Seth Alves
7220a6998a
remove unneeded bind-by-ref thing from lambdas
2017-08-28 17:08:59 -07:00
Seth Alves
b9c68f9156
give MouseRayPickResultOperator and SetPrecisionPickingOperator default values to avoid crash on startup
2017-08-28 17:01:01 -07:00
Chris Collins
d675ee9427
Merge pull request #11250 from jherico/thread_safety
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Additional locking in model entities
2017-08-28 09:22:30 -07:00
Brad Davis
3ad32af975
Additional locking in model entities
2017-08-25 11:49:45 -07:00
Sam Gondelman
4e7818180b
Merge branch 'master' into tabletLayer2
2017-08-24 17:56:44 -07:00
Sam Gateau
c5fbd5a2a5
Merge pull request #11131 from jherico/threaded_render_entities
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Threaded rendering of Entities
2017-08-24 17:34:49 -07:00
Chris Collins
c0afda859f
Merge pull request #11240 from kencooke/audio-gate-threshold
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More aggressive noise gate threshold
2017-08-24 14:49:18 -07:00
SamGondelman
4a49801217
web overlays and entities are always nonAA
2017-08-24 14:23:21 -07:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
Ken Cooke
684b7fee5a
DC filter cutoff at 0.5Hz
2017-08-24 11:20:22 -07:00
Ken Cooke
4a253023ee
float constants
2017-08-24 10:15:54 -07:00
Ken Cooke
c3ff505b73
More aggressive noise gate threshold
2017-08-24 10:06:41 -07:00
Brad Hefta-Gaub
5c832eae9c
Merge pull request #11226 from SamGondelman/miceWithLasers
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EntityTreeRender uses RayPick API with precision picking
2017-08-24 08:10:21 -07:00
Chris Collins
93457c0e42
Merge pull request #11237 from birarda/feat/ip-check
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add sender sock addr check to DS packet filter operator
2017-08-24 07:51:23 -07:00
Chris Collins
751440388a
Merge pull request #11225 from hyperlogic/bug-fix/simulation-deadlock-fix
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Bug fix for deadlock between EntitySimulation and EntityItem locks.
2017-08-23 20:50:41 -07:00
Stephen Birarda
133b7e66b7
adjust a comment and remove some debug
2017-08-23 16:38:23 -07:00
Stephen Birarda
c122b22dfc
add additional IP check to DS packet filter operator
2017-08-23 15:32:25 -07:00
Brad Hefta-Gaub
afce8b547a
Merge pull request #11197 from hyperlogic/bug-fix/prevent-rig-crash-in-lambda
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Rig: Use a registry to prevent use after free crashes/corruption
2017-08-23 15:09:28 -07:00
SamGondelman
a904ae1a8a
can set precision picking on lasers/raypicks, EntityTreeRender uses ray pick API
2017-08-22 11:41:20 -07:00
Stephen Birarda
1eb7fb5b3d
always write rank ID to variant when present
2017-08-21 17:15:44 -07:00
Anthony J. Thibault
da20eac995
Bug fix for deadlock between EntitySimulation and EntityItem locks.
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This is a classic deadlock between the main thread and the OctreeProcessor network thread.
On the main thread, the EntitySimulation lock is taken before the EntityItem read lock is taken.
On the network thread, the EntityItem write lock is taken before the EntitySimulation lock is taken.
To work around this issue the network thread no longer takes the EntitySimulation lock when calling
PhysicalEntitySimulation::addDynamic(). Instead, a fine grained lock around the EntitySimulation's dynamic lists
is used instead.
