Sam Gateau
|
fc0ee28b84
|
FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
|
2015-08-04 16:31:20 -07:00 |
|
Sam Gateau
|
10fcce7064
|
FIx again the issue of the COlor 32 format to NUINT8
|
2015-08-04 14:38:43 -07:00 |
|
Sam Gateau
|
34183b9ddf
|
COmmenting the remove of the glLIneWidth and demoving dead code
|
2015-08-04 12:36:35 -07:00 |
|
Sam Gateau
|
d07ab353fc
|
remove glLineWidth completely because it s not available anymore for wide lines in core
|
2015-08-04 11:57:20 -07:00 |
|
Sam Gateau
|
44e7223547
|
Fixing the skinning by simply reverting the change to the format for the inSkinIndex
|
2015-08-03 16:05:04 -07:00 |
|
samcake
|
caa5732e06
|
Remove completely GL transform legacy support
|
2015-08-03 14:51:57 -07:00 |
|
Sam Gateau
|
647abe5009
|
Replace the glCOlor4f by a glVertexAttribute4f on the color slot instead
|
2015-08-03 13:41:02 -07:00 |
|
Sam Gateau
|
f23df03ea9
|
REsolve the bracket issue,
|
2015-08-03 13:10:06 -07:00 |
|
samcake
|
32c253453b
|
REsolving the input
|
2015-08-03 12:47:51 -07:00 |
|
samcake
|
d3fc05e99f
|
FIxed a few shaders varyings, problem identified on MAC to be solved
|
2015-08-03 11:18:08 -07:00 |
|
Sam Gateau
|
785fd03085
|
Merge branch 'core' of https://github.com/highfidelity/hifi into punk
|
2015-08-03 10:26:06 -07:00 |
|
samcake
|
85077604dc
|
Merge pull request #5478 from jherico/marge
CORE BRANCH - More shader fixes
|
2015-08-03 10:25:33 -07:00 |
|
Sam Gateau
|
1a276924f0
|
Merging core
|
2015-08-03 10:05:23 -07:00 |
|
Brad Davis
|
53feaf2ab6
|
More shader fixes
|
2015-08-01 20:17:57 -07:00 |
|
Bradley Austin Davis
|
f19653f3e2
|
Integrate glew
|
2015-08-01 20:08:19 -07:00 |
|
Brad Davis
|
180f912924
|
Merge remote-tracking branch 'upstream/master' into core
Conflicts:
interface/src/ui/overlays/Circle3DOverlay.cpp
libraries/gpu/src/gpu/Format.h
libraries/render-utils/src/GeometryCache.cpp
libraries/render-utils/src/Model.cpp
libraries/render-utils/src/text/Font.cpp
|
2015-08-01 20:01:59 -07:00 |
|
ZappoMan
|
493836e363
|
remove QUADS from GLBackendShared and Format
|
2015-08-01 17:26:38 -07:00 |
|
Brad Davis
|
b84eef93c9
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
|
ZappoMan
|
1dd6c1117d
|
change GeometryCache::renderQuad() to use TRIANGLES as lower level render primitive
|
2015-08-01 11:29:28 -07:00 |
|
Sam Gateau
|
6a8faca0ee
|
Install the GLCore way of doing input without all the legacy stuff
|
2015-07-31 22:46:06 -07:00 |
|
Sam Gateau
|
ca4dbdb996
|
Merging with upstream and compiling on windows
|
2015-07-31 16:14:53 -07:00 |
|
Brad Davis
|
aea07fe671
|
Merge branch 'master' into gl4_1
Conflicts:
libraries/gpu/src/gpu/Config.slh
libraries/render-utils/src/deferred_light_limited.slv
libraries/render-utils/src/simple.slf
libraries/render-utils/src/simple_textured.slf
tests/render-utils/src/main.cpp
tools/scribe/src/main.cpp
|
2015-07-31 15:08:37 -07:00 |
|
samcake
|
fbf21cb089
|
FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
q
:q
wq
|
2015-07-30 18:27:47 -07:00 |
|
Sam Gateau
|
14f4c9c6c0
|
REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
|
2015-07-30 15:07:36 -07:00 |
|
Sam Gateau
|
d84e2d31ea
|
Merge with master
|
2015-07-30 11:20:00 -07:00 |
|
Seth Alves
|
a9556660c4
|
fix linux build
|
2015-07-29 20:53:24 -07:00 |
|
samcake
|
70d64a7777
|
Really fixing the depth write mask issue on clear...
