overte/interface/src/avatar/OtherAvatar.cpp

632 lines
27 KiB
C++

//
// Created by Bradley Austin Davis on 2017/04/27
// Copyright 2013-2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "OtherAvatar.h"
#include <glm/gtx/norm.hpp>
#include <glm/gtx/vector_angle.hpp>
#include <AvatarLogging.h>
#include "Application.h"
#include "AvatarMotionState.h"
#include "DetailedMotionState.h"
#include "DebugDraw.h"
const float DISPLAYNAME_FADE_TIME = 0.5f;
const float DISPLAYNAME_FADE_FACTOR = pow(0.01f, 1.0f / DISPLAYNAME_FADE_TIME);
static glm::u8vec3 getLoadingOrbColor(Avatar::LoadingStatus loadingStatus) {
const glm::u8vec3 NO_MODEL_COLOR(0xe3, 0xe3, 0xe3);
const glm::u8vec3 LOAD_MODEL_COLOR(0xef, 0x93, 0xd1);
const glm::u8vec3 LOAD_SUCCESS_COLOR(0x1f, 0xc6, 0xa6);
const glm::u8vec3 LOAD_FAILURE_COLOR(0xc6, 0x21, 0x47);
switch (loadingStatus) {
case Avatar::LoadingStatus::NoModel:
return NO_MODEL_COLOR;
case Avatar::LoadingStatus::LoadModel:
return LOAD_MODEL_COLOR;
case Avatar::LoadingStatus::LoadSuccess:
return LOAD_SUCCESS_COLOR;
case Avatar::LoadingStatus::LoadFailure:
default:
return LOAD_FAILURE_COLOR;
}
}
OtherAvatar::OtherAvatar(QThread* thread) : Avatar(thread) {
// give the pointer to our head to inherited _headData variable from AvatarData
_headData = new Head(this);
_skeletonModel = std::make_shared<SkeletonModel>(this, nullptr);
_skeletonModel->setLoadingPriorityOperator([]() { return OTHERAVATAR_LOADING_PRIORITY; });
connect(_skeletonModel.get(), &Model::setURLFinished, this, &Avatar::setModelURLFinished);
connect(_skeletonModel.get(), &Model::rigReady, this, &Avatar::rigReady);
connect(_skeletonModel.get(), &Model::rigReset, this, &Avatar::rigReset);
}
OtherAvatar::~OtherAvatar() {
removeOrb();
}
void OtherAvatar::removeOrb() {
if (!_otherAvatarOrbMeshPlaceholderID.isNull()) {
DependencyManager::get<EntityScriptingInterface>()->deleteEntity(_otherAvatarOrbMeshPlaceholderID);
_otherAvatarOrbMeshPlaceholderID = UNKNOWN_ENTITY_ID;
}
}
void OtherAvatar::updateOrbPosition() {
if (!_otherAvatarOrbMeshPlaceholderID.isNull()) {
EntityItemProperties properties;
glm::vec3 headPosition;
if (!_skeletonModel->getHeadPosition(headPosition)) {
headPosition = getWorldPosition();
}
properties.setPosition(headPosition);
DependencyManager::get<EntityScriptingInterface>()->editEntity(_otherAvatarOrbMeshPlaceholderID, properties);
}
}
void OtherAvatar::createOrb() {
if (_otherAvatarOrbMeshPlaceholderID.isNull()) {
EntityItemProperties properties;
properties.setType(EntityTypes::Sphere);
properties.setAlpha(1.0f);
properties.setColor(getLoadingOrbColor(_loadingStatus));
properties.setName("Loading Avatar " + getID().toString());
properties.setPrimitiveMode(PrimitiveMode::LINES);
properties.getPulse().setMin(0.5f);
properties.getPulse().setMax(1.0f);
properties.getPulse().setColorMode(PulseMode::IN_PHASE);
properties.setIgnorePickIntersection(true);
properties.setPosition(getHead()->getPosition());
properties.setRotation(glm::quat(0.0f, 0.0f, 0.0f, 1.0));
properties.setDimensions(glm::vec3(0.5f, 0.5f, 0.5f));
properties.setVisible(true);
_otherAvatarOrbMeshPlaceholderID = DependencyManager::get<EntityScriptingInterface>()->addEntityInternal(properties, entity::HostType::LOCAL);
}
}
void OtherAvatar::indicateLoadingStatus(LoadingStatus loadingStatus) {
Avatar::indicateLoadingStatus(loadingStatus);
if (_otherAvatarOrbMeshPlaceholderID != UNKNOWN_ENTITY_ID) {
EntityItemProperties properties;
properties.setColor(getLoadingOrbColor(_loadingStatus));
DependencyManager::get<EntityScriptingInterface>()->editEntity(_otherAvatarOrbMeshPlaceholderID, properties);
}
}
void OtherAvatar::setSpaceIndex(int32_t index) {
assert(_spaceIndex == -1);
_spaceIndex = index;
}
void OtherAvatar::updateSpaceProxy(workload::Transaction& transaction) const {
if (_spaceIndex > -1) {
float approximateBoundingRadius = glm::length(getTargetScale());
workload::Sphere sphere(getWorldPosition(), approximateBoundingRadius);
transaction.update(_spaceIndex, sphere);
}
}
int OtherAvatar::parseDataFromBuffer(const QByteArray& buffer) {
int32_t bytesRead = Avatar::parseDataFromBuffer(buffer);
for (auto& detailedMotionState : _detailedMotionStates) {
// NOTE: we activate _detailedMotionStates is because they are KINEMATIC
// and Bullet will automagically call DetailedMotionState::getWorldTransform() when active.
