Commit graph

85 commits

Author SHA1 Message Date
HifiExperiments
fe61d92a09 model loading priority updates over time, takes into account out of bounds, avatar entities have higher priority, and fsts can specify to wait for wearables to load before rendering 2024-08-18 20:55:22 -07:00
HifiExperiments
55907acd70 remove attachments 2024-07-06 16:39:46 -07:00
8b973bdfa3 Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
David Rowe
a2ac43289c Use avatar position as orb position when head position not available 2021-11-09 12:12:55 +13:00
Dale Glass
a8ab9307d0 Add fall-through comments to fix GCC warnings
Unfortunately the attribute can't be used since we're not on C++17 yet.
2020-08-27 19:27:11 +02:00
HifiExperiments
cbce911e83 fix lag on restart with scaled avatar 2020-07-17 14:40:40 -07:00
Andrew Meadows
3546bab19a use std::vector<> instead of QVector<> 2019-11-14 09:59:43 -08:00
Andrew Meadows
9d92546a8b revert the revert of PR-16307 2019-11-14 09:59:43 -08:00
Anthony J. Thibault
61b9f08fec Blendshapes for OtherAvatars should update even if no joints have changes. 2019-10-22 22:19:03 -07:00
Brad Hefta-Gaub
51669e1ac3
Revert "DEV-1811: apply deletion rules to linked entities" 2019-10-11 11:06:10 -07:00
Andrew Meadows
8ab70225d9 apply delete rules down linked hierarchy 2019-10-07 14:38:36 -07:00
Andrew Meadows
227b99859d fix api for checking EntityItem grab status 2019-09-06 17:23:38 -07:00
Simon Walton
e259aa55c2 Remove loading-orb upon killing avatar, in case destructor isn't called 2019-07-15 14:14:24 -07:00
Andrew Meadows
520c62f6f6 wait for objects added to physics before stop SafeLanding 2019-07-09 15:51:56 -07:00
Andrew Meadows
ce96ea5bf8 more correct rebuild OtherAvatar detailed pickable shapes 2019-06-17 11:20:42 -07:00
SamGondelman
3bb645b2d7 put avatar spheres in r3 in simulation 2019-06-06 17:17:18 -07:00
SamGondelman
3273f46179 fix avatar loading spheres 2019-05-17 15:29:27 -07:00
Andrew Meadows
3eed8218ca overhaul of MotionState and shape creations 2019-05-06 17:37:35 -07:00
luiscuenca
080f891c9f
Fix scale and refactor debug function 2019-04-25 14:54:40 -07:00
luiscuenca
b10aca10d4
Fix code standard issues 2019-04-23 09:45:39 -07:00
luiscuenca
9c90a2b684
more fixes 2019-04-22 13:17:42 -07:00
luiscuenca
4a236c3a4b
Fix warnings 2019-04-22 12:40:56 -07:00
luiscuenca
20cac4cd4d
Rotation fix and refactor 2019-04-22 11:38:27 -07:00
Shannon Romano
cf7eeb7355
Merge pull request #15285 from danteruiz/avatar-fading
Case 21415: Avatars stay behind after they disconnect
2019-04-01 18:04:42 -07:00
danteruiz
b9d04c6ebb adding entity to a faded list 2019-03-28 16:42:29 -07:00
danteruiz
04d9858f02 fixing remaining issues 2019-03-28 11:43:53 -07:00
danteruiz
40d424a01d avatar fading 2019-03-27 16:42:34 -07:00
Andrew Meadows
fb7daa185d improved physics for grabbed AvatarEntities 2019-03-27 10:12:59 -07:00
Seth Alves
29af3b1612 add a button to Avatar panel to lock or unlock wearables.
allow grabbing / adjusting others' wearables if they are unlocked.
2019-03-27 10:12:57 -07:00
Sam Gateau
3464fe09c1 Applying the hero changes to master soon to be rc81 2019-03-08 18:13:20 -08:00
Roxanne Skelly
3ef02085ff Merge commit '041a561dbcaa7280fd2c14ba2051b2add756ca6f' 2019-03-05 15:07:49 -08:00
luiscuenca
624a53449f Merge branch 'master' into flowCpp
# Solved Conflicts:
#	interface/src/avatar/MyAvatar.cpp
2019-02-14 18:55:43 -07:00
Sam Gateau
6168001ad4
Merge pull request #14909 from AndrewMeadows/update-collision-group-after-grab-80
Case 21159: fixes for more grab bugs
2019-02-14 16:52:03 -08:00
Bradley Austin Davis
d45d87031d
Merge pull request #14782 from SamGondelman/NOverlaysFinal
Case 20723, Case 20334: Internally, replace all overlays with local entities
2019-02-14 13:49:47 -08:00
Shannon Romano
07a92aea95
Merge pull request #14894 from AndrewMeadows/update-collision-group-after-grab
Case 21093: recompute collision group/mask when Grab ends
2019-02-12 17:31:43 -08:00
Andrew Meadows
ed8481ead9 fix grab bugs 2019-02-12 14:04:56 -08:00
danteruiz
fdfb9196d3 comments explaining horrible code 2019-02-12 11:45:08 -08:00
luiscuenca
942e9ccdfd Hand collisions working 2019-02-11 18:21:00 -07:00
danteruiz
a7e28f7a66 fix spatially nestable parent overwrite 2019-02-11 17:04:07 -08:00
danteruiz
50dd865bdc fix spatially nestable parent overwrite 2019-02-11 16:48:34 -08:00
Andrew Meadows
fab3e5e3fd remember hash of AvatarEntityItemData 2019-02-11 16:13:56 -08:00
SamGondelman
b80d2a9b06 Merge remote-tracking branch 'upstream/master' into NOverlaysFinal 2019-02-01 13:33:04 -08:00
SamGondelman
0d1e4bed66 merge with master 2019-01-28 18:13:05 -08:00
luiscuenca
a6dce5dd84 Merge branch 'master' into multiSphereAvatar04 2019-01-28 17:48:22 -07:00
Shannon Romano
607ce00713
Merge pull request #14766 from AndrewMeadows/grab-it
case 20701: fixes for grab
2019-01-28 15:57:36 -08:00
SamGondelman
8f0bd2449b pointerevents are working! 2019-01-26 21:53:46 -08:00
SamGondelman
abd7d6bddf some stuff is working! 2019-01-26 01:39:13 -08:00
luiscuenca
f54f9e5bfd Merge branch 'master' into multiSphereAvatar04 2019-01-25 13:54:01 -07:00
SamGondelman
ca8d64bc05 removing overlays wip 2019-01-24 14:59:45 -08:00
Andrew Meadows
09fe9735fa plug grab leak, more correct names 2019-01-24 14:57:54 -08:00