Integrate glew

This commit is contained in:
Bradley Austin Davis 2015-08-01 16:58:12 -07:00 committed by Brad Davis
parent 180f912924
commit f19653f3e2
15 changed files with 42231 additions and 121 deletions

View file

@ -189,10 +189,6 @@ option(GET_OGLPLUS "Get OGLplus library automatically as external project" 1)
option(USE_NSIGHT "Attempt to find the nSight libraries" 1)
if (WIN32)
option(GET_GLEW "Get GLEW library automatically as external project" 1)
endif ()
option(GET_SDL2 "Get SDL2 library automatically as external project" 0)
if (WIN32)

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@ -1,34 +0,0 @@
if (WIN32)
set(EXTERNAL_NAME glew)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://hifi-public.s3.amazonaws.com/dependencies/glew-1.10.0-win32.zip
URL_MD5 37514e4e595a3b3dc587eee8f7e8ec2f
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
LOG_DOWNLOAD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE PATH "List of glew include directories")
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(_LIB_DIR ${SOURCE_DIR}/lib/Release/x64)
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${SOURCE_DIR}/bin/Release/x64 CACHE FILEPATH "Location of GLEW DLL")
else()
set(_LIB_DIR ${SOURCE_DIR}/lib/Release/Win32)
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${SOURCE_DIR}/bin/Release/Win32 CACHE FILEPATH "Location of GLEW DLL")
endif()
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${_LIB_DIR}/glew32.lib CACHE FILEPATH "Location of GLEW release library")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG "" CACHE FILEPATH "Location of GLEW debug library")
endif ()

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@ -12,7 +12,7 @@ macro(SETUP_HIFI_LIBRARY)
project(${TARGET_NAME})
# grab the implemenation and header files
file(GLOB_RECURSE LIB_SRCS "src/*.h" "src/*.cpp")
file(GLOB_RECURSE LIB_SRCS "src/*.h" "src/*.cpp" "src/*.c")
list(APPEND ${TARGET_NAME}_SRCS ${LIB_SRCS})
# create a library and set the property so it can be referenced later

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@ -10,11 +10,6 @@ macro(SETUP_HIFI_OPENGL)
elseif (WIN32)
add_dependency_external_projects(glew)
find_package(GLEW REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLEW_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARIES} opengl32.lib)
if (USE_NSIGHT)
# try to find the Nsight package and add it to the build if we find it
find_package(NSIGHT)

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@ -1,56 +0,0 @@
#
# FindGLEW.cmake
#
# Try to find GLEW library and include path.
# Once done this will define
#
# GLEW_FOUND
# GLEW_INCLUDE_DIRS
# GLEW_LIBRARIES
#
# Created on 2/6/2014 by Stephen Birarda
# Copyright 2014 High Fidelity, Inc.
#
# Adapted from FindGLEW.cmake available in the nvidia-texture-tools repository
# (https://code.google.com/p/nvidia-texture-tools/source/browse/trunk/cmake/FindGLEW.cmake?r=96)
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
if (WIN32)
include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
hifi_library_search_hints("glew")
find_path(GLEW_INCLUDE_DIRS GL/glew.h PATH_SUFFIXES include HINTS ${GLEW_SEARCH_DIRS})
find_library(GLEW_LIBRARY_RELEASE glew32 PATH_SUFFIXES "lib/Release/Win32" "lib" HINTS ${GLEW_SEARCH_DIRS})
find_library(GLEW_LIBRARY_DEBUG glew32d PATH_SUFFIXES "lib/Debug/Win32" "lib" HINTS ${GLEW_SEARCH_DIRS})
find_path(GLEW_DLL_PATH glew32.dll PATH_SUFFIXES "bin/Release/Win32" HINTS ${GLEW_SEARCH_DIRS})
include(SelectLibraryConfigurations)
select_library_configurations(GLEW)
set(GLEW_LIBRARIES ${GLEW_LIBRARY})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_INCLUDE_DIRS GLEW_LIBRARIES GLEW_DLL_PATH)
add_paths_to_fixup_libs(${GLEW_DLL_PATH})
elseif (APPLE)
else ()
find_path(GLEW_INCLUDE_DIR GL/glew.h)
find_library(GLEW_LIBRARY NAMES GLEW glew32 glew glew32s PATH_SUFFIXES lib64)
set(GLEW_INCLUDE_DIRS ${GLEW_INCLUDE_DIR})
set(GLEW_LIBRARIES ${GLEW_LIBRARY})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLEW
REQUIRED_VARS GLEW_INCLUDE_DIR GLEW_LIBRARY)
mark_as_advanced(GLEW_INCLUDE_DIR GLEW_LIBRARY)
endif ()