detailedMotionState->forceActive();
}
if (_moving && _motionState) {
_motionState->addDirtyFlags(Simulation::DIRTY_POSITION);
}
return bytesRead;
}
const btCollisionShape* OtherAvatar::createCollisionShape(int32_t jointIndex, bool& isBound, std::vector<int32_t>& boundJoints) {
ShapeInfo shapeInfo;
isBound = false;
QString jointName = "";
if (jointIndex > -1 && jointIndex < (int32_t)_multiSphereShapes.size()) {
jointName = _multiSphereShapes[jointIndex].getJointName();
}
switch (_bodyLOD) {
case BodyLOD::Sphere:
shapeInfo.setSphere(0.5f * getFitBounds().getDimensions().y);
boundJoints.clear();
for (auto &spheres : _multiSphereShapes) {
if (spheres.isValid()) {
boundJoints.push_back(spheres.getJointIndex());
}
}
isBound = true;
break;
case BodyLOD::MultiSphereLow:
if (jointName.contains("RightHand", Qt::CaseInsensitive) || jointName.contains("LeftHand", Qt::CaseInsensitive)) {
if (jointName.size() <= QString("RightHand").size()) {
AABox handBound;
for (auto &spheres : _multiSphereShapes) {
if (spheres.isValid() && spheres.getJointName().contains(jointName, Qt::CaseInsensitive)) {
boundJoints.push_back(spheres.getJointIndex());
handBound += spheres.getBoundingBox();
}
}
shapeInfo.setSphere(0.5f * handBound.getLargestDimension());
glm::vec3 jointPosition;
glm::quat jointRotation;
_skeletonModel->getJointPositionInWorldFrame(jointIndex, jointPosition);
_skeletonModel->getJointRotationInWorldFrame(jointIndex, jointRotation);
glm::vec3 positionOffset = glm::inverse(jointRotation) * (handBound.calcCenter() - jointPosition);
shapeInfo.setOffset(positionOffset);
isBound = true;
}
break;
}
// Note: MultiSphereLow case really means: "skip fingers and use spheres for hands,
// else fall through to MultiSphereHigh case"
/* fall-thru */
case BodyLOD::MultiSphereHigh:
computeDetailedShapeInfo(shapeInfo, jointIndex);
break;
default:
assert(false); // should never reach here
break;
}
return ObjectMotionState::getShapeManager()->getShape(shapeInfo);
}
void OtherAvatar::forgetDetailedMotionStates() {
// NOTE: the DetailedMotionStates are deleted after being added to PhysicsEngine::Transaction::_objectsToRemove
// See AvatarManager::handleProcessedPhysicsTransaction()
_detailedMotionStates.clear();
}
void OtherAvatar::setWorkloadRegion(uint8_t region) {
_workloadRegion = region;
computeShapeLOD();
}
void OtherAvatar::computeShapeLOD() {
// auto newBodyLOD = _workloadRegion < workload::Region::R3 ? BodyLOD::MultiSphereShapes : BodyLOD::CapsuleShape;
// auto newBodyLOD = BodyLOD::CapsuleShape;
BodyLOD newLOD;
switch (_workloadRegion) {
case workload::Region::R1:
newLOD = BodyLOD::MultiSphereHigh;
break;
case workload::Region::R2:
newLOD = BodyLOD::MultiSphereLow;
break;
case workload::Region::UNKNOWN:
case workload::Region::INVALID:
case workload::Region::R4:
case workload::Region::R3:
default:
newLOD = BodyLOD::Sphere;
break;
}
if (newLOD != _bodyLOD) {
_bodyLOD = newLOD;
if (isInPhysicsSimulation()) {
_needsDetailedRebuild = true;
}
}
}
bool OtherAvatar::isInPhysicsSimulation() const {
return _motionState && _motionState->getRigidBody();
}
bool OtherAvatar::shouldBeInPhysicsSimulation() const {
return !isDead() && _workloadRegion <= workload::Region::R3;
}
bool OtherAvatar::needsPhysicsUpdate() const {
