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https://github.com/overte-org/overte.git
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Merge pull request #11226 from SamGondelman/miceWithLasers
EntityTreeRender uses RayPick API with precision picking
This commit is contained in:
commit
5c832eae9c
13 changed files with 87 additions and 62 deletions
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@ -1735,6 +1735,27 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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connect(&_myCamera, &Camera::modeUpdated, this, &Application::cameraModeChanged);
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// Setup the mouse ray pick and related operators
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DependencyManager::get<EntityTreeRenderer>()->setMouseRayPickID(_rayPickManager.createRayPick(
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RayPickFilter(DependencyManager::get<RayPickScriptingInterface>()->PICK_ENTITIES() | DependencyManager::get<RayPickScriptingInterface>()->PICK_INCLUDE_NONCOLLIDABLE()),
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0.0f, true));
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DependencyManager::get<EntityTreeRenderer>()->setMouseRayPickResultOperator([&](QUuid rayPickID) {
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RayToEntityIntersectionResult entityResult;
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RayPickResult result = _rayPickManager.getPrevRayPickResult(rayPickID);
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entityResult.intersects = result.type != DependencyManager::get<RayPickScriptingInterface>()->INTERSECTED_NONE();
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if (entityResult.intersects) {
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entityResult.intersection = result.intersection;
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entityResult.distance = result.distance;
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entityResult.surfaceNormal = result.surfaceNormal;
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entityResult.entityID = result.objectID;
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entityResult.entity = DependencyManager::get<EntityTreeRenderer>()->getTree()->findEntityByID(entityResult.entityID);
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}
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return entityResult;
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});
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DependencyManager::get<EntityTreeRenderer>()->setSetPrecisionPickingOperator([&](QUuid rayPickID, bool value) {
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_rayPickManager.setPrecisionPicking(rayPickID, value);
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});
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qCDebug(interfaceapp) << "Metaverse session ID is" << uuidStringWithoutCurlyBraces(accountManager->getSessionID());
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}
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@ -64,6 +64,7 @@ public:
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// You cannot use editRenderState to change the overlay type of any part of the laser pointer. You can only edit the properties of the existing overlays.
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void editRenderState(const std::string& state, const QVariant& startProps, const QVariant& pathProps, const QVariant& endProps);
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void setPrecisionPicking(const bool precisionPicking) { DependencyManager::get<RayPickScriptingInterface>()->setPrecisionPicking(_rayPickUID, precisionPicking); }
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void setIgnoreEntities(const QScriptValue& ignoreEntities) { DependencyManager::get<RayPickScriptingInterface>()->setIgnoreEntities(_rayPickUID, ignoreEntities); }
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void setIncludeEntities(const QScriptValue& includeEntities) { DependencyManager::get<RayPickScriptingInterface>()->setIncludeEntities(_rayPickUID, includeEntities); }
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void setIgnoreOverlays(const QScriptValue& ignoreOverlays) { DependencyManager::get<RayPickScriptingInterface>()->setIgnoreOverlays(_rayPickUID, ignoreOverlays); }
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@ -97,6 +97,14 @@ void LaserPointerManager::update() {
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}
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}
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void LaserPointerManager::setPrecisionPicking(QUuid uid, const bool precisionPicking) {
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QReadLocker lock(&_containsLock);
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if (_laserPointers.contains(uid)) {
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QWriteLocker laserLock(_laserPointerLocks[uid].get());
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_laserPointers[uid]->setPrecisionPicking(precisionPicking);
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}
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}
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void LaserPointerManager::setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities) {
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QReadLocker lock(&_containsLock);
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if (_laserPointers.contains(uid)) {
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@ -31,6 +31,7 @@ public:
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void editRenderState(QUuid uid, const std::string& state, const QVariant& startProps, const QVariant& pathProps, const QVariant& endProps);
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const RayPickResult getPrevRayPickResult(const QUuid uid);
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void setPrecisionPicking(QUuid uid, const bool precisionPicking);
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void setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities);
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void setIncludeEntities(QUuid uid, const QScriptValue& includeEntities);
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void setIgnoreOverlays(QUuid uid, const QScriptValue& ignoreOverlays);
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@ -30,6 +30,7 @@ public slots:
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Q_INVOKABLE void setRenderState(QUuid uid, const QString& renderState) { qApp->getLaserPointerManager().setRenderState(uid, renderState.toStdString()); }
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Q_INVOKABLE RayPickResult getPrevRayPickResult(QUuid uid) { return qApp->getLaserPointerManager().getPrevRayPickResult(uid); }