|
2015-07-29 18:27:10 -07:00 |
|
samcake
|
e32e45ed2b
|
make sure the writting mask is on for depth buffer
|
2015-07-29 18:06:46 -07:00 |
|
Sam Gateau
|
4972cb024f
|
Try to make the inlucde sequence simpler in gpu for GLBackend
|
2015-07-29 16:48:23 -07:00 |
|
Sam Gateau
|
269db0ff6f
|
fixing the stars rendering that was vilently broken durign the hunt for GPUCOnfig.h includes
|
2015-07-29 16:08:16 -07:00 |
|
Sam Gateau
|
3c934af297
|
clean the gpuCOnfig.h for linux
|
2015-07-29 14:45:48 -07:00 |
|
Sam Gateau
|
9601e09ba9
|
A simpler way to add the NSIGHT_FOUND define to all the projects depending on GPU
|
2015-07-29 14:42:24 -07:00 |
|
Sam Gateau
|
661f29924f
|
Clean up the cmakelist to normally onlly do th eminimal linking and include for gl
|
2015-07-29 13:55:26 -07:00 |
|
Andrew Meadows
|
475d069185
|
fix rendering on linux
|
2015-07-28 18:12:10 -07:00 |
|
Andrew Meadows
|
77a12eb50e
|
compile on linux with GLEW
|
2015-07-28 17:53:01 -07:00 |
|
samcake
|
27d3d3f450
|
fix w to x
|
2015-07-28 15:51:15 -07:00 |
|
Sam Gateau
|
8b20f9d3a6
|
do the minimum include to use glew on linux
|
2015-07-28 15:48:01 -07:00 |
|
Sam Gateau
|
df9b66d267
|
Implement the uniform buffer and resource texture cache and their reset
|
2015-07-28 15:08:52 -07:00 |
|
Sam Gateau
|
f525a8a245
|
Removing all the unecessary calls of Batch from the gl legacy time
|
2015-07-27 17:17:56 -07:00 |
|
Sam Gateau
|
a5ad40bee9
|
INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linked
|
2015-07-27 14:07:28 -07:00 |
|
Sam Gateau
|
776d4747b2
|
Cleaning up the FBO cache and the output stage in general
|
2015-07-24 14:47:44 -07:00 |
|
samcake
|
e6f2504514
|
FIx the problem of clear when the color mask is not WRITE_ALL
|
2015-07-24 09:26:32 -07:00 |
|
samcake
|
52ac5b3ef6
|
On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
|
2015-07-24 03:38:21 -07:00 |
|
Sam Gateau
|
cb375e8ece
|
FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
|
2015-07-24 02:15:50 -07:00 |
|
Sam Gateau
|
66cd17ec66
|
REmove the crappy solution for drawing transparent texture into overlay by a proper shader
|
2015-07-23 23:09:40 -07:00 |
|
Sam Gateau
|
ded95a3dde
|
removing dead code
|
2015-07-23 16:58:21 -07:00 |
|
Sam Gateau
|
a424ff98ca
|
Fixing issues with the review process
|
2015-07-23 16:55:18 -07:00 |
|
Sam Gateau
|
d56b5f39fb
|
strenghening the checks in GLBackend::downloadFramebuffer before actually calling the true glReadPixels
|
2015-07-23 16:31:11 -07:00 |
|
Sam Gateau
|
be9d99264f
|
Introducing the download Framebuffer call on the context to capture a snapshot
|
2015-07-23 16:15:10 -07:00 |
|
Sam Gateau
|
dc10f30d3d
|
Merged
|
2015-07-23 15:10:42 -07:00 |
|