constexpr uint32_t FLAGS_OF_INTEREST = Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS | Simulation::DIRTY_POSITION | Simulation::DIRTY_COLLISION_GROUP;
return (_needsDetailedRebuild || (_motionState && (bool)(_motionState->getIncomingDirtyFlags() & FLAGS_OF_INTEREST)));
}
void OtherAvatar::rebuildCollisionShape() {
if (_motionState) {
// do not actually rebuild here, instead flag for later
_motionState->addDirtyFlags(Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS);
_needsDetailedRebuild = true;
}
}
void OtherAvatar::setCollisionWithOtherAvatarsFlags() {
if (_motionState) {
_motionState->addDirtyFlags(Simulation::DIRTY_COLLISION_GROUP);
}
}
void OtherAvatar::simulate(float deltaTime, bool inView) {
PROFILE_RANGE(simulation, "simulate");
_globalPosition = _transit.isActive() ? _transit.getCurrentPosition() : _serverPosition;
if (!hasParent()) {
setLocalPosition(_globalPosition);
}
_simulationRate.increment();
if (inView) {
_simulationInViewRate.increment();
}
PerformanceTimer perfTimer("simulate");
{
PROFILE_RANGE(simulation, "updateJoints");
if (inView) {
Head* head = getHead();
if (_hasNewJointData || _transit.isActive()) {
_skeletonModel->getRig().copyJointsFromJointData(_jointData);
glm::mat4 rootTransform = glm::scale(_skeletonModel->getScale()) * glm::translate(_skeletonModel->getOffset());
_skeletonModel->getRig().computeExternalPoses(rootTransform);
_jointDataSimulationRate.increment();
head->simulate(deltaTime);
_skeletonModel->simulate(deltaTime, true);
locationChanged(); // joints changed, so if there are any children, update them.
_hasNewJointData = false;
glm::vec3 headPosition = getWorldPosition();
if (!_skeletonModel->getHeadPosition(headPosition)) {
headPosition = getWorldPosition();
}
head->setPosition(headPosition);
} else {
head->simulate(deltaTime);
_skeletonModel->simulate(deltaTime, false);
}
head->setScale(getModelScale());
relayJointDataToChildren();
} else {
// a non-full update is still required so that the position, rotation, scale and bounds of the skeletonModel are updated.
_skeletonModel->simulate(deltaTime, false);
}
_skeletonModelSimulationRate.increment();
}
// update animation for display name fade in/out
if ( _displayNameTargetAlpha != _displayNameAlpha) {
// the alpha function is
// Fade out => alpha(t) = factor ^ t => alpha(t+dt) = alpha(t) * factor^(dt)
// Fade in => alpha(t) = 1 - factor^t => alpha(t+dt) = 1-(1-alpha(t))*coef^(dt)
// factor^(dt) = coef
float coef = pow(DISPLAYNAME_FADE_FACTOR, deltaTime);
if (_displayNameTargetAlpha < _displayNameAlpha) {
// Fading out
_displayNameAlpha *= coef;
} else {
// Fading in
_displayNameAlpha = 1.0f - (1.0f - _displayNameAlpha) * coef;
}
_displayNameAlpha = glm::abs(_displayNameAlpha - _displayNameTargetAlpha) < 0.01f ? _displayNameTargetAlpha : _displayNameAlpha;
}
{
PROFILE_RANGE(simulation, "misc");
measureMotionDerivatives(deltaTime);
updatePalms();
}
{
PROFILE_RANGE(simulation, "entities");
handleChangedAvatarEntityData();
updateAttachedAvatarEntities();
}
{
PROFILE_RANGE(simulation, "grabs");
applyGrabChanges();
}
}
void OtherAvatar::debugJointData() const {
// Get a copy of the joint data
auto jointData = getJointData();
auto skeletonData = getSkeletonData();