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Q_INVOKABLE void setPrecisionPicking(QUuid uid, const bool precisionPicking) { qApp->getLaserPointerManager().setPrecisionPicking(uid, precisionPicking); }
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Q_INVOKABLE void setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities) { qApp->getLaserPointerManager().setIgnoreEntities(uid, ignoreEntities); }
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Q_INVOKABLE void setIncludeEntities(QUuid uid, const QScriptValue& includeEntities) { qApp->getLaserPointerManager().setIncludeEntities(uid, includeEntities); }
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Q_INVOKABLE void setIgnoreOverlays(QUuid uid, const QScriptValue& ignoreOverlays) { qApp->getLaserPointerManager().setIgnoreOverlays(uid, ignoreOverlays); }
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@ -41,12 +41,14 @@ public:
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// The key is the Flags
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Flags _flags;
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RayPickFilter() : _flags(PICK_NOTHING) {}
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RayPickFilter() : _flags(getBitMask(PICK_NOTHING)) {}
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RayPickFilter(const Flags& flags) : _flags(flags) {}
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bool operator== (const RayPickFilter& rhs) const { return _flags == rhs._flags; }
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bool operator!= (const RayPickFilter& rhs) const { return _flags != rhs._flags; }
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void setFlag(FlagBit flag, bool value) { _flags[flag] = value; }
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bool doesPickNothing() const { return _flags[PICK_NOTHING]; }
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bool doesPickEntities() const { return _flags[PICK_ENTITIES]; }
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bool doesPickOverlays() const { return _flags[PICK_OVERLAYS]; }
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@ -61,27 +63,27 @@ public:
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// Helpers for RayPickManager
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Flags getEntityFlags() const {
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Flags toReturn(PICK_ENTITIES);
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unsigned int toReturn = getBitMask(PICK_ENTITIES);
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if (doesPickInvisible()) {
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toReturn |= Flags(PICK_INCLUDE_INVISIBLE);
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toReturn |= getBitMask(PICK_INCLUDE_INVISIBLE);
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}
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if (doesPickNonCollidable()) {
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toReturn |= Flags(PICK_INCLUDE_NONCOLLIDABLE);
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toReturn |= getBitMask(PICK_INCLUDE_NONCOLLIDABLE);
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}
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return toReturn;
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return Flags(toReturn);
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}
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Flags getOverlayFlags() const {
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Flags toReturn(PICK_OVERLAYS);
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unsigned int toReturn = getBitMask(PICK_OVERLAYS);
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if (doesPickInvisible()) {
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toReturn |= Flags(PICK_INCLUDE_INVISIBLE);
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toReturn |= getBitMask(PICK_INCLUDE_INVISIBLE);
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}
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if (doesPickNonCollidable()) {
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toReturn |= Flags(PICK_INCLUDE_NONCOLLIDABLE);
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toReturn |= getBitMask(PICK_INCLUDE_NONCOLLIDABLE);
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}
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return toReturn;
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return Flags(toReturn);
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}
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Flags getAvatarFlags() const { return Flags(PICK_AVATARS); }
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Flags getHUDFlags() const { return Flags(PICK_HUD); }
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Flags getAvatarFlags() const { return Flags(getBitMask(PICK_AVATARS)); }
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Flags getHUDFlags() const { return Flags(getBitMask(PICK_HUD)); }
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static unsigned int getBitMask(FlagBit bit) { return 1 << bit; }
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@ -98,10 +100,12 @@ public:
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void disable() { _enabled = false; }
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const RayPickFilter& getFilter() { return _filter; }
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const float& getMaxDistance() { return _maxDistance; }
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const bool& isEnabled() { return _enabled; }
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float getMaxDistance() { return _maxDistance; }
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bool isEnabled() { return _enabled; }
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const RayPickResult& getPrevRayPickResult() { return _prevResult; }
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void setPrecisionPicking(bool precisionPicking) { _filter.setFlag(RayPickFilter::PICK_COURSE, !precisionPicking); }
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void setRayPickResult(const RayPickResult& rayPickResult) { _prevResult = rayPickResult; }
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const QVector<EntityItemID>& getIgnoreEntites() { return _ignoreEntities; }
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@ -64,10 +64,11 @@ void RayPickManager::update() {
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RayToEntityIntersectionResult entityRes;
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bool fromCache = true;
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bool invisible = rayPick->getFilter().doesPickInvisible();