2017-08-21 17:14:49 -07:00
Chris Collins
72bb52c7ed
Merge pull request #11046 from rickdaniels/21448
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Address bug #21448 "Correctly Size Bounding Boxes for Polylines"
2017-08-21 15:32:22 -07:00
Howard Stearns
188cbee781
Merge pull request #11212 from howard-stearns/asynchronous-commerce-2
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Asynchronous Ledger Interactions with Server
2017-08-18 15:40:24 -07:00
Elisa Lupin-Jimenez
44f1f340e1
Merge pull request #11147 from elisa-lj11/blocks
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Adding Blocks Tablet App to Marketplace
2017-08-18 15:06:18 -07:00
Chris Collins
2456126bcc
Merge pull request #11157 from SamGondelman/tabletLayer
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Render non-AA overlays correctly
2017-08-18 14:59:20 -07:00
howard-stearns
bd37679b65
working
2017-08-18 14:03:40 -07:00
Sam Gondelman
cbf2bb3a61
Merge pull request #10980 from SamGondelman/sharks
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Reduce laser pointer lag
2017-08-18 13:14:38 -07:00
Elisa Lupin-Jimenez
762f1a9c5c
Merge branch 'master' of https://github.com/highfidelity/hifi into blocks
2017-08-18 10:49:51 -07:00
howard-stearns
6e34ab45d6
Merge branch 'master' of https://github.com/highfidelity/hifi into asynchronous-commerce-2
2017-08-18 10:03:33 -07:00
howard-stearns
3d401129fb
checkpoint
2017-08-18 10:03:00 -07:00
Sam Gateau
5ac65e8f35
Merge pull request #11184 from Zvork/fadeinvertfix
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Fade edition bug fix
2017-08-17 15:10:50 -07:00
Elisa Lupin-Jimenez
2b44608ece
Merge branch 'master' of https://github.com/highfidelity/hifi into blocks
2017-08-17 10:18:40 -07:00
SamGondelman
ee74f6404e
put back FilterLayeredItems to make samcake happy
2017-08-16 16:08:38 -07:00
Zach Fox
ecd1f13197
Allow users to take a snapshot from the secondary camera
2017-08-16 15:34:06 -07:00
Brad Hefta-Gaub
714027d2e2
Merge pull request #11196 from hyperlogic/bug-fix/avatar-capsule-issues
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Fix for incorrectly sized avatar capsule collision
2017-08-16 09:58:39 -07:00
SamGondelman
86cc938a47
Merge remote-tracking branch 'upstream/master' into sharks
2017-08-16 09:54:12 -07:00
Olivier Prat
9691c957e4
Merge branch 'master' of git://github.com/highfidelity/hifi into fadeinvertfix
2017-08-16 09:41:49 +02:00
Anthony J. Thibault
aef19c6f97
Rig: Use a registry to prevent use after free crashes/corruption
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Create a global registry to hold all the currently active Rig instances.
Use this registry and it's mutex to prevent accessing the rig after it has already been destroyed,
or is in the process of being destroyed on the main thread.
2017-08-15 18:28:51 -07:00
SamGondelman
a641fb7a7f
rename qvector findRayIntersection to avoid script conflicts
2017-08-15 18:03:52 -07:00
Anthony J. Thibault
e9b8e5431d
Fix for incorrectly scaled bounding volumes when switching avatars
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Make sure to explicitly set the _geometryToRigTransform in Rig::initJointStates().
This should fix small bounding volume when switching from the Gamebot avatar (which has 0.008 scaling)
to another avatar (which ususally have 0.01 scaling).
2017-08-15 17:26:51 -07:00
Liv
aea5f170f2
Merge branch 'master' of https://github.com/highfidelity/hifi into feat/domain-setup
2017-08-15 13:58:22 -07:00
Anthony J. Thibault
f46198c2fd
Simplified/Improved avatar capsule calculation
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IK is no longer performed during capsule calculation, This fixes an issue with the mannequin avatar in the marketplace.
Specifically, it was causing the hips to rise during IK which would result in an incorrectly sized and offset capsule.
2017-08-15 13:48:10 -07:00
Anthony Thibault
342f8acff5
Merge pull request #11176 from hyperlogic/feature/improve-hand-body-collision
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Improve avatar hand vs body collision
2017-08-15 13:43:21 -07:00
Anthony J. Thibault
04006a9f76
code review feedback
2017-08-15 11:19:41 -07:00
Elisa Lupin-Jimenez
072f3dfb03
removed commented out code, removed blocks from default scripts
2017-08-15 10:25:14 -07:00
Elisa Lupin-Jimenez
3d7995da34
Merge branch 'master' of https://github.com/highfidelity/hifi into blocks
2017-08-15 10:01:24 -07:00
Sam Gateau
d624413c14
Merge pull request #11189 from SamGondelman/line3DFix
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Fix drawInFront overlays only rendering in left eye
2017-08-15 09:26:18 -07:00
SamGondelman
194b7d6655
warning
2017-08-14 16:08:07 -07:00
SamGondelman
8163430282
fix depth buffer issue that was messing with drawInFront, plus some small fixes to line3ds
2017-08-14 15:03:14 -07:00
Anthony Thibault
9af6f2683a
Merge pull request #11083 from Menithal/experimental-face-expressions
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Opened up setForceFaceTrackerConnected
2017-08-14 14:19:08 -07:00