if ((int)skeletonData.size() == jointData.size() && jointData.size() != 0) {
const vec4 RED(1.0f, 0.0f, 0.0f, 1.0f);
const vec4 GREEN(0.0f, 1.0f, 0.0f, 1.0f);
const vec4 BLUE(0.0f, 0.0f, 1.0f, 1.0f);
const vec4 LIGHT_RED(1.0f, 0.5f, 0.5f, 1.0f);
const vec4 LIGHT_GREEN(0.5f, 1.0f, 0.5f, 1.0f);
const vec4 LIGHT_BLUE(0.5f, 0.5f, 1.0f, 1.0f);
const vec4 GREY(0.3f, 0.3f, 0.3f, 1.0f);
const vec4 WHITE(1.0f, 1.0f, 1.0f, 1.0f);
const float AXIS_LENGTH = 0.1f;
AnimPoseVec absoluteJointPoses;
AnimPose rigToAvatar = AnimPose(Quaternions::Y_180 * getWorldOrientation(), getWorldPosition());
bool drawBones = false;
for (int i = 0; i < jointData.size(); i++) {
float jointScale = skeletonData[i].defaultScale * getTargetScale() * METERS_PER_CENTIMETER;
auto absoluteRotation = jointData[i].rotationIsDefaultPose ? skeletonData[i].defaultRotation : jointData[i].rotation;
auto localJointTranslation = jointScale * (jointData[i].translationIsDefaultPose ? skeletonData[i].defaultTranslation : jointData[i].translation);
bool isHips = skeletonData[i].jointName == "Hips";
if (isHips) {
localJointTranslation = glm::vec3(0.0f);
drawBones = true;
}
AnimPose absoluteParentPose;
int parentIndex = skeletonData[i].parentIndex;
if (parentIndex != -1 && parentIndex < (int)absoluteJointPoses.size()) {
absoluteParentPose = absoluteJointPoses[parentIndex];
}
AnimPose absoluteJointPose = AnimPose(absoluteRotation, absoluteParentPose.trans() + absoluteParentPose.rot() * localJointTranslation);
auto jointPose = rigToAvatar * absoluteJointPose;
auto parentPose = rigToAvatar * absoluteParentPose;
if (drawBones) {
glm::vec3 xAxis = jointPose.rot() * Vectors::UNIT_X;
glm::vec3 yAxis = jointPose.rot() * Vectors::UNIT_Y;
glm::vec3 zAxis = jointPose.rot() * Vectors::UNIT_Z;
DebugDraw::getInstance().drawRay(jointPose.trans(), jointPose.trans() + AXIS_LENGTH * xAxis, jointData[i].rotationIsDefaultPose ? LIGHT_RED : RED);
DebugDraw::getInstance().drawRay(jointPose.trans(), jointPose.trans() + AXIS_LENGTH * yAxis, jointData[i].rotationIsDefaultPose ? LIGHT_GREEN : GREEN);
DebugDraw::getInstance().drawRay(jointPose.trans(), jointPose.trans() + AXIS_LENGTH * zAxis, jointData[i].rotationIsDefaultPose ? LIGHT_BLUE : BLUE);
if (!isHips) {
DebugDraw::getInstance().drawRay(jointPose.trans(), parentPose.trans(), jointData[i].translationIsDefaultPose ? WHITE : GREY);
}
}
absoluteJointPoses.push_back(absoluteJointPose);
}
}
}
void OtherAvatar::handleChangedAvatarEntityData() {
PerformanceTimer perfTimer("avatarEntities");
// AVATAR ENTITY UPDATE FLOW
// - if queueEditEntityMessage() sees "AvatarEntity" HostType it calls _myAvatar->storeAvatarEntityDataPayload()
// - storeAvatarEntityDataPayload() saves the payload and flags the trait instance for the entity as updated,
// - ClientTraitsHandler::sendChangedTraitsToMixer() sends the entity bytes to the mixer which relays them to other interfaces
// - AvatarHashMap::processBulkAvatarTraits() on other interfaces calls avatar->processTraitInstance()
// - AvatarData::processTraitInstance() calls storeAvatarEntityDataPayload(), which sets _avatarEntityDataChanged = true
// - (My)Avatar::simulate() calls handleChangedAvatarEntityData() every frame which checks _avatarEntityDataChanged
// and here we are...