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bool noncollidable = rayPick->getFilter().doesPickNonCollidable();
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bool nonCollidable = rayPick->getFilter().doesPickNonCollidable();
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RayPickFilter::Flags entityMask = rayPick->getFilter().getEntityFlags();
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if (!checkAndCompareCachedResults(rayKey, results, res, entityMask)) {
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entityRes = DependencyManager::get<EntityScriptingInterface>()->findRayIntersectionVector(ray, true, rayPick->getIncludeEntites(), rayPick->getIgnoreEntites(), !invisible, !noncollidable);
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entityRes = DependencyManager::get<EntityScriptingInterface>()->findRayIntersectionVector(ray, !rayPick->getFilter().doesPickCourse(),
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rayPick->getIncludeEntites(), rayPick->getIgnoreEntites(), !invisible, !nonCollidable);
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fromCache = false;
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}
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@ -81,10 +82,11 @@ void RayPickManager::update() {
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RayToOverlayIntersectionResult overlayRes;
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bool fromCache = true;
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bool invisible = rayPick->getFilter().doesPickInvisible();
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bool noncollidable = rayPick->getFilter().doesPickNonCollidable();
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bool nonCollidable = rayPick->getFilter().doesPickNonCollidable();
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RayPickFilter::Flags overlayMask = rayPick->getFilter().getOverlayFlags();
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if (!checkAndCompareCachedResults(rayKey, results, res, overlayMask)) {
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overlayRes = qApp->getOverlays().findRayIntersectionVector(ray, true, rayPick->getIncludeOverlays(), rayPick->getIgnoreOverlays(), !invisible, !noncollidable);
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overlayRes = qApp->getOverlays().findRayIntersectionVector(ray, !rayPick->getFilter().doesPickCourse(),
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rayPick->getIncludeOverlays(), rayPick->getIgnoreOverlays(), !invisible, !nonCollidable);
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fromCache = false;
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}
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@ -204,6 +206,14 @@ const RayPickResult RayPickManager::getPrevRayPickResult(const QUuid uid) {
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return RayPickResult();
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}
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void RayPickManager::setPrecisionPicking(QUuid uid, const bool precisionPicking) {
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QReadLocker containsLock(&_containsLock);
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if (_rayPicks.contains(uid)) {
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QWriteLocker lock(_rayPickLocks[uid].get());
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_rayPicks[uid]->setPrecisionPicking(precisionPicking);
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}
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}
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void RayPickManager::setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities) {
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QReadLocker containsLock(&_containsLock);
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if (_rayPicks.contains(uid)) {
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@ -38,6 +38,7 @@ public:
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void disableRayPick(const QUuid uid);
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const RayPickResult getPrevRayPickResult(const QUuid uid);
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void setPrecisionPicking(QUuid uid, const bool precisionPicking);
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void setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities);
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void setIncludeEntities(QUuid uid, const QScriptValue& includeEntities);
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void setIgnoreOverlays(QUuid uid, const QScriptValue& ignoreOverlays);
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@ -82,6 +82,10 @@ RayPickResult RayPickScriptingInterface::getPrevRayPickResult(QUuid uid) {
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return qApp->getRayPickManager().getPrevRayPickResult(uid);
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}
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void RayPickScriptingInterface::setPrecisionPicking(QUuid uid, const bool precisionPicking) {
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qApp->getRayPickManager().setPrecisionPicking(uid, precisionPicking);
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}
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void RayPickScriptingInterface::setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities) {
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qApp->getRayPickManager().setIgnoreEntities(uid, ignoreEntities);
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}
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@ -43,6 +43,7 @@ public slots:
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Q_INVOKABLE void removeRayPick(QUuid uid);
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Q_INVOKABLE RayPickResult getPrevRayPickResult(QUuid uid);
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Q_INVOKABLE void setPrecisionPicking(QUuid uid, const bool precisionPicking);
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Q_INVOKABLE void setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities);
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Q_INVOKABLE void setIncludeEntities(QUuid uid, const QScriptValue& includeEntities);
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Q_INVOKABLE void setIgnoreOverlays(QUuid uid, const QScriptValue& ignoreOverlays);
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@ -50,7 +51,6 @@ public slots:
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Q_INVOKABLE void setIgnoreAvatars(QUuid uid, const QScriptValue& ignoreAvatars);
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Q_INVOKABLE void setIncludeAvatars(QUuid uid, const QScriptValue& includeAvatars);
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private:
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unsigned int PICK_NOTHING() { return RayPickFilter::getBitMask(RayPickFilter::FlagBit::PICK_NOTHING); }
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unsigned int PICK_ENTITIES() { return RayPickFilter::getBitMask(RayPickFilter::FlagBit::PICK_ENTITIES); }
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unsigned int PICK_OVERLAYS() { return RayPickFilter::getBitMask(RayPickFilter::FlagBit::PICK_OVERLAYS); }
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@ -53,7 +53,6 @@ EntityTreeRenderer::EntityTreeRenderer(bool wantScripts, AbstractViewStateInterf
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_viewState(viewState),
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_scriptingServices(scriptingServices),
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_displayModelBounds(false),
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_dontDoPrecisionPicking(false),
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_layeredZones(this)
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{
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REGISTER_ENTITY_TYPE_WITH_FACTORY(Model, RenderableModelEntityItem::factory)
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@ -428,28 +427,6 @@ void EntityTreeRenderer::deleteReleasedModels() {
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}
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}
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RayToEntityIntersectionResult EntityTreeRenderer::findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType,
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bool precisionPicking, const QVector<EntityItemID>& entityIdsToInclude,
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const QVector<EntityItemID>& entityIdsToDiscard, bool visibleOnly, bool collidableOnly) {
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RayToEntityIntersectionResult result;
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if (_tree) {
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EntityTreePointer entityTree = std::static_pointer_cast<EntityTree>(_tree);
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OctreeElementPointer element;
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EntityItemPointer intersectedEntity = NULL;
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result.intersects = entityTree->findRayIntersection(ray.origin, ray.direction,
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entityIdsToInclude, entityIdsToDiscard, visibleOnly, collidableOnly, precisionPicking,
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element, result.distance, result.face, result.surfaceNormal,
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(void**)&intersectedEntity, lockType, &result.accurate);
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if (result.intersects && intersectedEntity) {
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result.entityID = intersectedEntity->getEntityItemID();
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result.intersection = ray.origin + (ray.direction * result.distance);
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result.entity = intersectedEntity;
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}
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}
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return result;
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}
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void EntityTreeRenderer::connectSignalsToSlots(EntityScriptingInterface* entityScriptingInterface) {
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connect(this, &EntityTreeRenderer::mousePressOnEntity, entityScriptingInterface, &EntityScriptingInterface::mousePressOnEntity);
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@ -530,11 +507,10 @@ void EntityTreeRenderer::mousePressEvent(QMouseEvent* event) {
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if (!_tree || _shuttingDown) {
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return;
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}
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PerformanceTimer perfTimer("EntityTreeRenderer::mousePressEvent");
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PickRay ray = _viewState->computePickRay(event->x(), event->y());
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bool precisionPicking = !_dontDoPrecisionPicking;
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RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::Lock, precisionPicking);
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RayToEntityIntersectionResult rayPickResult = _getPrevRayPickResultOperator(_mouseRayPickID);
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if (rayPickResult.intersects) {
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//qCDebug(entitiesrenderer) << "mousePressEvent over entity:" << rayPickResult.entityID;
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@ -579,11 +555,10 @@ void EntityTreeRenderer::mouseDoublePressEvent(QMouseEvent* event) {
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if (!_tree || _shuttingDown) {
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return;
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}
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PerformanceTimer perfTimer("EntityTreeRenderer::mouseDoublePressEvent");
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PickRay ray = _viewState->computePickRay(event->x(), event->y());
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bool precisionPicking = !_dontDoPrecisionPicking;
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RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::Lock, precisionPicking);
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RayToEntityIntersectionResult rayPickResult = _getPrevRayPickResultOperator(_mouseRayPickID);
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if (rayPickResult.intersects) {
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//qCDebug(entitiesrenderer) << "mouseDoublePressEvent over entity:" << rayPickResult.entityID;
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@ -622,8 +597,7 @@ void EntityTreeRenderer::mouseReleaseEvent(QMouseEvent* event) {
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PerformanceTimer perfTimer("EntityTreeRenderer::mouseReleaseEvent");
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PickRay ray = _viewState->computePickRay(event->x(), event->y());
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bool precisionPicking = !_dontDoPrecisionPicking;
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RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::Lock, precisionPicking);
