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Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
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2016-06-20 17:58:35 -07:00 |
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samcake
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37a6d29406
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Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall
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2016-06-17 17:19:49 -07:00 |
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Brad Davis
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2c703e963c
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More shapes
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2016-05-22 19:48:59 -07:00 |
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Brad Davis
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5ba8372c21
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Moving GL backend out of GPU
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2016-05-16 12:54:17 -07:00 |
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Brad Davis
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6c30194916
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Support lowering the minimum mip of a texture at runtime
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2016-04-21 14:46:12 -07:00 |
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Brad Davis
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b50f835d35
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Warning and error fixes
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2016-04-17 10:22:26 -07:00 |
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Brad Davis
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75c99fe416
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Working on GPU library test code
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2016-04-17 10:20:01 -07:00 |
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Zach Pomerantz
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be489e8728
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Codify qt qml version in one header
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2016-04-07 17:35:31 -07:00 |
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samcake
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a0d7ce145e
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Adding support for emissive and occlusion maps, on to pr land
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2016-02-24 17:30:29 -08:00 |
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samcake
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39a7852979
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MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
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2016-02-19 18:43:07 -08:00 |
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Zach Pomerantz
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d14ce8a9fe
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Pass an explicit pipeline to render.*Instance calls
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2016-02-03 19:18:56 -08:00 |
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Atlante45
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72790d361b
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Update gpu-test
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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ccb183e518
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Unify Named/Normal calls
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2016-02-01 18:50:01 +01:00 |
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Atlante45
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c30569cd55
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Naming coding standard
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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205c14eb43
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Remove unused headers
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2016-01-13 11:47:43 -08:00 |
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Zach Pomerantz
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d8ff133cc6
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Fix include in gpu-test
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2016-01-05 18:11:24 -08:00 |
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samcake
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f9070ee989
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
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Atlante45
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146581714a
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More warning fixes
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2015-12-11 16:17:41 -08:00 |
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Atlante45
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ce51350b65
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
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Brad Hefta-Gaub
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15c4dbfb11
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Merge pull request #6554 from Atlante45/warnings
Last of the OpenGL warnings on OS X
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2015-12-04 11:24:28 -08:00 |
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Atlante45
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528a17422d
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Last of the OpenGL warnings on OS X
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2015-12-04 10:33:10 -08:00 |
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Atlante45
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3da80f5861
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
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Leonardo Murillo
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9ad865c7f0
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checkpoint
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2015-11-20 15:19:45 -06:00 |
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Brad Davis
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5cbb2562cd
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Move GL utilities out to their own library
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2015-10-27 15:53:42 -07:00 |
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Brad Davis
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6f5f6450df
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Cleanup CMake files
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2015-10-11 00:01:03 -07:00 |
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samcake
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7d8f3661ad
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coding standard
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2015-09-23 17:49:03 -07:00 |
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samcake
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b8e630a7a7
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Less Warnigns
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2015-09-23 17:46:10 -07:00 |
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samcake
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9c44c3e4a4
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Removing warnings
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2015-09-23 16:19:34 -07:00 |
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samcake
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83116fdd85
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Fixed the code path with tseparate vertex format, still broken otherwise in the case of primitive instanced
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2015-09-23 15:20:39 -07:00 |
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samcake
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8735aa8003
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Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux
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2015-09-23 12:19:17 -07:00 |
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Brad Hefta-Gaub
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52842cb287
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more warnings fixes
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2015-09-22 20:34:40 -07:00 |
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