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@ -3,7 +3,7 @@ set(TARGET_NAME entities-renderer)
AUTOSCRIBE_SHADER_LIB(gpu model render)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library(Widgets OpenGL Network Script)
setup_hifi_library(Widgets Network Script)
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)

View file

@ -13,11 +13,9 @@ if (APPLE)
target_link_libraries(${TARGET_NAME} ${OpenGL})
elseif (WIN32)
add_dependency_external_projects(glew)
find_package(GLEW REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLEW_INCLUDE_DIRS})
add_definitions(-DGLEW_STATIC)
target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARIES} opengl32.lib)
target_link_libraries(${TARGET_NAME} opengl32.lib)
if (USE_NSIGHT)
# try to find the Nsight package and add it to the build if we find it
@ -32,8 +30,6 @@ elseif (WIN32)
elseif (ANDROID)
target_link_libraries(${TARGET_NAME} "-lGLESv3" "-lEGL")
else ()
find_package(GLEW REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLEW_INCLUDE_DIRS})
find_package(OpenGL REQUIRED)
@ -41,6 +37,6 @@ else ()
include_directories(SYSTEM "${OPENGL_INCLUDE_DIR}")
endif ()
target_link_libraries(${TARGET_NAME} "${GLEW_LIBRARIES}" "${OPENGL_LIBRARY}")
target_link_libraries(${TARGET_NAME} "${OPENGL_LIBRARY}")
endif (APPLE)

19367
libraries/gpu/src/GL/glew.h Normal file

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1771
libraries/gpu/src/GL/glxew.h Normal file

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1452
libraries/gpu/src/GL/wglew.h Normal file

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19630
libraries/gpu/src/glew.c Normal file

File diff suppressed because it is too large Load diff

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@ -74,7 +74,6 @@ void GLBackend::init() {
qCDebug(gpulogging) << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER));
#if defined(Q_OS_LINUX) || defined(Q_OS_WIN)
glewExperimental = true;
GLenum err = glewInit();
glGetError();
@ -83,7 +82,6 @@ void GLBackend::init() {
qCDebug(gpulogging, "Error: %s\n", glewGetErrorString(err));
}
qCDebug(gpulogging, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
#endif
#if defined(Q_OS_WIN)
if (wglewGetExtension("WGL_EXT_swap_control")) {

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@ -18,15 +18,15 @@
#define GPU_LEGACY 0
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#include "../GL/glew.h"
#define GPU_FEATURE_PROFILE GPU_CORE
#define GPU_TRANSFORM_PROFILE GPU_CORE
#elif defined(WIN32)
#include <GL/glew.h>
#include <GL/wglew.h>
#include "../GL/glew.h"
#include "../GL/wglew.h"
#define GPU_FEATURE_PROFILE GPU_CORE
#define GPU_TRANSFORM_PROFILE GPU_CORE
@ -35,7 +35,7 @@
#else
#include <GL/glew.h>
#include "../GL/glew.h"
#define GPU_FEATURE_PROFILE GPU_CORE
#define GPU_TRANSFORM_PROFILE GPU_CORE

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@ -8,8 +8,6 @@ qt5_add_resources(QT_RESOURCES_FILE "${CMAKE_CURRENT_SOURCE_DIR}/res/fonts/fonts
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library(Widgets OpenGL Network Qml Quick Script)
setup_hifi_opengl()
add_dependency_external_projects(glm)
find_package(GLM REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})

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@ -7,10 +7,7 @@ setup_hifi_project(Widgets OpenGL Network Qml Quick Script)
set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Tests/manual-tests/")
if (WIN32)
add_dependency_external_projects(glew)
find_package(GLEW REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${GLEW_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARIES} wsock32.lib opengl32.lib Winmm.lib)
target_link_libraries(${TARGET_NAME} wsock32.lib opengl32.lib Winmm.lib)
endif()
# link in the shared libraries