// AVATAR ENTITY DELETE FLOW
// - EntityScriptingInterface::deleteEntity() calls _myAvatar->clearAvatarEntity() for deleted avatar entities
// - clearAvatarEntity() removes the avatar entity and flags the trait instance for the entity as deleted
// - ClientTraitsHandler::sendChangedTraitsToMixer() sends a deletion to the mixer which relays to other interfaces
// - AvatarHashMap::processBulkAvatarTraits() on other interfaces calls avatar->processDeletedTraitInstace()
// - AvatarData::processDeletedTraitInstance() calls clearAvatarEntity()
// - AvatarData::clearAvatarEntity() sets _avatarEntityDataChanged = true and adds the ID to the detached list
// - (My)Avatar::simulate() calls handleChangedAvatarEntityData() every frame which checks _avatarEntityDataChanged
// and here we are...
if (!_avatarEntityDataChanged) {
return;
}
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
if (!entityTree) {
return;
}
PackedAvatarEntityMap packedAvatarEntityData;
_avatarEntitiesLock.withReadLock([&] {
packedAvatarEntityData = _packedAvatarEntityData;
});
entityTree->withWriteLock([&] {
AvatarEntityMap::const_iterator dataItr = packedAvatarEntityData.begin();
while (dataItr != packedAvatarEntityData.end()) {
// compute hash of data. TODO? cache this?
QByteArray data = dataItr.value();
uint32_t newHash = qHash(data);
// check to see if we recognize this hash and whether it was already successfully processed
QUuid entityID = dataItr.key();
MapOfAvatarEntityDataHashes::iterator stateItr = _avatarEntityDataHashes.find(entityID);
if (stateItr != _avatarEntityDataHashes.end()) {
if (stateItr.value().success) {
if (newHash == stateItr.value().hash) {
// data hasn't changed --> nothing to do
++dataItr;
continue;
}
} else {
// NOTE: if the data was unsuccessful in producing an entity in the past
// we will try again just in case something changed (unlikely).
// Unfortunately constantly trying to build the entity for this data costs
// CPU cycles that we'd rather not spend.
// TODO? put a maximum number of tries on this?
}
} else {
// sanity check data
QUuid id;
EntityTypes::EntityType type;
EntityTypes::extractEntityTypeAndID((unsigned char*)(data.data()), data.size(), type, id);
if (id != entityID || !EntityTypes::typeIsValid(type)) {
// skip for corrupt
++dataItr;
continue;
}
// remember this hash for the future
stateItr = _avatarEntityDataHashes.insert(entityID, AvatarEntityDataHash(newHash));
}
++dataItr;
EntityItemProperties properties;
int32_t bytesLeftToRead = data.size();
unsigned char* dataAt = (unsigned char*)(data.data());
// FIXME: This function will cause unintented changes in SpaillyNestable
// E.g overriding the ID index of an exisiting entity to temporary entity
// in the following map QHash<QUuid, SpatiallyNestableWeakPointer> _children;
// Andrew Meadows will address this issue
if (!properties.constructFromBuffer(dataAt, bytesLeftToRead)) {
// properties are corrupt
continue;
}
properties.setEntityHostType(entity::HostType::AVATAR);
properties.setOwningAvatarID(getID());
// there's no entity-server to tell us we're the simulation owner, so always set the
// simulationOwner to the owningAvatarID and a high priority.
properties.setSimulationOwner(getID(), AVATAR_ENTITY_SIMULATION_PRIORITY);
if (properties.getParentID() == AVATAR_SELF_ID) {
properties.setParentID(getID());
}
// NOTE: if this avatar entity is not attached to us, strip its entity script completely...
auto attachedScript = properties.getScript();
if (!isMyAvatar() && !attachedScript.isEmpty()) {
QString noScript;
properties.setScript(noScript);
}
auto specifiedHref = properties.getHref();
if (!isMyAvatar() && !specifiedHref.isEmpty()) {
qCDebug(avatars) << "removing entity href from avatar attached entity:" << entityID << "old href:" << specifiedHref;
QString noHref;
properties.setHref(noHref);
}
// When grabbing avatar entities, they are parented to the joint moving them, then when un-grabbed
// they go back to the default parent (null uuid). When un-gripped, others saw the entity disappear.