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RayToEntityIntersectionResult rayPickResult = _getPrevRayPickResultOperator(_mouseRayPickID);
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if (rayPickResult.intersects) {
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//qCDebug(entitiesrenderer) << "mouseReleaseEvent over entity:" << rayPickResult.entityID;
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@ -671,14 +645,11 @@ void EntityTreeRenderer::mouseMoveEvent(QMouseEvent* event) {
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if (!_tree || _shuttingDown) {
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return;
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}
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PerformanceTimer perfTimer("EntityTreeRenderer::mouseMoveEvent");
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PickRay ray = _viewState->computePickRay(event->x(), event->y());
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bool precisionPicking = false; // for mouse moves we do not do precision picking
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RayToEntityIntersectionResult rayPickResult = findRayIntersectionWorker(ray, Octree::TryLock, precisionPicking);
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RayToEntityIntersectionResult rayPickResult = _getPrevRayPickResultOperator(_mouseRayPickID);
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if (rayPickResult.intersects) {
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glm::vec2 pos2D = projectOntoEntityXYPlane(rayPickResult.entity, ray, rayPickResult);
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PointerEvent pointerEvent(PointerEvent::Move, MOUSE_POINTER_ID,
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pos2D, rayPickResult.intersection,
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@ -59,6 +59,10 @@ public:
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float getEntityLoadingPriority(const EntityItem& item) const { return _calculateEntityLoadingPriorityFunc(item); }
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void setEntityLoadingPriorityFunction(CalculateEntityLoadingPriority fn) { this->_calculateEntityLoadingPriorityFunc = fn; }
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void setMouseRayPickID(QUuid rayPickID) { _mouseRayPickID = rayPickID; }
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void setMouseRayPickResultOperator(std::function<RayToEntityIntersectionResult(QUuid)> getPrevRayPickResultOperator) { _getPrevRayPickResultOperator = getPrevRayPickResultOperator; }
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void setSetPrecisionPickingOperator(std::function<void(QUuid, bool)> setPrecisionPickingOperator) { _setPrecisionPickingOperator = setPrecisionPickingOperator; }
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void shutdown();
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void update();
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@ -130,7 +134,7 @@ public slots:
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// optional slots that can be wired to menu items
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void setDisplayModelBounds(bool value) { _displayModelBounds = value; }
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void setDontDoPrecisionPicking(bool value) { _dontDoPrecisionPicking = value; }
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void setPrecisionPicking(bool value) { _setPrecisionPickingOperator(_mouseRayPickID, value); }
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protected:
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virtual OctreePointer createTree() override {
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@ -150,10 +154,6 @@ private:
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void checkAndCallPreload(const EntityItemID& entityID, bool reload = false, bool unloadFirst = false);
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QList<ModelPointer> _releasedModels;
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RayToEntityIntersectionResult findRayIntersectionWorker(const PickRay& ray, Octree::lockType lockType,
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bool precisionPicking, const QVector<EntityItemID>& entityIdsToInclude = QVector<EntityItemID>(),
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const QVector<EntityItemID>& entityIdsToDiscard = QVector<EntityItemID>(), bool visibleOnly=false,
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bool collidableOnly = false);
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EntityItemID _currentHoverOverEntityID;
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EntityItemID _currentClickingOnEntityID;
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@ -176,12 +176,15 @@ private:
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AbstractViewStateInterface* _viewState;
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AbstractScriptingServicesInterface* _scriptingServices;
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bool _displayModelBounds;
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bool _dontDoPrecisionPicking;
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bool _shuttingDown { false };
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QMultiMap<QUrl, EntityItemID> _waitingOnPreload;
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QUuid _mouseRayPickID;
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std::function<RayToEntityIntersectionResult(QUuid)> _getPrevRayPickResultOperator;
|
||||
std::function<void(QUuid, bool)> _setPrecisionPickingOperator;
|
||||
|
||||
class LayeredZone {
|
||||
public:
|
||||
LayeredZone(std::shared_ptr<ZoneEntityItem> zone, QUuid id, float volume) : zone(zone), id(id), volume(volume) {}
|
||||
|
|
|
@ -1182,7 +1182,7 @@ function MyController(hand) {
|
|||
this.fullEnd = fullEnd;
|
||||
this.laserPointer = LaserPointers.createLaserPointer({
|
||||
joint: (hand == RIGHT_HAND) ? "_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND" : "_CAMERA_RELATIVE_CONTROLLER_LEFTHAND",
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_OVERLAYS,
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_OVERLAYS | RayPick.PICK_INCLUDE_NONCOLLIDABLE,
|
||||
maxDistance: PICK_MAX_DISTANCE,
|
||||
posOffset: getGrabPointSphereOffset(this.handToController()),
|
||||
renderStates: renderStates,
|
||||
|
@ -1191,7 +1191,7 @@ function MyController(hand) {
|
|||
});
|
||||
this.headLaserPointer = LaserPointers.createLaserPointer({
|
||||
joint: "Avatar",
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_OVERLAYS,
|
||||
filter: RayPick.PICK_ENTITIES | RayPick.PICK_OVERLAYS | RayPick.PICK_INCLUDE_NONCOLLIDABLE,
|
||||
maxDistance: PICK_MAX_DISTANCE,
|
||||
renderStates: headRenderStates,
|
||||
faceAvatar: true,
|
||||
|
|
Loading…
Reference in a new issue