// The thinking here is the local position was noticed as changing, but not the parentID (since it is now
// back to the default), and the entity flew off somewhere. Marking all changed definitely fixes this,
// and seems safe (per Seth).
properties.markAllChanged();
// try to build the entity
EntityItemPointer entity = entityTree->findEntityByEntityItemID(EntityItemID(entityID));
bool success = true;
if (entity) {
QUuid oldParentID = entity->getParentID();
// Since has overwrtiiten the back pointer
// from the parent children map (see comment for function call above),
// we need to for reset the back pointer in the map correctly by setting the parentID, but
// since the parentID of the entity has not changed we first need to set it some ither ID,
// then set the the original ID for the changes to take effect
// TODO: This is a horrible hack and once properties.constructFromBuffer no longer causes
// side effects...remove the following three lines
const QUuid NULL_ID = QUuid("{00000000-0000-0000-0000-000000000005}");
entity->setParentID(NULL_ID);
entity->setParentID(oldParentID);
if (entity->stillHasMyGrab()) {
// For this case: we want to ignore transform+velocities coming from authoritative OtherAvatar
// because the MyAvatar is grabbing and we expect the local grab state
// to have enough information to prevent simulation drift.
//
// Clever readers might realize this could cause problems. For example,
// if an ignored OtherAvatar were to simultanously grab the object then there would be
// a noticeable discrepancy between participants in the distributed physics simulation,
// however the difference would be stable and would not drift.
properties.clearTransformOrVelocityChanges();
}
if (entityTree->updateEntity(entityID, properties)) {
entity->updateLastEditedFromRemote();
} else {
success = false;
}
if (oldParentID != entity->getParentID()) {
if (entity->getParentID() == getID()) {
onAddAttachedAvatarEntity(entityID);
} else if (oldParentID == getID()) {
onRemoveAttachedAvatarEntity(entityID);
}
}
} else {
entity = entityTree->addEntity(entityID, properties);
if (!entity) {
success = false;
} else if (entity->getParentID() == getID()) {
onAddAttachedAvatarEntity(entityID);
}
}
stateItr.value().success = success;
if (success) {
stateItr.value().hash = newHash;
} else {
stateItr.value().hash = 0;
}
}
AvatarEntityIDs recentlyRemovedAvatarEntities = getAndClearRecentlyRemovedIDs();
if (!recentlyRemovedAvatarEntities.empty()) {
// only lock this thread when absolutely necessary
AvatarEntityMap packedAvatarEntityData;
_avatarEntitiesLock.withReadLock([&] {
packedAvatarEntityData = _packedAvatarEntityData;
});
if (!recentlyRemovedAvatarEntities.empty()) {
std::vector<EntityItemID> idsToDelete;
idsToDelete.reserve(recentlyRemovedAvatarEntities.size());
foreach (auto entityID, recentlyRemovedAvatarEntities) {
if (!packedAvatarEntityData.contains(entityID)) {
idsToDelete.push_back(entityID);
}
}
if (!idsToDelete.empty()) {
bool force = true;
bool ignoreWarnings = true;
entityTree->deleteEntitiesByID(idsToDelete, force, ignoreWarnings);
}
}
// TODO: move this outside of tree lock
// remove stale data hashes
foreach (auto entityID, recentlyRemovedAvatarEntities) {
MapOfAvatarEntityDataHashes::iterator stateItr = _avatarEntityDataHashes.find(entityID);
if (stateItr != _avatarEntityDataHashes.end()) {
_avatarEntityDataHashes.erase(stateItr);
}
onRemoveAttachedAvatarEntity(entityID);
}
}
if (packedAvatarEntityData.size() != _avatarEntityForRecording.size()) {
createRecordingIDs();
}
});
setAvatarEntityDataChanged(false);
}
void OtherAvatar::onAddAttachedAvatarEntity(const QUuid& id) {
for (uint32_t i = 0; i < _attachedAvatarEntities.size(); ++i) {
if (_attachedAvatarEntities[i] == id) {
return;
}
}
_attachedAvatarEntities.push_back(id);
}
void OtherAvatar::onRemoveAttachedAvatarEntity(const QUuid& id) {
for (uint32_t i = 0; i < _attachedAvatarEntities.size(); ++i) {
if (_attachedAvatarEntities[i] == id) {
if (i != _attachedAvatarEntities.size() - 1) {
_attachedAvatarEntities[i] = _attachedAvatarEntities.back();
}
_attachedAvatarEntities.pop_back();
break;
}
}
}
void OtherAvatar::updateAttachedAvatarEntities() {
if (!_attachedAvatarEntities.empty()) {
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
if (!treeRenderer) {
return;
}
for (const QUuid& id : _attachedAvatarEntities) {
treeRenderer->onEntityChanged(id);
}
}
}